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-rw-r--r--scene/animation/animation_player.cpp1237
1 files changed, 893 insertions, 344 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 30757d2d80..59930a3fbb 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,13 +30,14 @@
#include "animation_player.h"
-#include "core/engine.h"
-#include "core/message_queue.h"
+#include "core/config/engine.h"
+#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
+#include "editor/editor_node.h"
+#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/skeleton_2d.h"
void AnimatedValuesBackup::update_skeletons() {
@@ -53,6 +54,26 @@ void AnimatedValuesBackup::update_skeletons() {
}
}
}
+
+void AnimatedValuesBackup::restore() const {
+ for (int i = 0; i < entries.size(); i++) {
+ const AnimatedValuesBackup::Entry *entry = &entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Array arr = entry->value;
+ if (arr.size() == 3) {
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]);
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]);
+ Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]);
+ }
+ }
+ }
+}
+
+void AnimatedValuesBackup::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore);
+}
#endif
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
@@ -63,9 +84,32 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_current_animation(p_value);
} else if (name.begins_with("anims/")) {
+ // Backwards compatibility with 3.x, add them to "default" library.
String which = name.get_slicec('/', 1);
- add_animation(which, p_value);
+ Ref<Animation> anim = p_value;
+ Ref<AnimationLibrary> al;
+ if (!has_animation_library(StringName())) {
+ al.instantiate();
+ add_animation_library(StringName(), al);
+ } else {
+ al = get_animation_library(StringName());
+ }
+ al->add_animation(which, anim);
+
+ } else if (name.begins_with("libraries")) {
+ Dictionary d = p_value;
+ while (animation_libraries.size()) {
+ remove_animation_library(animation_libraries[0].name);
+ }
+ List<Variant> keys;
+ d.get_key_list(&keys);
+ for (const Variant &K : keys) {
+ StringName lib_name = K;
+ Ref<AnimationLibrary> lib = d[lib_name];
+ add_animation_library(lib_name, lib);
+ }
+ emit_signal("animation_libraries_updated");
} else if (name.begins_with("next/")) {
String which = name.get_slicec('/', 1);
animation_set_next(which, p_value);
@@ -97,9 +141,13 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_current_animation();
- } else if (name.begins_with("anims/")) {
- String which = name.get_slicec('/', 1);
- r_ret = get_animation(which);
+ } else if (name.begins_with("libraries")) {
+ Dictionary d;
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ d[animation_libraries[i].name] = animation_libraries[i].library;
+ }
+
+ r_ret = d;
} else if (name.begins_with("next/")) {
String which = name.get_slicec('/', 1);
@@ -108,15 +156,15 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name == "blend_times") {
Vector<BlendKey> keys;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- keys.ordered_insert(E->key());
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
+ keys.ordered_insert(E.key);
}
Array array;
for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
- array.push_back(blend_times[keys[i]]);
+ array.push_back(blend_times.get(keys[i]));
}
r_ret = array;
@@ -127,12 +175,12 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
return true;
}
-void AnimationPlayer::_validate_property(PropertyInfo &property) const {
- if (property.name == "current_animation") {
+void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "current_animation") {
List<String> names;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ names.push_back(E.key);
}
names.sort();
names.push_front("[stop]");
@@ -144,30 +192,31 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const {
hint += E->get();
}
- property.hint_string = hint;
+ p_property.hint_string = hint;
}
}
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> anim_names;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
- if (E->get().next != StringName()) {
- anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ anim_names.push_back(PropertyInfo(Variant::DICTIONARY, "libraries"));
+
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ if (E.value.next != StringName()) {
+ anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
}
anim_names.sort();
- for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
- p_list->push_back(E->get());
+ for (const PropertyInfo &E : anim_names) {
+ p_list->push_back(E);
}
- p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
-void AnimationPlayer::advance(float p_time) {
+void AnimationPlayer::advance(double p_time) {
_animation_process(p_time);
}
@@ -180,17 +229,18 @@ void AnimationPlayer::_notification(int p_what) {
set_physics_process_internal(false);
set_process_internal(false);
}
- //_set_process(false);
clear_caches();
} break;
+
case NOTIFICATION_READY: {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
_animation_process(0);
}
} break;
+
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) {
+ if (process_callback == ANIMATION_PROCESS_PHYSICS) {
break;
}
@@ -198,8 +248,9 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_process_delta_time());
}
} break;
+
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (animation_process_mode == ANIMATION_PROCESS_IDLE) {
+ if (process_callback == ANIMATION_PROCESS_IDLE) {
break;
}
@@ -207,19 +258,20 @@ void AnimationPlayer::_notification(int p_what) {
_animation_process(get_physics_process_delta_time());
}
} break;
+
case NOTIFICATION_EXIT_TREE: {
clear_caches();
} break;
}
}
-void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
+void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) {
// Already cached?
