diff options
Diffstat (limited to 'scene/animation/animation_tree.h')
-rw-r--r-- | scene/animation/animation_tree.h | 149 |
1 files changed, 69 insertions, 80 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index d558170f23..1e0267682e 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,69 +52,74 @@ public: }; struct Input { - String name; }; Vector<Input> inputs; - float process_input(int p_input, float p_time, bool p_seek, float p_blend); + real_t process_input(int p_input, real_t p_time, bool p_seek, real_t p_blend); friend class AnimationTree; struct AnimationState { - Ref<Animation> animation; - float time; - float delta; - const Vector<float> *track_blends; - float blend; - bool seeked; + double time = 0.0; + double delta = 0.0; + const Vector<real_t> *track_blends = nullptr; + real_t blend = 0.0; + bool seeked = false; }; struct State { - - int track_count; + int track_count = 0; HashMap<NodePath, int> track_map; List<AnimationState> animation_states; - bool valid; - AnimationPlayer *player; - AnimationTree *tree; + bool valid = false; + AnimationPlayer *player = nullptr; + AnimationTree *tree = nullptr; String invalid_reasons; - uint64_t last_pass; + uint64_t last_pass = 0; }; - Vector<float> blends; - State *state; + Vector<real_t> blends; + State *state = nullptr; - float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections); + real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections); void _pre_update_animations(HashMap<NodePath, int> *track_map); //all this is temporary StringName base_path; Vector<StringName> connections; - AnimationNode *parent; + AnimationNode *parent = nullptr; HashMap<NodePath, bool> filter; - bool filter_enabled; + bool filter_enabled = false; Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = nullptr); + real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend); - float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); - float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend); + real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); void make_invalid(const String &p_reason); static void _bind_methods(); - void _validate_property(PropertyInfo &property) const; + void _validate_property(PropertyInfo &property) const override; void _set_parent(Object *p_parent); + GDVIRTUAL0RC(Dictionary, _get_child_nodes) + GDVIRTUAL0RC(Array, _get_parameter_list) + GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) + GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) + GDVIRTUAL2RC(double, _process, double, bool) + GDVIRTUAL0RC(String, _get_caption) + GDVIRTUAL0RC(bool, _has_filter) + public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const; virtual Variant get_parameter_default_value(const StringName &p_parameter) const; @@ -129,7 +134,7 @@ public: virtual void get_child_nodes(List<ChildNode> *r_child_nodes); - virtual float process(float p_time, bool p_seek); + virtual double process(double p_time, bool p_seek); virtual String get_caption() const; int get_input_count() const; @@ -166,7 +171,7 @@ class AnimationTree : public Node { GDCLASS(AnimationTree, Node); public: - enum AnimationProcessMode { + enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, @@ -174,83 +179,67 @@ public: private: struct TrackCache { - - bool root_motion; - uint64_t setup_pass; - uint64_t process_pass; - Animation::TrackType type; - Object *object; + bool root_motion = false; + uint64_t setup_pass = 0; + uint64_t process_pass = 0; + Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; + Object *object = nullptr; ObjectID object_id; TrackCache() { - root_motion = false; - setup_pass = 0; - process_pass = 0; - object = nullptr; } virtual ~TrackCache() {} }; struct TrackCacheTransform : public TrackCache { - Node3D *spatial; - Skeleton3D *skeleton; - int bone_idx; +#ifndef _3D_DISABLED + Node3D *node_3d = nullptr; + Skeleton3D *skeleton = nullptr; +#endif // _3D_DISABLED + int bone_idx = -1; Vector3 loc; - Quat rot; - float rot_blend_accum; + Quaternion rot; + real_t rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { - type = Animation::TYPE_TRANSFORM; - spatial = nullptr; - bone_idx = -1; - skeleton = nullptr; + type = Animation::TYPE_TRANSFORM3D; } }; struct TrackCacheValue : public TrackCache { - Variant value; Vector<StringName> subpath; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; struct TrackCacheMethod : public TrackCache { - TrackCacheMethod() { type = Animation::TYPE_METHOD; } }; struct TrackCacheBezier : public TrackCache { - - float value; + real_t value = 0.0; Vector<StringName> subpath; TrackCacheBezier() { type = Animation::TYPE_BEZIER; - value = 0; } }; struct TrackCacheAudio : public TrackCache { - - bool playing; - float start; - float len; + bool playing = false; + real_t start = 0.0; + real_t len = 0.0; TrackCacheAudio() { type = Animation::TYPE_AUDIO; - playing = false; - start = 0; - len = 0; } }; struct TrackCacheAnimation : public TrackCache { - - bool playing; + bool playing = false; TrackCacheAnimation() { type = Animation::TYPE_ANIMATION; - playing = false; } }; @@ -259,29 +248,29 @@ private: Ref<AnimationNode> root; - AnimationProcessMode process_mode; - bool active; + AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; + bool active = false; NodePath animation_player; AnimationNode::State state; - bool cache_valid; + bool cache_valid = false; void _node_removed(Node *p_node); void _caches_cleared(); void _clear_caches(); bool _update_caches(AnimationPlayer *player); - void _process_graph(float p_delta); + void _process_graph(real_t p_delta); - uint64_t setup_pass; - uint64_t process_pass; + uint64_t setup_pass = 1; + uint64_t process_pass = 1; - bool started; + bool started = true; NodePath root_motion_track; - Transform root_motion_transform; + Transform3D root_motion_transform; friend class AnimationNode; - bool properties_dirty; + bool properties_dirty = true; void _tree_changed(); void _update_properties(); List<PropertyInfo> properties; @@ -289,8 +278,8 @@ private: HashMap<StringName, Variant> property_map; struct Activity { - uint64_t last_pass; - float activity; + uint64_t last_pass = 0; + real_t activity = 0.0; }; HashMap<StringName, Vector<Activity>> input_activity_map; @@ -315,13 +304,13 @@ public: void set_active(bool p_active); bool is_active() const; - void set_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_process_mode() const; + void set_process_callback(AnimationProcessCallback p_mode); + AnimationProcessCallback get_process_callback() const; void set_animation_player(const NodePath &p_player); NodePath get_animation_player() const; - virtual String get_configuration_warning() const; + TypedArray<String> get_configuration_warnings() const override; bool is_state_invalid() const; String get_invalid_state_reason() const; @@ -329,10 +318,10 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform get_root_motion_transform() const; + Transform3D get_root_motion_transform() const; - float get_connection_activity(const StringName &p_path, int p_connection) const; - void advance(float p_time); + real_t get_connection_activity(const StringName &p_path, int p_connection) const; + void advance(real_t p_time); void rename_parameter(const String &p_base, const String &p_new_base); @@ -341,6 +330,6 @@ public: ~AnimationTree(); }; -VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode) +VARIANT_ENUM_CAST(AnimationTree::AnimationProcessCallback) #endif // ANIMATION_GRAPH_PLAYER_H |