summaryrefslogtreecommitdiff
path: root/scene/animation/animation_player.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h102
1 files changed, 67 insertions, 35 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 4f32927d25..b0975fbead 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* animation_player.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* animation_player.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ANIMATION_PLAYER_H
#define ANIMATION_PLAYER_H
@@ -37,6 +37,7 @@
#include "scene/3d/skeleton_3d.h"
#include "scene/resources/animation.h"
#include "scene/resources/animation_library.h"
+#include "scene/resources/audio_stream_polyphonic.h"
#ifdef TOOLS_ENABLED
class AnimatedValuesBackup : public RefCounted {
@@ -147,6 +148,26 @@ private:
HashMap<StringName, BezierAnim> bezier_anim;
+ struct PlayingAudioStreamInfo {
+ AudioStreamPlaybackPolyphonic::ID index = -1;
+ double start = 0.0;
+ double len = 0.0;
+ };
+
+ struct AudioAnim {
+ Ref<AudioStreamPolyphonic> audio_stream;
+ Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback;
+ HashMap<int, PlayingAudioStreamInfo> playing_streams;
+ Object *object = nullptr;
+ uint64_t accum_pass = 0;
+ double length = 0.0;
+ double time = 0.0;
+ bool loop = false;
+ bool backward = false;
+ };
+
+ HashMap<StringName, AudioAnim> audio_anim;
+
uint32_t last_setup_pass = 0;
TrackNodeCache() {}
};
@@ -187,11 +208,15 @@ private:
int cache_update_prop_size = 0;
TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
int cache_update_bezier_size = 0;
+ TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX];
+ int cache_update_audio_size = 0;
HashSet<TrackNodeCache *> playing_caches;
+ Vector<Node *> playing_audio_stream_players;
uint64_t accum_pass = 1;
float speed_scale = 1.0;
double default_blend_time = 0.0;
+ bool is_stopping = false;
struct AnimationData {
String name;
@@ -262,13 +287,14 @@ private:
bool reset_on_save = true;
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ int audio_max_polyphony = 32;
bool movie_quit_on_finish = false;
bool processing = false;
bool active = true;
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
+ void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
@@ -277,7 +303,8 @@ private:
void _animation_process(double p_delta);
void _node_removed(Node *p_node);
- void _stop_playing_caches();
+ void _clear_audio_streams();
+ void _stop_playing_caches(bool p_reset);
// bind helpers
Vector<String> _get_animation_list() const {
@@ -291,11 +318,10 @@ private:
return ret;
}
- void _animation_changed();
- void _ref_anim(const Ref<Animation> &p_anim);
- void _unref_anim(const Ref<Animation> &p_anim);
+ void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
+ void _stop_internal(bool p_reset, bool p_keep_state);
bool playing = false;
@@ -317,6 +343,8 @@ protected:
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
@@ -348,7 +376,8 @@ public:
void queue(const StringName &p_name);
Vector<String> get_queue();
void clear_queue();
- void stop(bool p_reset = true);
+ void pause();
+ void stop(bool p_keep_state = false);
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
@@ -374,6 +403,9 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
+ void set_audio_max_polyphony(int p_audio_max_polyphony);
+ int get_audio_max_polyphony() const;
+
void set_movie_quit_on_finish_enabled(bool p_enabled);
bool is_movie_quit_on_finish_enabled() const;