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-rw-r--r--scene/animation/animation_tree.cpp793
1 files changed, 527 insertions, 266 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index ccb5fa9472..7dbe892299 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "animation_blend_tree.h"
#include "core/config/engine.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -87,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
+void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -113,17 +114,19 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
anim_state.time = p_time;
anim_state.animation = animation;
anim_state.seeked = p_seeked;
+ anim_state.pingponged = p_pingponged;
+ anim_state.seek_root = p_seek_root;
state->animation_states.push_back(anim_state);
}
-real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections) {
+double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections) {
base_path = p_base_path;
parent = p_parent;
connections = p_connections;
state = p_state;
- real_t t = process(p_time, p_seek);
+ double t = process(p_time, p_seek, p_seek_root);
state = nullptr;
parent = nullptr;
@@ -133,16 +136,21 @@ real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode
return t;
}
+AnimationTree *AnimationNode::get_animation_tree() const {
+ ERR_FAIL_COND_V(!state, nullptr);
+ return state->tree;
+}
+
void AnimationNode::make_invalid(const String &p_reason) {
ERR_FAIL_COND(!state);
state->valid = false;
- if (state->invalid_reasons != String()) {
+ if (!state->invalid_reasons.is_empty()) {
state->invalid_reasons += "\n";
}
state->invalid_reasons += String::utf8("• ") + p_reason;
}
-real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
+double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
ERR_FAIL_INDEX_V(p_input, inputs.size(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -161,7 +169,7 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
//inputs.write[p_input].last_pass = state->last_pass;
real_t activity = 0.0;
- real_t ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity);
+ double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync, &activity);
Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path);
@@ -172,11 +180,11 @@ real_t AnimationNode::blend_input(int p_input, real_t p_time, bool p_seek, real_
return ret;
}
-real_t AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) {
- return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize);
+double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync) {
+ return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_sync);
}
-real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) {
+double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_sync, real_t *r_max) {
ERR_FAIL_COND_V(!p_node.is_valid(), 0);
ERR_FAIL_COND_V(!state, 0);
@@ -196,12 +204,11 @@ real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
blendw[i] = 0.0; //all to zero by default
}
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- if (!state->track_map.has(*K)) {
+ for (const KeyValue<NodePath, bool> &E : filter) {
+ if (!state->track_map.has(E.key)) {
continue;
}
- int idx = state->track_map[*K];
+ int idx = state->track_map[E.key];
blendw[idx] = 1.0; //filtered goes to one
}
@@ -271,14 +278,10 @@ real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
}
}
- if (!p_seek && p_optimize && !any_valid) { //pointless to go on, all are zero
- return 0;
- }
-
String new_path;
AnimationNode *new_parent;
- //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
+ // This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations.
if (p_new_parent) {
new_parent = p_new_parent;
new_path = String(base_path) + String(p_subpath) + "/";
@@ -287,7 +290,16 @@ real_t AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_parent = parent;
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
- return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections);
+
+ // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
+ // Then blend weight is 0 means that the init animation blend weight is 1.
+ // In that case, processing only the animation with the lacking track will not process the lacking track, and will not properly apply the Reset value.
+ // This means that all tracks which the animations in the branch that may be blended have must be processed.
+ // Therefore, the blending process must be executed even if the blend weight is 0.