if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
return;
}
- Node *parent = get_node(root);
+ Node *parent = p_root_override ? p_root_override : get_node(root);
ERR_FAIL_COND(!parent);
@@ -227,15 +279,24 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
p_anim->node_cache.resize(a->get_track_count());
+ setup_pass++;
+
for (int i = 0; i < a->get_track_count(); i++) {
p_anim->node_cache.write[i] = nullptr;
- RES resource;
+
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
+
+ Ref<Resource> resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
+ int blend_shape_idx = -1;
+#ifndef _3D_DISABLED
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(child);
bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
@@ -244,58 +305,109 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
}
}
- {
- if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
- child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT);
+ if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
+ MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child);
+ if (!mi_3d) {
+ continue;
+ }
+ if (a->track_get_path(i).get_subname_count() != 1) {
+ continue;
+ }
+
+ blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0));
+ if (blend_shape_idx == -1) {
+ continue;
}
}
+#endif // _3D_DISABLED
+
+ if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) {
+ child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT);
+ }
+
TrackNodeCacheKey key;
key.id = id;
key.bone_idx = bone_idx;
+ key.blend_shape_idx = blend_shape_idx;
if (!node_cache_map.has(key)) {
node_cache_map[key] = TrackNodeCache();
}
- p_anim->node_cache.write[i] = &node_cache_map[key];
- p_anim->node_cache[i]->path = a->track_get_path(i);
- p_anim->node_cache[i]->node = child;
- p_anim->node_cache[i]->resource = resource;
- p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child);
- if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ TrackNodeCache *node_cache = &node_cache_map[key];
+ p_anim->node_cache.write[i] = node_cache;
+
+ node_cache->path = a->track_get_path(i);
+ node_cache->node = child;
+ node_cache->resource = resource;
+ node_cache->node_2d = Object::cast_to<Node2D>(child);
+#ifndef _3D_DISABLED
+ if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) {
// special cases and caches for transform tracks
- // cache spatial
- p_anim->node_cache[i]->spatial = Object::cast_to<Node3D>(child);
+ if (node_cache->last_setup_pass != setup_pass) {
+ node_cache->loc_used = false;
+ node_cache->rot_used = false;
+ node_cache->scale_used = false;
+ }
+
+ // cache node_3d
+ node_cache->node_3d = Object::cast_to<Node3D>(child);
// cache skeleton
- p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child);
- if (p_anim->node_cache[i]->skeleton) {
+ node_cache->skeleton = Object::cast_to<Skeleton3D>(child);
+ if (node_cache->skeleton) {
if (a->track_get_path(i).get_subname_count() == 1) {
StringName bone_name = a->track_get_path(i).get_subname(0);
- p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
- if (p_anim->node_cache[i]->bone_idx < 0) {
+ node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name);
+ if (node_cache->bone_idx < 0) {
// broken track (nonexistent bone)
- p_anim->node_cache[i]->skeleton = nullptr;
- p_anim->node_cache[i]->spatial = nullptr;
- ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
+ node_cache->skeleton = nullptr;
+ node_cache->node_3d = nullptr;
+ ERR_CONTINUE(node_cache->bone_idx < 0);
}
+ Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx);
+ node_cache->init_loc = rest.origin;
+ node_cache->init_rot = rest.basis.get_rotation_quaternion();
+ node_cache->init_scale = rest.basis.get_scale();
} else {
- // no property, just use spatialnode
- p_anim->node_cache[i]->skeleton = nullptr;
+ // Not a skeleton, the node can be accessed with the node_3d member.
+ node_cache->skeleton = nullptr;
+ }
+ }
+
+ switch (a->track_get_type(i)) {
+ case Animation::TYPE_POSITION_3D: {
+ node_cache->loc_used = true;
+ } break;
+ case Animation::TYPE_ROTATION_3D: {
+ node_cache->rot_used = true;
+ } break;
+ case Animation::TYPE_SCALE_3D: {
+ node_cache->scale_used = true;
+ } break;
+ default: {
}
}
}
+ if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) {
+ // special cases and caches for transform tracks
+ node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child);
+ node_cache->blend_shape_idx = blend_shape_idx;
+ }
+
+#endif // _3D_DISABLED
+
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
- if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
+ if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::PropertyAnim pa;
pa.subpath = leftover_path;
pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
pa.special = SP_NONE;
pa.owner = p_anim->node_cache[i];
- if (false && p_anim->node_cache[i]->node_2d) {
+ if (false && node_cache->node_2d) {
if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) {
pa.special = SP_NODE2D_POS;
} else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) {
@@ -304,29 +416,65 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
pa.special = SP_NODE2D_SCALE;
}
}
- p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
+ node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
}
}
if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
- if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
+ if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::BezierAnim ba;
ba.bezier_property = leftover_path;
ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
ba.owner = p_anim->node_cache[i];
- p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
+ node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;
}
}
+
+ node_cache->last_setup_pass = setup_pass;
+ }
+}
+
+static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) {
+ // Separate function to use alloca() more efficiently
+ const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size());
+ const Variant *args = p_params.ptr();
+ uint32_t argcount = p_params.size();
+ for (uint32_t i = 0; i < argcount; i++) {
+ argptrs[i] = &args[i];
+ }
+ if (p_deferred) {
+ MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount);
+ } else {
+ Callable::CallError ce;
+ p_object->callp(p_method, argptrs, argcount, ce);
+ }
+}
+
+Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
}
+ return p_value;
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+ bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
// If an animation changes this animation (or it animates itself)
@@ -350,36 +498,115 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
switch (a->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
- if (!nc->spatial) {
+ case Animation::TYPE_POSITION_3D: {
+#ifndef _3D_DISABLED
+ if (!nc->node_3d) {
continue;
}
Vector3 loc;
- Quat rot;
- Vector3 scale;
- Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
+ Error err = a->position_track_interpolate(i, p_time, &loc);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
cache_update[cache_update_size++] = nc;
nc->accum_pass = accum_pass;
nc->loc_accum = loc;
- nc->rot_accum = rot;
