diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
| -rw-r--r-- | scene/animation/animation_player.cpp | 1237 |
1 files changed, 893 insertions, 344 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 30757d2d80..59930a3fbb 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,14 @@ #include "animation_player.h" -#include "core/engine.h" -#include "core/message_queue.h" +#include "core/config/engine.h" +#include "core/object/message_queue.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" #ifdef TOOLS_ENABLED -#include "editor/editor_settings.h" +#include "editor/editor_node.h" +#include "editor/editor_undo_redo_manager.h" #include "scene/2d/skeleton_2d.h" void AnimatedValuesBackup::update_skeletons() { @@ -53,6 +54,26 @@ void AnimatedValuesBackup::update_skeletons() { } } } + +void AnimatedValuesBackup::restore() const { + for (int i = 0; i < entries.size(); i++) { + const AnimatedValuesBackup::Entry *entry = &entries[i]; + if (entry->bone_idx == -1) { + entry->object->set_indexed(entry->subpath, entry->value); + } else { + Array arr = entry->value; + if (arr.size() == 3) { + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[2]); + } + } + } +} + +void AnimatedValuesBackup::_bind_methods() { + ClassDB::bind_method(D_METHOD("restore"), &AnimatedValuesBackup::restore); +} #endif bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { @@ -63,9 +84,32 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { set_current_animation(p_value); } else if (name.begins_with("anims/")) { + // Backwards compatibility with 3.x, add them to "default" library. String which = name.get_slicec('/', 1); - add_animation(which, p_value); + Ref<Animation> anim = p_value; + Ref<AnimationLibrary> al; + if (!has_animation_library(StringName())) { + al.instantiate(); + add_animation_library(StringName(), al); + } else { + al = get_animation_library(StringName()); + } + al->add_animation(which, anim); + + } else if (name.begins_with("libraries")) { + Dictionary d = p_value; + while (animation_libraries.size()) { + remove_animation_library(animation_libraries[0].name); + } + List<Variant> keys; + d.get_key_list(&keys); + for (const Variant &K : keys) { + StringName lib_name = K; + Ref<AnimationLibrary> lib = d[lib_name]; + add_animation_library(lib_name, lib); + } + emit_signal("animation_libraries_updated"); } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); animation_set_next(which, p_value); @@ -97,9 +141,13 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_current_animation(); - } else if (name.begins_with("anims/")) { - String which = name.get_slicec('/', 1); - r_ret = get_animation(which); + } else if (name.begins_with("libraries")) { + Dictionary d; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + d[animation_libraries[i].name] = animation_libraries[i].library; + } + + r_ret = d; } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); @@ -108,15 +156,15 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { } else if (name == "blend_times") { Vector<BlendKey> keys; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - keys.ordered_insert(E->key()); + for (const KeyValue<BlendKey, double> &E : blend_times) { + keys.ordered_insert(E.key); } Array array; for (int i = 0; i < keys.size(); i++) { array.push_back(keys[i].from); array.push_back(keys[i].to); - array.push_back(blend_times[keys[i]]); + array.push_back(blend_times.get(keys[i])); } r_ret = array; @@ -127,12 +175,12 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { return true; } -void AnimationPlayer::_validate_property(PropertyInfo &property) const { - if (property.name == "current_animation") { +void AnimationPlayer::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "current_animation") { List<String> names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + names.push_back(E.key); } names.sort(); names.push_front("[stop]"); @@ -144,30 +192,31 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { hint += E->get(); } - property.hint_string = hint; + p_property.hint_string = hint; } } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); - if (E->get().next != StringName()) { - anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + anim_names.push_back(PropertyInfo(Variant::DICTIONARY, "libraries")); + + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.next != StringName()) { + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } } anim_names.sort(); - for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) { - p_list->push_back(E->get()); + for (const PropertyInfo &E : anim_names) { + p_list->push_back(E); } - p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } -void AnimationPlayer::advance(float p_time) { +void AnimationPlayer::advance(double p_time) { _animation_process(p_time); } @@ -180,17 +229,18 @@ void AnimationPlayer::_notification(int p_what) { set_physics_process_internal(false); set_process_internal(false); } - //_set_process(false); clear_caches(); } break; + case NOTIFICATION_READY: { if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) { play(autoplay); _animation_process(0); } } break; + case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode == ANIMATION_PROCESS_PHYSICS) { + if (process_callback == ANIMATION_PROCESS_PHYSICS) { break; } @@ -198,8 +248,9 @@ void AnimationPlayer::_notification(int p_what) { _animation_process(get_process_delta_time()); } } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - if (animation_process_mode == ANIMATION_PROCESS_IDLE) { + if (process_callback == ANIMATION_PROCESS_IDLE) { break; } @@ -207,19 +258,20 @@ void AnimationPlayer::_notification(int p_what) { _animation_process(get_physics_process_delta_time()); } } break; + case NOTIFICATION_EXIT_TREE: { clear_caches(); } break; } } -void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { +void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) { // Already cached? if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) { return; } - Node *parent = get_node(root); + Node *parent = p_root_override ? p_root_override : get_node(root); ERR_FAIL_COND(!parent); @@ -227,15 +279,24 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { p_anim->node_cache.resize(a->get_track_count()); + setup_pass++; + for (int i = 0; i < a->get_track_count(); i++) { p_anim->node_cache.write[i] = nullptr; - RES resource; + + if (!a->track_is_enabled(i)) { + continue; + } + + Ref<Resource> resource; Vector<StringName> leftover_path; Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); int bone_idx = -1; + int blend_shape_idx = -1; +#ifndef _3D_DISABLED if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) { Skeleton3D *sk = Object::cast_to<Skeleton3D>(child); bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0)); @@ -244,58 +305,109 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { } } - { - if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { - child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed), make_binds(child), CONNECT_ONESHOT); + if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { + MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child); + if (!mi_3d) { + continue; + } + if (a->track_get_path(i).get_subname_count() != 1) { + continue; + } + + blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0)); + if (blend_shape_idx == -1) { + continue; } } +#endif // _3D_DISABLED + + if (!child->is_connected("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed))) { + child->connect("tree_exiting", callable_mp(this, &AnimationPlayer::_node_removed).bind(child), CONNECT_ONE_SHOT); + } + TrackNodeCacheKey key; key.id = id; key.bone_idx = bone_idx; + key.blend_shape_idx = blend_shape_idx; if (!node_cache_map.has(key)) { node_cache_map[key] = TrackNodeCache(); } - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { + TrackNodeCache *node_cache = &node_cache_map[key]; + p_anim->node_cache.write[i] = node_cache; + + node_cache->path = a->track_get_path(i); + node_cache->node = child; + node_cache->resource = resource; + node_cache->node_2d = Object::cast_to<Node2D>(child); +#ifndef _3D_DISABLED + if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { // special cases and caches for transform tracks - // cache spatial - p_anim->node_cache[i]->spatial = Object::cast_to<Node3D>(child); + if (node_cache->last_setup_pass != setup_pass) { + node_cache->loc_used = false; + node_cache->rot_used = false; + node_cache->scale_used = false; + } + + // cache node_3d + node_cache->node_3d = Object::cast_to<Node3D>(child); // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child); - if (p_anim->node_cache[i]->skeleton) { + node_cache->skeleton = Object::cast_to<Skeleton3D>(child); + if (node_cache->skeleton) { if (a->track_get_path(i).get_subname_count() == 1) { StringName bone_name = a->track_get_path(i).get_subname(0); - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { + node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); + if (node_cache->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = nullptr; - p_anim->node_cache[i]->spatial = nullptr; - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); + node_cache->skeleton = nullptr; + node_cache->node_3d = nullptr; + ERR_CONTINUE(node_cache->bone_idx < 0); } + Transform3D rest = node_cache->skeleton->get_bone_rest(bone_idx); + node_cache->init_loc = rest.origin; + node_cache->init_rot = rest.basis.get_rotation_quaternion(); + node_cache->init_scale = rest.basis.get_scale(); } else { - // no property, just use spatialnode - p_anim->node_cache[i]->skeleton = nullptr; + // Not a skeleton, the node can be accessed with the node_3d member. + node_cache->skeleton = nullptr; + } + } + + switch (a->track_get_type(i)) { + case Animation::TYPE_POSITION_3D: { + node_cache->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + node_cache->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + node_cache->scale_used = true; + } break; + default: { } } } + if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { + // special cases and caches for transform tracks + node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child); + node_cache->blend_shape_idx = blend_shape_idx; + } + +#endif // _3D_DISABLED + if (a->track_get_type(i) == Animation::TYPE_VALUE) { - if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::PropertyAnim pa; pa.subpath = leftover_path; pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; pa.special = SP_NONE; pa.owner = p_anim->node_cache[i]; - if (false && p_anim->node_cache[i]->node_2d) { + if (false && node_cache->node_2d) { if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { pa.special = SP_NODE2D_POS; } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { @@ -304,29 +416,65 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { pa.special = SP_NODE2D_SCALE; } } - p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; + node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { - if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::BezierAnim ba; ba.bezier_property = leftover_path; ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; ba.owner = p_anim->node_cache[i]; - p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; + node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; } } + + node_cache->last_setup_pass = setup_pass; + } +} + +static void _call_object(Object *p_object, const StringName &p_method, const Vector<Variant> &p_params, bool p_deferred) { + // Separate function to use alloca() more efficiently + const Variant **argptrs = (const Variant **)alloca(sizeof(const Variant **) * p_params.size()); + const Variant *args = p_params.ptr(); + uint32_t argcount = p_params.size(); + for (uint32_t i = 0; i < argcount; i++) { + argptrs[i] = &args[i]; + } + if (p_deferred) { + MessageQueue::get_singleton()->push_callp(p_object, p_method, argptrs, argcount); + } else { + Callable::CallError ce; + p_object->callp(p_method, argptrs, argcount, ce); + } +} + +Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) { + switch (p_anim->track_get_type(p_track)) { +#ifndef _3D_DISABLED + case Animation::TYPE_POSITION_3D: { + if (p_object_idx >= 0) { + const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object); + return Vector3(p_value) * skel->get_motion_scale(); + } + return p_value; + } break; +#endif // _3D_DISABLED + default: { + } break; } + return p_value; } -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); Animation *a = p_anim->animation.operator->(); bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); + bool backward = signbit(p_delta); for (int i = 0; i < a->get_track_count(); i++) { // If an animation changes this animation (or it animates itself) @@ -350,36 +498,115 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } switch (a->track_get_type(i)) { - case Animation::TYPE_TRANSFORM: { - if (!nc->spatial) { + case Animation::TYPE_POSITION_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { continue; } Vector3 loc; - Quat rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); + Error err = a->position_track_interpolate(i, p_time, &loc); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { continue; } + loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx); if (nc->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; nc->loc_accum = loc; - nc->rot_accum = rot; - nc->scale_accum = scale; - + nc->rot_accum = nc->init_rot; + nc->scale_accum = nc->init_scale; } else { nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Quaternion rot; + + Error err = a->rotation_track_interpolate(i, p_time, &rot); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx); + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = nc->init_loc; + nc->rot_accum = rot; + nc->scale_accum = nc->init_scale; + } else { nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Vector3 scale; + + Error err = a->scale_track_interpolate(i, p_time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx); + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = nc->init_loc; + nc->rot_accum = nc->init_rot; + nc->scale_accum = scale; + } else { nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_BLEND_SHAPE: { +#ifndef _3D_DISABLED + if (!nc->node_blend_shape) { + continue; + } + + float blend; + + Error err = a->blend_shape_track_interpolate(i, p_time, &blend); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx); + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + nc->accum_pass = accum_pass; + cache_update[cache_update_size++] = nc; + nc->blend_shape_accum = blend; + } else { + nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp); + } +#endif // _3D_DISABLED } break; case Animation::TYPE_VALUE: { if (!nc->node) { @@ -388,10 +615,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float //StringName property=a->track_get_path(i).get_property(); - Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); + HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); ERR_CONTINUE(!E); //should it continue, or create a new one? - TrackNodeCache::PropertyAnim *pa = &E->get(); + TrackNodeCache::PropertyAnim *pa = &E->value; Animation::UpdateMode update_mode = a->value_track_get_update_mode(i); @@ -405,8 +632,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float continue; //eeh not worth it } - float first_key_time = a->track_get_key_time(i, 0); - float transition = 1.0; + double first_key_time = a->track_get_key_time(i, 0); + double transition = 1.0; int first_key = 0; if (first_key_time == 0.0) { @@ -414,24 +641,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (key_count == 1) { continue; //with one key we can't do anything } - transition = a->track_get_key_transition(i, 0); + transition = (double)a->track_get_key_transition(i, 0); first_key_time = a->track_get_key_time(i, 1); first_key = 1; } if (p_time < first_key_time) { - float c = Math::ease(p_time / first_key_time, transition); + double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); - Variant interp_value; - Variant::interpolate(pa->capture, first_value, c, interp_value); - + first_value = _post_process_key_value(a, i, first_value, nc->node); + Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c); if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; pa->value_accum = interp_value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, interp_value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp); } continue; //handled @@ -439,40 +665,36 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - Variant value = a->value_track_interpolate(i, p_time); if (value == Variant()) { continue; } + value = _post_process_key_value(a, i, value, nc->node); - //thanks to trigger mode, this should be solved now.. - /* - if (p_delta==0 && value.get_type()==Variant::STRING) - continue; // doing this with strings is messy, should find another way - */ if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; pa->value_accum = value; pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); + pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp); } } else if (p_is_current && p_delta != 0) { List<int> indices; - a->value_track_get_key_indices(i, p_time, p_delta, &indices); + a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); - for (List<int>::Element *F = indices.front(); F; F = F->next()) { - Variant value = a->track_get_key_value(i, F->get()); + for (int &F : indices) { + Variant value = a->track_get_key_value(i, F); + value = _post_process_key_value(a, i, value, nc->node); switch (pa->special) { case SP_NONE: { bool valid; pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { - ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'."); + ERR_PRINT("Failed setting track value '" + String(pa->owner->path) + "'. Check if the property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'."); } #endif @@ -492,7 +714,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } #endif - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value)); + static_cast<Node2D *>(pa->object)->set_rotation((double)value); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -521,15 +743,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float List<int> indices; - a->method_track_get_key_indices(i, p_time, p_delta, &indices); - - for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method = a->method_track_get_name(i, E->get()); - Vector<Variant> params = a->method_track_get_params(i, E->get()); + a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); - int s = params.size(); + for (int &E : indices) { + StringName method = a->method_track_get_name(i, E); + Vector<Variant> params = a->method_track_get_params(i, E); - ERR_CONTINUE(s > VARIANT_ARG_MAX); #ifdef DEBUG_ENABLED if (!nc->node->has_method(method)) { ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'."); @@ -537,24 +756,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float #endif if (can_call) { - if (method_call_mode == ANIMATION_METHOD_CALL_DEFERRED) { - MessageQueue::get_singleton()->push_call( - nc->node, - method, - s >= 1 ? params[0] : Variant(), - s >= 2 ? params[1] : Variant(), - s >= 3 ? params[2] : Variant(), - s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); - } else { - nc->node->call( - method, - s >= 1 ? params[0] : Variant(), - s >= 2 ? params[1] : Variant(), - s >= 3 ? params[2] : Variant(), - s >= 4 ? params[3] : Variant(), - s >= 5 ? params[4] : Variant()); - } + _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED); } } @@ -564,19 +766,20 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float continue; } - Map<StringName, TrackNodeCache::BezierAnim>::Element *E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); + HashMap<StringName, TrackNodeCache::BezierAnim>::Iterator E = nc->bezier_anim.find(a->track_get_path(i).get_concatenated_subnames()); ERR_CONTINUE(!E); //should it continue, or create a new one? - TrackNodeCache::BezierAnim *ba = &E->get(); + TrackNodeCache::BezierAnim *ba = &E->value; - float bezier = a->bezier_track_interpolate(i, p_time); + real_t bezier = a->bezier_track_interpolate(i, p_time); + bezier = _post_process_key_value(a, i, bezier, nc->node); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; ba->bezier_accum = bezier; ba->accum_pass = accum_pass; } else { - ba->bezier_accum = Math::lerp(ba->bezier_accum, bezier, p_interp); + ba->bezier_accum = Math::lerp(ba->bezier_accum, (float)bezier, p_interp); } } break; @@ -589,7 +792,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } if (p_seeked) { - //find whathever should be playing + //find whatever should be playing int idx = a->track_find_key(i, p_time); if (idx < 0) { continue; @@ -597,7 +800,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { - nc->node->call("stop"); + nc->node->call(SNAME("stop")); nc->audio_playing = false; playing_caches.erase(nc); } else { @@ -607,18 +810,18 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float float len = stream->get_length(); if (start_ofs > len - end_ofs) { - nc->node->call("stop"); + nc->node->call(SNAME("stop")); nc->audio_playing = false; playing_caches.erase(nc); continue; } - nc->node->call("set_stream", stream); - nc->node->call("play", start_ofs); + nc->node->call(SNAME("set_stream"), stream); + nc->node->call(SNAME("play"), start_ofs); nc->audio_playing = true; playing_caches.insert(nc); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time nc->audio_len = len - start_ofs - end_ofs; } else { nc->audio_len = 0; @@ -630,13 +833,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx); if (!stream.is_valid()) { - nc->node->call("stop"); + nc->node->call(SNAME("stop")); nc->audio_playing = false; playing_caches.erase(nc); } else { @@ -644,12 +847,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float float end_ofs = a->audio_track_get_key_end_offset(i, idx); float len = stream->get_length(); - nc->node->call("set_stream", stream); - nc->node->call("play", start_ofs); + nc->node->call(SNAME("set_stream"), stream); + nc->node->call(SNAME("play"), start_ofs); nc->audio_playing = true; playing_caches.insert(nc); - if (len && end_ofs > 0) { //force a end at a time + if (len && end_ofs > 0) { //force an end at a time nc->audio_len = len - start_ofs - end_ofs; } else { nc->audio_len = 0; @@ -658,12 +861,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float nc->audio_start = p_time; } } else if (nc->audio_playing) { - bool loop = a->has_loop(); + bool loop = a->get_loop_mode() != Animation::LOOP_NONE; bool stop = false; - if (!loop && p_time < nc->audio_start) { - stop = true; + if (!loop) { + if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) { + stop = true; + } } else if (nc->audio_len > 0) { float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start; @@ -674,7 +879,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (stop) { //time to stop - nc->node->call("stop"); + nc->node->call(SNAME("stop")); nc->audio_playing = false; playing_caches.erase(nc); } @@ -695,7 +900,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float continue; } - float pos = a->track_get_key_time(i, idx); + double pos = a->track_get_key_time(i, idx); StringName anim_name = a->animation_track_get_key_animation(i, idx); if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) { @@ -704,12 +909,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float Ref<Animation> anim = player->get_animation(anim_name); - float at_anim_pos; + double at_anim_pos = 0.0; - if (anim->has_loop()) { - at_anim_pos = Math::fposmod(p_time - pos, anim->get_length()); //seek to loop - } else { - at_anim_pos = MAX(anim->get_length(), p_time - pos); //seek to end + switch (anim->get_loop_mode()) { + case Animation::LOOP_NONE: { + at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end + } break; + + case Animation::LOOP_LINEAR: { + at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop + } break; + + case Animation::LOOP_PINGPONG: { + at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); + } break; + + default: + break; } if (player->is_playing() || p_seeked) { @@ -724,7 +940,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -737,6 +953,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } } else { player->play(anim_name); + player->seek(0.0, true); nc->animation_playing = true; playing_caches.insert(nc); } @@ -748,56 +965,81 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float } } -void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend, bool p_seeked, bool p_started) { - float delta = p_delta * speed_scale * cd.speed_scale; - float next_pos = cd.pos + delta; +void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) { + double delta = p_delta * speed_scale * cd.speed_scale; + double next_pos = cd.pos + delta; - float len = cd.from->animation->get_length(); - bool loop = cd.from->animation->has_loop(); + real_t len = cd.from->animation->get_length(); + int pingponged = 0; - if (!loop) { - if (next_pos < 0) { - next_pos = 0; - } else if (next_pos > len) { - next_pos = len; - } + switch (cd.from->animation->get_loop_mode()) { + case Animation::LOOP_NONE: { + if (next_pos < 0) { + next_pos = 0; + } else if (next_pos > len) { + next_pos = len; + } - // fix delta - delta = next_pos - cd.pos; + bool backwards = signbit(delta); // Negative zero means playing backwards too + delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) - if (&cd == &playback.current) { - bool backwards = delta < 0; + if (&cd == &playback.current) { + if (!backwards && cd.pos <= len && next_pos == len) { + //playback finished + end_reached = true; + end_notify = cd.pos < len; // Notify only if not already at the end + } - if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) { - //playback finished - end_reached = true; - end_notify = cd.pos < len; // Notify only if not already at the end + if (backwards && cd.pos >= 0 && next_pos == 0) { + //playback finished + end_reached = true; + end_notify = cd.pos > 0; // Notify only if not already at the beginning + } } + } break; - if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) { - //playback finished - end_reached = true; - end_notify = cd.pos > 0; // Notify only if not already at the beginning + case Animation::LOOP_LINEAR: { + double looped_next_pos = Math::fposmod(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; } - } + } break; - } else { - float looped_next_pos = Math::fposmod(next_pos, len); - if (looped_next_pos == 0 && next_pos != 0) { - // Loop multiples of the length to it, rather than 0 - // so state at time=length is previewable in the editor - next_pos = len; - } else { - next_pos = looped_next_pos; - } + case Animation::LOOP_PINGPONG: { + if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) { + if (next_pos < 0 && cd.pos >= 0) { + cd.speed_scale *= -1.0; + pingponged = -1; + } + if (next_pos > len && cd.pos <= len) { + cd.speed_scale *= -1.0; + pingponged = 1; + } + } + double looped_next_pos = Math::pingpong(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; + } + } break; + + default: + break; } cd.pos = next_pos; - _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started); + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged); } -void AnimationPlayer::_animation_process2(float p_delta, bool p_started) { +void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { Playback &c = playback; accum_pass++; @@ -824,20 +1066,38 @@ void AnimationPlayer::_animation_process2(float p_delta, bool p_started) { void AnimationPlayer::_animation_update_transforms() { { - Transform t; + Transform3D t; for (int i = 0; i < cache_update_size; i++) { TrackNodeCache *nc = cache_update[i]; ERR_CONTINUE(nc->accum_pass != accum_pass); - - t.origin = nc->loc_accum; - t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum); +#ifndef _3D_DISABLED if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose(nc->bone_idx, t); + if (nc->loc_used) { + nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); + } + if (nc->rot_used) { + nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); + } + if (nc->scale_used) { + nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); + } - } else if (nc->spatial) { - nc->spatial->set_transform(t); + } else if (nc->node_blend_shape) { + nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum); + } else if (nc->node_3d) { + if (nc->loc_used) { + nc->node_3d->set_position(nc->loc_accum); + } + if (nc->rot_used) { + nc->node_3d->set_rotation(nc->rot_accum.get_euler()); + } + if (nc->scale_used) { + nc->node_3d->set_scale(nc->scale_accum); + } } + +#endif // _3D_DISABLED } } @@ -853,8 +1113,24 @@ void