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Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp43
1 files changed, 21 insertions, 22 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b20bc64d41..c0d1e62e07 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -78,9 +78,6 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
set_blend_time(from, to, time);
}
- } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
- autoplay = p_value;
-
} else
return false;
@@ -123,9 +120,6 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
}
r_ret = array;
- } else if (name == "autoplay") {
- r_ret = autoplay;
-
} else
return false;
@@ -172,7 +166,6 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationPlayer::advance(float p_time) {
@@ -189,8 +182,8 @@ void AnimationPlayer::_notification(int p_what) {
if (!processing) {
//make sure that a previous process state was not saved
//only process if "processing" is set
- set_physics_process(false);
- set_process(false);
+ set_physics_process_internal(false);
+ set_process_internal(false);
}
//_set_process(false);
clear_caches();
@@ -253,8 +246,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0));
- if (bone_idx == -1) {
+ Skeleton *sk = Object::cast_to<Skeleton>(child);
+ bone_idx = sk->find_bone(a->track_get_path(i).get_subname(0));
+ if (bone_idx == -1 || sk->is_bone_ignore_animation(bone_idx)) {
continue;
}
@@ -586,20 +580,16 @@ void AnimationPlayer::_animation_process2(float p_delta) {
}
void AnimationPlayer::_animation_update_transforms() {
+ {
+ Transform t;
+ for (int i = 0; i < cache_update_size; i++) {
- for (int i = 0; i < cache_update_size; i++) {
-
- TrackNodeCache *nc = cache_update[i];
+ TrackNodeCache *nc = cache_update[i];
- ERR_CONTINUE(nc->accum_pass != accum_pass);
+ ERR_CONTINUE(nc->accum_pass != accum_pass);
- if (nc->spatial) {
-
- Transform t;
t.origin = nc->loc_accum;
- t.basis = nc->rot_accum;
- t.basis.scale(nc->scale_accum);
-
+ t.basis.set_quat_scale(nc->rot_accum, nc->scale_accum);
if (nc->skeleton && nc->bone_idx >= 0) {
nc->skeleton->set_bone_pose(nc->bone_idx, t);
@@ -1017,6 +1007,7 @@ void AnimationPlayer::stop(bool p_reset) {
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
@@ -1031,6 +1022,13 @@ float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
+float AnimationPlayer::get_playing_speed() const {
+
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * playback.current.speed_scale;
+}
void AnimationPlayer::seek(float p_time, bool p_update) {
@@ -1209,7 +1207,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
+ if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
@@ -1322,6 +1320,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);