- nc->scale_accum = scale;
-
+ nc->rot_accum = nc->init_rot;
+ nc->scale_accum = nc->init_scale;
} else {
nc->loc_accum = nc->loc_accum.lerp(loc, p_interp);
+ }
+#endif // _3D_DISABLED
+ } break;
+ case Animation::TYPE_ROTATION_3D: {
+#ifndef _3D_DISABLED
+ if (!nc->node_3d) {
+ continue;
+ }
+
+ Quaternion rot;
+
+ Error err = a->rotation_track_interpolate(i, p_time, &rot);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ if (err != OK) {
+ continue;
+ }
+ rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+
+ if (nc->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update[cache_update_size++] = nc;
+ nc->accum_pass = accum_pass;
+ nc->loc_accum = nc->init_loc;
+ nc->rot_accum = rot;
+ nc->scale_accum = nc->init_scale;
+ } else {
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
+ }
+#endif // _3D_DISABLED
+ } break;
+ case Animation::TYPE_SCALE_3D: {
+#ifndef _3D_DISABLED
+ if (!nc->node_3d) {
+ continue;
+ }
+
+ Vector3 scale;
+
+ Error err = a->scale_track_interpolate(i, p_time, &scale);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ if (err != OK) {
+ continue;
+ }
+ scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+
+ if (nc->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update[cache_update_size++] = nc;
+ nc->accum_pass = accum_pass;
+ nc->loc_accum = nc->init_loc;
+ nc->rot_accum = nc->init_rot;
+ nc->scale_accum = scale;
+ } else {
nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
}
+#endif // _3D_DISABLED
+ } break;
+ case Animation::TYPE_BLEND_SHAPE: {
+#ifndef _3D_DISABLED
+ if (!nc->node_blend_shape) {
+ continue;
+ }
+
+ float blend;
+
+ Error err = a->blend_shape_track_interpolate(i, p_time, &blend);
+ //ERR_CONTINUE(err!=OK); //used for testing, should be removed
+
+ if (err != OK) {
+ continue;
+ }
+ blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ if (nc->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
+ nc->accum_pass = accum_pass;
+ cache_update[cache_update_size++] = nc;
+ nc->blend_shape_accum = blend;
+ } else {
+ nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp);
+ }
+#endif // _3D_DISABLED
} break;
case Animation::TYPE_VALUE: {
if (!nc->node) {
@@ -388,10 +615,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::PropertyAnim *pa = &E->get();
+ TrackNodeCache::PropertyAnim *pa = &E->value;
Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
@@ -405,8 +632,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue; //eeh not worth it
}
- float first_key_time = a->track_get_key_time(i, 0);
- float transition = 1.0;
+ double first_key_time = a->track_get_key_time(i, 0);
+ double transition = 1.0;
int first_key = 0;
if (first_key_time == 0.0) {
@@ -414,24 +641,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (key_count == 1) {
continue; //with one key we can't do anything
}
- transition = a->track_get_key_transition(i, 0);
+ transition = (double)a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
}
if (p_time < first_key_time) {
- float c = Math::ease(p_time / first_key_time, transition);
+ double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- Variant interp_value;
- Variant::interpolate(pa->capture, first_value, c, interp_value);
-
+ first_value = _post_process_key_value(a, i, first_value, nc->node);
+ Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
pa->value_accum = interp_value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
}
continue; //handled
@@ -439,40 +665,36 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
-
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
continue;
}
+ value = _post_process_key_value(a, i, value, nc->node);
- //thanks to trigger mode, this should be solved now..
- /*
- if (p_delta==0 && value.get_type()==Variant::STRING)
- continue; // doing this with strings is messy, should find another way
- */
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
pa->value_accum = value;
pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
+ pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
} else if (p_is_current && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices);
+ a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
- for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value = a->track_get_key_value(i, F->get());
+ for (int &F : indices) {
+ Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
+ ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
@@ -492,7 +714,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
+ static_cast<Node2D *>(pa->object)->set_rotation((double)value);
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -521,15 +743,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices);
-
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
- int s = params.size();
+ for (int &E : indices) {
+ StringName method = a->method_track_get_name(i, E);
+ Vector<Variant> params = a->method_track_get_params(i, E);
- ERR_CONTINUE(s > VARIANT_ARG_MAX);
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
@@ -537,24 +756,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
#endif
if (can_call) {
- if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) {
- MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
- } else {
- nc->node->call(
- method,
- s >= 1 ? params[0] : Variant(),
- s >= 2 ? params[1] : Variant(),
- s >= 3 ? params[2] : Variant(),
- s >= 4 ? params[3] : Variant(),
- s >= 5 ? params[4] : Variant());
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
}
@@ -564,19 +766,20 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue;
}
- Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
+ HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
- TrackNodeCache::BezierAnim *ba = &E->get();
+ TrackNodeCache::BezierAnim *ba = &E->value;
- float bezier = a->bezier_track_interpolate(i, p_time);
+ real_t bezier = a->bezier_track_interpolate(i, p_time);
+ bezier = _post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
ba->bezier_accum = bezier;
ba->accum_pass = accum_pass;
} else {
- ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp);
+ ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp);
}
} break;
@@ -589,7 +792,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
if (p_seeked) {
- //find whathever should be playing
+ //find whatever should be playing
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -597,7 +800,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -607,18 +810,18 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
float len = stream->get_length();
if (start_ofs > len - end_ofs) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
continue;
}
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -630,13 +833,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
if (!stream.is_valid()) {
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
} else {
@@ -644,12 +847,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
float end_ofs = a->audio_track_get_key_end_offset(i, idx);
float len = stream->get_length();
- nc->node->call("set_stream", stream);
- nc->node->call("play", start_ofs);
+ nc->node->call(SNAME("set_stream"), stream);
