diff options
Diffstat (limited to 'scene/animation/animation_tree.cpp')
-rw-r--r-- | scene/animation/animation_tree.cpp | 1317 |
1 files changed, 1317 insertions, 0 deletions
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp new file mode 100644 index 0000000000..011c4eb470 --- /dev/null +++ b/scene/animation/animation_tree.cpp @@ -0,0 +1,1317 @@ +#include "animation_tree.h" +#include "animation_blend_tree.h" +#include "core/method_bind_ext.gen.inc" +#include "engine.h" +#include "scene/scene_string_names.h" +#include "servers/audio/audio_stream.h" + +void AnimationNode::blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend) { + + ERR_FAIL_COND(!state); + ERR_FAIL_COND(!state->player->has_animation(p_animation)); + + Ref<Animation> animation = state->player->get_animation(p_animation); + + if (animation.is_null()) { + + Ref<AnimationNodeBlendTree> btree = get_parent(); + if (btree.is_valid()) { + String name = btree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("In node '%s', invalid animation: '%s'."), name, p_animation)); + } else { + make_invalid(vformat(RTR("Invalid animation: '%s'."), p_animation)); + } + return; + } + + ERR_FAIL_COND(!animation.is_valid()); + + AnimationState anim_state; + anim_state.blend = p_blend; + anim_state.track_blends = &blends; + anim_state.delta = p_delta; + anim_state.time = p_time; + anim_state.animation = animation; + anim_state.seeked = p_seeked; + + state->animation_states.push_back(anim_state); +} + +float AnimationNode::_pre_process(State *p_state, float p_time, bool p_seek) { + state = p_state; + float t = process(p_time, p_seek); + state = NULL; + return t; +} + +void AnimationNode::make_invalid(const String &p_reason) { + ERR_FAIL_COND(!state); + state->valid = false; + if (state->invalid_reasons != String()) { + state->invalid_reasons += "\n"; + } + state->invalid_reasons += "- " + p_reason; +} + +float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { + ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); + ERR_FAIL_COND_V(!state, 0); + ERR_FAIL_COND_V(!get_tree(), 0); //should not happen, but used to catch bugs + + Ref<AnimationNodeBlendTree> tree = get_parent(); + + if (!tree.is_valid() && get_tree()->get_tree_root().ptr() != this) { + make_invalid(RTR("Can't blend input because node is not in a tree")); + return 0; + } + + ERR_FAIL_COND_V(!tree.is_valid(), 0); //should not happen + + StringName anim_name = inputs[p_input].connected_to; + + Ref<AnimationNode> node = tree->get_node(anim_name); + + if (node.is_null()) { + + String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); + make_invalid(vformat(RTR("Nothing connected to input '%s' of node '%s'."), get_input_name(p_input), name)); + return 0; + } + + inputs[p_input].last_pass = state->last_pass; + + return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity); +} + +float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) { + + return _blend_node(p_node, p_time, p_seek, p_blend, p_filter, p_optimize); +} + +float AnimationNode::_blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize, float *r_max) { + + ERR_FAIL_COND_V(!p_node.is_valid(), 0); + ERR_FAIL_COND_V(!state, 0); + + int blend_count = blends.size(); + + if (p_node->blends.size() != blend_count) { + p_node->blends.resize(blend_count); + } + + float *blendw = p_node->blends.ptrw(); + const float *blendr = blends.ptr(); + + bool any_valid = false; + + if (has_filter() && is_filter_enabled() && p_filter != FILTER_IGNORE) { + + for (int i = 0; i < blend_count; i++) { + blendw[i] = 0.0; //all to zero by default + } + + const NodePath *K = NULL; + while ((K = filter.next(K))) { + if (!state->track_map.has(*K)) { + continue; + } + int idx = state->track_map[*K]; + blendw[idx] = 1.0; //filtered goes to one + } + + switch (p_filter) { + case FILTER_IGNORE: + break; //will not happen anyway + case FILTER_PASS: { + //values filtered pass, the rest dont + for (int i = 0; i < blend_count; i++) { + if (blendw[i] == 0) //not filtered, does not pass + continue; + + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + case FILTER_STOP: { + + //values filtered dont pass, the rest are blended + + for (int i = 0; i < blend_count; i++) { + if (blendw[i] > 0) //filtered, does not pass + continue; + + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + case FILTER_BLEND: { + + //filtered values are blended, the rest are passed without blending + + for (int i = 0; i < blend_count; i++) { + if (blendw[i] == 1.0) { + blendw[i] = blendr[i] * p_blend; //filtered, blend + } else { + blendw[i] = blendr[i]; //not filtered, do not blend + } + + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + + } break; + } + } else { + for (int i = 0; i < blend_count; i++) { + + //regular blend + blendw[i] = blendr[i] * p_blend; + if (blendw[i] > CMP_EPSILON) { + any_valid = true; + } + } + } + + if (r_max) { + *r_max = 0; + for (int i = 0; i < blend_count; i++) { + *r_max = MAX(*r_max, blendw[i]); + } + } + + if (!p_seek && p_optimize && !any_valid) //pointless to go on, all are zero + return 0; + + return p_node->_pre_process(state, p_time, p_seek); +} + +int AnimationNode::get_input_count() const { + + return inputs.size(); +} +String AnimationNode::get_input_name(int p_input) { + ERR_FAIL_INDEX_V(p_input, inputs.size(), String()); + return inputs[p_input].name; +} + +float AnimationNode::get_input_activity(int p_input) const { + + ERR_FAIL_INDEX_V(p_input, inputs.size(), 0); + if (!get_tree()) + return 0; + + if (get_tree()->get_last_process_pass() != inputs[p_input].last_pass) { + return 0; + } + return inputs[p_input].activity; +} +StringName AnimationNode::get_input_connection(int p_input) { + + ERR_FAIL_INDEX_V(p_input, inputs.size(), StringName()); + return inputs[p_input].connected_to; +} + +void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) { + + ERR_FAIL_INDEX(p_input, inputs.size()); + inputs[p_input].connected_to = p_connection; +} + +String AnimationNode::get_caption() const { + + if (get_script_instance()) { + return get_script_instance()->call("get_caption"); + } + + return "Node"; +} + +void AnimationNode::add_input(const String &p_name) { + //root nodes cant add inputs + ERR_FAIL_COND(Object::cast_to<AnimationRootNode>(this) != NULL) + Input input; + ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + input.name = p_name; + input.activity = 0; + input.last_pass = 0; + inputs.push_back(input); + emit_changed(); +} + +void AnimationNode::set_input_name(int p_input, const String &p_name) { + ERR_FAIL_INDEX(p_input, inputs.size()); + ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1); + inputs[p_input].name = p_name; + emit_changed(); +} + +void AnimationNode::remove_input(int p_index) { + ERR_FAIL_INDEX(p_index, inputs.size()); + inputs.remove(p_index); + emit_changed(); +} + +void AnimationNode::_set_parent(Object *p_parent) { + set_parent(Object::cast_to<AnimationNode>(p_parent)); +} + +void AnimationNode::set_parent(AnimationNode *p_parent) { + parent = p_parent; //do not use ref because parent contains children + if (get_script_instance()) { + get_script_instance()->call("_parent_set", p_parent); + } +} + +Ref<AnimationNode> AnimationNode::get_parent() const { + if (parent) { + return Ref<AnimationNode>(parent); + } + + return Ref<AnimationNode>(); +} + +AnimationTree *AnimationNode::get_tree() const { + + return player; +} + +AnimationPlayer *AnimationNode::get_player() const { + ERR_FAIL_COND_V(!state, NULL); + return state->player; +} + +float AnimationNode::process(float p_time, bool p_seek) { + + if (get_script_instance()) { + return get_script_instance()->call("process", p_time, p_seek); + } + + return 0; +} + +void AnimationNode::set_filter_path(const NodePath &p_path, bool p_enable) { + if (p_enable) { + filter[p_path] = true; + } else { + filter.erase(p_path); + } +} + +void AnimationNode::set_filter_enabled(bool p_enable) { + filter_enabled = p_enable; +} + +bool AnimationNode::is_filter_enabled() const { + return filter_enabled; +} + +bool AnimationNode::is_path_filtered(const NodePath &p_path) const { + return filter.has(p_path); +} + +bool AnimationNode::has_filter() const { + return false; +} + +void AnimationNode::set_position(const Vector2 &p_position) { + position = p_position; +} + +Vector2 AnimationNode::get_position() const { + return position; +} + +void AnimationNode::set_tree(AnimationTree *p_player) { + + if (player != NULL && p_player == NULL) { + emit_signal("removed_from_graph"); + } + player = p_player; +} + +Array AnimationNode::_get_filters() const { + + Array paths; + + const NodePath *K = NULL; + while ((K = filter.next(K))) { + paths.push_back(String(*K)); //use strings, so sorting is possible + } + paths.sort(); //done so every time the scene is saved, it does not change + + return paths; +} +void AnimationNode::_set_filters(const Array &p_filters) { + filter.clear(); + for (int