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-rw-r--r--scene/animation/animation_tree.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 0996eb9f9f..424716e002 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -541,9 +541,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
player->get_animation_list(&sname);
Ref<Animation> reset_anim;
- bool has_reset_anim = player->has_animation("RESET");
+ bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
if (has_reset_anim) {
- reset_anim = player->get_animation("RESET");
+ reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
}
for (const StringName &E : sname) {
Ref<Animation> anim = player->get_animation(E);
@@ -999,7 +999,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;
@@ -1095,7 +1095,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;
@@ -1191,7 +1191,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;