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-rw-r--r--scene/animation/animation_player.cpp911
1 files changed, 414 insertions, 497 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e9f1904fe9..dc9aa1758a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -31,111 +31,104 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
-bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) {
+bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
- String name=p_name;
+ String name = p_name;
- if (p_name==SceneStringNames::get_singleton()->playback_speed || p_name==SceneStringNames::get_singleton()->speed) { //bw compatibility
+ if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
set_speed_scale(p_value);
- } else if (p_name==SceneStringNames::get_singleton()->playback_active) {
+ } else if (p_name == SceneStringNames::get_singleton()->playback_active) {
set_active(p_value);
} else if (name.begins_with("playback/play")) {
- String which=p_value;
+ String which = p_value;
-
- if (which=="[stop]")
+ if (which == "[stop]")
stop();
else
play(which);
} else if (name.begins_with("anims/")) {
+ String which = name.get_slicec('/', 1);
- String which=name.get_slicec('/',1);
-
- add_animation(which,p_value);
+ add_animation(which, p_value);
} else if (name.begins_with("next/")) {
+ String which = name.get_slicec('/', 1);
+ animation_set_next(which, p_value);
- String which=name.get_slicec('/',1);
- animation_set_next(which,p_value);
-
- } else if (p_name==SceneStringNames::get_singleton()->blend_times) {
+ } else if (p_name == SceneStringNames::get_singleton()->blend_times) {
- Array array=p_value;
+ Array array = p_value;
int len = array.size();
- ERR_FAIL_COND_V(len%3,false);
+ ERR_FAIL_COND_V(len % 3, false);
+ for (int i = 0; i < len / 3; i++) {
- for(int i=0;i<len/3;i++) {
+ StringName from = array[i * 3 + 0];
+ StringName to = array[i * 3 + 1];
+ float time = array[i * 3 + 2];
- StringName from = array[i*3+0];
- StringName to = array[i*3+1];
- float time = array[i*3+2];
-
- set_blend_time(from,to,time);
+ set_blend_time(from, to, time);
}
- } else if (p_name==SceneStringNames::get_singleton()->autoplay) {
- autoplay=p_value;
+ } else if (p_name == SceneStringNames::get_singleton()->autoplay) {
+ autoplay = p_value;
} else
return false;
return true;
-
}
-bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
+bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
- String name=p_name;
+ String name = p_name;
- if (name=="playback/speed") { //bw compatibility
+ if (name == "playback/speed") { //bw compatibility
- r_ret=speed_scale;
- } else if (name=="playback/active") {
+ r_ret = speed_scale;
+ } else if (name == "playback/active") {
- r_ret=is_active();
- } else if (name=="playback/play") {
+ r_ret = is_active();
+ } else if (name == "playback/play") {
if (is_active() && is_playing())
- r_ret=playback.assigned;
+ r_ret = playback.assigned;
else
- r_ret="[stop]";
+ r_ret = "[stop]";
} else if (name.begins_with("anims/")) {
- String which=name.get_slicec('/',1);
+ String which = name.get_slicec('/', 1);
- r_ret= get_animation(which).get_ref_ptr();
+ r_ret = get_animation(which).get_ref_ptr();
} else if (name.begins_with("next/")) {
- String which=name.get_slicec('/',1);
+ String which = name.get_slicec('/', 1);
- r_ret= animation_get_next(which);
+ r_ret = animation_get_next(which);
-
- } else if (name=="blend_times") {
+ } else if (name == "blend_times") {
Vector<BlendKey> keys;
- for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
+ for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
keys.ordered_insert(E->key());
}
Array array;
- for(int i=0;i<keys.size();i++) {
+ for (int i = 0; i < keys.size(); i++) {
array.push_back(keys[i].from);
array.push_back(keys[i].to);
array.push_back(blend_times[keys[i]]);
}
- r_ret=array;
- } else if (name=="autoplay") {
- r_ret=autoplay;
-
+ r_ret = array;
+ } else if (name == "autoplay") {
+ r_ret = autoplay;
} else
return false;
@@ -143,26 +136,23 @@ bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const {
return true;
}
-void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
-
-
-
+void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
List<String> names;
List<PropertyInfo> anim_names;
- for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+ for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- anim_names.push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) );
- if (E->get().next!=StringName())
- anim_names.push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
+ anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
+ if (E->get().next != StringName())
+ anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
names.push_back(E->key());
}
anim_names.sort();
- for( List<PropertyInfo>::Element *E=anim_names.front();E;E=E->next()) {
+ for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
p_list->push_back(E->get());
}
@@ -170,34 +160,30 @@ void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const {
names.sort();
names.push_front("[stop]");
String hint;
- for(List<String>::Element *E=names.front();E;E=E->next()) {
+ for (List<String>::Element *E = names.front(); E; E = E->next()) {
- if (E!=names.front())
- hint+=",";
- hint+=E->get();
+ if (E != names.front())
+ hint += ",";
+ hint += E->get();
}
- p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER) );
- p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) );
- p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") );
-
+ p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
+ p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
}
-
-
- p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
- p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) );
-
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
void AnimationPlayer::advance(float p_time) {