i = 0; i < p_filters.size(); i++) { + set_filter_path(p_filters[i], true); + } +} + +void AnimationNode::_validate_property(PropertyInfo &property) const { + if (!has_filter() && (property.name == "filter_enabled" || property.name == "filters")) { + property.usage = 0; + } +} + +void AnimationNode::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_input_count"), &AnimationNode::get_input_count); + ClassDB::bind_method(D_METHOD("get_input_name", "input"), &AnimationNode::get_input_name); + ClassDB::bind_method(D_METHOD("get_input_connection", "input"), &AnimationNode::get_input_connection); + ClassDB::bind_method(D_METHOD("get_input_activity", "input"), &AnimationNode::get_input_activity); + + ClassDB::bind_method(D_METHOD("add_input", "name"), &AnimationNode::add_input); + ClassDB::bind_method(D_METHOD("remove_input", "index"), &AnimationNode::remove_input); + + ClassDB::bind_method(D_METHOD("set_filter_path", "path", "enable"), &AnimationNode::set_filter_path); + ClassDB::bind_method(D_METHOD("is_path_filtered", "path"), &AnimationNode::is_path_filtered); + + ClassDB::bind_method(D_METHOD("set_filter_enabled", "enable"), &AnimationNode::set_filter_enabled); + ClassDB::bind_method(D_METHOD("is_filter_enabled"), &AnimationNode::is_filter_enabled); + + ClassDB::bind_method(D_METHOD("set_position", "position"), &AnimationNode::set_position); + ClassDB::bind_method(D_METHOD("get_position"), &AnimationNode::get_position); + + ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); + ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); + + ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation); + ClassDB::bind_method(D_METHOD("blend_node", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); + + ClassDB::bind_method(D_METHOD("set_parent", "parent"), &AnimationNode::_set_parent); + ClassDB::bind_method(D_METHOD("get_parent"), &AnimationNode::get_parent); + ClassDB::bind_method(D_METHOD("get_tree"), &AnimationNode::get_tree); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); + + BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); + BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter")); + BIND_VMETHOD(MethodInfo("_parent_set", PropertyInfo(Variant::OBJECT, "parent"))); + + ADD_SIGNAL(MethodInfo("removed_from_graph")); + BIND_ENUM_CONSTANT(FILTER_IGNORE); + BIND_ENUM_CONSTANT(FILTER_PASS); + BIND_ENUM_CONSTANT(FILTER_STOP); + BIND_ENUM_CONSTANT(FILTER_BLEND); +} + +AnimationNode::AnimationNode() { + + state = NULL; + parent = NULL; + player = NULL; + set_local_to_scene(true); + filter_enabled = false; +} + +//////////////////// + +void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) { + + if (root.is_valid()) { + root->set_tree(NULL); + } + if (p_root.is_valid()) { + ERR_EXPLAIN("root node already set to another player"); + ERR_FAIL_COND(p_root->player); + } + root = p_root; + + if (root.is_valid()) { + root->set_tree(this); + } + + update_configuration_warning(); +} + +Ref<AnimationNode> AnimationTree::get_tree_root() const { + return root; +} + +void AnimationTree::set_active(bool p_active) { + + if (active == p_active) + return; + + active = p_active; + started = active; + + if (process_mode == ANIMATION_PROCESS_IDLE) { + set_process_internal(active); + } else { + + set_physics_process_internal(active); + } + + if (!active && is_inside_tree()) { + for (Set<TrackCache *>::Element *E = playing_caches.front(); E; E = E->next()) { + + if (ObjectDB::get_instance(E->get()->object_id)) { + E->get()->object->call("stop"); + } + } + + playing_caches.clear(); + } +} + +bool AnimationTree::is_active() const { + + return active; +} + +void AnimationTree::set_process_mode(AnimationProcessMode p_mode) { + + if (process_mode == p_mode) + return; + + bool was_active = is_active(); + if (was_active) { + set_active(false); + } + + process_mode = p_mode; + + if (was_active) { + set_active(true); + } +} + +AnimationTree::AnimationProcessMode AnimationTree::get_process_mode() const { + return process_mode; +} + +void AnimationTree::_node_removed(Node *p_node) { + cache_valid = false; +} + +bool AnimationTree::_update_caches(AnimationPlayer *player) { + + setup_pass++; + + if (!player->has_node(player->get_root())) { + ERR_PRINT("AnimationTree: AnimationPlayer root is invalid."); + set_active(false); + return false; + } + Node *parent = player->get_node(player->get_root()); + + List<StringName> sname; + player->get_animation_list(&sname); + + for (List<StringName>::Element *E = sname.front(); E; E = E->next()) { + Ref<Animation> anim = player->get_animation(E->get()); + for (int i = 0; i < anim->get_track_count(); i++) { + NodePath path = anim->track_get_path(i); + Animation::TrackType track_type = anim->track_get_type(i); + + TrackCache *track = NULL; + if (track_cache.has(path)) { + track = track_cache.get(path); + } + + //if not valid, delete track + if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == NULL)) { + playing_caches.erase(track); + memdelete(track); + track_cache.erase(path); + track = NULL; + } + + if (!track) { + + RES resource; + Vector<StringName> leftover_path; + Node *child = parent->get_node_and_resource(path, resource, leftover_path); + + if (!child) { + ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', couldn't resolve track: '" + String(path) + "'"); + continue; + } + + if (!child->is_connected("tree_exited", this, "_node_removed")) { + child->connect("tree_exited", this, "_node_removed", varray(child)); + } + + switch (track_type) { + case Animation::TYPE_VALUE: { + + TrackCacheValue *track_value = memnew(TrackCacheValue); + + if (resource.is_valid()) { + track_value->object = resource.ptr(); + } else { + track_value->object = child; + } + + track_value->subpath = leftover_path; + track_value->object_id = track_value->object->get_instance_id(); + + track = track_value; + + } break; + case Animation::TYPE_TRANSFORM: { + + Spatial *spatial = Object::cast_to<Spatial>(child); + + if (!spatial) { + ERR_PRINTS("AnimationTree: '" + String(E->get()) + "', transform track does not point to spatial: '" + String(path) + "'"); + continue; + } + + TrackCacheTransform *track_xform = memnew(TrackCacheTransform); + + track_xform->spatial = spatial; + track_xform->skeleton = NULL; + track_xform->bone_idx = -1; + + if (path.get_subname_count() == 1 && Object::cast_to<Skeleton>(spatial)) { + + Skeleton *sk = Object::cast_to<Skeleton>(spatial); + int bone_idx = sk->find_bone(path.get_subname(0)); + if (bone_idx != -1 && !sk->is_bone_ignore_animation(bone_idx)) { + + track_xform->skeleton = sk; + track_xform->bone_idx = bone_idx; + } + } + + track_xform->object = spatial; + track_xform->object_id = track_xform->object->get_instance_id(); + + track = track_xform; + + } break; + case Animation::TYPE_METHOD: { + + TrackCacheMethod *track_method = memnew(TrackCacheMethod); + + if (resource.is_valid()) { + track_method->object = resource.ptr(); + } else { + track_method->object = child; + } + + track_method->object_id = track_method->object->get_instance_id(); + + track = track_method; + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *track_bezier = memnew(TrackCacheBezier); + + if (resource.is_valid()) { + track_bezier->object = resource.ptr(); + } else { + track_bezier->object = child; + } + + track_bezier->subpath = leftover_path; + track_bezier->object_id = track_bezier->object->get_instance_id(); + + track = track_bezier; + } break; + case Animation::TYPE_AUDIO: { + + TrackCacheAudio *track_audio = memnew(TrackCacheAudio); + + track_audio->object = child; + track_audio->object_id = track_audio->object->get_instance_id(); + + track = track_audio; + + } break; + case Animation::TYPE_ANIMATION: { + + TrackCacheAnimation *track_animation = memnew(TrackCacheAnimation); + + track_animation->object = child; + track_animation->object_id = track_animation->object->get_instance_id(); + + track = track_animation; + + } break; + } + + track_cache[path] = track; + } + + track->setup_pass = setup_pass; + } + } + + List<NodePath> to_delete; + + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + TrackCache *tc = track_cache[*K]; + if (tc->setup_pass != setup_pass) { + to_delete.push_back(*K); + } + } + + while (to_delete.front()) { + NodePath np = to_delete.front()->get(); + memdelete(track_cache[np]); + track_cache.erase(np); + to_delete.pop_front(); + } + + state.track_map.clear(); + + K = NULL; + int idx = 0; + while ((K = track_cache.next(K))) { + state.track_map[*K] = idx; + idx++; + } + + state.track_count = idx; + + cache_valid = true; + + return true; +} + +void AnimationTree::_clear_caches() { + + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + memdelete(track_cache[*K]); + } + playing_caches.clear(); + + track_cache.clear(); + cache_valid = false; +} + +void AnimationTree::_process_graph(float p_delta) { + + //check all tracks, see if they need modification + root_motion_transform = Transform(); + + if (!root.is_valid()) { + ERR_PRINT("AnimationTree: root AnimationNode is not set, disabling playback."); + set_active(false); + cache_valid = false; + return; + } + + if (!has_node(animation_player)) { + ERR_PRINT("AnimationTree: no valid AnimationPlayer path set, disabling playback"); + set_active(false); + cache_valid = false; + return; + } + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + + if (!player) { + ERR_PRINT("AnimationTree: path points to a node not an AnimationPlayer, disabling playback"); + set_active(false); + cache_valid = false; + return; + } + + if (!cache_valid) { + if (!