summaryrefslogtreecommitdiff
path: root/scene/animation/animation_player.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp118
1 files changed, 69 insertions, 49 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index ff20724f89..0771c7ef06 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* animation_player.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* animation_player.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "animation_player.h"
@@ -745,7 +745,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node) {
+ if (!nc->node || is_stopping) {
continue;
}
if (!p_is_current) {
@@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_AUDIO: {
- if (!nc->node) {
+ if (!nc->node || is_stopping) {
continue;
}
@@ -915,6 +915,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_ANIMATION: {
+ if (is_stopping) {
+ continue;
+ }
+
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
if (!player) {
continue;
@@ -1658,7 +1662,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
}
if (get_current_animation() != p_name) {
- _stop_playing_caches();
+ _stop_playing_caches(false);
}
c.current.from = &animation_set[name];
@@ -1731,18 +1735,12 @@ String AnimationPlayer::get_assigned_animation() const {
return playback.assigned;
}
-void AnimationPlayer::stop(bool p_reset) {
- _stop_playing_caches();
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- c.current.pos = 0;
- }
- _set_process(false);
- queued.clear();
- playing = false;
+void AnimationPlayer::pause() {
+ _stop_internal(false);
+}
+
+void AnimationPlayer::stop() {
+ _stop_internal(true);
}
void AnimationPlayer::set_speed_scale(float p_speed) {
@@ -1814,7 +1812,7 @@ void AnimationPlayer::_animation_changed(const StringName &p_name) {
}
}
-void AnimationPlayer::_stop_playing_caches() {
+void AnimationPlayer::_stop_playing_caches(bool p_reset) {
for (TrackNodeCache *E : playing_caches) {
if (E->node && E->audio_playing) {
E->node->call(SNAME("stop"));
@@ -1824,7 +1822,12 @@ void AnimationPlayer::_stop_playing_caches() {
if (!player) {
continue;
}
- player->stop();
+
+ if (p_reset) {
+ player->stop();
+ } else {
+ player->pause();
+ }
}
}
@@ -1836,7 +1839,7 @@ void AnimationPlayer::_node_removed(Node *p_node) {
}
void AnimationPlayer::clear_caches() {
- _stop_playing_caches();
+ _stop_playing_caches(true);
node_cache_map.clear();
@@ -1957,6 +1960,22 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
+void AnimationPlayer::_stop_internal(bool p_reset) {
+ _stop_playing_caches(p_reset);
+ Playback &c = playback;
+ c.blend.clear();
+ if (p_reset) {
+ is_stopping = true;
+ seek(0, true);
+ is_stopping = false;
+ c.current.from = nullptr;
+ c.current.speed_scale = 1;
+ }
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
@@ -2081,7 +2100,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Animation Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
@@ -2119,7 +2138,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
+ ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);