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-rw-r--r--scene/animation/animation_tree.cpp20
1 files changed, 11 insertions, 9 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 8c8822ac3f..4b80f571ae 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -150,7 +150,7 @@ void AnimationNode::make_invalid(const String &p_reason) {
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -169,7 +169,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -180,11 +180,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool
return ret;
}
-double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize);
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
+ return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync);
}
-double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -292,9 +292,11 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
// If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
- // Then, blend weight is 0 means that the init animation blend weight is 1.
+ // Then blend weight is 0 means that the init animation blend weight is 1.
+ // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
+ // This means that all tracks which the animations in the branch that may be blended have must be processed.
// Therefore, the blending process must be executed even if the blend weight is 0.
- if (!p_seek && p_optimize && !any_valid) {
+ if (!p_seek && !p_sync && !any_valid) {
return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
@@ -428,8 +430,8 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);