_update_caches(player)) { + return; + } + } + + { //setup + + process_pass++; + + state.valid = true; + state.invalid_reasons = ""; + state.animation_states.clear(); //will need to be re-created + state.valid = true; + state.player = player; + state.last_pass = process_pass; + + // root source blends + + root->blends.resize(state.track_count); + float *src_blendsw = root->blends.ptrw(); + for (int i = 0; i < state.track_count; i++) { + src_blendsw[i] = 1.0; //by default all go to 1 for the root input + } + } + + //process + + { + + if (started) { + //if started, seek + root->_pre_process(&state, 0, true); + started = false; + } + + root->_pre_process(&state, p_delta, false); + } + + if (!state.valid) { + return; //state is not valid. do nothing. + } + //apply value/transform/bezier blends to track caches and execute method/audio/animation tracks + + { + + bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); + + for (List<AnimationNode::AnimationState>::Element *E = state.animation_states.front(); E; E = E->next()) { + + const AnimationNode::AnimationState &as = E->get(); + + Ref<Animation> a = as.animation; + float time = as.time; + float delta = as.delta; + bool seeked = as.seeked; + + for (int i = 0; i < a->get_track_count(); i++) { + + NodePath path = a->track_get_path(i); + TrackCache *track = track_cache[path]; + if (track->type != a->track_get_type(i)) { + continue; //may happen should not + } + + track->root_motion = root_motion_track == path; + + ERR_CONTINUE(!state.track_map.has(path)); + int blend_idx = state.track_map[path]; + + ERR_CONTINUE(blend_idx < 0 || blend_idx >= state.track_count); + + float blend = (*as.track_blends)[blend_idx]; + + if (blend < CMP_EPSILON) + continue; //nothing to blend + + switch (track->type) { + + case Animation::TYPE_TRANSFORM: { + + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quat(); + t->rot_blend_accum = 0; + t->scale = Vector3(); + } + + if (track->root_motion) { + + float prev_time = time - delta; + if (prev_time < 0) { + if (!a->has_loop()) { + prev_time = 0; + } else { + prev_time = a->get_length() + prev_time; + } + } + + Vector3 loc[2]; + Quat rot[2]; + Vector3 scale[2]; + + if (prev_time > time) { + + Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + if (err != OK) { + continue; + } + + a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); + + t->loc += (loc[1] - loc[0]) * blend; + t->scale += (scale[1] - scale[0]) * blend; + Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + + prev_time = 0; + } + + Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + if (err != OK) { + continue; + } + + a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); + + t->loc += (loc[1] - loc[0]) * blend; + t->scale += (scale[1] - scale[0]) * blend; + Quat q = Quat().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + + prev_time = 0; + + } else { + Vector3 loc; + Quat rot; + Vector3 scale; + + Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes + + if (err != OK) + continue; + + t->loc = t->loc.linear_interpolate(loc, blend); + if (t->rot_blend_accum==0) { + t->rot = rot; + t->rot_blend_accum = blend; + } else { + float rot_total = t->rot_blend_accum + blend; + t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); + t->rot_blend_accum = rot_total; + } + t->scale = t->scale.linear_interpolate(scale, blend); + } + + } break; + case Animation::TYPE_VALUE: { + + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + + Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); + + if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) { //delta == 0 means seek + + Variant value = a->value_track_interpolate(i, time); + + if (value == Variant()) + continue; + + if (t->process_pass != process_pass) { + Variant::CallError ce; + t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset + t->process_pass = process_pass; + } + + Variant::interpolate(t->value, value, blend, t->value); + + } else if (delta != 0) { + + List<int> indices; + a->value_track_get_key_indices(i, time, delta, &indices); + + for (List<int>::Element *F = indices.front(); F; F = F->next()) { + + Variant value = a->track_get_key_value(i, F->get()); + t->object->set_indexed(t->subpath, value); + } + } + + } break; + case Animation::TYPE_METHOD: { + + if (delta == 0) { + continue; + } + TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); + + List<int> indices; + + a->method_track_get_key_indices(i, time, delta, &indices); + + for (List<int>::Element *E = indices.front(); E; E = E->next()) { + + StringName method = a->method_track_get_name(i, E->get()); + Vector<Variant> params = a->method_track_get_params(i, E->get()); + + int s = params.size(); + + ERR_CONTINUE(s > VARIANT_ARG_MAX); + if (can_call) { + t->object->call_deferred( + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); + } + } + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + + float bezier = a->bezier_track_interpolate(i, time); + + if (t->process_pass != process_pass) { + t->value = 0; + t->process_pass = process_pass; + } + + t->value = Math::lerp(t->value, bezier, blend); + + } break; + case Animation::TYPE_AUDIO: { + + TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track); + + if (seeked) { + //find whathever should be playing + int idx = a->track_find_key(i, time); + if (idx < 0) + continue; + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + start_ofs += time - a->track_get_key_time(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + if (start_ofs > len - end_ofs) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + continue; + } + + t->object->call("set_stream", stream); + t->object->call("play", start_ofs); + + t->playing = true; + playing_caches.insert(t); + if (len && end_ofs > 0) { //force a end at a time + t->len = len - start_ofs - end_ofs; + } else { + t->len = 0; + } + + t->start = time; + } + + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, time, delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); + if (!stream.is_valid()) { + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } else { + float start_ofs = a->audio_track_get_key_start_offset(i, idx); + float end_ofs = a->audio_track_get_key_end_offset(i, idx); + float len = stream->get_length(); + + t->object->call("set_stream", stream); + t->object->call("play", start_ofs); + + t->playing = true; + playing_caches.insert(t); + if (len && end_ofs > 0) { //force a end at a time + t->len = len - start_ofs - end_ofs; + } else { + t->len = 0; + } + + t->start = time; + } + } else if (t->playing) { + if (t->start > time || (t->len > 0 && time - t->start < t->len)) { + //time to stop + t->object->call("stop"); + t->playing = false; + playing_caches.erase(t); + } + } + } + + } break; + case Animation::TYPE_ANIMATION: { + + TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track); + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object); + + if (!player) + continue; + + if (delta == 0 || seeked) { + //seek + int idx = a->track_find_key(i, time); + if (idx < 0) + continue; + + float pos = a->track_get_key_time(i, idx); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) + continue; + + Ref<Animation> anim = player->get_animation(anim_name); + + float at_anim_pos; + + if (anim->has_loop()) { + at_anim_pos = Math::fposmod(time - pos, anim->get_length()); //seek to loop + } else { + at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end + } + + if (player->is_playing() || seeked) { + player->play(anim_name); + player->seek(at_anim_pos); + t->playing = true; + playing_caches.insert(t); + } else { + player->set_assigned_animation(anim_name); + player->seek(at_anim_pos, true); + } + } else { + //find stuff to play + List<int> to_play; + a->track_get_key_indices_in_range(i, time, delta, &to_play); + if (to_play.size()) { + int idx = to_play.back()->get(); + + StringName anim_name = a->animation_track_get_key_animation(i, idx); + if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { + + if (playing_caches.has(t)) { + playing_caches.erase(t); + player->stop(); + t->playing = false; + } + } else { + player->play(anim_name); + t->playing = true; + playing_caches.insert(t); + } + } + } + + } break; + } + } + } + } + + { + // finally, set the tracks + const NodePath *K = NULL; + while ((K = track_cache.next(K))) { + TrackCache *track = track_cache[*K]; + if (track->process_pass != process_pass) + continue; //not processed, ignore + + switch (track->type) { + + case Animation::TYPE_TRANSFORM: { + + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + Transform xform; + xform.origin = t->loc; + + t->scale += Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes and root motion + + xform.basis.set_quat_scale(t->rot, t->scale); + + if (t->root_motion) { + + root_motion_transform = xform; + + if (t->skeleton && t->bone_idx >= 0) { + root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); + } + } else if (t->skeleton && t->bone_idx >= 0) { + + t->skeleton->set_bone_pose(t->bone_idx, xform); + + } else { + + t->spatial->set_transform(xform); + } + + } break; + case Animation::TYPE_VALUE: { + + TrackCacheValue *t = static_cast<TrackCacheValue *>(track); + + t->object->set_indexed(t->subpath, t->value); + + } break; + case Animation::TYPE_BEZIER: { + + TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track); + + t->object->set_indexed(t->subpath, t->value); + + } break; + default: {} //the rest dont matter + } + } + } +} + +void AnimationTree::_notification(int p_what) { + + if (active && p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS && process_mode == ANIMATION_PROCESS_PHYSICS) { + _process_graph(get_physics_process_delta_time()); + } + + if (active && p_what == NOTIFICATION_INTERNAL_PROCESS && process_mode == ANIMATION_PROCESS_IDLE) { + _process_graph(get_process_delta_time()); + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + _clear_caches(); + } +} + +void AnimationTree::set_animation_player(const NodePath &p_player) { + animation_player = p_player; + update_configuration_warning(); +} + +NodePath AnimationTree::get_animation_player() const { + return animation_player; +} + +bool AnimationTree::is_state_invalid() const { + + return !state.valid; +} +String AnimationTree::get_invalid_state_reason() const { + + return state.invalid_reasons; +} + +uint64_t AnimationTree::get_last_process_pass() const { + return process_pass; +} + +String AnimationTree::get_configuration_warning() const { + + String warning = Node::get_configuration_warning(); + + if (!root.is_valid()) { + if (warning != String()) { + warning += "\n"; + } + warning += TTR("A root AnimationNode for the graph is not set."); + } + + if (!has_node(animation_player)) { + + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("Path to an AnimationPlayer node containing animations is not set."); + return warning; + } + + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); + + if (!player) { + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node."); + return warning; + } + + if (!player->has_node(player->get_root())) { + if (warning != String()) { + warning += "\n"; + } + + warning += TTR("AnimationPlayer root is not a valid node."); + return warning; + } + + return warning; +} + +void AnimationTree::set_root_motion_track(const NodePath &p_track) { + root_motion_track = p_track; +} + +NodePath AnimationTree::get_root_motion_track() const { + return root_motion_track; +} + +Transform AnimationTree::get_root_motion_transform() const { + return root_motion_transform; +} + +void AnimationTree::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationTree::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationTree::is_active); + + ClassDB::bind_method(D_METHOD("set_tree_root", "root"), &AnimationTree::set_tree_root); + ClassDB::bind_method(D_METHOD("get_tree_root"), &AnimationTree::get_tree_root); + + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &AnimationTree::set_process_mode); + ClassDB::bind_method(D_METHOD("get_process_mode"), &AnimationTree::get_process_mode); + + ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); + ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); + + ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); + ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); + + ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); + + + + ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); + ADD_GROUP("Root Motion", "root_motion_"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); +} + +AnimationTree::AnimationTree() { + + process_mode = ANIMATION_PROCESS_IDLE; + active = false; + cache_valid = false; + setup_pass = 1; + started = true; +} + +AnimationTree::~AnimationTree() { + if (root.is_valid()) { + root->player = NULL; + } +} |