+ if (!p_seek && !p_sync && !any_valid) {
+ return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
+ }
+ return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections);
}
int AnimationNode::get_input_count() const {
@@ -312,7 +324,7 @@ void AnimationNode::add_input(const String &p_name) {
//root nodes can't add inputs
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != nullptr);
Input input;
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
input.name = p_name;
inputs.push_back(input);
emit_changed();
@@ -320,20 +332,20 @@ void AnimationNode::add_input(const String &p_name) {
void AnimationNode::set_input_name(int p_input, const String &p_name) {
ERR_FAIL_INDEX(p_input, inputs.size());
- ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.contains(".") || p_name.contains("/"));
inputs.write[p_input].name = p_name;
emit_changed();
}
void AnimationNode::remove_input(int p_index) {
ERR_FAIL_INDEX(p_index, inputs.size());
- inputs.remove(p_index);
+ inputs.remove_at(p_index);
emit_changed();
}
-double AnimationNode::process(double p_time, bool p_seek) {
+double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) {
double ret;
- if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
+ if (GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret)) {
return ret;
}
@@ -372,9 +384,8 @@ bool AnimationNode::has_filter() const {
Array AnimationNode::_get_filters() const {
Array paths;
- const NodePath *K = nullptr;
- while ((K = filter.next(K))) {
- paths.push_back(String(*K)); //use strings, so sorting is possible
+ for (const KeyValue<NodePath, bool> &E : filter) {
+ paths.push_back(String(E.key)); //use strings, so sorting is possible
}
paths.sort(); //done so every time the scene is saved, it does not change
@@ -388,9 +399,9 @@ void AnimationNode::_set_filters(const Array &p_filters) {
}
}
-void AnimationNode::_validate_property(PropertyInfo &property) const {
- if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) {
- property.usage = PROPERTY_USAGE_NONE;
+void AnimationNode::_validate_property(PropertyInfo &p_property) const {
+ if (!has_filter() && (p_property.name == "filter_enabled" || p_property.name == "filters")) {
+ p_property.usage = PROPERTY_USAGE_NONE;
}
}
@@ -418,21 +429,21 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
- ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "sync"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter);
ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
GDVIRTUAL_BIND(_get_child_nodes);
GDVIRTUAL_BIND(_get_parameter_list);
GDVIRTUAL_BIND(_get_child_by_name, "name");
GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
- GDVIRTUAL_BIND(_process, "time", "seek");
+ GDVIRTUAL_BIND(_process, "time", "seek", "seek_root");
GDVIRTUAL_BIND(_get_caption);
GDVIRTUAL_BIND(_has_filter);
@@ -486,9 +497,9 @@ void AnimationTree::set_active(bool p_active) {
}
if (!active && is_inside_tree()) {
- for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (ObjectDB::get_instance(E->get()->object_id)) {
- E->get()->object->call("stop");
+ for (const TrackCache *E : playing_caches) {
+ if (ObjectDB::get_instance(E->object_id)) {
+ E->object->call(SNAME("stop"));
}
}
@@ -538,6 +549,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
List<StringName> sname;
player->get_animation_list(&sname);
+ Ref<Animation> reset_anim;
+ bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
+ if (has_reset_anim) {
+ reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
+ }
for (const StringName &E : sname) {
Ref<Animation> anim = player->get_animation(E);
for (int i = 0; i < anim->get_track_count(); i++) {
@@ -563,7 +579,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
if (!track) {
- RES resource;
+ Ref<Resource> resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
@@ -573,7 +589,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
if (!child->is_connected("tree_exited", callable_mp(this, &AnimationTree::_node_removed))) {
- child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed), varray(child));
+ child->connect("tree_exited", callable_mp(this, &AnimationTree::_node_removed).bind(child));
}
switch (track_type) {
@@ -591,6 +607,12 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track = track_value;
+ if (has_reset_anim) {
+ int rt = reset_anim->find_track(path, track_type);
+ if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
+ track_value->init_value = reset_anim->track_get_key_value(rt, 0);
+ }
+ }
} break;
case Animation::TYPE_POSITION_3D:
case Animation::TYPE_ROTATION_3D:
@@ -610,12 +632,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_xform->skeleton = nullptr;
track_xform->bone_idx = -1;
+ bool has_rest = false;
if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d);
track_xform->skeleton = sk;
int bone_idx = sk->find_bone(path.get_subname(0));
if (bone_idx != -1) {
+ has_rest = true;
track_xform->bone_idx = bone_idx;
+ Transform3D rest = sk->get_bone_rest(bone_idx);
+ track_xform->init_loc = rest.origin;
+ track_xform->init_rot = rest.basis.get_rotation_quaternion();
+ track_xform->init_scale = rest.basis.get_scale();
}
}
@@ -638,11 +666,29 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
}
+ // For non Skeleton3D bone animation.