AnimationPlayer::_animation_update_transforms() { bool valid; pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul #ifdef DEBUG_ENABLED + if (!valid) { - ERR_PRINT("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property"); + // Get subpath as string for printing the error + // Cannot use `String::join(Vector<String>)` because this is a vector of StringName + String key_debug; + if (pa->subpath.size() > 0) { + key_debug = pa->subpath[0]; + for (int subpath_index = 1; subpath_index < pa->subpath.size(); ++subpath_index) { + key_debug += "."; + key_debug += pa->subpath[subpath_index]; + } + } + ERR_PRINT("Failed setting key '" + key_debug + + "' at time " + rtos(playback.current.pos) + + " in Animation '" + get_current_animation() + + "' at Node '" + get_path() + + "', Track '" + String(pa->owner->path) + + "'. Check if the property exists or the type of key is right for the property."); } #endif @@ -874,7 +1150,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg_to_rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -900,7 +1176,7 @@ void AnimationPlayer::_animation_update_transforms() { cache_update_bezier_size = 0; } -void AnimationPlayer::_animation_process(float p_delta) { +void AnimationPlayer::_animation_process(double p_delta) { if (playback.current.from) { end_reached = false; end_notify = false; @@ -921,11 +1197,15 @@ void AnimationPlayer::_animation_process(float p_delta) { emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } } else { - //stop(); playing = false; _set_process(false); if (end_notify) { emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); + + if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) { + print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path())); + get_tree()->quit(); + } } } end_reached = false; @@ -936,77 +1216,133 @@ void AnimationPlayer::_animation_process(float p_delta) { } } -Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V_MSG(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); -#endif +void AnimationPlayer::_animation_set_cache_update() { + // Relatively fast function to update all animations. + + animation_set_update_pass++; + bool clear_cache_needed = false; + + // Update changed and add otherwise + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { + StringName key = animation_libraries[i].name == StringName() ? K.key : StringName(String(animation_libraries[i].name) + "/" + String(K.key)); + if (!animation_set.has(key)) { + AnimationData ad; + ad.animation = K.value; + ad.animation_library = animation_libraries[i].name; + ad.name = key; + ad.last_update = animation_set_update_pass; + animation_set.insert(ad.name, ad); + } else { + AnimationData &ad = animation_set[key]; + if (ad.last_update != animation_set_update_pass) { + // Was not updated, update. If the animation is duplicated, the second one will be ignored. + if (ad.animation != K.value || ad.animation_library != animation_libraries[i].name) { + // Animation changed, update and clear caches. + clear_cache_needed = true; + ad.animation = K.value; + ad.animation_library = animation_libraries[i].name; + } + + ad.last_update = animation_set_update_pass; + } + } + } + } + + // Check removed + List<StringName> to_erase; + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.last_update != animation_set_update_pass) { + // Was not updated, must be erased + to_erase.push_back(E.key); + clear_cache_needed = true; + } + } - ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); + while (to_erase.size()) { + animation_set.erase(to_erase.front()->get()); + to_erase.pop_front(); + } - if (animation_set.has(p_name)) { - _unref_anim(animation_set[p_name].animation); - animation_set[p_name].animation = p_animation; + if (clear_cache_needed) { + // If something was modified or removed, caches need to be cleared clear_caches(); - } else { - AnimationData ad; - ad.animation = p_animation; - ad.name = p_name; - animation_set[p_name] = ad; } - _ref_anim(p_animation); - _change_notify(); - return OK; + emit_signal(SNAME("animation_list_changed")); } -void AnimationPlayer::remove_animation(const StringName &p_name) { - ERR_FAIL_COND(!animation_set.has(p_name)); +void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { + { + int at_pos = -1; - stop(); - _unref_anim(animation_set[p_name].animation); - animation_set.erase(p_name); + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_library) { + at_pos = i; + break; + } + } - clear_caches(); - _change_notify(); -} + ERR_FAIL_COND(at_pos == -1); -void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED); -} + ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name)); -void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); + _ref_anim(animation_libraries[at_pos].library->animations[p_name]); + } + + _animation_set_cache_update(); } -void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { - ERR_FAIL_COND(!animation_set.has(p_name)); - ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); - ERR_FAIL_COND(animation_set.has(p_new_name)); +void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { + StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); - stop(); - AnimationData ad = animation_set[p_name]; - ad.name = p_new_name; - animation_set.erase(p_name); - animation_set[p_new_name] = ad; + if (!animation_set.has(name)) { + return; // No need to update because not the one from the library being used. + } + + AnimationData animation_data = animation_set[name]; + if (animation_data.animation_library == p_library) { + _unref_anim(animation_data.animation); + } + + _animation_set_cache_update(); + + // Erase blends if needed + List<BlendKey> to_erase; + for (const KeyValue<BlendKey, double> &E : blend_times) { + BlendKey bk = E.key; + if (bk.from == name || bk.to == name) { + to_erase.push_back(bk); + } + } + + while (to_erase.size()) { + blend_times.erase(to_erase.front()->get()); + to_erase.pop_front(); + } +} +void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { + // Rename autoplay or blends if needed. List<BlendKey> to_erase; - Map<BlendKey, float> to_insert; - for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { - BlendKey bk = E->key(); + HashMap<BlendKey, double, BlendKey> to_insert; + for (const KeyValue<BlendKey, double> &E : blend_times) { + BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; - if (bk.from == p_name) { - new_bk.from = p_new_name; + if (bk.from == p_from_name) { + new_bk.from = p_to_name; erase = true; } - if (bk.to == p_name) { - new_bk.to = p_new_name; + if (bk.to == p_from_name) { + new_bk.to = p_to_name; erase = true; } if (erase) { to_erase.push_back(bk); - to_insert[new_bk] = E->get(); + to_insert[new_bk] = E.value; } } @@ -1016,16 +1352,176 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam } while (to_insert.size()) { - blend_times[to_insert.front()->key()] = to_insert.front()->get(); - to_insert.erase(to_insert.front()); + blend_times[to_insert.begin()->key] = to_insert.begin()->value; + to_insert.remove(to_insert.begin()); } - if (autoplay == p_name) { - autoplay = p_new_name; + if (autoplay == p_from_name) { + autoplay = p_to_name; } +} - clear_caches(); - _change_notify(); +void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) { + StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); + StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name)); + + if (!animation_set.has(from_name)) { + return; // No need to update because not the one from the library being used. + } + _animation_set_cache_update(); + + _rename_animation(from_name, to_name); +} + +Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) { + ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER); +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); +#endif + + int insert_pos = 0; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ERR_FAIL_COND_V_MSG(animation_libraries[i].name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name)); + ERR_FAIL_COND_V_MSG(animation_libraries[i].library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + animation_libraries[i].name.operator String() + "'."); + + if (animation_libraries[i].name.operator String() >= p_name.operator String()) { + break; + } + + insert_pos++; + } + + AnimationLibraryData ald; + ald.name = p_name; + ald.library = p_animation_library; + + animation_libraries.insert(insert_pos, ald); + + ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name)); + ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name)); + ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name)); + + for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) { + _ref_anim(K.value); + } + + _animation_set_cache_update(); + + notify_property_list_changed(); + + return OK; +} + +void AnimationPlayer::remove_animation_library(const StringName &p_name) { + int at_pos = -1; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + at_pos = i; + break; + } + } + + ERR_FAIL_COND(at_pos == -1); + + animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); + + stop(); + + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) { + _unref_anim(K.value); + } + + animation_libraries.remove_at(at_pos); + _animation_set_cache_update(); + + notify_property_list_changed(); +} + +void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { + Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED); +} + +void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { + Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); +} + +void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { + if (p_name == p_new_name) { + return; + } +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + "."); +#endif + + bool found = false; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ERR_FAIL_COND_MSG(animation_libraries[i].name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name)); + if (animation_libraries[i].name == p_name) { + found = true; + animation_libraries[i].name = p_new_name; + // rename connections + animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed)); + animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); + + animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name)); + + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { + StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); + StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key)); + _rename_animation(old_name, new_name); + } + } + } + + ERR_FAIL_COND(!found); + + stop(); + + animation_libraries.sort(); // Must keep alphabetical order. + + _animation_set_cache_update(); // Update cache. + + notify_property_list_changed(); +} + +bool AnimationPlayer::has_animation_library(const StringName &p_name) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + return true; + } + } + + return false; +} + +Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + return animation_libraries[i].library; + } + } + ERR_FAIL_V(Ref<AnimationLibrary>()); +} + +TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const { + TypedArray<StringName> ret; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ret.push_back(animation_libraries[i].name); + } + return ret; +} + +void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + p_libraries->push_back(animation_libraries[i].name); + } } bool AnimationPlayer::has_animation(const StringName &p_name) const { @@ -1033,30 +1529,30 @@ bool AnimationPlayer::has_animation(const StringName &p_name) const { } Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>()); + ERR_FAIL_COND_V_MSG(!animation_set.has(p_name), Ref<Animation>(), vformat("Animation not found: \"%s\".", p_name)); - const AnimationData &data = animation_set[p_name]; + const AnimationData &anim_data = animation_set[p_name]; - return data.animation; + return anim_data.animation; } void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { List<String> anims; - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anims.push_back(E->key()); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + anims.push_back(E.key); } anims.sort(); - for (List<String>::Element *E = anims.front(); E; E = E->next()) { - p_animations->push_back(E->get()); + for (const String &E : anims) { + p_animations->push_back(E); } } -void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(!animation_set.has(p_animation1)); - ERR_FAIL_COND(!animation_set.has(p_animation2)); +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time) { + ERR_FAIL_COND_MSG(!animation_set.has(p_animation1), vformat("Animation not found: %s.", p_animation1)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation2), vformat("Animation not found: %s.", p_animation2)); ERR_FAIL_COND_MSG(p_time < 0, "Blend time cannot be smaller than 0."); BlendKey bk; @@ -1069,7 +1565,7 @@ void AnimationPlayer::set_blend_time(const StringName &p_animation1, const Strin } } -float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { +double AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { BlendKey bk; bk.from = p_animation1; bk.to = p_animation2; @@ -1091,8 +1587,8 @@ void AnimationPlayer::queue(const StringName &p_name) { Vector<String> AnimationPlayer::get_queue() { Vector<String> ret; - for (List<StringName>::Element *E = queued.front(); E; E = E->next()) { - ret.push_back(E->get()); + for (const StringName &E : queued) { + ret.push_back(E); } return ret; @@ -1102,23 +1598,23 @@ void AnimationPlayer::clear_queue() { queued.clear(); } -void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { +void AnimationPlayer::play_backwards(const StringName &p_name, double p_custom_blend) { play(p_name, p_custom_blend, -1, true); } -void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { +void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, float p_custom_scale, bool p_from_end) { StringName name = p_name; if (String(name) == "") { name = playback.assigned; } - ERR_FAIL_COND_MSG(!animation_set.has(name), "Animation not found: " + name + "."); + ERR_FAIL_COND_MSG(!animation_set.has(name), vformat("Animation not found: %s.", name)); Playback &c = playback; if (c.current.from) { - float blend_time = 0; + double blend_time = 0.0; // find if it can blend BlendKey bk; bk.from = c.current.from->name; @@ -1199,7 +1695,7 @@ bool AnimationPlayer::is_playing() const { } void