diff options
Diffstat (limited to 'scene/animation/animation_player.h')
-rw-r--r-- | scene/animation/animation_player.h | 43 |
1 files changed, 30 insertions, 13 deletions
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 2a1821c215..1b07c086c0 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -32,13 +32,14 @@ #define ANIMATION_PLAYER_H #include "scene/2d/node_2d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" #ifdef TOOLS_ENABLED -class AnimatedValuesBackup : public Reference { - GDCLASS(AnimatedValuesBackup, Reference); +class AnimatedValuesBackup : public RefCounted { + GDCLASS(AnimatedValuesBackup, RefCounted); struct Entry { Object *object = nullptr; @@ -88,20 +89,31 @@ private: SP_NODE2D_SCALE, }; + uint32_t setup_pass = 1; + struct TrackNodeCache { NodePath path; uint32_t id = 0; RES resource; Node *node = nullptr; - Node3D *spatial = nullptr; Node2D *node_2d = nullptr; +#ifndef _3D_DISABLED + Node3D *node_3d = nullptr; Skeleton3D *skeleton = nullptr; + MeshInstance3D *node_blend_shape = nullptr; + int blend_shape_idx = -1; +#endif // _3D_DISABLED int bone_idx = -1; // accumulated transforms + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; + Vector3 loc_accum; - Quat rot_accum; + Quaternion rot_accum; Vector3 scale_accum; + float blend_shape_accum = 0; uint64_t accum_pass = 0; bool audio_playing = false; @@ -132,16 +144,22 @@ private: Map<StringName, BezierAnim> bezier_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; struct TrackNodeCacheKey { ObjectID id; int bone_idx = -1; + int blend_shape_idx = -1; inline bool operator<(const TrackNodeCacheKey &p_right) const { if (id == p_right.id) { - return bone_idx < p_right.bone_idx; + if (blend_shape_idx == p_right.blend_shape_idx) { + return bone_idx < p_right.bone_idx; + } else { + return blend_shape_idx < p_right.blend_shape_idx; + } } else { return id < p_right.id; } @@ -180,7 +198,7 @@ private: struct PlaybackData { AnimationData *from = nullptr; - float pos = 0.0; + double pos = 0.0; float speed_scale = 1.0; }; @@ -213,13 +231,13 @@ private: NodePath root; - void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); + void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0); void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); - void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started); - void _animation_process2(float p_delta, bool p_started); + void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); + void _animation_process2(double p_delta, bool p_started); void _animation_update_transforms(); - void _animation_process(float p_delta); + void _animation_process(double p_delta); void _node_removed(Node *p_node); void _stop_playing_caches(); @@ -283,7 +301,6 @@ public: void set_current_animation(const String &p_anim); String get_assigned_animation() const; void set_assigned_animation(const String &p_anim); - void stop_all(); void set_active(bool p_active); bool is_active() const; bool is_valid() const; @@ -304,8 +321,8 @@ public: void set_method_call_mode(AnimationMethodCallMode p_mode); AnimationMethodCallMode get_method_call_mode() const; - void seek(float p_time, bool p_update = false); - void seek_delta(float p_time, float p_delta); + void seek(double p_time, bool p_update = false); + void seek_delta(double p_time, float p_delta); float get_current_animation_position() const; float get_current_animation_length() const; |