- _animation_process( p_time );
+ _animation_process(p_time);
}
void AnimationPlayer::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -218,19 +204,19 @@ void AnimationPlayer::_notification(int p_what) {
}
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_FIXED)
+ if (animation_process_mode == ANIMATION_PROCESS_FIXED)
break;
if (processing)
- _animation_process( get_process_delta_time() );
+ _animation_process(get_process_delta_time());
} break;
case NOTIFICATION_INTERNAL_FIXED_PROCESS: {
- if (animation_process_mode==ANIMATION_PROCESS_IDLE)
+ if (animation_process_mode == ANIMATION_PROCESS_IDLE)
break;
if (processing)
- _animation_process( get_fixed_process_delta_time() );
+ _animation_process(get_fixed_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -240,174 +226,164 @@ void AnimationPlayer::_notification(int p_what) {
}
}
-void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) {
+void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
Node *parent = get_node(root);
ERR_FAIL_COND(!parent);
- Animation *a=p_anim->animation.operator->();
+ Animation *a = p_anim->animation.operator->();
- p_anim->node_cache.resize( a->get_track_count() );
+ p_anim->node_cache.resize(a->get_track_count());
- for (int i=0;i<a->get_track_count();i++) {
+ for (int i = 0; i < a->get_track_count(); i++) {
- p_anim->node_cache[i]=NULL;
+ p_anim->node_cache[i] = NULL;
RES resource;
- Node *child = parent->get_node_and_resource(a->track_get_path(i),resource);
+ Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
if (!child) {
- ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'");
+ ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
}
ERR_CONTINUE(!child); // couldn't find the child node
- uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID();
- int bone_idx=-1;
+ uint32_t id = resource.is_valid() ? resource->get_instance_ID() : child->get_instance_ID();
+ int bone_idx = -1;
if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
- bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() );
- if (bone_idx==-1) {
+ bone_idx = child->cast_to<Skeleton>()->find_bone(a->track_get_path(i).get_property());
+ if (bone_idx == -1) {
continue;
}
}
{
- if (!child->is_connected("tree_exited",this,"_node_removed"))
- child->connect("tree_exited",this,"_node_removed",make_binds(child),CONNECT_ONESHOT);
+ if (!child->is_connected("tree_exited", this, "_node_removed"))
+ child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
}
TrackNodeCacheKey key;
- key.id=id;
- key.bone_idx=bone_idx;
-
+ key.id = id;
+ key.bone_idx = bone_idx;
if (node_cache_map.has(key)) {
- p_anim->node_cache[i]=&node_cache_map[key];
+ p_anim->node_cache[i] = &node_cache_map[key];
} else {
+ node_cache_map[key] = TrackNodeCache();
- node_cache_map[key]=TrackNodeCache();
-
- p_anim->node_cache[i]=&node_cache_map[key];
- p_anim->node_cache[i]->path=a->track_get_path(i);
- p_anim->node_cache[i]->node=child;
- p_anim->node_cache[i]->resource=resource;
- p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>();
- if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) {
+ p_anim->node_cache[i] = &node_cache_map[key];
+ p_anim->node_cache[i]->path = a->track_get_path(i);
+ p_anim->node_cache[i]->node = child;
+ p_anim->node_cache[i]->resource = resource;
+ p_anim->node_cache[i]->node_2d = child->cast_to<Node2D>();
+ if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
// special cases and caches for transform tracks
// cache spatial
- p_anim->node_cache[i]->spatial=child->cast_to<Spatial>();
+ p_anim->node_cache[i]->spatial = child->cast_to<Spatial>();
// cache skeleton
- p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>();
+ p_anim->node_cache[i]->skeleton = child->cast_to<Skeleton>();
if (p_anim->node_cache[i]->skeleton) {
- StringName bone_name=a->track_get_path(i).get_property();
- if (bone_name.operator String()!="") {
+ StringName bone_name = a->track_get_path(i).get_property();
+ if (bone_name.operator String() != "") {
- p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name);
- if (p_anim->node_cache[i]->bone_idx<0) {
+ p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
+ if (p_anim->node_cache[i]->bone_idx < 0) {
// broken track (nonexistent bone)
- p_anim->node_cache[i]->skeleton=NULL;
- p_anim->node_cache[i]->spatial=NULL;
+ p_anim->node_cache[i]->skeleton = NULL;
+ p_anim->node_cache[i]->spatial = NULL;
printf("bone is %ls\n", String(bone_name).c_str());
- ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 );
+ ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
} else {
}
} else {
// no property, just use spatialnode
- p_anim->node_cache[i]->skeleton=NULL;
+ p_anim->node_cache[i]->skeleton = NULL;
}
-
}
}
}
- if (a->track_get_type(i)==Animation::TYPE_VALUE) {
+ if (a->track_get_type(i) == Animation::TYPE_VALUE) {
StringName property = a->track_get_path(i).get_property();
if (!p_anim->node_cache[i]->property_anim.has(property)) {
TrackNodeCache::PropertyAnim pa;
- pa.prop=property;
- pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child;
- pa.special=SP_NONE;
- pa.owner=p_anim->node_cache[i];
+ pa.prop = property;
+ pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
+ pa.special = SP_NONE;
+ pa.owner = p_anim->node_cache[i];
if (false && p_anim->node_cache[i]->node_2d) {
- if (pa.prop==SceneStringNames::get_singleton()->transform_pos)
- pa.special=SP_NODE2D_POS;
- else if (pa.prop==SceneStringNames::get_singleton()->transform_rot)
- pa.special=SP_NODE2D_ROT;
- else if (pa.prop==SceneStringNames::get_singleton()->transform_scale)
- pa.special=SP_NODE2D_SCALE;
+ if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
+ pa.special = SP_NODE2D_POS;
+ else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
+ pa.special = SP_NODE2D_ROT;
