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Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r--scene/animation/animation_tree.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 83ec9f819b..4fa66e8ede 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
t->loc = t->loc.linear_interpolate(loc, blend);
- if (t->rot_blend_accum==0) {
+ if (t->rot_blend_accum == 0) {
t->rot = rot;
t->rot_blend_accum = blend;
} else {
@@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) {
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
- stop=true;
+ stop = true;
}
}
@@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
- float db = Math::linear2db(MAX(blend,0.00001));
+ float db = Math::linear2db(MAX(blend, 0.00001));
if (t->object->has_method("set_unit_db")) {
t->object->call("set_unit_db", db);
} else {
@@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
-
-
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTree::AnimationTree() {