+ if (has_reset_anim && !has_rest) {
+ int rt = reset_anim->find_track(path, track_type);
+ if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
+ switch (track_type) {
+ case Animation::TYPE_POSITION_3D: {
+ track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
+ } break;
+ case Animation::TYPE_ROTATION_3D: {
+ track_xform->init_rot = reset_anim->track_get_key_value(rt, 0);
+ } break;
+ case Animation::TYPE_SCALE_3D: {
+ track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
+ } break;
+ default: {
+ }
+ }
+ }
+ }
#endif // _3D_DISABLED
} break;
case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
-
if (path.get_subname_count() != 1) {
ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'");
continue;
@@ -669,6 +715,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_bshape->object = mesh_3d;
track_bshape->object_id = mesh_3d->get_instance_id();
track = track_bshape;
+
+ if (has_reset_anim) {
+ int rt = reset_anim->find_track(path, track_type);
+ if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
+ track_bshape->init_value = reset_anim->track_get_key_value(rt, 0);
+ }
+ }
#endif
} break;
case Animation::TYPE_METHOD: {
@@ -698,6 +751,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_bezier->object_id = track_bezier->object->get_instance_id();
track = track_bezier;
+
+ if (has_reset_anim) {
+ int rt = reset_anim->find_track(path, track_type);
+ if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
+ track_bezier->init_value = reset_anim->track_get_key_value(rt, 0);
+ }
+ }
} break;
case Animation::TYPE_AUDIO: {
TrackCacheAudio *track_audio = memnew(TrackCacheAudio);
@@ -752,11 +812,10 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
List<NodePath> to_delete;
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *tc = track_cache[*K];
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *tc = track_cache[K.key];
if (tc->setup_pass != setup_pass) {
- to_delete.push_back(*K);
+ to_delete.push_back(K.key);
}
}
@@ -769,10 +828,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
state.track_map.clear();
- K = nullptr;
int idx = 0;
- while ((K = track_cache.next(K))) {
- state.track_map[*K] = idx;
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ state.track_map[K.key] = idx;
idx++;
}
@@ -784,9 +842,8 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
void AnimationTree::_clear_caches() {
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- memdelete(track_cache[*K]);
+ for (KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ memdelete(K.value);
}
playing_caches.clear();
@@ -794,11 +851,25 @@ void AnimationTree::_clear_caches() {
cache_valid = false;
}
-void AnimationTree::_process_graph(real_t p_delta) {
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
+void AnimationTree::_process_graph(double p_delta) {
_update_properties(); //if properties need updating, update them
//check all tracks, see if they need modification
-
root_motion_transform = Transform3D();
if (!root.is_valid()) {
@@ -858,7 +929,6 @@ void AnimationTree::_process_graph(real_t p_delta) {
state.valid = true;
state.invalid_reasons = "";
state.animation_states.clear(); //will need to be re-created
- state.valid = true;
state.player = player;
state.last_pass = process_pass;
state.tree = this;
@@ -877,11 +947,11 @@ void AnimationTree::_process_graph(real_t p_delta) {
{
if (started) {
//if started, seek
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>());
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, false, Vector<StringName>());
started = false;
}
- root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>());
+ root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, false, Vector<StringName>());
}
if (!state.valid) {
@@ -898,8 +968,17 @@ void AnimationTree::_process_graph(real_t p_delta) {
double delta = as.delta;
real_t weight = as.blend;
bool seeked = as.seeked;
+ int pingponged = as.pingponged;
+#ifndef _3D_DISABLED
+ bool backward = signbit(delta);
+ bool calc_root = !seeked || as.seek_root;
+#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
+
NodePath path = a->track_get_path(i);
ERR_CONTINUE(!track_cache.has(path));
@@ -921,202 +1000,312 @@ void AnimationTree::_process_graph(real_t p_delta) {
real_t blend = (*as.track_blends)[blend_idx] * weight;
- if (blend < CMP_EPSILON) {
- continue; //nothing to blend
- }
-
switch (ttype) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
-
- if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ if (track->root_motion && calc_root) {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = Vector3(0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
+ t->scale = Vector3(0, 0, 0);
