diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 93339711bd..c4cb800c24 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -736,7 +736,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double ba->bezier_accum = bezier; ba->accum_pass = accum_pass; } else { - ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp); + ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp); } } break; @@ -1416,7 +1416,7 @@ bool AnimationPlayer::is_playing() const { } void AnimationPlayer::set_current_animation(const String &p_anim) { - if (p_anim == "[stop]" || p_anim == "") { + if (p_anim == "[stop]" || p_anim.is_empty()) { stop(); } else if (!is_playing() || playback.assigned != p_anim) { play(p_anim); @@ -1754,7 +1754,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>()); - Ref<Animation> reset_anim = animation_set["RESET"].animation; + Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation; ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>()); Node *root_node = get_node_or_null(root); @@ -1762,8 +1762,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { AnimationPlayer *aux_player = memnew(AnimationPlayer); EditorNode::get_singleton()->add_child(aux_player); - aux_player->add_animation("RESET", reset_anim); - aux_player->set_assigned_animation("RESET"); + aux_player->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); + aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); @@ -1785,7 +1785,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { } bool AnimationPlayer::can_apply_reset() const { - return has_animation("RESET") && playback.assigned != StringName("RESET"); + return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; } #endif |