summaryrefslogtreecommitdiff
path: root/scene/animation/animation_player.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r--scene/animation/animation_player.h38
1 files changed, 35 insertions, 3 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index af2022ddac..49c73e54ad 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -98,6 +98,12 @@ private:
Vector3 scale_accum;
uint64_t accum_pass;
+ bool audio_playing;
+ float audio_start;
+ float audio_len;
+
+ bool animation_playing;
+
struct PropertyAnim {
TrackNodeCache *owner;
@@ -106,6 +112,7 @@ private:
Object *object;
Variant value_accum;
uint64_t accum_pass;
+ Variant capture;
PropertyAnim() {
accum_pass = 0;
object = NULL;
@@ -114,6 +121,22 @@ private:
Map<StringName, PropertyAnim> property_anim;
+ struct BezierAnim {
+
+ Vector<StringName> bezier_property;
+ TrackNodeCache *owner;
+ float bezier_accum;
+ Object *object;
+ uint64_t accum_pass;
+ BezierAnim() {
+ accum_pass = 0;
+ bezier_accum = 0;
+ object = NULL;
+ }
+ };
+
+ Map<StringName, BezierAnim> bezier_anim;
+
TrackNodeCache() {
skeleton = NULL;
spatial = NULL;
@@ -121,6 +144,8 @@ private:
accum_pass = 0;
bone_idx = -1;
node_2d = NULL;
+ audio_playing = false;
+ animation_playing = false;
}
};
@@ -146,6 +171,10 @@ private:
int cache_update_size;
TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX];
int cache_update_prop_size;
+ TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX];
+ int cache_update_bezier_size;
+ Set<TrackNodeCache *> playing_caches;
+
Map<Ref<Animation>, int> used_anims;
uint64_t accum_pass;
@@ -202,6 +231,8 @@ private:
List<Blend> blend;
PlaybackData current;
StringName assigned;
+ bool seeked;
+ bool started;
} playback;
List<StringName> queued;
@@ -216,15 +247,16 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
+ void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
void _ensure_node_caches(AnimationData *p_anim);
- void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
- void _animation_process2(float p_delta);
+ void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started);
+ void _animation_process2(float p_delta, bool p_started);
void _animation_update_transforms();
void _animation_process(float p_delta);
void _node_removed(Node *p_node);
+ void _stop_playing_caches();
// bind helpers
PoolVector<String> _get_animation_list() const {