diff options
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 136 |
1 files changed, 73 insertions, 63 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 1a66665803..c4fc69f370 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,25 +32,31 @@ #define ANIMATION_PLAYER_H #include "scene/2d/node_2d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" #ifdef TOOLS_ENABLED -// To save/restore animated values -class AnimatedValuesBackup { +class AnimatedValuesBackup : public RefCounted { + GDCLASS(AnimatedValuesBackup, RefCounted); + struct Entry { - Object *object; + Object *object = nullptr; Vector<StringName> subpath; // Unused if bone - int bone_idx; // -1 if not a bone + int bone_idx = -1; // -1 if not a bone Variant value; }; Vector<Entry> entries; friend class AnimationPlayer; +protected: + static void _bind_methods(); + public: void update_skeletons(); + void restore() const; }; #endif @@ -59,7 +65,7 @@ class AnimationPlayer : public Node { OBJ_CATEGORY("Animation Nodes"); public: - enum AnimationProcessMode { + enum AnimationProcessCallback { ANIMATION_PROCESS_PHYSICS, ANIMATION_PROCESS_IDLE, ANIMATION_PROCESS_MANUAL, @@ -72,7 +78,6 @@ public: private: enum { - NODE_CACHE_UPDATE_MAX = 1024, BLEND_FROM_MAX = 3 }; @@ -84,20 +89,31 @@ private: SP_NODE2D_SCALE, }; + uint32_t setup_pass = 1; + struct TrackNodeCache { NodePath path; uint32_t id = 0; RES resource; Node *node = nullptr; - Node3D *spatial = nullptr; Node2D *node_2d = nullptr; +#ifndef _3D_DISABLED + Node3D *node_3d = nullptr; Skeleton3D *skeleton = nullptr; + MeshInstance3D *node_blend_shape = nullptr; + int blend_shape_idx = -1; +#endif // _3D_DISABLED int bone_idx = -1; // accumulated transforms + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; + Vector3 loc_accum; - Quat rot_accum; + Quaternion rot_accum; Vector3 scale_accum; + float blend_shape_accum = 0; uint64_t accum_pass = 0; bool audio_playing = false; @@ -114,8 +130,6 @@ private: Variant value_accum; uint64_t accum_pass = 0; Variant capture; - - PropertyAnim() {} }; Map<StringName, PropertyAnim> property_anim; @@ -126,22 +140,26 @@ private: float bezier_accum = 0.0; Object *object = nullptr; uint64_t accum_pass = 0; - - BezierAnim() {} }; Map<StringName, BezierAnim> bezier_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; struct TrackNodeCacheKey { ObjectID id; - int bone_idx; + int bone_idx = -1; + int blend_shape_idx = -1; inline bool operator<(const TrackNodeCacheKey &p_right) const { if (id == p_right.id) { - return bone_idx < p_right.bone_idx; + if (blend_shape_idx == p_right.blend_shape_idx) { + return bone_idx < p_right.bone_idx; + } else { + return blend_shape_idx < p_right.blend_shape_idx; + } } else { return id < p_right.id; } @@ -151,16 +169,16 @@ private: Map<TrackNodeCacheKey, TrackNodeCache> node_cache_map; TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; - int cache_update_size; + int cache_update_size = 0; TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; - int cache_update_prop_size; + int cache_update_prop_size = 0; TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; - int cache_update_bezier_size; + int cache_update_bezier_size = 0; Set<TrackNodeCache *> playing_caches; - uint64_t accum_pass; - float speed_scale; - float default_blend_time; + uint64_t accum_pass = 1; + float speed_scale = 1.0; + float default_blend_time = 0.0; struct AnimationData { String name; @@ -179,57 +197,47 @@ private: Map<BlendKey, float> blend_times; struct PlaybackData { - AnimationData *from; - float pos; - float speed_scale; - - PlaybackData() { - pos = 0; - speed_scale = 1.0; - from = nullptr; - } + AnimationData *from = nullptr; + double pos = 0.0; + float speed_scale = 1.0; }; struct Blend { PlaybackData data; - float blend_time; - float blend_left; - - Blend() { - blend_left = 0; - blend_time = 0; - } + float blend_time = 0.0; + float blend_left = 0.0; }; struct Playback { List<Blend> blend; PlaybackData current; StringName assigned; - bool seeked; - bool started; + bool seeked = false; + bool started = false; } playback; List<StringName> queued; - bool end_reached; - bool end_notify; + bool end_reached = false; + bool end_notify = false; String autoplay; - AnimationProcessMode animation_process_mode; - AnimationMethodCallMode method_call_mode; - bool processing; - bool active; + bool reset_on_save = true; + AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; + AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; + bool processing = false; + bool active = true; NodePath root; - void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); + void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0); - void _ensure_node_caches(AnimationData *p_anim); - void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started); - void _animation_process2(float p_delta, bool p_started); + void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); + void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); + void _animation_process2(double p_delta, bool p_started); void _animation_update_transforms(); - void _animation_process(float p_delta); + void _animation_process(double p_delta); void _node_removed(Node *p_node); void _stop_playing_caches(); @@ -252,12 +260,12 @@ private: void _set_process(bool p_process, bool p_force = false); - bool playing; + bool playing = false; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; - virtual void _validate_property(PropertyInfo &property) const; + virtual void _validate_property(PropertyInfo &property) const override; void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); @@ -293,7 +301,6 @@ public: void set_current_animation(const String &p_anim); String get_assigned_animation() const; void set_assigned_animation(const String &p_anim); - void stop_all(); void set_active(bool p_active); bool is_active() const; bool is_valid() const; @@ -305,14 +312,17 @@ public: void set_autoplay(const String &p_name); String get_autoplay() const; - void set_animation_process_mode(AnimationProcessMode p_mode); - AnimationProcessMode get_animation_process_mode() const; + void set_reset_on_save_enabled(bool p_enabled); + bool is_reset_on_save_enabled() const; + + void set_process_callback(AnimationProcessCallback p_mode); + AnimationProcessCallback get_process_callback() const; void set_method_call_mode(AnimationMethodCallMode p_mode); AnimationMethodCallMode get_method_call_mode() const; - void seek(float p_time, bool p_update = false); - void seek_delta(float p_time, float p_delta); + void seek(double p_time, bool p_update = false); + void seek_delta(double p_time, float p_delta); float get_current_animation_position() const; float get_current_animation_length() const; @@ -323,19 +333,19 @@ public: void clear_caches(); ///< must be called by hand if an animation was modified after added - void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; + void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; #ifdef TOOLS_ENABLED - // These may be interesting for games, but are too dangerous for general use - AnimatedValuesBackup backup_animated_values(); - void restore_animated_values(const AnimatedValuesBackup &p_backup); + Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); + Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); + bool can_apply_reset() const; #endif AnimationPlayer(); ~AnimationPlayer(); }; -VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessMode); +VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); #endif |