AnimationPlayer::set_current_animation(const String &p_anim) { - if (p_anim == "[stop]" || p_anim == "") { + if (p_anim == "[stop]" || p_anim.is_empty()) { stop(); } else if (!is_playing() || playback.assigned != p_anim) { play(p_anim); @@ -1216,7 +1712,7 @@ void AnimationPlayer::set_assigned_animation(const String &p_anim) { if (is_playing()) { play(p_anim); } else { - ERR_FAIL_COND(!animation_set.has(p_anim)); + ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim)); playback.current.pos = 0; playback.current.from = &animation_set[p_anim]; playback.assigned = p_anim; @@ -1256,10 +1752,10 @@ float AnimationPlayer::get_playing_speed() const { return speed_scale * playback.current.speed_scale; } -void AnimationPlayer::seek(float p_time, bool p_update) { +void AnimationPlayer::seek(double p_time, bool p_update) { if (!playback.current.from) { if (playback.assigned) { - ERR_FAIL_COND(!animation_set.has(playback.assigned)); + ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } ERR_FAIL_COND(!playback.current.from); @@ -1272,10 +1768,10 @@ void AnimationPlayer::seek(float p_time, bool p_update) { } } -void AnimationPlayer::seek_delta(float p_time, float p_delta) { +void AnimationPlayer::seek_delta(double p_time, double p_delta) { if (!playback.current.from) { if (playback.assigned) { - ERR_FAIL_COND(!animation_set.has(playback.assigned)); + ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned)); playback.current.from = &animation_set[playback.assigned]; } ERR_FAIL_COND(!playback.current.from); @@ -1293,31 +1789,31 @@ bool AnimationPlayer::is_valid() const { return (playback.current.from); } -float AnimationPlayer::get_current_animation_position() const { +double AnimationPlayer::get_current_animation_position() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.pos; } -float AnimationPlayer::get_current_animation_length() const { +double AnimationPlayer::get_current_animation_length() const { ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); return playback.current.from->animation->get_length(); } void AnimationPlayer::_animation_changed() { clear_caches(); - emit_signal("caches_cleared"); + emit_signal(SNAME("caches_cleared")); if (is_playing()) { playback.seeked = true; //need to restart stuff, like audio } } void AnimationPlayer::_stop_playing_caches() { - for (Set<TrackNodeCache *>::Element *E = playing_caches.front(); E; E = E->next()) { - if (E->get()->node && E->get()->audio_playing) { - E->get()->node->call("stop"); + for (TrackNodeCache *E : playing_caches) { + if (E->node && E->audio_playing) { + E->node->call(SNAME("stop")); } - if (E->get()->node && E->get()->animation_playing) { - AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->get()->node); + if (E->node && E->animation_playing) { + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(E->node); if (!player) { continue; } @@ -1329,7 +1825,7 @@ void AnimationPlayer::_stop_playing_caches() { } void AnimationPlayer::_node_removed(Node *p_node) { - clear_caches(); // nodes contained here ar being removed, clear the caches + clear_caches(); // nodes contained here are being removed, clear the caches } void AnimationPlayer::clear_caches() { @@ -1337,8 +1833,8 @@ void AnimationPlayer::clear_caches() { node_cache_map.clear(); - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - E->get().node_cache.clear(); + for (KeyValue<StringName, AnimationData> &E : animation_set) { + E.value.node_cache.clear(); } cache_update_size = 0; @@ -1360,13 +1856,22 @@ bool AnimationPlayer::is_active() const { } StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - if (E->get().animation == p_animation) { - return E->key(); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.animation == p_animation) { + return E.key; } } - return ""; + return StringName(); +} + +StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const { + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.animation == p_animation) { + return E.value.animation_library; + } + } + return StringName(); } void AnimationPlayer::set_autoplay(const String &p_name) { @@ -1381,8 +1886,16 @@ String AnimationPlayer::get_autoplay() const { return autoplay; } -void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { - if (animation_process_mode == p_mode) { +void AnimationPlayer::set_reset_on_save_enabled(bool p_enabled) { + reset_on_save = p_enabled; +} + +bool AnimationPlayer::is_reset_on_save_enabled() const { + return reset_on_save; +} + +void AnimationPlayer::set_process_callback(AnimationProcessCallback p_mode) { + if (process_callback == p_mode) { return; } @@ -1390,14 +1903,14 @@ void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { if (pr) { _set_process(false); } - animation_process_mode = p_mode; + process_callback = p_mode; if (pr) { _set_process(true); } } -AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const { - return animation_process_mode; +AnimationPlayer::AnimationProcessCallback AnimationPlayer::get_process_callback() const { + return process_callback; } void AnimationPlayer::set_method_call_mode(AnimationMethodCallMode p_mode) { @@ -1408,12 +1921,20 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode() return method_call_mode; } +void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) { + movie_quit_on_finish = p_enabled; +} + +bool AnimationPlayer::is_movie_quit_on_finish_enabled() const { + return movie_quit_on_finish; +} + void AnimationPlayer::_set_process(bool p_process, bool p_force) { if (processing == p_process && !p_force) { return; } - switch (animation_process_mode) { + switch (process_callback) { case ANIMATION_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break; @@ -1428,7 +1949,7 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { } void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { - ERR_FAIL_COND(!animation_set.has(p_animation)); + ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); animation_set[p_animation].next = p_next; } @@ -1439,11 +1960,11 @@ StringName AnimationPlayer::animation_get_next(const StringName &p_animation) co return animation_set[p_animation].next; } -void AnimationPlayer::set_default_blend_time(float p_default) { +void AnimationPlayer::set_default_blend_time(double p_default) { default_blend_time = p_default; } -float AnimationPlayer::get_default_blend_time() const { +double AnimationPlayer::get_default_blend_time() const { return default_blend_time; } @@ -1457,33 +1978,27 @@ NodePath AnimationPlayer::get_root() const { } void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { -#ifdef TOOLS_ENABLED - const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; -#else - const String quote_style = "\""; -#endif - String pf = p_function; - if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) { + if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "has_animation" || p_function == "queue")) { List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back(quote_style + String(E->get()) + quote_style); + for (const StringName &name : al) { + r_options->push_back(String(name).quote()); } } Node::get_argument_options(p_function, p_idx, r_options); } #ifdef