+ else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
+ pa.special = SP_NODE2D_SCALE;
}
- p_anim->node_cache[i]->property_anim[property]=pa;
+ p_anim->node_cache[i]->property_anim[property] = pa;
}
}
}
}
-
-void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
// animation hasn't been "node-cached"
_generate_node_caches(p_anim);
}
+ ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
- ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() );
-
-
- Animation *a=p_anim->animation.operator->();
+ Animation *a = p_anim->animation.operator->();
bool can_call = is_inside_tree() && !get_tree()->is_editor_hint();
- for (int i=0;i<a->get_track_count();i++) {
+ for (int i = 0; i < a->get_track_count(); i++) {
- TrackNodeCache *nc=p_anim->node_cache[i];
+ TrackNodeCache *nc = p_anim->node_cache[i];
if (!nc) // no node cache for this track, skip it
continue;
- if (a->track_get_key_count(i)==0)
+ if (a->track_get_key_count(i) == 0)
continue; // do nothing if track is empty
- switch(a->track_get_type(i)) {
+ switch (a->track_get_type(i)) {
case Animation::TYPE_TRANSFORM: {
if (!nc->spatial)
continue;
-
Vector3 loc;
Quat rot;
Vector3 scale;
-
- Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
+ Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
- if (err!=OK)
+ if (err != OK)
continue;
- if (nc->accum_pass!=accum_pass) {
- ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX );
- cache_update[cache_update_size++]=nc;
- nc->accum_pass=accum_pass;
- nc->loc_accum=loc;
- nc->rot_accum=rot;
- nc->scale_accum=scale;
+ if (nc->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update[cache_update_size++] = nc;
+ nc->accum_pass = accum_pass;
+ nc->loc_accum = loc;
+ nc->rot_accum = rot;
+ nc->scale_accum = scale;
} else {
- nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp);
- nc->rot_accum=nc->rot_accum.slerp(rot,p_interp);
- nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp);
-
+ nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
+ nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
+ nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
}
} break;
@@ -418,82 +394,76 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
//StringName property=a->track_get_path(i).get_property();
- Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property());
+ Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
ERR_CONTINUE(!E); //should it continue, or create a new one?
TrackNodeCache::PropertyAnim *pa = &E->get();
+ if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
- if (a->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (p_delta==0 && a->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
-
-
- Variant value=a->value_track_interpolate(i,p_time);
+ Variant value = a->value_track_interpolate(i, p_time);
//thanks to trigger mode, this should be solved now..
/*
if (p_delta==0 && value.get_type()==Variant::STRING)
continue; // doing this with strings is messy, should find another way
*/
- if (pa->accum_pass!=accum_pass) {
- ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX );
- cache_update_prop[cache_update_prop_size++]=pa;
- pa->value_accum=value;
- pa->accum_pass=accum_pass;
+ if (pa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_prop[cache_update_prop_size++] = pa;
+ pa->value_accum = value;
+ pa->accum_pass = accum_pass;
} else {
- Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum);
+ Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
}
-
- } else if (p_allow_discrete && p_delta!=0) {
+ } else if (p_allow_discrete && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i,p_time,p_delta,&indices);
-
+ a->value_track_get_key_indices(i, p_time, p_delta, &indices);
- for(List<int>::Element *F=indices.front();F;F=F->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- Variant value=a->track_get_key_value(i,F->get());
- switch(pa->special) {
+ Variant value = a->track_get_key_value(i, F->get());
+ switch (pa->special) {
case SP_NONE: {
bool valid;
- pa->object->set(pa->prop,value,&valid); //you are not speshul
+ pa->object->set(pa->prop, value, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINTS("Failed setting track value '"+String(pa->owner->path)+"'. Check if property exists or the type of key is valid");
+ ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid");
}
#endif
} break;
case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
- if (value.get_type()!=Variant::VECTOR2) {
- ERR_PRINTS("Position key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()");
+ if (value.get_type() != Variant::VECTOR2) {
+ ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_position(value);
+ static_cast<Node2D *>(pa->object)->set_position(value);
} break;
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
if (value.is_num()) {
- ERR_PRINTS("Rotation key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not numerical");
+ ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical");
}
#endif
- static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)value));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
- if (value.get_type()!=Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()");
+ if (value.get_type() != Variant::VECTOR2) {
+ ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_scale(value);
+ static_cast<Node2D *>(pa->object)->set_scale(value);
} break;
}
-
}
-
}
} break;
@@ -501,154 +471,142 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p
if (!nc->node)
continue;
- if (p_delta==0)
+ if (p_delta == 0)
continue;
if (!p_allow_discrete)
break;
List<int> indices;
- a->method_track_get_key_indices(i,p_time,p_delta,&indices);
+ a->method_track_get_key_indices(i, p_time, p_delta, &indices);
- for(List<int>::Element *E=indices.front();E;E=E->next()) {
+ for (List<int>::Element *E = indices.front(); E; E = E->next()) {
