diff options
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index e148512963..99d450fa5b 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -221,7 +221,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -236,7 +236,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -252,7 +252,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri blendw[i] = blendr[i]; //not filtered, do not blend } - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -263,7 +263,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri for (int i = 0; i < blend_count; i++) { //regular blend blendw[i] = blendr[i] * p_blend; - if (blendw[i] > CMP_EPSILON) { + if (!Math::is_zero_approx(blendw[i])) { any_valid = true; } } @@ -586,6 +586,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_value->object = child; } + track_value->is_discrete = anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER; track_value->is_using_angle = anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; track_value->subpath = leftover_path; @@ -800,6 +801,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } else if (track_cache_type == Animation::TYPE_VALUE) { // If it has at least one angle interpolation, it also uses angle interpolation for blending. TrackCacheValue *track_value = memnew(TrackCacheValue); + track_value->is_discrete |= anim->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE || anim->value_track_get_update_mode(i) == Animation::UPDATE_TRIGGER; track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; } @@ -1025,7 +1027,7 @@ void AnimationTree::_process_graph(double p_delta) { int blend_idx = state.track_map[path]; ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); real_t blend = (*as.track_blends)[blend_idx] * weight; - if (blend < CMP_EPSILON) { + if (Math::is_zero_approx(blend)) { continue; // Nothing to blend. } @@ -1658,6 +1660,10 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + if (t->is_discrete) { + break; // Don't overwrite the value set by UPDATE_DISCRETE or UPDATE_TRIGGER. + } + if (t->init_value.get_type() == Variant::BOOL) { t->object->set_indexed(t->subpath, t->value.operator real_t() >= 0.5); } else { |