+ nc->node->call(SNAME("play"), start_ofs);
nc->audio_playing = true;
playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force a end at a time
+ if (len && end_ofs > 0) { //force an end at a time
nc->audio_len = len - start_ofs - end_ofs;
} else {
nc->audio_len = 0;
@@ -658,12 +861,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
bool stop = false;
- if (!loop && p_time < nc->audio_start) {
- stop = true;
+ if (!loop) {
+ if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
+ stop = true;
+ }
} else if (nc->audio_len > 0) {
float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
@@ -674,7 +879,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (stop) {
//time to stop
- nc->node->call("stop");
+ nc->node->call(SNAME("stop"));
nc->audio_playing = false;
playing_caches.erase(nc);
}
@@ -695,7 +900,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
continue;
}
- float pos = a->track_get_key_time(i, idx);
+ double pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
@@ -704,12 +909,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
Ref<Animation> anim = player->get_animation(anim_name);
- float at_anim_pos;
+ double at_anim_pos = 0.0;
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end
+ switch (anim->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
+ } break;
+
+ case Animation::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+
+ case Animation::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
+ } break;
+
+ default:
+ break;
}
if (player->is_playing() || p_seeked) {
@@ -724,7 +940,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -737,6 +953,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
} else {
player->play(anim_name);
+ player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
@@ -748,56 +965,81 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) {
- float delta = p_delta * speed_scale * cd.speed_scale;
- float next_pos = cd.pos + delta;
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
+ double delta = p_delta * speed_scale * cd.speed_scale;
+ double next_pos = cd.pos + delta;
- float len = cd.from->animation->get_length();
- bool loop = cd.from->animation->has_loop();
+ real_t len = cd.from->animation->get_length();
+ int pingponged = 0;
- if (!loop) {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
+ switch (cd.from->animation->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ if (next_pos < 0) {
+ next_pos = 0;
+ } else if (next_pos > len) {
+ next_pos = len;
+ }
- // fix delta
- delta = next_pos - cd.pos;
+ bool backwards = signbit(delta); // Negative zero means playing backwards too
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
- if (&cd == &playback.current) {
- bool backwards = delta < 0;
+ if (&cd == &playback.current) {
+ if (!backwards && cd.pos <= len && next_pos == len) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos < len; // Notify only if not already at the end
+ }
- if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
+ if (backwards && cd.pos >= 0 && next_pos == 0) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ }
}
+ } break;
- if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ case Animation::LOOP_LINEAR: {
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
}
- }
+ } break;
- } else {
- float looped_next_pos = Math::fposmod(next_pos, len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
- }
+ case Animation::LOOP_PINGPONG: {
+ if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ pingponged = -1;
+ }
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ pingponged = 1;
+ }
+ }
+ double looped_next_pos = Math::pingpong(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
+ }
+ } break;
+
+ default:
+ break;
}
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
}
-void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
+void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
Playback &c = playback;
accum_pass++;
@@ -824,20 +1066,38 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) {
void AnimationPlayer::_animation_update_transforms() {
{
- Transform t;
+ Transform3D t;
for (int i = 0; i < cache_update_size; i++) {
TrackNodeCache *nc = cache_update[i];
ERR_CONTINUE(nc->accum_pass != accum_pass);
-
- t.origin = nc->loc_accum;
- t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
+#ifndef _3D_DISABLED
if (nc->skeleton && nc->bone_idx >= 0) {
- nc->skeleton->set_bone_pose(nc->bone_idx, t);
+ if (nc->loc_used) {
+ nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum);
+ }
+ if (nc->rot_used) {
+ nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum);
+ }
+ if (nc->scale_used) {
+ nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum);
+ }
- } else if (nc->spatial) {
- nc->spatial->set_transform(t);
+ } else if (nc->node_blend_shape) {
+ nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum);
+ } else if (nc->node_3d) {
+ if (nc->loc_used) {
+ nc->node_3d->set_position(nc->loc_accum);
+ }
+ if (nc->rot_used) {
+ nc->node_3d->set_rotation(nc->rot_accum.get_euler());
+ }
+ if (nc->scale_used) {
+ nc->node_3d->set_scale(nc->scale_accum);
+ }
}
+
+#endif // _3D_DISABLED
}
}
@@ -853,8 +1113,24 @@ void AnimationPlayer::_animation_update_transforms() {
bool valid;
pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
+
if (!valid) {
- ERR_PRINT("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
+ // Get subpath as string for printing the error
+ // Cannot use `String::join(Vector<String>)` because this is a vector of StringName
+ String key_debug;
+ if (pa->subpath.size() > 0) {
+ key_debug = pa->subpath[0];
+ for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) {
+ key_debug += ".";
+ key_debug += pa->subpath[subpath_index];
+ }
+ }
+ ERR_PRINT("Failed setting key '" + key_debug +
+ "' at time " + rtos(playback.current.pos) +
+ " in Animation '" + get_current_animation() +
+ "' at Node '" + get_path() +
+ "', Track '" + String(pa->owner->path) +
+ "'. Check if the property exists or the type of key is right for the property.");
}
#endif
@@ -874,7 +1150,7 @@ void AnimationPlayer::_animation_update_transforms() {
}
#endif
- static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
@@ -900,7 +1176,7 @@ void AnimationPlayer::_animation_update_transforms() {
cache_update_bezier_size = 0;
}
-void AnimationPlayer::_animation_process(float p_delta) {
+void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
@@ -921,11 +1197,15 @@ void AnimationPlayer::_animation_process(float p_delta) {
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
}
} else {
- //stop();
playing = false;
_set_process(false);
if (end_notify) {
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
+
+ if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
+ print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
+ get_tree()->quit();
+ }
}
}
end_reached = false;
@@ -936,77 +1216,133 @@ void AnimationPlayer::_animation_process(float p_delta) {
}
}
-Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
-#endif
+void AnimationPlayer::_animation_set_cache_update() {
+ // Relatively fast function to update all animations.