- StringName method=a->method_track_get_name(i,E->get());
- Vector<Variant> params=a->method_track_get_params(i,E->get());
+ StringName method = a->method_track_get_name(i, E->get());
+ Vector<Variant> params = a->method_track_get_params(i, E->get());
- int s=params.size();
+ int s = params.size();
- ERR_CONTINUE( s > VARIANT_ARG_MAX );
+ ERR_CONTINUE(s > VARIANT_ARG_MAX);
if (can_call) {
MessageQueue::get_singleton()->push_call(
- nc->node,
- method,
- s>=1 ? params[0] : Variant(),
- s>=2 ? params[1] : Variant(),
- s>=3 ? params[2] : Variant(),
- s>=4 ? params[3] : Variant(),
- s>=5 ? params[4] : Variant()
- );
+ nc->node,
+ method,
+ s >= 1 ? params[0] : Variant(),
+ s >= 2 ? params[1] : Variant(),
+ s >= 3 ? params[2] : Variant(),
+ s >= 4 ? params[3] : Variant(),
+ s >= 5 ? params[4] : Variant());
}
}
-
} break;
}
}
}
-void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) {
+void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
- float delta=p_delta*speed_scale*cd.speed_scale;
- bool backwards=delta<0;
- float next_pos=cd.pos+delta;
+ float delta = p_delta * speed_scale * cd.speed_scale;
+ bool backwards = delta < 0;
+ float next_pos = cd.pos + delta;
- float len=cd.from->animation->get_length();
- bool loop=cd.from->animation->has_loop();
+ float len = cd.from->animation->get_length();
+ bool loop = cd.from->animation->has_loop();
if (!loop) {
- if (next_pos<0)
- next_pos=0;
- else if (next_pos>len)
- next_pos=len;
+ if (next_pos < 0)
+ next_pos = 0;
+ else if (next_pos > len)
+ next_pos = len;
// fix delta
- delta=next_pos-cd.pos;
+ delta = next_pos - cd.pos;
if (&cd == &playback.current) {
- if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) {
+ if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
- end_notify=true;
+ end_notify = true;
}
- if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) {
+ if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
//playback finished
- end_notify=true;
+ end_notify = true;
}
-
}
} else {
- next_pos=Math::fposmod(next_pos,len);
-
+ next_pos = Math::fposmod(next_pos, len);
}
- cd.pos=next_pos;
-
- _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current);
-
-
+ cd.pos = next_pos;
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
}
void AnimationPlayer::_animation_process2(float p_delta) {
-
- Playback &c=playback;
+ Playback &c = playback;
accum_pass++;
- _animation_process_data(c.current,p_delta,1.0f);
+ _animation_process_data(c.current, p_delta, 1.0f);
List<Blend>::Element *prev = NULL;
- for (List<Blend>::Element *E=c.blend.back();E;E=prev) {
+ for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
- Blend& b=E->get();
- float blend=b.blend_left/b.blend_time;
- _animation_process_data(b.data,p_delta,blend);
+ Blend &b = E->get();
+ float blend = b.blend_left / b.blend_time;
+ _animation_process_data(b.data, p_delta, blend);
- b.blend_left-=Math::absf(speed_scale*p_delta);
+ b.blend_left -= Math::absf(speed_scale * p_delta);
prev = E->prev();
- if (b.blend_left<0) {
+ if (b.blend_left < 0) {
c.blend.erase(E);
}
}
-
-
}
void AnimationPlayer::_animation_update_transforms() {
+ for (int i = 0; i < cache_update_size; i++) {
- for (int i=0;i<cache_update_size;i++) {
+ TrackNodeCache *nc = cache_update[i];
- TrackNodeCache *nc=cache_update[i];
-
- ERR_CONTINUE( nc->accum_pass!=accum_pass );
+ ERR_CONTINUE(nc->accum_pass != accum_pass);
if (nc->spatial) {
Transform t;
- t.origin=nc->loc_accum;
- t.basis=nc->rot_accum;
- t.basis.scale( nc->scale_accum );
+ t.origin = nc->loc_accum;
+ t.basis = nc->rot_accum;
+ t.basis.scale(nc->scale_accum);
- if (nc->skeleton && nc->bone_idx>=0) {
+ if (nc->skeleton && nc->bone_idx >= 0) {
- nc->skeleton->set_bone_pose( nc->bone_idx, t );
+ nc->skeleton->set_bone_pose(nc->bone_idx, t);
} else if (nc->spatial) {
nc->spatial->set_transform(t);
}
}
-
}
- cache_update_size=0;
+ cache_update_size = 0;
- for (int i=0;i<cache_update_prop_size;i++) {
+ for (int i = 0; i < cache_update_prop_size; i++) {
- TrackNodeCache::PropertyAnim *pa=cache_update_prop[i];
+ TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
- ERR_CONTINUE( pa->accum_pass!=accum_pass );
+ ERR_CONTINUE(pa->accum_pass != accum_pass);
#if 1
-/* switch(pa->special) {
+ /* switch(pa->special) {
case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
@@ -657,63 +615,61 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
}*/
- switch(pa->special) {
+ switch (pa->special) {
case SP_NONE: {
bool valid;
- pa->object->set(pa->prop,pa->value_accum,&valid); //you are not speshul
+ pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
- ERR_PRINTS("Failed setting key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"'. Check if property exists or the type of key is right for the property");
+ ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
}
#endif
} break;
case SP_NODE2D_POS: {
#ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type()!=Variant::VECTOR2) {
- ERR_PRINTS("Position key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()");
+ if (pa->value_accum.get_type() != Variant::VECTOR2) {
+ ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_position(pa->value_accum);
+ static_cast<Node2D *>(pa->object)->set_position(pa->value_accum);
} break;
case SP_NODE2D_ROT: {
#ifdef DEBUG_ENABLED
if (pa->value_accum.is_num()) {
- ERR_PRINTS("Rotation key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not numerical");
+ ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not numerical");
}
#endif
- static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
+ static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum));
} break;
case SP_NODE2D_SCALE: {
#ifdef DEBUG_ENABLED
- if (pa->value_accum.get_type()!=Variant::VECTOR2) {
- ERR_PRINTS("Scale key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()");
