diff options
Diffstat (limited to 'scene/animation/animation_tree.h')
-rw-r--r-- | scene/animation/animation_tree.h | 154 |
1 files changed, 104 insertions, 50 deletions
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 96c1279f82..c68cae56ea 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* animation_tree.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* animation_tree.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef ANIMATION_TREE_H #define ANIMATION_TREE_H @@ -35,6 +35,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" +#include "scene/resources/audio_stream_polyphonic.h" class AnimationNodeBlendTree; class AnimationNodeStartState; @@ -68,8 +69,8 @@ public: const Vector<real_t> *track_blends = nullptr; real_t blend = 0.0; bool seeked = false; - bool seek_root = false; - int pingponged = 0; + bool is_external_seeking = false; + Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE; }; struct State { @@ -86,7 +87,7 @@ public: Vector<real_t> blends; State *state = nullptr; - double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections); + double _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_is_external_seeking, const Vector<StringName> &p_connections); //all this is temporary StringName base_path; @@ -99,12 +100,12 @@ public: Array _get_filters() const; void _set_filters(const Array &p_filters); friend class AnimationNodeBlendTree; - double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr); + double _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged = 0); - double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); - double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); + void blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_is_external_seeking, real_t p_blend, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); + double blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); + double blend_input(int p_input, double p_time, bool p_seek, bool p_is_external_seeking, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_sync = true); void make_invalid(const String &p_reason); AnimationTree *get_animation_tree() const; @@ -117,6 +118,7 @@ protected: GDVIRTUAL0RC(Array, _get_parameter_list) GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) + GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName) GDVIRTUAL3RC(double, _process, double, bool, bool) GDVIRTUAL0RC(String, _get_caption) GDVIRTUAL0RC(bool, _has_filter) @@ -124,6 +126,7 @@ protected: public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const; virtual Variant get_parameter_default_value(const StringName &p_parameter) const; + virtual bool is_parameter_read_only(const StringName &p_parameter) const; void set_parameter(const StringName &p_name, const Variant &p_value); Variant get_parameter(const StringName &p_name) const; @@ -135,15 +138,15 @@ public: virtual void get_child_nodes(List<ChildNode> *r_child_nodes); - virtual double process(double p_time, bool p_seek, bool p_seek_root); + virtual double process(double p_time, bool p_seek, bool p_is_external_seeking); virtual String get_caption() const; + virtual bool add_input(const String &p_name); + virtual void remove_input(int p_index); + virtual bool set_input_name(int p_input, const String &p_name); + virtual String get_input_name(int p_input) const; int get_input_count() const; - String get_input_name(int p_input); - - void add_input(const String &p_name); - void set_input_name(int p_input, const String &p_name); - void remove_input(int p_index); + int find_input(const String &p_name) const; void set_filter_path(const NodePath &p_path, bool p_enable); bool is_path_filtered(const NodePath &p_path) const; @@ -164,6 +167,11 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction) class AnimationRootNode : public AnimationNode { GDCLASS(AnimationRootNode, AnimationNode); +protected: + virtual void _tree_changed(); + virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); + virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); + public: AnimationRootNode() {} }; @@ -190,7 +198,6 @@ private: struct TrackCache { bool root_motion = false; uint64_t setup_pass = 0; - uint64_t process_pass = 0; Animation::TrackType type = Animation::TrackType::TYPE_ANIMATION; Object *object = nullptr; ObjectID object_id; @@ -221,6 +228,12 @@ private: } }; + struct RootMotionCache { + Vector3 loc = Vector3(0, 0, 0); + Quaternion rot = Quaternion(0, 0, 0, 1); + Vector3 scale = Vector3(1, 1, 1); + }; + struct TrackCacheBlendShape : public TrackCache { MeshInstance3D *mesh_3d = nullptr; float init_value = 0; @@ -233,6 +246,7 @@ private: Variant init_value; Variant value; Vector<StringName> subpath; + bool is_discrete = false; bool is_using_angle = false; TrackCacheValue() { type = Animation::TYPE_VALUE; } }; @@ -250,10 +264,28 @@ private: } }; - struct TrackCacheAudio : public TrackCache { - bool playing = false; + // Audio stream information for each audio stream placed on the track. + struct PlayingAudioStreamInfo { + AudioStreamPlaybackPolyphonic::ID index = -1; // ID retrieved from AudioStreamPlaybackPolyphonic. double start = 0.0; double len = 0.0; + }; + + // Audio track information for mixng and ending. + struct PlayingAudioTrackInfo { + HashMap<int, PlayingAudioStreamInfo> stream_info; + double length = 0.0; + double time = 0.0; + real_t volume = 0.0; + bool loop = false; + bool backward = false; + bool use_blend = false; + }; + + struct TrackCacheAudio : public TrackCache { + Ref<AudioStreamPolyphonic> audio_stream; + Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; + HashMap<ObjectID, PlayingAudioTrackInfo> playing_streams; // Key is Animation resource ObjectID. TrackCacheAudio() { type = Animation::TYPE_AUDIO; @@ -268,8 +300,10 @@ private: } }; + RootMotionCache root_motion_cache; HashMap<NodePath, TrackCache *> track_cache; HashSet<TrackCache *> playing_caches; + Vector<Node *> playing_audio_stream_players; Ref<AnimationNode> root; NodePath advance_expression_base_node = NodePath(String(".")); @@ -277,6 +311,7 @@ private: AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; bool active = false; NodePath animation_player; + int audio_max_polyphony = 32; AnimationNode::State state; bool cache_valid = false; @@ -285,6 +320,8 @@ private: void _setup_animation_player(); void _animation_player_changed(); void _clear_caches(); + void _clear_playing_caches(); + void _clear_audio_streams(); bool _update_caches(AnimationPlayer *player); void _process_graph(double p_delta); @@ -294,15 +331,23 @@ private: bool started = true; NodePath root_motion_track; - Transform3D root_motion_transform; + Vector3 root_motion_position = Vector3(0, 0, 0); + Quaternion root_motion_rotation = Quaternion(0, 0, 0, 1); + Vector3 root_motion_scale = Vector3(0, 0, 0); + Vector3 root_motion_position_accumulator = Vector3(0, 0, 0); + Quaternion root_motion_rotation_accumulator = Quaternion(0, 0, 0, 1); + Vector3 root_motion_scale_accumulator = Vector3(1, 1, 1); friend class AnimationNode; bool properties_dirty = true; void _tree_changed(); + void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name); + void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node); void _update_properties(); List<PropertyInfo> properties; HashMap<StringName, HashMap<StringName, StringName>> property_parent_map; - HashMap<StringName, Variant> property_map; + HashMap<ObjectID, StringName> property_reference_map; + HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag. struct Activity { uint64_t last_pass = 0; @@ -324,6 +369,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); + Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); public: @@ -342,6 +389,9 @@ public: void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node); NodePath get_advance_expression_base_node() const; + void set_audio_max_polyphony(int p_audio_max_polyphony); + int get_audio_max_polyphony() const; + PackedStringArray get_configuration_warnings() const override; bool is_state_invalid() const; @@ -350,13 +400,17 @@ public: void set_root_motion_track(const NodePath &p_track); NodePath get_root_motion_track() const; - Transform3D get_root_motion_transform() const; + Vector3 get_root_motion_position() const; + Quaternion get_root_motion_rotation() const; + Vector3 get_root_motion_scale() const; + + Vector3 get_root_motion_position_accumulator() const; + Quaternion get_root_motion_rotation_accumulator() const; + Vector3 get_root_motion_scale_accumulator() const; real_t get_connection_activity(const StringName &p_path, int p_connection) const; void advance(double p_time); - void rename_parameter(const String &p_base, const String &p_new_base); - uint64_t get_last_process_pass() const; AnimationTree(); ~AnimationTree(); |