+
+ animation_set_update_pass++;
+ bool clear_cache_needed = false;
+
+ // Update changed and add otherwise
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
+ StringName key = animation_libraries[i].name == StringName() ? K.key : StringName(String(animation_libraries[i].name) + "/" + String(K.key));
+ if (!animation_set.has(key)) {
+ AnimationData ad;
+ ad.animation = K.value;
+ ad.animation_library = animation_libraries[i].name;
+ ad.name = key;
+ ad.last_update = animation_set_update_pass;
+ animation_set.insert(ad.name, ad);
+ } else {
+ AnimationData &ad = animation_set[key];
+ if (ad.last_update != animation_set_update_pass) {
+ // Was not updated, update. If the animation is duplicated, the second one will be ignored.
+ if (ad.animation != K.value || ad.animation_library != animation_libraries[i].name) {
+ // Animation changed, update and clear caches.
+ clear_cache_needed = true;
+ ad.animation = K.value;
+ ad.animation_library = animation_libraries[i].name;
+ }
+
+ ad.last_update = animation_set_update_pass;
+ }
+ }
+ }
+ }
+
+ // Check removed
+ List<StringName> to_erase;
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ if (E.value.last_update != animation_set_update_pass) {
+ // Was not updated, must be erased
+ to_erase.push_back(E.key);
+ clear_cache_needed = true;
+ }
+ }
- ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
+ while (to_erase.size()) {
+ animation_set.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
- if (animation_set.has(p_name)) {
- _unref_anim(animation_set[p_name].animation);
- animation_set[p_name].animation = p_animation;
+ if (clear_cache_needed) {
+ // If something was modified or removed, caches need to be cleared
clear_caches();
- } else {
- AnimationData ad;
- ad.animation = p_animation;
- ad.name = p_name;
- animation_set[p_name] = ad;
}
- _ref_anim(p_animation);
- _change_notify();
- return OK;
+ emit_signal(SNAME("animation_list_changed"));
}
-void AnimationPlayer::remove_animation(const StringName &p_name) {
- ERR_FAIL_COND(!animation_set.has(p_name));
+void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
+ {
+ int at_pos = -1;
- stop();
- _unref_anim(animation_set[p_name].animation);
- animation_set.erase(p_name);
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ if (animation_libraries[i].name == p_library) {
+ at_pos = i;
+ break;
+ }
+ }
- clear_caches();
- _change_notify();
-}
+ ERR_FAIL_COND(at_pos == -1);
-void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED);
-}
+ ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name));
-void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed));
+ _ref_anim(animation_libraries[at_pos].library->animations[p_name]);
+ }
+
+ _animation_set_cache_update();
}
-void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
- ERR_FAIL_COND(!animation_set.has(p_name));
- ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
- ERR_FAIL_COND(animation_set.has(p_new_name));
+void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) {
+ StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
- stop();
- AnimationData ad = animation_set[p_name];
- ad.name = p_new_name;
- animation_set.erase(p_name);
- animation_set[p_new_name] = ad;
+ if (!animation_set.has(name)) {
+ return; // No need to update because not the one from the library being used.
+ }
+
+ AnimationData animation_data = animation_set[name];
+ if (animation_data.animation_library == p_library) {
+ _unref_anim(animation_data.animation);
+ }
+
+ _animation_set_cache_update();
+
+ // Erase blends if needed
+ List<BlendKey> to_erase;
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
+ BlendKey bk = E.key;
+ if (bk.from == name || bk.to == name) {
+ to_erase.push_back(bk);
+ }
+ }
+
+ while (to_erase.size()) {
+ blend_times.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
+}
+void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) {
+ // Rename autoplay or blends if needed.
