diff options
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 92af15d5d3..127eeed06f 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -88,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { } } -void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, real_t p_blend, int p_pingponged) { +void AnimationNode::blend_animation(const StringName &p_animation, double p_time, double p_delta, bool p_seeked, bool p_seek_root, real_t p_blend, int p_pingponged) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); @@ -115,17 +115,18 @@ void AnimationNode::blend_animation(const StringName &p_animation, double p_time anim_state.animation = animation; anim_state.seeked = p_seeked; anim_state.pingponged = p_pingponged; + anim_state.seek_root = p_seek_root; state->animation_states.push_back(anim_state); } -double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, const Vector<StringName> &p_connections) { +double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, double p_time, bool p_seek, bool p_seek_root, const Vector<StringName> &p_connections) { base_path = p_base_path; parent = p_parent; connections = p_connections; state = p_state; - double t = process(p_time, p_seek); + double t = process(p_time, p_seek, p_seek_root); state = nullptr; parent = nullptr; @@ -144,7 +145,7 @@ void AnimationNode::make_invalid(const String &p_reason) { state->invalid_reasons += String::utf8("• ") + p_reason; } -double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { +double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) { ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); ERR_FAIL_COND_V(!state, 0); @@ -163,7 +164,7 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_ //inputs.write[p_input].last_pass = state->last_pass; real_t activity = 0.0; - double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_blend, p_filter, p_optimize, &activity); + double ret = _blend_node(node_name, blend_tree->get_node_connection_array(node_name), nullptr, node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize, &activity); Vector<AnimationTree::Activity> *activity_ptr = state->tree->input_activity_map.getptr(base_path); @@ -174,11 +175,11 @@ double AnimationNode::blend_input(int p_input, double p_time, bool p_seek, real_ return ret; } -double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize) { - return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_blend, p_filter, p_optimize); +double AnimationNode::blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize) { + return _blend_node(p_sub_path, Vector<StringName>(), this, p_node, p_time, p_seek, p_seek_root, p_blend, p_filter, p_optimize); } -double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { +double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter, bool p_optimize, real_t *r_max) { ERR_FAIL_COND_V(!p_node.is_valid(), 0); ERR_FAIL_COND_V(!state, 0); @@ -286,9 +287,9 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri } if (!p_seek && p_optimize && !any_valid) { - return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_connections); + return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); } - return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_connections); + return p_node->_pre_process(new_path, new_parent, state, p_time, p_seek, p_seek_root, p_connections); } int AnimationNode::get_input_count() const { @@ -332,9 +333,9 @@ void AnimationNode::remove_input(int p_index) { emit_changed(); } -double AnimationNode::process(double p_time, bool p_seek) { +double AnimationNode::process(double p_time, bool p_seek, bool p_seek_root) { double ret; - if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) { + if (GDVIRTUAL_CALL(_process, p_time, p_seek, p_seek_root, ret)) { return ret; } @@ -418,9 +419,9 @@ void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); - ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); - ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "seek_root", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "seek_root", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); @@ -432,7 +433,7 @@ void AnimationNode::_bind_methods() { GDVIRTUAL_BIND(_get_parameter_list); GDVIRTUAL_BIND(_get_child_by_name, "name"); GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); - GDVIRTUAL_BIND(_process, "time", "seek"); + GDVIRTUAL_BIND(_process, "time", "seek", "seek_root"); GDVIRTUAL_BIND(_get_caption); GDVIRTUAL_BIND(_has_filter); @@ -859,7 +860,6 @@ void AnimationTree::_process_graph(double p_delta) { _update_properties(); //if properties need updating, update them //check all tracks, see if they need modification - root_motion_transform = Transform3D(); if (!root.is_valid()) { @@ -938,11 +938,11 @@ void AnimationTree::_process_graph(double p_delta) { { if (started) { //if started, seek - root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, Vector<StringName>()); + root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, 0, true, false, Vector<StringName>()); started = false; } - root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, Vector<StringName>()); + root->_pre_process(SceneStringNames::get_singleton()->parameters_base_path, nullptr, &state, p_delta, false, false, Vector<StringName>()); } if (!state.valid) { @@ -962,6 +962,7 @@ void AnimationTree::_process_graph(double p_delta) { int pingponged = as.pingponged; #ifndef _3D_DISABLED bool backward = signbit(delta); + bool calc_root = !seeked || as.seek_root; #endif // _3D_DISABLED for (int i = 0; i < a->get_track_count(); i++) { @@ -990,7 +991,7 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (track->root_motion) { + if (track->root_motion && calc_root) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); @@ -1052,7 +1053,7 @@ void AnimationTree::_process_graph(double p_delta) { } a->position_track_interpolate(i, 0, &loc[1]); t->loc += (loc[1] - loc[0]) * blend; - prev_time = 0; + prev_time = (double)a->get_length(); } } @@ -1086,7 +1087,7 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_ROTATION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (track->root_motion) { + if (track->root_motion && calc_root) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); @@ -1148,7 +1149,7 @@ void AnimationTree::_process_graph(double p_delta) { } a->rotation_track_interpolate(i, 0, &rot[1]); t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); - prev_time = 0; + prev_time = (double)a->get_length(); } } @@ -1182,7 +1183,7 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (track->root_motion) { + if (track->root_motion && calc_root) { if (t->process_pass != process_pass) { t->process_pass = process_pass; t->loc = Vector3(0, 0, 0); @@ -1244,7 +1245,7 @@ void AnimationTree::_process_graph(double p_delta) { } a->scale_track_interpolate(i, 0, &scale[1]); t->scale += (scale[1] - scale[0]) * blend; - prev_time = 0; + prev_time = (double)a->get_length(); } } @@ -1301,8 +1302,7 @@ void AnimationTree::_process_graph(double p_delta) { Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); - if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek - + if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { Variant value = a->value_track_interpolate(i, time); if (value == Variant()) { @@ -1443,7 +1443,7 @@ void AnimationTree::_process_graph(double p_delta) { t->start = time; } } else if (t->playing) { - bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE; + bool loop = a->get_loop_mode() != Animation::LOOP_NONE; bool stop = false; @@ -1512,13 +1512,13 @@ void AnimationTree::_process_graph(double p_delta) { double at_anim_pos = 0.0; switch (anim->get_loop_mode()) { - case Animation::LoopMode::LOOP_NONE: { + case Animation::LOOP_NONE: { at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end } break; - case Animation::LoopMode::LOOP_LINEAR: { + case Animation::LOOP_LINEAR: { at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop } break; - case Animation::LoopMode::LOOP_PINGPONG: { + case Animation::LOOP_PINGPONG: { at_anim_pos = Math::pingpong(time - pos, (double)a->get_length()); } break; default: |