diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
| -rw-r--r-- | scene/animation/animation_player.cpp | 187 |
1 files changed, 130 insertions, 57 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2afe9ac35f..59930a3fbb 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -37,6 +37,7 @@ #ifdef TOOLS_ENABLED #include "editor/editor_node.h" +#include "editor/editor_undo_redo_manager.h" #include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { @@ -64,7 +65,7 @@ void AnimatedValuesBackup::restore() const { if (arr.size() == 3) { Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]); } } } @@ -108,7 +109,7 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { Ref<AnimationLibrary> lib = d[lib_name]; add_animation_library(lib_name, lib); } - + emit_signal("animation_libraries_updated"); } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); animation_set_next(which, p_value); @@ -155,7 +156,7 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } else if (name == "blend_times") { Vector<BlendKey> keys; - for (const KeyValue<BlendKey, float> &E : blend_times) { + for (const KeyValue<BlendKey, double> &E : blend_times) { keys.ordered_insert(E.key); } @@ -174,8 +175,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void AnimationPlayer::_validate_property(PropertyInfo &property) const { - if (property.name == "current_animation") { +void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "current_animation") { List<String> names; for (const KeyValue<StringName, AnimationData> &E : animation_set) { @@ -191,10 +192,8 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { hint += E->get(); } - property.hint_string = hint; + p_property.hint_string = hint; } - - Node::_validate_property(property); } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { @@ -217,7 +216,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } -void AnimationPlayer::advance(float p_time) { +void AnimationPlayer::advance(double p_time) { _animation_process(p_time); } @@ -283,10 +282,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov setup_pass++; for (int i = 0; i < a->get_track_count(); i++) { + p_anim->node_cache.write[i] = nullptr; + if (!a->track_is_enabled(i)) { continue; } - p_anim->node_cache.write[i] = nullptr; + Ref<Resource> resource; Vector<StringName> leftover_path; Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); @@ -321,10 +322,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov #endif // _3D_DISABLED - { - if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT); - } + if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); } TrackNodeCacheKey key; @@ -368,8 +367,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov node_cache->node_3d = nullptr; ERR_CONTINUE(node_cache->bone_idx < 0); } + Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx); + node_cache->init_loc = rest.origin; + node_cache->init_rot = rest.basis.get_rotation_quaternion(); + node_cache->init_scale = rest.basis.get_scale(); } else { - // no property, just use spatialnode + // Not a skeleton, the node can be accessed with the node_3d member. node_cache->skeleton = nullptr; } } @@ -448,6 +451,23 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec } } +Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + switch (p_anim->track_get_type(p_track)) { +#ifndef _3D_DISABLED + case Animation::TYPE_POSITION_3D: { + if (p_object_idx >= 0) { + const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); + return Vector3(p_value) * skel->get_motion_scale(); + } + return p_value; + } break; +#endif // _3D_DISABLED + default: { + } break; + } + return p_value; +} + void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); @@ -492,14 +512,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; nc->loc_accum = loc; - nc->rot_accum = Quaternion(); - nc->scale_accum = Vector3(); + nc->rot_accum = nc->init_rot; + nc->scale_accum = nc->init_scale; } else { nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); } @@ -519,14 +540,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; - nc->loc_accum = Vector3(); + nc->loc_accum = nc->init_loc; nc->rot_accum = rot; - nc->scale_accum = Vector3(); + nc->scale_accum = nc->init_scale; } else { nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); } @@ -546,13 +568,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; - nc->loc_accum = Vector3(); - nc->rot_accum = Quaternion(); + nc->loc_accum = nc->init_loc; + nc->rot_accum = nc->init_rot; nc->scale_accum = scale; } else { nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); @@ -573,6 +596,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (err != OK) { continue; } + blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); @@ -625,16 +649,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (p_time < first_key_time) { double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); - Variant interp_value; - Variant::interpolate(pa->capture, first_value, c, interp_value); - + first_value = _post_process_key_value(a, i, first_value, nc->node); + Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; pa->value_accum = interp_value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); } continue; //handled @@ -647,6 +670,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (value == Variant()) { continue; } + value = _post_process_key_value(a, i, value, nc->node); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); @@ -654,7 +678,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double pa->value_accum = value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); } } else if (p_is_current && p_delta != 0) { @@ -663,6 +687,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double for (int &F : indices) { Variant value = a->track_get_key_value(i, F); + value = _post_process_key_value(a, i, value, nc->node); switch (pa->special) { case SP_NONE: { bool valid; @@ -747,6 +772,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double TrackNodeCache::BezierAnim *ba = &E->value; real_t bezier = a->bezier_track_interpolate(i, p_time); + bezier = _post_process_key_value(a, i, bezier, nc->node); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; @@ -1124,7 +1150,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -1171,11 +1197,15 @@ void AnimationPlayer::_animation_process(double p_delta) { emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } } else { - //stop(); playing = false; _set_process(false); if (end_notify) { emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); + + if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) { + print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path())); + get_tree()->quit(); + } } } end_reached = false; @@ -1239,9 +1269,28 @@ void AnimationPlayer::_animation_set_cache_update() { // If something was modified or removed, caches need to be cleared clear_caches(); } + + emit_signal(SNAME("animation_list_changed")); } void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { + { + int at_pos = -1; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_library) { + at_pos = i; + break; + } + } + + ERR_FAIL_COND(at_pos == -1); + + ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name)); + + _ref_anim(animation_libraries[at_pos].library->animations[p_name]); + } + _animation_set_cache_update(); } @@ -1251,11 +1300,17 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN if (!animation_set.has(name)) { return; // No need to update because not the one from the library being used. } + + AnimationData animation_data = animation_set[name]; + if (animation_data.animation_library == p_library) { + _unref_anim(animation_data.animation); + } + _animation_set_cache_update(); // Erase blends if needed List<BlendKey> to_erase; - for (const KeyValue<BlendKey, float> &E : blend_times) { + for (const KeyValue<BlendKey, double> &E : blend_times) { BlendKey bk = E.key; if (bk.from == name || bk.to == name) { to_erase.push_back(bk); @@ -1271,8 +1326,8 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { // Rename autoplay or blends if needed. List<BlendKey> to_erase; - HashMap<BlendKey, float, BlendKey> to_insert; - for (const KeyValue<BlendKey, float> &E : blend_times) { + HashMap<BlendKey, double, BlendKey> to_insert; + for (const KeyValue<BlendKey, double> &E : blend_times) { BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; @@ -1343,9 +1398,13 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref animation_libraries.insert(insert_pos, ald); - ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name)); - ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name)); - ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_name)); + ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); + ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); + ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); + + for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) { + _ref_anim(K.value); + } _animation_set_cache_update(); @@ -1367,7 +1426,7 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) { ERR_FAIL_COND(at_pos == -1); animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); stop(); @@ -1383,7 +1442,7 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) { } void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED); + Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED); } void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { @@ -1406,12 +1465,12 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S animation_libraries[i].name = p_new_name; // rename connections animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); - animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); - animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name)); - animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name)); - animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); @@ -1470,11 +1529,11 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: %s.", p_name)); + ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); - const AnimationData &data = animation_set[p_name]; + const AnimationData &anim_data = animation_set[p_name]; - return data.animation; + return anim_data.animation; } void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { @@ -1491,7 +1550,7 @@ void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { } } -void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); @@ -1506,7 +1565,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin } } -float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { +double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { BlendKey bk; bk.from = p_animation1; bk.to = p_animation2; @@ -1539,11 +1598,11 @@ void AnimationPlayer::clear_queue() { queued.clear(); } -void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { +void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { play(p_name, p_custom_blend, -1, true); } -void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { +void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { StringName name = p_name; if (String(name) == "") { @@ -1555,7 +1614,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float Playback &c = playback; if (c.current.from) { - float blend_time = 0.0; + double blend_time = 0.0; // find if it can blend BlendKey bk; bk.from = c.current.from->name; @@ -1709,7 +1768,7 @@ void AnimationPlayer::seek(double p_time, bool p_update) { } } -void AnimationPlayer::seek_delta(double p_time, float p_delta) { +void AnimationPlayer::seek_delta(double p_time, double p_delta) { if (!playback.current.from) { if (playback.assigned) { ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); @@ -1730,12 +1789,12 @@ bool AnimationPlayer::is_valid() const { return (playback.current.from); } -float AnimationPlayer::get_current_animation_position() const { +double AnimationPlayer::get_current_animation_position() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.pos; } -float AnimationPlayer::get_current_animation_length() const { +double AnimationPlayer::get_current_animation_length() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.from->animation->get_length(); } @@ -1862,6 +1921,14 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() return method_call_mode; } +void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { + movie_quit_on_finish = p_enabled; +} + +bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { + return movie_quit_on_finish; +} + void AnimationPlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) { return; @@ -1893,11 +1960,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co return animation_set[p_animation].next; } -void AnimationPlayer::set_default_blend_time(float p_default) { +void AnimationPlayer::set_default_blend_time(double p_default) { default_blend_time = p_default; } -float AnimationPlayer::get_default_blend_time() const { +double AnimationPlayer::get_default_blend_time() const { return default_blend_time; } @@ -1997,16 +2064,15 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { aux_player->add_animation_library("", al); aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one - Node *root = get_node(get_root()); - Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); + Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); aux_player->seek(0.0f, true); - aux_player->queue_delete(); + aux_player->queue_free(); if (p_user_initiated) { Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); old_values->restore(); - UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); ur->create_action(TTR("Anim Apply Reset")); ur->add_do_method(new_values.ptr(), "restore"); ur->add_undo_method(old_values.ptr(), "restore"); @@ -2082,6 +2148,9 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); + ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled); + ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled); + ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); @@ -2103,9 +2172,13 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled"); + ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_list_changed")); + ADD_SIGNAL(MethodInfo("animation_libraries_updated")); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); |