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-rw-r--r--scene/animation/animation_tree.cpp41
1 files changed, 36 insertions, 5 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 73bd00e456..eb00f91bb3 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1,7 +1,38 @@
+/*************************************************************************/
+/* animation_tree.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_tree.h"
+
#include "animation_blend_tree.h"
+#include "core/engine.h"
#include "core/method_bind_ext.gen.inc"
-#include "engine.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -161,7 +192,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
case FILTER_IGNORE:
break; //will not happen anyway
case FILTER_PASS: {
- //values filtered pass, the rest dont
+ //values filtered pass, the rest don't
for (int i = 0; i < blend_count; i++) {
if (blendw[i] == 0) //not filtered, does not pass
continue;
@@ -175,7 +206,7 @@ float AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Strin
} break;
case FILTER_STOP: {
- //values filtered dont pass, the rest are blended
+ //values filtered don't pass, the rest are blended
for (int i = 0; i < blend_count; i++) {
if (blendw[i] > 0) //filtered, does not pass
@@ -261,7 +292,7 @@ String AnimationNode::get_caption() const {
}
void AnimationNode::add_input(const String &p_name) {
- //root nodes cant add inputs
+ //root nodes can't add inputs
ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL)
Input input;
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
@@ -1196,7 +1227,7 @@ void AnimationTree::_process_graph(float p_delta) {
t->object->set_indexed(t->subpath, t->value);
} break;
- default: {} //the rest dont matter
+ default: {} //the rest don't matter
}
}
}