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-rw-r--r--scene/animation/animation_player.h34
1 files changed, 16 insertions, 18 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index caf1387ff0..0b95ee4e9e 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -191,7 +191,7 @@ private:
uint64_t accum_pass = 1;
float speed_scale = 1.0;
- float default_blend_time = 0.0;
+ double default_blend_time = 0.0;
struct AnimationData {
String name;
@@ -230,7 +230,7 @@ private:
}
};
- HashMap<BlendKey, float, BlendKey> blend_times;
+ HashMap<BlendKey, double, BlendKey> blend_times;
struct PlaybackData {
AnimationData *from = nullptr;
@@ -241,8 +241,8 @@ private:
struct Blend {
PlaybackData data;
- float blend_time = 0.0;
- float blend_left = 0.0;
+ double blend_time = 0.0;
+ double blend_left = 0.0;
};
struct Playback {
@@ -268,7 +268,7 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
+ void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
@@ -291,9 +291,7 @@ private:
return ret;
}
- void _animation_changed();
- void _ref_anim(const Ref<Animation> &p_anim);
- void _unref_anim(const Ref<Animation> &p_anim);
+ void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
@@ -334,17 +332,17 @@ public:
void get_animation_list(List<StringName> *p_animations) const;
bool has_animation(const StringName &p_name) const;
- void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time);
- float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
+ void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time);
+ double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const;
void animation_set_next(const StringName &p_animation, const StringName &p_next);
StringName animation_get_next(const StringName &p_animation) const;
- void set_default_blend_time(float p_default);
- float get_default_blend_time() const;
+ void set_default_blend_time(double p_default);
+ double get_default_blend_time() const;
- void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
- void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
+ void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
+ void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1);
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
@@ -378,11 +376,11 @@ public:
bool is_movie_quit_on_finish_enabled() const;
void seek(double p_time, bool p_update = false);
- void seek_delta(double p_time, float p_delta);
- float get_current_animation_position() const;
- float get_current_animation_length() const;
+ void seek_delta(double p_time, double p_delta);
+ double get_current_animation_position() const;
+ double get_current_animation_length() const;
- void advance(float p_time);
+ void advance(double p_time);
void set_root(const NodePath &p_root);
NodePath get_root() const;