List<BlendKey> to_erase;
- Map<BlendKey, float> to_insert;
- for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
- BlendKey bk = E->key();
+ HashMap<BlendKey, double, BlendKey> to_insert;
+ for (const KeyValue<BlendKey, double> &E : blend_times) {
+ BlendKey bk = E.key;
BlendKey new_bk = bk;
bool erase = false;
- if (bk.from == p_name) {
- new_bk.from = p_new_name;
+ if (bk.from == p_from_name) {
+ new_bk.from = p_to_name;
erase = true;
}
- if (bk.to == p_name) {
- new_bk.to = p_new_name;
+ if (bk.to == p_from_name) {
+ new_bk.to = p_to_name;
erase = true;
}
if (erase) {
to_erase.push_back(bk);
- to_insert[new_bk] = E->get();
+ to_insert[new_bk] = E.value;
}
}
@@ -1016,16 +1352,176 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam
}
while (to_insert.size()) {
- blend_times[to_insert.front()->key()] = to_insert.front()->get();
- to_insert.erase(to_insert.front());
+ blend_times[to_insert.begin()->key] = to_insert.begin()->value;
+ to_insert.remove(to_insert.begin());
}
- if (autoplay == p_name) {
- autoplay = p_new_name;
+ if (autoplay == p_from_name) {
+ autoplay = p_to_name;
}
+}
- clear_caches();
- _change_notify();
+void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) {
+ StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name));
+ StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name));
+
+ if (!animation_set.has(from_name)) {
+ return; // No need to update because not the one from the library being used.
+ }
+ _animation_set_cache_update();
+
+ _rename_animation(from_name, to_name);
+}
+
+Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) {
+ ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER);
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
+#endif
+
+ int insert_pos = 0;
+
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ ERR_FAIL_COND_V_MSG(animation_libraries[i].name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(animation_libraries[i].library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + animation_libraries[i].name.operator String() + "'.");
+
+ if (animation_libraries[i].name.operator String() >= p_name.operator String()) {
+ break;
+ }
+
+ insert_pos++;
+ }
+
+ AnimationLibraryData ald;
+ ald.name = p_name;
+ ald.library = p_animation_library;
+
+ animation_libraries.insert(insert_pos, ald);
+
+ ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
+ ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
+ ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
+
+ for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) {
+ _ref_anim(K.value);
+ }
+
+ _animation_set_cache_update();
+
+ notify_property_list_changed();
+
+ return OK;
+}
+
+void AnimationPlayer::remove_animation_library(const StringName &p_name) {
+ int at_pos = -1;
+
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ if (animation_libraries[i].name == p_name) {
+ at_pos = i;
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(at_pos == -1);
+
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+
+ stop();
+
+ for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) {
+ _unref_anim(K.value);
+ }
+
+ animation_libraries.remove_at(at_pos);
+ _animation_set_cache_update();
+
+ notify_property_list_changed();
+}
+
+void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
+ Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
+}
+
+void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
+ Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed));
+}
+
+void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
+ if (p_name == p_new_name) {
+ return;
+ }
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + ".");
+#endif
+
+ bool found = false;
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ ERR_FAIL_COND_MSG(animation_libraries[i].name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
+ if (animation_libraries[i].name == p_name) {
+ found = true;
+ animation_libraries[i].name = p_new_name;
+ // rename connections
+ animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
+ animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
+ animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+
+ animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
+ animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
+ animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
+
+ for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
+ StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
+ StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key));
+ _rename_animation(old_name, new_name);
+ }
+ }
+ }
+
+ ERR_FAIL_COND(!found);
+
+ stop();
+
+ animation_libraries.sort(); // Must keep alphabetical order.
+
+ _animation_set_cache_update(); // Update cache.
+
+ notify_property_list_changed();
+}
+
+bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ if (animation_libraries[i].name == p_name) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const {
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ if (animation_libraries[i].name == p_name) {
+ return animation_libraries[i].library;
+ }
+ }
+ ERR_FAIL_V(Ref<AnimationLibrary>());
+}
+
+TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const {
+ TypedArray<StringName> ret;
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ ret.push_back(animation_libraries[i].name);
+ }
+ return ret;
+}
+
+void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const {
+ for (uint32_t i = 0; i < animation_libraries.size(); i++) {
+ p_libraries->push_back(animation_libraries[i].name);
+ }
}
bool AnimationPlayer::has_animation(const StringName &p_name) const {
@@ -1033,30 +1529,30 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const {
}
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
+ ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name));
- const AnimationData &data = animation_set[p_name];
+ const AnimationData &anim_data = animation_set[p_name];
- return data.animation;
+ return anim_data.animation;
}
void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
List<String> anims;
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anims.push_back(E->key());
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ anims.push_back(E.key);
}
anims.sort();
- for (List<String>::Element *E = anims.front(); E; E = E->next()) {
- p_animations->push_back(E->get());
+ for (const String &E : anims) {
+ p_animations->push_back(E);
}
}
-void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(!animation_set.has(p_animation1));
- ERR_FAIL_COND(!animation_set.has(p_animation2));
+void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) {
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2));
ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0.");
BlendKey bk;
@@ -1069,7 +1565,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin
}
}
-float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
+double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
