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Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp18
1 files changed, 1 insertions, 17 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b941157756..be0b652276 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -608,16 +608,6 @@ void AnimationPlayer::_animation_update_transforms() {
ERR_CONTINUE(pa->accum_pass != accum_pass);
-#if 1
- /* switch(pa->special) {
-
-
- case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
- case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); break;
- case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
- case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
- }*/
-
switch (pa->special) {
case SP_NONE: {
@@ -657,10 +647,6 @@ void AnimationPlayer::_animation_update_transforms() {
static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
} break;
}
-#else
-
- pa->object->set(pa->prop, pa->value_accum);
-#endif
}
cache_update_prop_size = 0;
@@ -668,8 +654,6 @@ void AnimationPlayer::_animation_update_transforms() {
void AnimationPlayer::_animation_process(float p_delta) {
- //bool any_active=false;
-
if (playback.current.from) {
end_notify = false;