+ }
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 loc[2];
- if (prev_time > time) {
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ a->position_track_interpolate(i, 0, &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = (double)a->get_length();
}
-
- a->position_track_interpolate(i, a->get_length(), &loc[1]);
-
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
}
Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
-
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
+ }
Vector3 loc;
Error err = a->position_track_interpolate(i, time, &loc);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
- t->loc = t->loc.lerp(loc, blend);
+ t->loc += (loc - t->init_loc) * blend;
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_ROTATION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
-
- if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ if (track->root_motion && calc_root) {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = Vector3(0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
+ t->scale = Vector3(0, 0, 0);
+ }
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Quaternion rot[2];
- if (prev_time > time) {
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ a->rotation_track_interpolate(i, 0, &rot[1]);
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
+ prev_time = (double)a->get_length();
}
-
- a->rotation_track_interpolate(i, a->get_length(), &rot[1]);
-
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
}
Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
-
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
+ }
Quaternion rot;
Error err = a->rotation_track_interpolate(i, time, &rot);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
+ rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
- if (t->rot_blend_accum == 0) {
- t->rot = rot;
- t->rot_blend_accum = blend;
- } else {
- real_t rot_total = t->rot_blend_accum + blend;
- t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized();
- t->rot_blend_accum = rot_total;
- }
+ t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
#endif // _3D_DISABLED
} break;
case Animation::TYPE_SCALE_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
-
- if (t->process_pass != process_pass) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quaternion();
- t->rot_blend_accum = 0;
- t->scale = Vector3(1, 1, 1);
- }
-
- if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ if (track->root_motion && calc_root) {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = Vector3(0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
+ t->scale = Vector3(0, 0, 0);
+ }
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 scale[2];
- if (prev_time > time) {
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
+ t->scale += (scale[1] - scale[0]) * blend;
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ a->scale_track_interpolate(i, 0, &scale[1]);
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ t->scale += (scale[1] - scale[0]) * blend;
+ prev_time = (double)a->get_length();
}
-
- a->scale_track_interpolate(i, a->get_length(), &scale[1]);
-
- t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
}
Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
-
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
+ if (t->process_pass != process_pass) {
+ t->process_pass = process_pass;
+ t->loc = t->init_loc;
+ t->rot = t->init_rot;
+ t->scale = t->init_scale;
+ }
Vector3 scale;
Error err = a->scale_track_interpolate(i, time, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
+ scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
- t->scale = t->scale.lerp(scale, blend);
+ t->scale += (scale - t->init_scale) * blend;
}
#endif // _3D_DISABLED
} break;
@@ -1126,7 +1315,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
- t->value = 0;
+ t->value = t->init_value;
}
float value;
@@ -1137,9 +1326,9 @@ void AnimationTree::_process_graph(real_t p_delta) {
if (err != OK) {
continue;
}
+ value = _post_process_key_value(a, i, value, t->object, t->shape_index);
- t->value = Math::lerp(t->value, value, blend);
-
+ t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
@@ -1147,79 +1336,95 @@ void AnimationTree::_process_graph(real_t p_delta) {
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek
-
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
+ value = _post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
}
if (t->process_pass != process_pass) {
- t->value = value;
t->process_pass = process_pass;
+ if (!t->init_value) {
+ t->init_value = value;
+ t->init_value.zero();
+ }
+ t->value = t->init_value;
}
- Variant::interpolate(t->value, value, blend, t->value);
