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-rw-r--r--scene/animation/animation_tree.cpp72
1 files changed, 37 insertions, 35 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index b06a21dea9..ab341797c7 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* animation_tree.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* animation_tree.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "animation_tree.h"
@@ -431,8 +431,6 @@ void AnimationNode::_bind_methods() {
GDVIRTUAL_BIND(_get_caption);
GDVIRTUAL_BIND(_has_filter);
- ADD_SIGNAL(MethodInfo("removed_from_graph"));
-
ADD_SIGNAL(MethodInfo("tree_changed"));
BIND_ENUM_CONSTANT(FILTER_IGNORE);
@@ -1383,7 +1381,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
} else {
if (seeked) {
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1406,7 +1404,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1440,7 +1438,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (seeked) {
//find whatever should be playing
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -1553,7 +1551,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (seeked) {
//seek
- int idx = a->track_find_key(i, time, !is_external_seeking);
+ int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
}
@@ -2037,6 +2035,10 @@ void AnimationTree::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
ADD_SIGNAL(MethodInfo("animation_player_changed"));
+
+ // Signals from AnimationNodes.
+ ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
}
AnimationTree::AnimationTree() {