+ if (pa->value_accum.get_type() != Variant::VECTOR2) {
+ ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
}
#endif
- static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum);
+ static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
} break;
}
#else
- pa->object->set(pa->prop,pa->value_accum);
+ pa->object->set(pa->prop, pa->value_accum);
#endif
}
- cache_update_prop_size=0;
+ cache_update_prop_size = 0;
}
void AnimationPlayer::_animation_process(float p_delta) {
-
-
//bool any_active=false;
if (playback.current.from) {
- end_notify=false;
+ end_notify = false;
_animation_process2(p_delta);
_animation_update_transforms();
if (end_notify) {
@@ -722,46 +678,44 @@ void AnimationPlayer::_animation_process(float p_delta) {
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- end_notify=false;
+ end_notify = false;
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
- //stop();
+ //stop();
playing = false;
_set_process(false);
- end_notify=false;
- emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned);
+ end_notify = false;
+ emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
}
} else {
_set_process(false);
}
-
}
-
-Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) {
+Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Invalid animation name: "+String(p_name));
- ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER );
+ ERR_EXPLAIN("Invalid animation name: " + String(p_name));
+ ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
#endif
- ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER );
+ ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
if (animation_set.has(p_name)) {
_unref_anim(animation_set[p_name].animation);
- animation_set[p_name].animation=p_animation;
+ animation_set[p_name].animation = p_animation;
clear_caches();
} else {
AnimationData ad;
- ad.animation=p_animation;
- ad.name=p_name;
- animation_set[p_name]=ad;
+ ad.animation = p_animation;
+ ad.name = p_name;
+ animation_set[p_name] = ad;
}
_ref_anim(p_animation);
@@ -769,9 +723,9 @@ Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animati
return OK;
}
-void AnimationPlayer::remove_animation(const StringName& p_name) {
+void AnimationPlayer::remove_animation(const StringName &p_name) {
- ERR_FAIL_COND(!animation_set.has(p_name) );
+ ERR_FAIL_COND(!animation_set.has(p_name));
stop_all();
_unref_anim(animation_set[p_name].animation);
@@ -779,154 +733,140 @@ void AnimationPlayer::remove_animation(const StringName& p_name) {
clear_caches();
_change_notify();
-
}
-void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) {
+void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
if (used_anims.has(p_anim))
used_anims[p_anim]++;
else {
- used_anims[p_anim]=1;
- Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed");
+ used_anims[p_anim] = 1;
+ Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
}
-
}
-void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) {
+void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
ERR_FAIL_COND(!used_anims.has(p_anim));
-
- int & n = used_anims[p_anim];
+ int &n = used_anims[p_anim];
n--;
- if (n==0) {
+ if (n == 0) {
- Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed");
+ Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
used_anims.erase(p_anim);
}
-
}
+void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
-void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) {
-
-
- ERR_FAIL_COND(!animation_set.has(p_name) );
- ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 );
- ERR_FAIL_COND( animation_set.has(p_new_name) );
+ ERR_FAIL_COND(!animation_set.has(p_name));
+ ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
+ ERR_FAIL_COND(animation_set.has(p_new_name));
//print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
stop_all();
AnimationData ad = animation_set[p_name];
- ad.name=p_new_name;
+ ad.name = p_new_name;
animation_set.erase(p_name);
- animation_set[p_new_name]=ad;
+ animation_set[p_new_name] = ad;
List<BlendKey> to_erase;
- Map<BlendKey,float> to_insert;
- for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) {
-
- BlendKey bk=E->key();
- BlendKey new_bk=bk;
- bool erase=false;
- if (bk.from==p_name) {
- new_bk.from=p_new_name;
- erase=true;
+ Map<BlendKey, float> to_insert;
+ for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
+
+ BlendKey bk = E->key();
+ BlendKey new_bk = bk;
+ bool erase = false;
+ if (bk.from == p_name) {
+ new_bk.from = p_new_name;
+ erase = true;
}
- if (bk.to==p_name) {
- new_bk.to=p_new_name;
- erase=true;
+ if (bk.to == p_name) {
+ new_bk.to = p_new_name;
+ erase = true;
}
if (erase) {
to_erase.push_back(bk);
- to_insert[new_bk]=E->get();
+ to_insert[new_bk] = E->get();
}
}
- while(to_erase.size()) {
+ while (to_erase.size()) {
blend_times.erase(to_erase.front()->get());
to_erase.pop_front();
}
- while(to_insert.size()) {
- blend_times[to_insert.front()->key()]=to_insert.front()->get();
+ while (to_insert.size()) {
+ blend_times[to_insert.front()->key()] = to_insert.front()->get();
to_insert.erase(to_insert.front());
}
- if (autoplay==p_name)
- autoplay=p_new_name;
+ if (autoplay == p_name)
+ autoplay = p_new_name;
clear_caches();
_change_notify();
}
-
-bool AnimationPlayer::has_animation(const StringName& p_name) const {
+bool AnimationPlayer::has_animation(const StringName &p_name) const {
return animation_set.has(p_name);
}
-Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const {
+Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
- ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() );
+ ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
- const AnimationData& data = animation_set[p_name];
+ const AnimationData &data = animation_set[p_name];
return data.animation;
-
}
-void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const {
