diff options
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 95 |
1 files changed, 44 insertions, 51 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index e1b9dffb1f..2a1821c215 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,20 +37,25 @@ #include "scene/resources/animation.h" #ifdef TOOLS_ENABLED -// To save/restore animated values -class AnimatedValuesBackup { +class AnimatedValuesBackup : public Reference { + GDCLASS(AnimatedValuesBackup, Reference); + struct Entry { - Object *object; + Object *object = nullptr; Vector<StringName> subpath; // Unused if bone - int bone_idx; // -1 if not a bone + int bone_idx = -1; // -1 if not a bone Variant value; }; Vector<Entry> entries; friend class AnimationPlayer; +protected: + static void _bind_methods(); + public: void update_skeletons(); + void restore() const; }; #endif @@ -59,7 +64,7 @@ class AnimationPlayer : public Node { OBJ_CATEGORY("Animation Nodes"); public: - enum AnimationProcessMode { + enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, @@ -72,7 +77,6 @@ public: private: enum { - NODE_CACHE_UPDATE_MAX = 1024, BLEND_FROM_MAX = 3 }; @@ -114,8 +118,6 @@ private: Variant value_accum; uint64_t accum_pass = 0; Variant capture; - - PropertyAnim() {} }; Map<StringName, PropertyAnim> property_anim; @@ -126,8 +128,6 @@ private: float bezier_accum = 0.0; Object *object = nullptr; uint64_t accum_pass = 0; - - BezierAnim() {} }; Map<StringName, BezierAnim> bezier_anim; @@ -137,7 +137,7 @@ private: struct TrackNodeCacheKey { ObjectID id; - int bone_idx; + int bone_idx = -1; inline bool operator<(const TrackNodeCacheKey &p_right) const { if (id == p_right.id) { @@ -151,16 +151,16 @@ private: Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map; TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; - int cache_update_size; + int cache_update_size = 0; TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; - int cache_update_prop_size; + int cache_update_prop_size = 0; TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; - int cache_update_bezier_size; + int cache_update_bezier_size = 0; Set<TrackNodeCache *> playing_caches; - uint64_t accum_pass; - float speed_scale; - float default_blend_time; + uint64_t accum_pass = 1; + float speed_scale = 1.0; + float default_blend_time = 0.0; struct AnimationData { String name; @@ -179,53 +179,43 @@ private: Map<BlendKey, float> blend_times; struct PlaybackData { - AnimationData *from; - float pos; - float speed_scale; - - PlaybackData() { - pos = 0; - speed_scale = 1.0; - from = nullptr; - } + AnimationData *from = nullptr; + float pos = 0.0; + float speed_scale = 1.0; }; struct Blend { PlaybackData data; - float blend_time; - float blend_left; - - Blend() { - blend_left = 0; - blend_time = 0; - } + float blend_time = 0.0; + float blend_left = 0.0; }; struct Playback { List<Blend> blend; PlaybackData current; StringName assigned; - bool seeked; - bool started; + bool seeked = false; + bool started = false; } playback; List<StringName> queued; - bool end_reached; - bool end_notify; + bool end_reached = false; + bool end_notify = false; String autoplay; - AnimationProcessMode animation_process_mode; - AnimationMethodCallMode method_call_mode; - bool processing; - bool active; + bool reset_on_save = true; + AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; + AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; + bool processing = false; + bool active = true; NodePath root; void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); - void _ensure_node_caches(AnimationData *p_anim); + void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started); void _animation_process2(float p_delta, bool p_started); void _animation_update_transforms(); @@ -252,7 +242,7 @@ private: void _set_process(bool p_process, bool p_force = false); - bool playing; + bool playing = false; protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -305,8 +295,11 @@ public: void set_autoplay(const String &p_name); String get_autoplay() const; - void set_animation_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_animation_process_mode() const; + void set_reset_on_save_enabled(bool p_enabled); + bool is_reset_on_save_enabled() const; + + void set_process_callback(AnimationProcessCallback p_mode); + AnimationProcessCallback get_process_callback() const; void set_method_call_mode(AnimationMethodCallMode p_mode); AnimationMethodCallMode get_method_call_mode() const; @@ -326,16 +319,16 @@ public: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; #ifdef TOOLS_ENABLED - // These may be interesting for games, but are too dangerous for general use - AnimatedValuesBackup backup_animated_values(); - void restore_animated_values(const AnimatedValuesBackup &p_backup); + Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); + Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); + bool can_apply_reset() const; #endif AnimationPlayer(); ~AnimationPlayer(); }; -VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode); +VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); #endif |