diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 016db15b73..75088c79fe 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -34,12 +34,23 @@ #include "core/message_queue.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" + #ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#include "scene/2d/skeleton_2d.h" + void AnimatedValuesBackup::update_skeletons() { for (int i = 0; i < entries.size(); i++) { if (entries[i].bone_idx != -1) { + // 3D bone Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON); + } else { + Bone2D *bone = Object::cast_to<Bone2D>(entries[i].object); + if (bone && bone->skeleton) { + // 2D bone + bone->skeleton->_update_transform(); + } } } } @@ -1197,7 +1208,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float // Animation reset BUT played backwards, set position to the end c.current.pos = c.current.from->animation->get_length(); } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) { - // Animation resumed but already ended, set position to the beggining + // Animation resumed but already ended, set position to the beginning c.current.pos = 0; } } @@ -1510,13 +1521,19 @@ NodePath AnimationPlayer::get_root() const { void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { +#ifdef TOOLS_ENABLED + const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\""; +#else + const String quote_style = "\""; +#endif + String pf = p_function; if (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back("\"" + String(E->get()) + "\""); + r_options->push_back(quote_style + String(E->get()) + quote_style); } } Node::get_argument_options(p_function, p_idx, r_options); |