+void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
List<String> anims;
- for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+ for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
anims.push_back(E->key());
}
anims.sort();
- for(List<String>::Element *E=anims.front();E;E=E->next()) {
+ for (List<String>::Element *E = anims.front(); E; E = E->next()) {
p_animations->push_back(E->get());
}
-
}
-void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) {
+void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
- ERR_FAIL_COND(p_time<0);
+ ERR_FAIL_COND(p_time < 0);
BlendKey bk;
- bk.from=p_animation1;
- bk.to=p_animation2;
- if (p_time==0)
+ bk.from = p_animation1;
+ bk.to = p_animation2;
+ if (p_time == 0)
blend_times.erase(bk);
else
- blend_times[bk]=p_time;
-
+ blend_times[bk] = p_time;
}
-
-float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const {
+float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
BlendKey bk;
- bk.from=p_animation1;
- bk.to=p_animation2;
+ bk.from = p_animation1;
+ bk.to = p_animation2;
if (blend_times.has(bk))
return blend_times[bk];
else
return 0;
-
-
}
-
-void AnimationPlayer::queue(const StringName& p_name) {
+void AnimationPlayer::queue(const StringName &p_name) {
if (!is_playing())
play(p_name);
@@ -938,73 +878,73 @@ void AnimationPlayer::clear_queue() {
queued.clear();
};
-void AnimationPlayer::play_backwards(const StringName& p_name,float p_custom_blend) {
+void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
- play(p_name,p_custom_blend,-1,true);
+ play(p_name, p_custom_blend, -1, true);
}
-void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) {
+void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
//printf("animation is %ls\n", String(p_name).c_str());
//ERR_FAIL_COND(!is_inside_scene());
- StringName name=p_name;
+ StringName name = p_name;
- if (String(name)=="")
- name=playback.assigned;
+ if (String(name) == "")
+ name = playback.assigned;
if (!animation_set.has(name)) {
- ERR_EXPLAIN("Animation not found: "+name);
+ ERR_EXPLAIN("Animation not found: " + name);
ERR_FAIL();
}
- Playback &c=playback;
+ Playback &c = playback;
if (c.current.from) {
- float blend_time=0;
+ float blend_time = 0;
// find if it can blend
BlendKey bk;
- bk.from=c.current.from->name;
- bk.to=name;
+ bk.from = c.current.from->name;
+ bk.to = name;
- if (p_custom_blend>=0) {
- blend_time=p_custom_blend;
+ if (p_custom_blend >= 0) {
+ blend_time = p_custom_blend;
} else if (blend_times.has(bk)) {
- blend_time=blend_times[bk];
+ blend_time = blend_times[bk];
} else {
- bk.from="*";
+ bk.from = "*";
if (blend_times.has(bk)) {
- blend_time=blend_times[bk];
+ blend_time = blend_times[bk];
} else {
- bk.from=c.current.from->name;
- bk.to="*";
+ bk.from = c.current.from->name;
+ bk.to = "*";
if (blend_times.has(bk)) {
- blend_time=blend_times[bk];
+ blend_time = blend_times[bk];
}
}
}
- if (p_custom_blend<0 && blend_time==0 && default_blend_time)
- blend_time=default_blend_time;
- if (blend_time>0) {
+ if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
+ blend_time = default_blend_time;
+ if (blend_time > 0) {
Blend b;
- b.data=c.current;
- b.blend_time=b.blend_left=blend_time;
+ b.data = c.current;
+ b.blend_time = b.blend_left = blend_time;
c.blend.push_back(b);
}
}
- c.current.from=&animation_set[name];
- c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0;
- c.current.speed_scale=p_custom_scale;
- c.assigned=p_name;
+ c.current.from = &animation_set[name];
+ c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
+ c.current.speed_scale = p_custom_scale;
+ c.assigned = p_name;
if (!end_notify)
queued.clear();
@@ -1013,20 +953,19 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
- if (is_inside_tree() && get_tree()->is_editor_hint())
+ if (is_inside_tree() && get_tree()->is_editor_hint())
return; // no next in this case
-
- StringName next=animation_get_next(p_name);
- if (next!=StringName() && animation_set.has(next)) {
+ StringName next = animation_get_next(p_name);
+ if (next != StringName() && animation_set.has(next)) {
queue(next);
}
}
bool AnimationPlayer::is_playing() const {
- return playing;
- /*
+ return playing;
+ /*
if (playback.current.from==NULL)
return false;
@@ -1040,30 +979,29 @@ bool AnimationPlayer::is_playing() const {
return true;
*/
}
-void AnimationPlayer::set_current_animation(const String& p_anim) {
+void AnimationPlayer::set_current_animation(const String &p_anim) {
if (is_playing()) {
play(p_anim);
} else {
ERR_FAIL_COND(!animation_set.has(p_anim));
- playback.current.pos=0;
- playback.current.from=&animation_set[p_anim];
- playback.assigned=p_anim;
+ playback.current.pos = 0;
+ playback.current.from = &animation_set[p_anim];
+ playback.assigned = p_anim;
}
}
String AnimationPlayer::get_current_animation() const {
return (playback.assigned);
-
}
void AnimationPlayer::stop(bool p_reset) {
- Playback &c=playback;
+ Playback &c = playback;
c.blend.clear();
if (p_reset) {
- c.current.from=NULL;
+ c.current.from = NULL;
}
_set_process(false);
queued.clear();
@@ -1075,22 +1013,18 @@ void AnimationPlayer::stop_all() {
stop();
_set_process(false); // always process when starting an animation
-
}
void AnimationPlayer::set_speed_scale(float p_speed) {
- speed_scale=p_speed;
-
-
+ speed_scale = p_speed;
}
float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
-void AnimationPlayer::seek(float p_time,bool p_update) {
-
+void AnimationPlayer::seek(float p_time, bool p_update) {
if (!playback.current.from) {
if (playback.assigned)
@@ -1098,13 +1032,13 @@ void AnimationPlayer::seek(float p_time,bool p_update) {
ERR_FAIL_COND(!playback.current.from);
}
- playback.current.pos=p_time;
+ playback.current.pos = p_time;
if (p_update) {
_animation_process(0);
}
}
