summaryrefslogtreecommitdiff
path: root/scene/animation/animation_player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp222
1 files changed, 110 insertions, 112 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 85bc4e9814..cc6fadd9b2 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -468,7 +468,7 @@ Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, i
return p_value;
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -664,7 +664,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
}
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
@@ -681,9 +681,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
- } else if (p_is_current && p_delta != 0) {
+ } else {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
+ }
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
+ }
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -734,16 +748,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node) {
continue;
}
- if (p_delta == 0) {
- continue;
- }
if (!p_is_current) {
break;
}
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
+ }
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
+ }
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -787,9 +811,6 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node) {
continue;
}
- if (p_delta == 0) {
- continue;
- }
if (p_seeked) {
//find whatever should be playing
@@ -833,7 +854,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ to_play.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -893,7 +920,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- if (p_delta == 0 || p_seeked) {
+ if (p_seeked) {
//seek
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
@@ -928,9 +955,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
break;
}
- if (player->is_playing() || p_seeked) {
- player->play(anim_name);
+ if (player->is_playing()) {
player->seek(at_anim_pos);
+ player->play(anim_name);
nc->animation_playing = true;
playing_caches.insert(nc);
} else {
@@ -940,7 +967,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ to_play.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -952,8 +985,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->animation_playing = false;
}
} else {
+ player->seek(0.0);
player->play(anim_name);
- player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
@@ -968,9 +1001,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
double delta = p_delta * speed_scale * cd.speed_scale;
double next_pos = cd.pos + delta;
+ bool backwards = signbit(delta); // Negative zero means playing backwards too.
real_t len = cd.from->animation->get_length();
- int pingponged = 0;
+ Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
switch (cd.from->animation->get_loop_mode()) {
case Animation::LOOP_NONE: {
@@ -979,64 +1013,57 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
} else if (next_pos > len) {
next_pos = len;
}
-
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
-
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
- }
-
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
- }
- }
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
} break;
case Animation::LOOP_LINEAR: {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos < 0 && cd.pos >= 0) {
+ looped_flag = Animation::LOOPED_FLAG_START;
+ }
+ if (next_pos > len && cd.pos <= len) {
+ looped_flag = Animation::LOOPED_FLAG_END;
}
+ next_pos = Math::fposmod(next_pos, (double)len);
} break;
case Animation::LOOP_PINGPONG: {
- if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- pingponged = -1;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- pingponged = 1;
- }
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_START;
}
- double looped_next_pos = Math::pingpong(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_END;
}
+ next_pos = Math::pingpong(next_pos, (double)len);
} break;
default:
break;
}
+ double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
+ AnimationData *prev_from = cd.from;
+ _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
+
+ // End detection.
+ if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
+ if (prev_from != playback.current.from) {
+ return; // Animation has been changed in the process (may be caused by method track), abort process.
+ }
+ if (!backwards && prev_pos <= len && next_pos == len) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos < len; // Notify only if not already at the end.
+ }
+ if (backwards && prev_pos >= 0 && next_pos == 0) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos > 0; // Notify only if not already at the beginning.
+ }
+ }
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
@@ -1044,23 +1071,25 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
+ bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
if (p_delta != 0) {
c.seeked = false;
}
+ _animation_process_data(c.current, p_delta, 1.0f, seeked, p_started);
+
List<Blend>::Element *prev = nullptr;
for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
Blend &b = E->get();
float blend = b.blend_left / b.blend_time;
- _animation_process_data(b.data, p_delta, blend, false, false);
-
b.blend_left -= Math::absf(speed_scale * p_delta);
-
prev = E->prev();
if (b.blend_left < 0) {
c.blend.erase(E);
}
+ // The effect of animation changes during blending is unknown...
+ // In that case, we recommends to use method call mode "deferred", not "immediate".
+ _animation_process_data(b.data, p_delta, blend, false, false);
}
}
@@ -1101,8 +1130,6 @@ void AnimationPlayer::_animation_update_transforms() {
}
}
- cache_update_size = 0;
-
for (int i = 0; i < cache_update_prop_size; i++) {
TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
@@ -1164,29 +1191,35 @@ void AnimationPlayer::_animation_update_transforms() {
}
}
- cache_update_prop_size = 0;
-
for (int i = 0; i < cache_update_bezier_size; i++) {
TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
ERR_CONTINUE(ba->accum_pass != accum_pass);
ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
}
-
- cache_update_bezier_size = 0;
}
void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
- _animation_process2(p_delta, playback.started);
+ bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
if (playback.started) {
playback.started = false;
}
+ cache_update_size = 0;
+ cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
+
+ AnimationData *prev_from = playback.current.from;
+ _animation_process2(p_delta, started);
+ if (prev_from != playback.current.from) {
+ return; // Animation has been changed in the process (may be caused by method track), abort process.
+ }
_animation_update_transforms();
+
if (end_reached) {
if (queued.size()) {
String old = playback.assigned;
@@ -1274,23 +1307,6 @@ void AnimationPlayer::_animation_set_cache_update() {
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
- {
- int at_pos = -1;
-
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_library) {
- at_pos = i;
- break;
- }
- }
-
- ERR_FAIL_COND(at_pos == -1);
-
- ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name));
-
- _ref_anim(animation_libraries[at_pos].library->animations[p_name]);
- }
-
_animation_set_cache_update();
}
@@ -1301,11 +1317,6 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
return; // No need to update because not the one from the library being used.
}
- AnimationData animation_data = animation_set[name];
- if (animation_data.animation_library == p_library) {
- _unref_anim(animation_data.animation);
- }
-
_animation_set_cache_update();
// Erase blends if needed
@@ -1401,10 +1412,7 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
-
- for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) {
- _ref_anim(K.value);
- }
+ ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
_animation_set_cache_update();
@@ -1428,27 +1436,16 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
stop();
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) {
- _unref_anim(K.value);
- }
-
animation_libraries.remove_at(at_pos);
_animation_set_cache_update();
notify_property_list_changed();
}
-void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->connect("changed", callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
-}
-
-void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->disconnect("changed", callable_mp(this, &AnimationPlayer::_animation_changed));
-}
-
void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
if (p_name == p_new_name) {
return;
@@ -1799,9 +1796,8 @@ double AnimationPlayer::get_current_animation_length() const {
return playback.current.from->animation->get_length();
}
-void AnimationPlayer::_animation_changed() {
+void AnimationPlayer::_animation_changed(const StringName &p_name) {
clear_caches();
- emit_signal(SNAME("caches_cleared"));
if (is_playing()) {
playback.seeked = true; //need to restart stuff, like audio
}
@@ -1840,6 +1836,8 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+
+ emit_signal(SNAME("caches_cleared"));
}
void AnimationPlayer::set_active(bool p_active) {
@@ -2073,7 +2071,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
old_values->restore();
Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Anim Apply Reset"));
+ ur->create_action(TTR("Animation Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
ur->commit_action();
@@ -2158,7 +2156,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");