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-rw-r--r--scene/animation/animation_tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 0f0cdc67f4..73217760ae 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -158,7 +158,7 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
Ref<AnimationNode> node = blend_tree->get_node(node_name);
//inputs.write[p_input].last_pass = state->last_pass;
- float activity = 0;
+ float activity = 0.0;
float ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);