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path: root/scene/animation/animation_tree_player.cpp
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Diffstat (limited to 'scene/animation/animation_tree_player.cpp')
-rw-r--r--scene/animation/animation_tree_player.cpp32
1 files changed, 18 insertions, 14 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e2330eb0d4..ad5329c94b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -56,7 +56,7 @@ void AnimationTreePlayer::_set_process(bool p_process, bool p_force) {
switch (animation_process_mode) {
- case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
@@ -92,7 +92,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
Dictionary node = nodes[i];
StringName id = node.get_valid("id");
- Point2 pos = node.get_valid("pos");
+ Point2 pos = node.get_valid("position");
NodeType nt = NODE_MAX;
String type = node.get_valid("type");
@@ -122,7 +122,7 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
if (nt != NODE_OUTPUT)
add_node(nt, id);
- node_set_pos(id, pos);
+ node_set_position(id, pos);
switch (nt) {
case NODE_OUTPUT: {
@@ -245,7 +245,7 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
Dictionary node;
node["id"] = E->key();
- node["pos"] = n->pos;
+ node["position"] = n->pos;
switch (n->type) {
case NODE_OUTPUT: node["type"] = "output"; break;
@@ -405,7 +405,7 @@ void AnimationTreePlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_fixed_process_internal(false);
+ set_physics_process_internal(false);
set_process_internal(false);
}
} break;
@@ -416,19 +416,19 @@ void AnimationTreePlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_PHYSICS)
break;
if (processing)
_process_animation(get_process_delta_time());
} break;
- case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _process_animation(get_fixed_process_delta_time());
+ _process_animation(get_physics_process_delta_time());
} break;
}
}
@@ -1156,6 +1156,7 @@ void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_nod
}
void AnimationTreePlayer::TransitionNode::set_current(int p_current) {
+
ERR_FAIL_INDEX(p_current, inputs.size());
if (current == p_current)
@@ -1175,7 +1176,7 @@ void AnimationTreePlayer::transition_node_set_current(const StringName &p_node,
n->set_current(p_current);
}
-void AnimationTreePlayer::node_set_pos(const StringName &p_node, const Vector2 &p_pos) {
+void AnimationTreePlayer::node_set_position(const StringName &p_node, const Vector2 &p_pos) {
ERR_FAIL_COND(!node_map.has(p_node));
node_map[p_node]->pos = p_pos;
@@ -1186,7 +1187,7 @@ AnimationTreePlayer::NodeType AnimationTreePlayer::node_get_type(const StringNam
ERR_FAIL_COND_V(!node_map.has(p_node), NODE_OUTPUT);
return node_map[p_node]->type;
}
-Point2 AnimationTreePlayer::node_get_pos(const StringName &p_node) const {
+Point2 AnimationTreePlayer::node_get_position(const StringName &p_node) const {
ERR_FAIL_COND_V(!node_map.has(p_node), Point2());
return node_map[p_node]->pos;
@@ -1751,7 +1752,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("timescale_node_set_scale", "id", "scale"), &AnimationTreePlayer::timescale_node_set_scale);
ClassDB::bind_method(D_METHOD("timescale_node_get_scale", "id"), &AnimationTreePlayer::timescale_node_get_scale);
- ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "pos_sec"), &AnimationTreePlayer::timeseek_node_seek);
+ ClassDB::bind_method(D_METHOD("timeseek_node_seek", "id", "seconds"), &AnimationTreePlayer::timeseek_node_seek);
ClassDB::bind_method(D_METHOD("transition_node_set_input_count", "id", "count"), &AnimationTreePlayer::transition_node_set_input_count);
ClassDB::bind_method(D_METHOD("transition_node_get_input_count", "id"), &AnimationTreePlayer::transition_node_get_input_count);
@@ -1766,8 +1767,8 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("transition_node_set_current", "id", "input_idx"), &AnimationTreePlayer::transition_node_set_current);
ClassDB::bind_method(D_METHOD("transition_node_get_current", "id"), &AnimationTreePlayer::transition_node_get_current);
- ClassDB::bind_method(D_METHOD("node_set_pos", "id", "screen_pos"), &AnimationTreePlayer::node_set_pos);
- ClassDB::bind_method(D_METHOD("node_get_pos", "id"), &AnimationTreePlayer::node_get_pos);
+ ClassDB::bind_method(D_METHOD("node_set_position", "id", "screen_position"), &AnimationTreePlayer::node_set_position);
+ ClassDB::bind_method(D_METHOD("node_get_position", "id"), &AnimationTreePlayer::node_get_position);
ClassDB::bind_method(D_METHOD("remove_node", "id"), &AnimationTreePlayer::remove_node);
ClassDB::bind_method(D_METHOD("connect_nodes", "id", "dst_id", "dst_input_idx"), &AnimationTreePlayer::connect_nodes);
@@ -1795,7 +1796,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches);
ADD_GROUP("Playback", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
BIND_ENUM_CONSTANT(NODE_OUTPUT);
BIND_ENUM_CONSTANT(NODE_ANIMATION);
@@ -1807,6 +1808,9 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESCALE);
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTreePlayer::AnimationTreePlayer() {