BlendKey bk;
bk.from = p_animation1;
bk.to = p_animation2;
@@ -1091,8 +1587,8 @@ void AnimationPlayer::queue(const StringName &p_name) {
Vector<String> AnimationPlayer::get_queue() {
Vector<String> ret;
- for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
- ret.push_back(E->get());
+ for (const StringName &E : queued) {
+ ret.push_back(E);
}
return ret;
@@ -1102,23 +1598,23 @@ void AnimationPlayer::clear_queue() {
queued.clear();
}
-void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
+void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) {
play(p_name, p_custom_blend, -1, true);
}
-void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
+void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) {
StringName name = p_name;
if (String(name) == "") {
name = playback.assigned;
}
- ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + ".");
+ ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name));
Playback &c = playback;
if (c.current.from) {
- float blend_time = 0;
+ double blend_time = 0.0;
// find if it can blend
BlendKey bk;
bk.from = c.current.from->name;
@@ -1199,7 +1695,7 @@ bool AnimationPlayer::is_playing() const {
}
void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (p_anim == "[stop]" || p_anim == "") {
+ if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
} else if (!is_playing() || playback.assigned != p_anim) {
play(p_anim);
@@ -1216,7 +1712,7 @@ void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
play(p_anim);
} else {
- ERR_FAIL_COND(!animation_set.has(p_anim));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
playback.current.from = &animation_set[p_anim];
playback.assigned = p_anim;
@@ -1256,10 +1752,10 @@ float AnimationPlayer::get_playing_speed() const {
return speed_scale * playback.current.speed_scale;
}
-void AnimationPlayer::seek(float p_time, bool p_update) {
+void AnimationPlayer::seek(double p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1272,10 +1768,10 @@ void AnimationPlayer::seek(float p_time, bool p_update) {
}
}
-void AnimationPlayer::seek_delta(float p_time, float p_delta) {
+void AnimationPlayer::seek_delta(double p_time, double p_delta) {
if (!playback.current.from) {
if (playback.assigned) {
- ERR_FAIL_COND(!animation_set.has(playback.assigned));
+ ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
ERR_FAIL_COND(!playback.current.from);
@@ -1293,31 +1789,31 @@ bool AnimationPlayer::is_valid() const {
return (playback.current.from);
}
-float AnimationPlayer::get_current_animation_position() const {
+double AnimationPlayer::get_current_animation_position() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.pos;
}
-float AnimationPlayer::get_current_animation_length() const {
+double AnimationPlayer::get_current_animation_length() const {
ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
return playback.current.from->animation->get_length();
}
void AnimationPlayer::_animation_changed() {
clear_caches();
- emit_signal("caches_cleared");
+ emit_signal(SNAME("caches_cleared"));
if (is_playing()) {
playback.seeked = true; //need to restart stuff, like audio
}
}
void AnimationPlayer::_stop_playing_caches() {
- for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) {
- if (E->get()->node && E->get()->audio_playing) {
- E->get()->node->call("stop");
+ for (TrackNodeCache *E : playing_caches) {
+ if (E->node && E->audio_playing) {
+ E->node->call(SNAME("stop"));
}
- if (E->get()->node && E->get()->animation_playing) {
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node);
+ if (E->node && E->animation_playing) {
+ AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node);
if (!player) {
continue;
}
@@ -1329,7 +1825,7 @@ void AnimationPlayer::_stop_playing_caches() {
}
void AnimationPlayer::_node_removed(Node *p_node) {
- clear_caches(); // nodes contained here ar being removed, clear the caches
+ clear_caches(); // nodes contained here are being removed, clear the caches
}
void AnimationPlayer::clear_caches() {
@@ -1337,8 +1833,8 @@ void AnimationPlayer::clear_caches() {
node_cache_map.clear();
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- E->get().node_cache.clear();
+ for (KeyValue<StringName, AnimationData> &E : animation_set) {
+ E.value.node_cache.clear();
}
cache_update_size = 0;
@@ -1360,13 +1856,22 @@ bool AnimationPlayer::is_active() const {
}
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
- for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- if (E->get().animation == p_animation) {
- return E->key();
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ if (E.value.animation == p_animation) {
+ return E.key;
}
}
- return "";
+ return StringName();
+}
+
+StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const {
+ for (const KeyValue<StringName, AnimationData> &E : animation_set) {
+ if (E.value.animation == p_animation) {
+ return E.value.animation_library;
+ }
+ }
+ return StringName();
}
void AnimationPlayer::set_autoplay(const String &p_name) {
@@ -1381,8 +1886,16 @@ String AnimationPlayer::get_autoplay() const {
return autoplay;
}
-void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode == p_mode) {
+void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) {
+ reset_on_save = p_enabled;
+}
+
+bool AnimationPlayer::is_reset_on_save_enabled() const {
+ return reset_on_save;
+}
+
+void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) {
+ if (process_callback == p_mode) {
return;
}
@@ -1390,14 +1903,14 @@ void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
if (pr) {
_set_process(false);
}
- animation_process_mode = p_mode;
+ process_callback = p_mode;
if (pr) {
_set_process(true);
}
}
-AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
- return animation_process_mode;
+AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const {
+ return process_callback;
}
void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) {
@@ -1408,12 +1921,20 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
+ movie_quit_on_finish = p_enabled;
+}
+
+bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
+ return movie_quit_on_finish;
+}
+
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force) {
return;
}
- switch (animation_process_mode) {
+ switch (process_callback) {
case ANIMATION_PROCESS_PHYSICS:
set_physics_process_internal(p_process && active);
break;
@@ -1428,7 +1949,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
}
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
- ERR_FAIL_COND(!animation_set.has(p_animation));
+ ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
}
@@ -1439,11 +1960,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co
return animation_set[p_animation].next;
}
-void AnimationPlayer::set_default_blend_time(float p_default) {
+void AnimationPlayer::set_default_blend_time(double p_default) {
default_blend_time = p_default;
}
-float AnimationPlayer::get_default_blend_time() const {