-
+ Variant::sub(value, t->init_value, value);
+ Variant::blend(t->value, value, blend, t->value);
} else {
- List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices);
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
- for (int &F : indices) {
- Variant value = a->track_get_key_value(i, F);
+ if (seeked) {
+ int idx = a->track_find_key(i, time);
+ if (idx < 0) {
+ continue;
+ }
+ Variant value = a->track_get_key_value(i, idx);
+ value = _post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
+ } else {
+ List<int> indices;
+ a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
+ for (int &F : indices) {
+ Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, t->object);
+ t->object->set_indexed(t->subpath, value);
+ }
}
}
} break;
case Animation::TYPE_METHOD: {
- if (delta == 0) {
- continue;
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
}
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
- List<int> indices;
-
- a->method_track_get_key_indices(i, time, delta, &indices);
-
- for (int &F : indices) {
- StringName method = a->method_track_get_name(i, F);
- Vector<Variant> params = a->method_track_get_params(i, F);
-
- int s = params.size();
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
+ if (seeked) {
+ int idx = a->track_find_key(i, time);
+ if (idx < 0) {
+ continue;
+ }
+ StringName method = a->method_track_get_name(i, idx);
+ Vector<Variant> params = a->method_track_get_params(i, idx);
if (can_call) {
- t->object->call_deferred(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant(),
- s >= 6 ? params[5] : Variant(),
- s >= 7 ? params[6] : Variant(),
- s >= 8 ? params[7] : Variant());
+ _call_object(t->object, method, params, false);
+ }
+ } else {
+ List<int> indices;
+ a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
+ for (int &F : indices) {
+ StringName method = a->method_track_get_name(i, F);
+ Vector<Variant> params = a->method_track_get_params(i, F);
+ if (can_call) {
+ _call_object(t->object, method, params, true);
+ }
}
}
-
} break;
case Animation::TYPE_BEZIER: {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
+ bezier = _post_process_key_value(a, i, bezier, t->object);
if (t->process_pass != process_pass) {
- t->value = bezier;
t->process_pass = process_pass;
+ t->value = t->init_value;
}
- t->value = Math::lerp(t->value, bezier, blend);
-
+ t->value += (bezier - t->init_value) * blend;
} break;
case Animation::TYPE_AUDIO: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
@@ -1231,24 +1436,24 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
start_ofs += time - a->track_get_key_time(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
if (start_ofs > len - end_ofs) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
continue;
}
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1264,22 +1469,22 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
} else {
- real_t start_ofs = a->audio_track_get_key_start_offset(i, idx);
- real_t end_ofs = a->audio_track_get_key_end_offset(i, idx);
- real_t len = stream->get_length();
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
- t->object->call("set_stream", stream);
- t->object->call("play", start_ofs);
+ t->object->call(SNAME("set_stream"), stream);
+ t->object->call(SNAME("play"), start_ofs);
t->playing = true;
playing_caches.insert(t);
@@ -1292,14 +1497,22 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->start = time;
}
} else if (t->playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
bool stop = false;
- if (!loop && time < t->start) {
- stop = true;
+ if (!loop) {
+ if (delta > 0) {
+ if (time < t->start) {
+ stop = true;
+ }
+ } else if (delta < 0) {
+ if (time > t->start) {
+ stop = true;
+ }
+ }
} else if (t->len > 0) {
- real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
+ double len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
stop = true;
@@ -1308,7 +1521,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
if (stop) {
//time to stop
- t->object->call("stop");
+ t->object->call(SNAME("stop"));
t->playing = false;
playing_caches.erase(t);
}
@@ -1316,13 +1529,16 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
real_t db = Math::linear2db(MAX(blend, 0.00001));
- if (t->object->has_method("set_unit_db")) {
- t->object->call("set_unit_db", db);
+ if (t->object->has_method(SNAME("set_unit_db"))) {
+ t->object->call(SNAME("set_unit_db"), db);
} else {
- t->object->call("set_volume_db", db);
+ t->object->call(SNAME("set_volume_db"), db);
}
} break;
case Animation::TYPE_ANIMATION: {
+ if (blend < CMP_EPSILON) {
+ continue; //nothing to blend
+ }
