diff options
Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 32 |
1 files changed, 18 insertions, 14 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index e2330eb0d4..ad5329c94b 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -56,7 +56,7 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force) { switch (animation_process_mode) { - case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; + case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } @@ -92,7 +92,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) Dictionary node = nodes[i]; StringName id = node.get_valid("id"); - Point2 pos = node.get_valid("pos"); + Point2 pos = node.get_valid("position"); NodeType nt = NODE_MAX; String type = node.get_valid("type"); @@ -122,7 +122,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value) if (nt != NODE_OUTPUT) add_node(nt, id); - node_set_pos(id, pos); + node_set_position(id, pos); switch (nt) { case NODE_OUTPUT: { @@ -245,7 +245,7 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const { Dictionary node; node["id"] = E->key(); - node["pos"] = n->pos; + node["position"] = n->pos; switch (n->type) { case NODE_OUTPUT: node["type"] = "output"; break; @@ -405,7 +405,7 @@ void AnimationTreePlayer::_notification(int p_what) { if (!processing) { //make sure that a previous process state was not saved //only process if "processing" is set - set_fixed_process_internal(false); + set_physics_process_internal(false); set_process_internal(false); } } break; @@ -416,19 +416,19 @@ void AnimationTreePlayer::_notification(int p_what) { } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode == ANIMATION_PROCESS_FIXED) + if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) break; if (processing) _process_animation(get_process_delta_time()); } break; - case NOTIFICATION_INTERNAL_FIXED_PROCESS: { + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (animation_process_mode == ANIMATION_PROCESS_IDLE) break; if (processing) - _process_animation(get_fixed_process_delta_time()); + _process_animation(get_physics_process_delta_time()); } break; } } @@ -1156,6 +1156,7 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_nod } void AnimationTreePlayer::TransitionNode::set_current(int p_current) { + ERR_FAIL_INDEX(p_current, inputs.size()); if (current == p_current) @@ -1175,7 +1176,7 @@ void AnimationTreePlayer::transition_node_set_current(const StringName &p_node, n->set_current(p_current); } -void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) { +void AnimationTreePlayer::node_set_position(const StringName &p_node, const Vector2 &p_pos) { ERR_FAIL_COND(!node_map.has(p_node)); node_map[p_node]->pos = p_pos; @@ -1186,7 +1187,7 @@ AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringNam ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT); return node_map[p_node]->type; } -Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const { +Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const { ERR_FAIL_COND_V(!node_map.has(p_node), Point2()); return node_map[p_node]->pos; @@ -1751,7 +1752,7 @@ void AnimationTreePlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale); ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale); - ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek); + ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "seconds"), &AnimationTreePlayer::timeseek_node_seek); ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count); ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count); @@ -1766,8 +1767,8 @@ void AnimationTreePlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current); ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current); - ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos); - ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos); + ClassDB::bind_method(D_METHOD("node_set_position", "id", "screen_position"), &AnimationTreePlayer::node_set_position); + ClassDB::bind_method(D_METHOD("node_get_position", "id"), &AnimationTreePlayer::node_get_position); ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node); ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes); @@ -1795,7 +1796,7 @@ void AnimationTreePlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches); ADD_GROUP("Playback", "playback_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); BIND_ENUM_CONSTANT(NODE_OUTPUT); BIND_ENUM_CONSTANT(NODE_ANIMATION); @@ -1807,6 +1808,9 @@ void AnimationTreePlayer::_bind_methods() { BIND_ENUM_CONSTANT(NODE_TIMESCALE); BIND_ENUM_CONSTANT(NODE_TIMESEEK); BIND_ENUM_CONSTANT(NODE_TRANSITION); + + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationTreePlayer::AnimationTreePlayer() { |