TOOLS_ENABLED -AnimatedValuesBackup AnimationPlayer::backup_animated_values() { +Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_override) { + Ref<AnimatedValuesBackup> backup; if (!playback.current.from) { - return AnimatedValuesBackup(); + return backup; } - _ensure_node_caches(playback.current.from); - - AnimatedValuesBackup backup; + _ensure_node_caches(playback.current.from, p_root_override); + backup.instantiate(); for (int i = 0; i < playback.current.from->node_cache.size(); i++) { TrackNodeCache *nc = playback.current.from->node_cache[i]; if (!nc) { @@ -1498,26 +2013,31 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() { AnimatedValuesBackup::Entry entry; entry.object = nc->skeleton; entry.bone_idx = nc->bone_idx; - entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); - backup.entries.push_back(entry); + Array arr; + arr.resize(3); + arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); + arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); + arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); + entry.value = nc; + backup->entries.push_back(entry); } else { - if (nc->spatial) { + if (nc->node_3d) { AnimatedValuesBackup::Entry entry; - entry.object = nc->spatial; + entry.object = nc->node_3d; entry.subpath.push_back("transform"); - entry.value = nc->spatial->get_transform(); + entry.value = nc->node_3d->get_transform(); entry.bone_idx = -1; - backup.entries.push_back(entry); + backup->entries.push_back(entry); } else { - for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) { + for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) { AnimatedValuesBackup::Entry entry; - entry.object = E->value().object; - entry.subpath = E->value().subpath; + entry.object = E.value.object; + entry.subpath = E.value.subpath; bool valid; - entry.value = E->value().object->get_indexed(E->value().subpath, &valid); + entry.value = E.value.object->get_indexed(E.value.subpath, &valid); entry.bone_idx = -1; if (valid) { - backup.entries.push_back(entry); + backup->entries.push_back(entry); } } } @@ -1527,22 +2047,54 @@ AnimatedValuesBackup AnimationPlayer::backup_animated_values() { return backup; } -void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) { - for (int i = 0; i < p_backup.entries.size(); i++) { - const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i]; - if (entry->bone_idx == -1) { - entry->object->set_indexed(entry->subpath, entry->value); - } else { - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); - } +Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { + ERR_FAIL_COND_V(!can_apply_reset(), Ref<AnimatedValuesBackup>()); + + Ref<Animation> reset_anim = animation_set[SceneStringNames::get_singleton()->RESET].animation; + ERR_FAIL_COND_V(reset_anim.is_null(), Ref<AnimatedValuesBackup>()); + + Node *root_node = get_node_or_null(root); + ERR_FAIL_COND_V(!root_node, Ref<AnimatedValuesBackup>()); + + AnimationPlayer *aux_player = memnew(AnimationPlayer); + EditorNode::get_singleton()->add_child(aux_player); + Ref<AnimationLibrary> al; + al.instantiate(); + al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); + aux_player->add_animation_library("", al); + aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); + // Forcing the use of the original root because the scene where original player belongs may be not the active one + Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root())); + aux_player->seek(0.0f, true); + aux_player->queue_free(); + + if (p_user_initiated) { + Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); + old_values->restore(); + + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); + ur->create_action(TTR("Anim Apply Reset")); + ur->add_do_method(new_values.ptr(), "restore"); + ur->add_undo_method(old_values.ptr(), "restore"); + ur->commit_action(); } + + return old_values; } -#endif + +bool AnimationPlayer::can_apply_reset() const { + return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; +} +#endif // TOOLS_ENABLED void AnimationPlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation); - ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation); + ClassDB::bind_method(D_METHOD("add_animation_library", "name", "library"), &AnimationPlayer::add_animation_library); + ClassDB::bind_method(D_METHOD("remove_animation_library", "name"), &AnimationPlayer::remove_animation_library); + ClassDB::bind_method(D_METHOD("rename_animation_library", "name", "newname"), &AnimationPlayer::rename_animation_library); + ClassDB::bind_method(D_METHOD("has_animation_library", "name"), &AnimationPlayer::has_animation_library); + ClassDB::bind_method(D_METHOD("get_animation_library", "name"), &AnimationPlayer::get_animation_library); + ClassDB::bind_method(D_METHOD("get_animation_library_list"), &AnimationPlayer::_get_animation_library_list); + ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation); ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation); ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list); @@ -1579,19 +2131,26 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay); ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay); + ClassDB::bind_method(D_METHOD("set_reset_on_save_enabled", "enabled"), &AnimationPlayer::set_reset_on_save_enabled); + ClassDB::bind_method(D_METHOD("is_reset_on_save_enabled"), &AnimationPlayer::is_reset_on_save_enabled); + ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); + ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library); ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); - ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &AnimationPlayer::set_process_callback); + ClassDB::bind_method(D_METHOD("get_process_callback"), &AnimationPlayer::get_process_callback); ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode); ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode); + ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled); + ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled); + ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); @@ -1600,21 +2159,26 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position"); ADD_GROUP("Playback Options", "playback_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_animation_process_mode", "get_animation_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled"); + ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_list_changed")); + ADD_SIGNAL(MethodInfo("animation_libraries_updated")); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); @@ -1626,22 +2190,7 @@ void AnimationPlayer::_bind_methods() { } AnimationPlayer::AnimationPlayer() { - accum_pass = 1; - cache_update_size = 0; - cache_update_prop_size = 0; - cache_update_bezier_size = 0; - speed_scale = 1; - end_reached = false; - end_notify = false; - animation_process_mode = ANIMATION_PROCESS_IDLE; - method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; - processing = false; - default_blend_time = 0; root = SceneStringNames::get_singleton()->path_pp; - playing = false; - active = true; - playback.seeked = false; - playback.started = false; } AnimationPlayer::~AnimationPlayer() { |