+double AnimationPlayer::get_default_blend_time() const {
return default_blend_time;
}
@@ -1457,33 +1978,27 @@ NodePath AnimationPlayer::get_root() const {
}
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
-#else
- const String quote_style = "\"";
-#endif
-
String pf = p_function;
- if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
+ if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back(quote_style + String(E->get()) + quote_style);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
}
}
Node::get_argument_options(p_function, p_idx, r_options);
}
#ifdef TOOLS_ENABLED
-AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) {
+ Ref<AnimatedValuesBackup> backup;
if (!playback.current.from) {
- return AnimatedValuesBackup();
+ return backup;
}
- _ensure_node_caches(playback.current.from);
-
- AnimatedValuesBackup backup;
+ _ensure_node_caches(playback.current.from, p_root_override);
+ backup.instantiate();
for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
TrackNodeCache *nc = playback.current.from->node_cache[i];
if (!nc) {
@@ -1498,26 +2013,31 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
AnimatedValuesBackup::Entry entry;
entry.object = nc->skeleton;
entry.bone_idx = nc->bone_idx;
- entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
- backup.entries.push_back(entry);
+ Array arr;
+ arr.resize(3);
+ arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx);
+ arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx);
+ arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx);
+ entry.value = nc;
+ backup->entries.push_back(entry);
} else {
- if (nc->spatial) {
+ if (nc->node_3d) {
AnimatedValuesBackup::Entry entry;
- entry.object = nc->spatial;
+ entry.object = nc->node_3d;
entry.subpath.push_back("transform");
- entry.value = nc->spatial->get_transform();
+ entry.value = nc->node_3d->get_transform();
entry.bone_idx = -1;
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
} else {
- for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
+ for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) {
AnimatedValuesBackup::Entry entry;
- entry.object = E->value().object;
- entry.subpath = E->value().subpath;
+ entry.object = E.value.object;
+ entry.subpath = E.value.subpath;
bool valid;
- entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
+ entry.value = E.value.object->get_indexed(E.value.subpath, &valid);
entry.bone_idx = -1;
if (valid) {
- backup.entries.push_back(entry);
+ backup->entries.push_back(entry);
}
}
}
@@ -1527,22 +2047,54 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
return backup;
}
-void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
- for (int i = 0; i < p_backup.entries.size(); i++) {
- const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
- if (entry->bone_idx == -1) {
- entry->object->set_indexed(entry->subpath, entry->value);
- } else {
- Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
- }
+Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
+ ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>());
+
+ Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation;
+ ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>());
+
+ Node *root_node = get_node_or_null(root);
+ ERR_FAIL_COND_V(!root_node, Ref<AnimatedValuesBackup>());
+
+ AnimationPlayer *aux_player = memnew(AnimationPlayer);
+ EditorNode::get_singleton()->add_child(aux_player);
+ Ref<AnimationLibrary> al;
+ al.instantiate();
+ al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
+ aux_player->add_animation_library("", al);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
+ // Forcing the use of the original root because the scene where original player belongs may be not the active one
+ Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root()));
+ aux_player->seek(0.0f, true);
+ aux_player->queue_free();
+
+ if (p_user_initiated) {
+ Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
+ old_values->restore();
+
+ Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ ur->create_action(TTR("Anim Apply Reset"));
+ ur->add_do_method(new_values.ptr(), "restore");
+ ur->add_undo_method(old_values.ptr(), "restore");
+ ur->commit_action();
}
+
+ return old_values;
}
-#endif
+
+bool AnimationPlayer::can_apply_reset() const {
+ return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET;
+}
+#endif // TOOLS_ENABLED
void AnimationPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
+ ClassDB::bind_method(D_METHOD("add_animation_library", "name", "library"), &AnimationPlayer::add_animation_library);
+ ClassDB::bind_method(D_METHOD("remove_animation_library", "name"), &AnimationPlayer::remove_animation_library);
+ ClassDB::bind_method(D_METHOD("rename_animation_library", "name", "newname"), &AnimationPlayer::rename_animation_library);
+ ClassDB::bind_method(D_METHOD("has_animation_library", "name"), &AnimationPlayer::has_animation_library);
+ ClassDB::bind_method(D_METHOD("get_animation_library", "name"), &AnimationPlayer::get_animation_library);
+ ClassDB::bind_method(D_METHOD("get_animation_library_list"), &AnimationPlayer::_get_animation_library_list);
+
ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation);
ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
@@ -1579,19 +2131,26 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled);
+ ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled);
+
ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
+ ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library);
ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
- ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback);
+ ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback);
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
+ ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
+
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
@@ -1600,21 +2159,26 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position");
ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
+
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
+ ADD_SIGNAL(MethodInfo("animation_list_changed"));
+ ADD_SIGNAL(MethodInfo("animation_libraries_updated"));
ADD_SIGNAL(MethodInfo("caches_cleared"));
BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
@@ -1626,22 +2190,7 @@ void AnimationPlayer::_bind_methods() {
}
AnimationPlayer::AnimationPlayer() {
- accum_pass = 1;
- cache_update_size = 0;
- cache_update_prop_size = 0;
- cache_update_bezier_size = 0;
- speed_scale = 1;
- end_reached = false;
- end_notify = false;
- animation_process_mode = ANIMATION_PROCESS_IDLE;
- method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
- processing = false;
- default_blend_time = 0;
root = SceneStringNames::get_singleton()->path_pp;
- playing = false;
- active = true;
- playback.seeked = false;
- playback.started = false;
}
AnimationPlayer::~AnimationPlayer() {