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
@@ -1331,7 +1547,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- if (delta == 0 || seeked) {
+ if (seeked) {
//seek
int idx = a->track_find_key(i, time);
if (idx < 0) {
@@ -1347,12 +1563,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos;
-
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ double at_anim_pos = 0.0;
+
+ switch (anim->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
+ } break;
+ case Animation::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
+ } break;
+ default:
+ break;
}
if (player2->is_playing() || seeked) {
@@ -1367,7 +1591,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1394,9 +1618,8 @@ void AnimationTree::_process_graph(real_t p_delta) {
{
// finally, set the tracks
- const NodePath *K = nullptr;
- while ((K = track_cache.next(K))) {
- TrackCache *track = track_cache[*K];
+ for (const KeyValue<NodePath, TrackCache *> &K : track_cache) {
+ TrackCache *track = K.value;
if (track->process_pass != process_pass) {
continue; //not processed, ignore
}
@@ -1409,7 +1632,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
if (t->root_motion) {
Transform3D xform;
xform.origin = t->loc;
- xform.basis.set_quaternion_scale(t->rot, t->scale);
+ xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale);
root_motion_transform = xform;
@@ -1465,34 +1688,59 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
}
+Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
+ }
+ return p_value;
+}
+
void AnimationTree::advance(real_t p_time) {
_process_graph(p_time);
}
void AnimationTree::_notification(int p_what) {
- if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_callback == ANIMATION_PROCESS_PHYSICS) {
- _process_graph(get_physics_process_delta_time());
- }
-
- if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_callback == ANIMATION_PROCESS_IDLE) {
- _process_graph(get_process_delta_time());
- }
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_caches();
+ if (last_animation_player.is_valid()) {
+ Object *player = ObjectDB::get_instance(last_animation_player);
+ if (player) {
+ player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ }
+ }
+ } break;
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _clear_caches();
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->disconnect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_IDLE) {
+ _process_graph(get_process_delta_time());
}
- }
- } else if (p_what == NOTIFICATION_ENTER_TREE) {
- if (last_animation_player.is_valid()) {
- Object *player = ObjectDB::get_instance(last_animation_player);
- if (player) {
- player->connect("caches_cleared", callable_mp(this, &AnimationTree::_clear_caches));
+ } break;
+
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (active && process_callback == ANIMATION_PROCESS_PHYSICS) {
+ _process_graph(get_physics_process_delta_time());
}
- }
+ } break;
}
}
@@ -1505,6 +1753,14 @@ NodePath AnimationTree::get_animation_player() const {
return animation_player;
}
+void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) {
+ advance_expression_base_node = p_advance_expression_base_node;
+}
+
+NodePath AnimationTree::get_advance_expression_base_node() const {
+ return advance_expression_base_node;
+}
+
bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
@@ -1521,18 +1777,18 @@ TypedArray<String> AnimationTree::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (!root.is_valid()) {
- warnings.push_back(TTR("No root AnimationNode for the graph is set."));
+ warnings.push_back(RTR("No root AnimationNode for the graph is set."));
}
if (!has_node(animation_player)) {
- warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set."));
+ warnings.push_back(RTR("Path to an AnimationPlayer node containing animations is not set."));
} else {
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player));
if (!player) {
- warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
+ warnings.push_back(RTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."));
} else if (!player->has_node(player->get_root())) {
- warnings.push_back(TTR("The AnimationPlayer root node is not a valid node."));
+ warnings.push_back(RTR("The AnimationPlayer root node is not a valid node."));
}
}
@@ -1700,6 +1956,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+ ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "node"), &AnimationTree::set_advance_expression_base_node);
+ ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node);
+
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
@@ -1713,6 +1972,8 @@ void AnimationTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_GROUP("Root Motion", "root_motion_");