diff options
Diffstat (limited to 'scene/animation/animation_tree.h')
-rw-r--r-- | scene/animation/animation_tree.h | 33 |
1 files changed, 23 insertions, 10 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 3ccb6be073..b646efede4 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -37,6 +37,8 @@ #include "scene/resources/animation.h" class AnimationNodeBlendTree; +class AnimationNodeStartState; +class AnimationNodeEndState; class AnimationPlayer; class AnimationTree; @@ -66,6 +68,7 @@ public: const Vector<real_t> *track_blends = nullptr; real_t blend = 0.0; bool seeked = false; + bool seek_root = false; int pingponged = 0; }; @@ -83,7 +86,7 @@ public: Vector<real_t> blends; State *state = nullptr; - double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections); + double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections); //all this is temporary StringName base_path; @@ -96,12 +99,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); + double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0); - double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); - double blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0); + double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); void make_invalid(const String &p_reason); @@ -113,7 +116,7 @@ protected: GDVIRTUAL0RC(Array, _get_parameter_list) GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) - GDVIRTUAL2RC(double, _process, double, bool) + GDVIRTUAL3RC(double, _process, double, bool, bool) GDVIRTUAL0RC(String, _get_caption) GDVIRTUAL0RC(bool, _has_filter) @@ -131,7 +134,7 @@ public: virtual void get_child_nodes(List<ChildNode> *r_child_nodes); - virtual double process(double p_time, bool p_seek); + virtual double process(double p_time, bool p_seek, bool p_seek_root); virtual String get_caption() const; int get_input_count() const; @@ -164,6 +167,14 @@ public: AnimationRootNode() {} }; +class AnimationNodeStartState : public AnimationRootNode { + GDCLASS(AnimationNodeStartState, AnimationRootNode); +}; + +class AnimationNodeEndState : public AnimationRootNode { + GDCLASS(AnimationNodeEndState, AnimationRootNode); +}; + class AnimationTree : public Node { GDCLASS(AnimationTree, Node); @@ -198,8 +209,7 @@ private: bool rot_used = false; bool scale_used = false; Vector3 init_loc = Vector3(0, 0, 0); - Quaternion ref_rot = Quaternion(0, 0, 0, 1); - Quaternion init_rot = Quaternion(0, 0, 0, 0); + Quaternion init_rot = Quaternion(0, 0, 0, 1); Vector3 init_scale = Vector3(1, 1, 1); Vector3 loc; Quaternion rot; @@ -212,12 +222,14 @@ private: struct TrackCacheBlendShape : public TrackCache { MeshInstance3D *mesh_3d = nullptr; + float init_value = 0; float value = 0; int shape_index = -1; TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; } }; struct TrackCacheValue : public TrackCache { + Variant init_value; Variant value; Vector<StringName> subpath; TrackCacheValue() { type = Animation::TYPE_VALUE; } @@ -228,6 +240,7 @@ private: }; struct TrackCacheBezier : public TrackCache { + real_t init_value = 0.0; real_t value = 0.0; Vector<StringName> subpath; TrackCacheBezier() { @@ -254,7 +267,7 @@ private: }; HashMap<NodePath, TrackCache *> track_cache; - Set<TrackCache *> playing_caches; + HashSet<TrackCache *> playing_caches; Ref<AnimationNode> root; |