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-rw-r--r--scene/animation/animation_player.cpp151
1 files changed, 105 insertions, 46 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 7d91703cf8..f9bf129b59 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,23 @@
#include "core/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
+
#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#include "scene/2d/skeleton_2d.h"
+
void AnimatedValuesBackup::update_skeletons() {
for (int i = 0; i < entries.size(); i++) {
if (entries[i].bone_idx != -1) {
+ // 3D bone
Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ } else {
+ Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object);
+ if (bone && bone->skeleton) {
+ // 2D bone
+ bone->skeleton->_update_transform();
+ }
}
}
}
@@ -237,10 +248,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
- if (!child) {
- ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
- }
- ERR_CONTINUE(!child); // couldn't find the child node
+ ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
@@ -248,7 +256,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
Skeleton *sk = Object::cast_to<Skeleton>(child);
bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
+ if (bone_idx == -1) {
continue;
}
@@ -287,7 +295,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -344,10 +351,16 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
for (int i = 0; i < a->get_track_count(); i++) {
+ // If an animation changes this animation (or it animates itself)
+ // we need to recreate our animation cache
+ if (p_anim->node_cache.size() != a->get_track_count()) {
+ _ensure_node_caches(p_anim);
+ }
+
TrackNodeCache *nc = p_anim->node_cache[i];
- if (!nc) // no node cache for this track, skip it
- continue;
+ if (!nc)
+ continue; // no node cache for this track, skip it
if (!a->track_is_enabled(i))
continue; // do nothing if the track is disabled
@@ -545,14 +558,24 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
#endif
if (can_call) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
+ if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
+ MessageQueue::get_singleton()->push_call(
+ nc->node,
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ } else {
+ nc->node->call(
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
+ }
}
}
@@ -947,8 +970,7 @@ void AnimationPlayer::_animation_process(float p_delta) {
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Invalid animation name: " + String(p_name));
- ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
#endif
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
@@ -985,25 +1007,12 @@ void AnimationPlayer::remove_animation(const StringName &p_name) {
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- if (used_anims.has(p_anim))
- used_anims[p_anim]++;
- else {
- used_anims[p_anim] = 1;
- Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
- }
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed", varray(), CONNECT_REFERENCE_COUNTED);
}
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- ERR_FAIL_COND(!used_anims.has(p_anim));
-
- int &n = used_anims[p_anim];
- n--;
- if (n == 0) {
-
- Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
- used_anims.erase(p_anim);
- }
+ Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, this, "_animation_changed");
}
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
@@ -1089,7 +1098,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(p_time < 0);
+ ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
bk.from = p_animation1;
@@ -1120,6 +1129,15 @@ void AnimationPlayer::queue(const StringName &p_name) {
queued.push_back(p_name);
}
+PoolVector<String> AnimationPlayer::get_queue() {
+ PoolVector<String> ret;
+ for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
void AnimationPlayer::clear_queue() {
queued.clear();
}
@@ -1131,17 +1149,12 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
StringName name = p_name;
if (String(name) == "")
name = playback.assigned;
- if (!animation_set.has(name)) {
- ERR_EXPLAIN("Animation not found: " + name);
- ERR_FAIL();
- }
+ ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
Playback &c = playback;
@@ -1187,12 +1200,26 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
}
}
- _stop_playing_caches();
+ if (get_current_animation() != p_name) {
+ _stop_playing_caches();
+ }
c.current.from = &animation_set[name];
- c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+
+ if (c.assigned != name) { // reset
+ c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+ } else {
+ if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
+ // Animation resumed but already ended, set position to the beginning
+ c.current.pos = 0;
+ }
+ }
+
c.current.speed_scale = p_custom_scale;
- c.assigned = p_name;
+ c.assigned = name;
c.seeked = false;
c.started = true;
@@ -1271,6 +1298,7 @@ void AnimationPlayer::stop(bool p_reset) {
if (p_reset) {
c.current.from = NULL;
c.current.speed_scale = 1;
+ c.current.pos = 0;
}
_set_process(false);
queued.clear();
@@ -1348,6 +1376,9 @@ void AnimationPlayer::_animation_changed() {
clear_caches();
emit_signal("caches_cleared");
+ if (is_playing()) {
+ playback.seeked = true; //need to restart stuff, like audio
+ }
}
void AnimationPlayer::_stop_playing_caches() {
@@ -1415,6 +1446,8 @@ StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) co
}
void AnimationPlayer::set_autoplay(const String &p_name) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
+ WARN_PRINT("Setting autoplay after the node has been added to the scene has no effect.");
autoplay = p_name;
}
@@ -1442,6 +1475,16 @@ AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mod
return animation_process_mode;
}
+void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) {
+
+ method_call_mode = p_mode;
+}
+
+AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() const {
+
+ return method_call_mode;
+}
+
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force)
@@ -1451,6 +1494,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
+ case ANIMATION_PROCESS_MANUAL: break;
}
processing = p_process;
@@ -1492,13 +1536,19 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+#ifdef TOOLS_ENABLED
+ const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+#else
+ const String quote_style = "\"";
+#endif
+
String pf = p_function;
if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back("\"" + String(E->get()) + "\"");
+ r_options->push_back(quote_style + String(E->get()) + quote_style);
}
}
Node::get_argument_options(p_function, p_idx, r_options);
@@ -1599,6 +1649,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
+ ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
@@ -1621,6 +1672,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
+ ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
@@ -1639,6 +1693,7 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
@@ -1648,6 +1703,9 @@ void AnimationPlayer::_bind_methods() {
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_MANUAL);
+
+ BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_DEFERRED);
+ BIND_ENUM_CONSTANT(ANIMATION_METHOD_CALL_IMMEDIATE);
}
AnimationPlayer::AnimationPlayer() {
@@ -1660,6 +1718,7 @@ AnimationPlayer::AnimationPlayer() {
end_reached = false;
end_notify = false;
animation_process_mode = ANIMATION_PROCESS_IDLE;
+ method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
processing = false;
default_blend_time = 0;
root = SceneStringNames::get_singleton()->path_pp;