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-rw-r--r--scene/animation/animation_player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 51afe6b3fc..4949b33c47 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -295,7 +295,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
if (p_anim->node_cache[i]->bone_idx<0) {
- // broken track (unexisting bone)
+ // broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton=NULL;
p_anim->node_cache[i]->spatial=NULL;
printf("bone is %ls\n", String(bone_name).c_str());