-void AnimationPlayer::seek_delta(float p_time,float p_delta) {
+void AnimationPlayer::seek_delta(float p_time, float p_delta) {
if (!playback.current.from) {
if (playback.assigned)
@@ -1112,30 +1046,27 @@ void AnimationPlayer::seek_delta(float p_time,float p_delta) {
ERR_FAIL_COND(!playback.current.from);
}
-
- playback.current.pos=p_time-p_delta;
- if (speed_scale!=0.0)
- p_delta/=speed_scale;
+ playback.current.pos = p_time - p_delta;
+ if (speed_scale != 0.0)
+ p_delta /= speed_scale;
_animation_process(p_delta);
//playback.current.pos=p_time;
-
}
bool AnimationPlayer::is_valid() const {
return (playback.current.from);
-
}
float AnimationPlayer::get_current_animation_pos() const {
- ERR_FAIL_COND_V(!playback.current.from,0);
+ ERR_FAIL_COND_V(!playback.current.from, 0);
return playback.current.pos;
}
float AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V(!playback.current.from,0);
+ ERR_FAIL_COND_V(!playback.current.from, 0);
return playback.current.from->animation->get_length();
}
@@ -1151,27 +1082,24 @@ void AnimationPlayer::_node_removed(Node *p_node) {
void AnimationPlayer::clear_caches() {
-
node_cache_map.clear();
- for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+ for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
E->get().node_cache.clear();
}
- cache_update_size=0;
- cache_update_prop_size=0;
+ cache_update_size = 0;
+ cache_update_prop_size = 0;
}
void AnimationPlayer::set_active(bool p_active) {
- if (active==p_active)
+ if (active == p_active)
return;
- active=p_active;
- _set_process(processing,true);
-
-
+ active = p_active;
+ _set_process(processing, true);
}
bool AnimationPlayer::is_active() const {
@@ -1179,90 +1107,85 @@ bool AnimationPlayer::is_active() const {
return active;
}
-StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const {
+StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
- for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) {
+ for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
- if (E->get().animation==p_animation)
+ if (E->get().animation == p_animation)
return E->key();
}
return "";
}
-void AnimationPlayer::set_autoplay(const String& p_name) {
+void AnimationPlayer::set_autoplay(const String &p_name) {
- autoplay=p_name;
+ autoplay = p_name;
}
-String AnimationPlayer::get_autoplay() const{
+String AnimationPlayer::get_autoplay() const {
return autoplay;
}
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
- if (animation_process_mode==p_mode)
+ if (animation_process_mode == p_mode)
return;
bool pr = processing;
if (pr)
_set_process(false);
- animation_process_mode=p_mode;
+ animation_process_mode = p_mode;
if (pr)
_set_process(true);
-
}
-AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{
+AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
return animation_process_mode;
}
+void AnimationPlayer::_set_process(bool p_process, bool p_force) {
-void AnimationPlayer::_set_process(bool p_process,bool p_force) {
-
- if (processing==p_process && !p_force)
+ if (processing == p_process && !p_force)
return;
- switch(animation_process_mode) {
+ switch (animation_process_mode) {
case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break;
case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break;
}
- processing=p_process;
+ processing = p_process;
}
-void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) {
+void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
ERR_FAIL_COND(!animation_set.has(p_animation));
- animation_set[p_animation].next=p_next;
-
+ animation_set[p_animation].next = p_next;
}
-StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{
+StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
if (!animation_set.has(p_animation))
return StringName();
return animation_set[p_animation].next;
-
}
void AnimationPlayer::set_default_blend_time(float p_default) {
- default_blend_time=p_default;
+ default_blend_time = p_default;
}
float AnimationPlayer::get_default_blend_time() const {
- return default_blend_time;
+ return default_blend_time;
}
+void AnimationPlayer::set_root(const NodePath &p_root) {
-void AnimationPlayer::set_root(const NodePath& p_root) {
-
- root=p_root;
+ root = p_root;
clear_caches();
}
@@ -1271,111 +1194,105 @@ NodePath AnimationPlayer::get_root() const {
return root;
}
-void AnimationPlayer::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_function=="play" || p_function=="remove_animation" || p_function=="has_animation" || p_function=="queue") {
+ if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
List<StringName> al;
get_animation_list(&al);
- for (List<StringName>::Element *E=al.front();E;E=E->next()) {
+ for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- r_options->push_back("\""+String(E->get())+"\"");
+ r_options->push_back("\"" + String(E->get()) + "\"");
}
}
- Node::get_argument_options(p_function,p_idx,r_options);
+ Node::get_argument_options(p_function, p_idx, r_options);
}
void AnimationPlayer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayer::_node_removed);
- ClassDB::bind_method(D_METHOD("_animation_changed"),&AnimationPlayer::_animation_changed);
+ ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
+ ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed);
- ClassDB::bind_method(D_METHOD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation);
- ClassDB::bind_method(D_METHOD("remove_animation","name"),&AnimationPlayer::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation","name","newname"),&AnimationPlayer::rename_animation);
- ClassDB::bind_method(D_METHOD("has_animation","name"),&AnimationPlayer::has_animation);
- ClassDB::bind_method(D_METHOD("get_animation:Animation","name"),&AnimationPlayer::get_animation);
- ClassDB::bind_method(D_METHOD("get_animation_list"),&AnimationPlayer::_get_animation_list);
+ ClassDB::bind_method(D_METHOD("add_animation", "name", "animation:Animation"), &AnimationPlayer::add_animation);
+ ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation);
+ ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
+ ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation);
+ ClassDB::bind_method(D_METHOD("get_animation:Animation", "name"), &AnimationPlayer::get_animation);
+ ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list);
ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
- ClassDB::bind_method(D_METHOD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time);
- ClassDB::bind_method(D_METHOD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time);
+ ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
+ ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
- ClassDB::bind_method(D_METHOD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time);
- ClassDB::bind_method(D_METHOD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time);
+ ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
+ ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
- ClassDB::bind_method(D_METHOD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false));
- ClassDB::bind_method(D_METHOD("play_backwards","name","custom_blend"),&AnimationPlayer::play_backwards,DEFVAL(""),DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true));
- ClassDB::bind_method(D_METHOD("stop_all"),&AnimationPlayer::stop_all);
- ClassDB::bind_method(D_METHOD("is_playing"),&AnimationPlayer::is_playing);
- ClassDB::bind_method(D_METHOD("set_current_animation","anim"),&AnimationPlayer::set_current_animation);
- ClassDB::bind_method(D_METHOD("get_current_animation"),&AnimationPlayer::get_current_animation);
- ClassDB::bind_method(D_METHOD("queue","name"),&AnimationPlayer::queue);
- ClassDB::bind_method(D_METHOD("clear_queue"),&AnimationPlayer::clear_queue);
+ ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
+ ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
+ ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation);
+ ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
+ ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
- ClassDB::bind_method(D_METHOD("set_active","active"),&AnimationPlayer::set_active);
- ClassDB::bind_method(D_METHOD("is_active"),&AnimationPlayer::is_active);
+ ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
+ ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active);
- ClassDB::bind_method(D_METHOD("set_speed_scale","speed"),&AnimationPlayer::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"),&AnimationPlayer::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
- ClassDB::bind_method(D_METHOD("set_autoplay","name"),&AnimationPlayer::set_autoplay);
- ClassDB::bind_method(D_METHOD("get_autoplay"),&AnimationPlayer::get_autoplay);
+ ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
+ ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
- ClassDB::bind_method(D_METHOD("set_root","path"),&AnimationPlayer::set_root);
- ClassDB::bind_method(D_METHOD("get_root"),&AnimationPlayer::get_root);
+ ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root);
+ ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
- ClassDB::bind_method(D_METHOD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_pos"),&AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(D_METHOD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_pos"), &AnimationPlayer::get_current_animation_pos);
- ClassDB::bind_method(D_METHOD("find_animation","animation:Animation"),&AnimationPlayer::find_animation);
+ ClassDB::bind_method(D_METHOD("find_animation", "animation:Animation"), &AnimationPlayer::find_animation);
- ClassDB::bind_method(D_METHOD("clear_caches"),&AnimationPlayer::clear_caches);
+ ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches);
- ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
+ ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
- ClassDB::bind_method(D_METHOD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos);
- ClassDB::bind_method(D_METHOD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length);
+ ClassDB::bind_method(D_METHOD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos);
+ ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
- ClassDB::bind_method(D_METHOD("advance","delta"),&AnimationPlayer::advance);
+ ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ ADD_GROUP("Playback", "playback_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_GROUP("Playback","playback_");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
- ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), "set_root", "get_root");
+ ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
+ ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
+ ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) );
- ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) );
- ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) );
-
- BIND_CONSTANT( ANIMATION_PROCESS_FIXED );
- BIND_CONSTANT( ANIMATION_PROCESS_IDLE );
+ BIND_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationPlayer::AnimationPlayer() {
-
- accum_pass=1;
- cache_update_size=0;
- cache_update_prop_size=0;
- speed_scale=1;
- end_notify=false;
- animation_process_mode=ANIMATION_PROCESS_IDLE;
- processing=false;
- default_blend_time=0;
- root=SceneStringNames::get_singleton()->path_pp;
+ accum_pass = 1;
+ cache_update_size = 0;
+ cache_update_prop_size = 0;
+ speed_scale = 1;
+ end_notify = false;
+ animation_process_mode = ANIMATION_PROCESS_IDLE;
+ processing = false;
+ default_blend_time = 0;
+ root = SceneStringNames::get_singleton()->path_pp;
playing = false;
- active=true;
+ active = true;
}
-
-AnimationPlayer::~AnimationPlayer()
-{
+AnimationPlayer::~AnimationPlayer() {
}
-
-