diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 911 |
1 files changed, 414 insertions, 497 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index e9f1904fe9..dc9aa1758a 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -31,111 +31,104 @@ #include "message_queue.h" #include "scene/scene_string_names.h" -bool AnimationPlayer::_set(const StringName& p_name, const Variant& p_value) { +bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { - String name=p_name; + String name = p_name; - if (p_name==SceneStringNames::get_singleton()->playback_speed || p_name==SceneStringNames::get_singleton()->speed) { //bw compatibility + if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility set_speed_scale(p_value); - } else if (p_name==SceneStringNames::get_singleton()->playback_active) { + } else if (p_name == SceneStringNames::get_singleton()->playback_active) { set_active(p_value); } else if (name.begins_with("playback/play")) { - String which=p_value; + String which = p_value; - - if (which=="[stop]") + if (which == "[stop]") stop(); else play(which); } else if (name.begins_with("anims/")) { + String which = name.get_slicec('/', 1); - String which=name.get_slicec('/',1); - - add_animation(which,p_value); + add_animation(which, p_value); } else if (name.begins_with("next/")) { + String which = name.get_slicec('/', 1); + animation_set_next(which, p_value); - String which=name.get_slicec('/',1); - animation_set_next(which,p_value); - - } else if (p_name==SceneStringNames::get_singleton()->blend_times) { + } else if (p_name == SceneStringNames::get_singleton()->blend_times) { - Array array=p_value; + Array array = p_value; int len = array.size(); - ERR_FAIL_COND_V(len%3,false); + ERR_FAIL_COND_V(len % 3, false); + for (int i = 0; i < len / 3; i++) { - for(int i=0;i<len/3;i++) { + StringName from = array[i * 3 + 0]; + StringName to = array[i * 3 + 1]; + float time = array[i * 3 + 2]; - StringName from = array[i*3+0]; - StringName to = array[i*3+1]; - float time = array[i*3+2]; - - set_blend_time(from,to,time); + set_blend_time(from, to, time); } - } else if (p_name==SceneStringNames::get_singleton()->autoplay) { - autoplay=p_value; + } else if (p_name == SceneStringNames::get_singleton()->autoplay) { + autoplay = p_value; } else return false; return true; - } -bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { +bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { - String name=p_name; + String name = p_name; - if (name=="playback/speed") { //bw compatibility + if (name == "playback/speed") { //bw compatibility - r_ret=speed_scale; - } else if (name=="playback/active") { + r_ret = speed_scale; + } else if (name == "playback/active") { - r_ret=is_active(); - } else if (name=="playback/play") { + r_ret = is_active(); + } else if (name == "playback/play") { if (is_active() && is_playing()) - r_ret=playback.assigned; + r_ret = playback.assigned; else - r_ret="[stop]"; + r_ret = "[stop]"; } else if (name.begins_with("anims/")) { - String which=name.get_slicec('/',1); + String which = name.get_slicec('/', 1); - r_ret= get_animation(which).get_ref_ptr(); + r_ret = get_animation(which).get_ref_ptr(); } else if (name.begins_with("next/")) { - String which=name.get_slicec('/',1); + String which = name.get_slicec('/', 1); - r_ret= animation_get_next(which); + r_ret = animation_get_next(which); - - } else if (name=="blend_times") { + } else if (name == "blend_times") { Vector<BlendKey> keys; - for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { + for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { keys.ordered_insert(E->key()); } Array array; - for(int i=0;i<keys.size();i++) { + for (int i = 0; i < keys.size(); i++) { array.push_back(keys[i].from); array.push_back(keys[i].to); array.push_back(blend_times[keys[i]]); } - r_ret=array; - } else if (name=="autoplay") { - r_ret=autoplay; - + r_ret = array; + } else if (name == "autoplay") { + r_ret = autoplay; } else return false; @@ -143,26 +136,23 @@ bool AnimationPlayer::_get(const StringName& p_name,Variant &r_ret) const { return true; } -void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const { - - - +void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<String> names; List<PropertyInfo> anim_names; - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - anim_names.push_back( PropertyInfo( Variant::OBJECT, "anims/"+String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation",PROPERTY_USAGE_NOEDITOR) ); - if (E->get().next!=StringName()) - anim_names.push_back( PropertyInfo( Variant::STRING, "next/"+String(E->key()), PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); + anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR)); + if (E->get().next != StringName()) + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); names.push_back(E->key()); } anim_names.sort(); - for( List<PropertyInfo>::Element *E=anim_names.front();E;E=E->next()) { + for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) { p_list->push_back(E->get()); } @@ -170,34 +160,30 @@ void AnimationPlayer::_get_property_list( List<PropertyInfo> *p_list) const { names.sort(); names.push_front("[stop]"); String hint; - for(List<String>::Element *E=names.front();E;E=E->next()) { + for (List<String>::Element *E = names.front(); E; E = E->next()) { - if (E!=names.front()) - hint+=","; - hint+=E->get(); + if (E != names.front()) + hint += ","; + hint += E->get(); } - p_list->push_back( PropertyInfo( Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "playback/active", PROPERTY_HINT_NONE,"" ) ); - p_list->push_back( PropertyInfo( Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01") ); - + p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER)); + p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); + p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); } - - - p_list->push_back( PropertyInfo( Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); - p_list->push_back( PropertyInfo( Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "",PROPERTY_USAGE_NOEDITOR) ); - + p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } void AnimationPlayer::advance(float p_time) { - _animation_process( p_time ); + _animation_process(p_time); } void AnimationPlayer::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -218,19 +204,19 @@ void AnimationPlayer::_notification(int p_what) { } } break; case NOTIFICATION_INTERNAL_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_FIXED) + if (animation_process_mode == ANIMATION_PROCESS_FIXED) break; if (processing) - _animation_process( get_process_delta_time() ); + _animation_process(get_process_delta_time()); } break; case NOTIFICATION_INTERNAL_FIXED_PROCESS: { - if (animation_process_mode==ANIMATION_PROCESS_IDLE) + if (animation_process_mode == ANIMATION_PROCESS_IDLE) break; if (processing) - _animation_process( get_fixed_process_delta_time() ); + _animation_process(get_fixed_process_delta_time()); } break; case NOTIFICATION_EXIT_TREE: { @@ -240,174 +226,164 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_generate_node_caches(AnimationData* p_anim) { +void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { Node *parent = get_node(root); ERR_FAIL_COND(!parent); - Animation *a=p_anim->animation.operator->(); + Animation *a = p_anim->animation.operator->(); - p_anim->node_cache.resize( a->get_track_count() ); + p_anim->node_cache.resize(a->get_track_count()); - for (int i=0;i<a->get_track_count();i++) { + for (int i = 0; i < a->get_track_count(); i++) { - p_anim->node_cache[i]=NULL; + p_anim->node_cache[i] = NULL; RES resource; - Node *child = parent->get_node_and_resource(a->track_get_path(i),resource); + Node *child = parent->get_node_and_resource(a->track_get_path(i), resource); if (!child) { - ERR_EXPLAIN("On Animation: '"+p_anim->name+"', couldn't resolve track: '"+String(a->track_get_path(i))+"'"); + ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'"); } ERR_CONTINUE(!child); // couldn't find the child node - uint32_t id=resource.is_valid()?resource->get_instance_ID():child->get_instance_ID(); - int bone_idx=-1; + uint32_t id = resource.is_valid() ? resource->get_instance_ID() : child->get_instance_ID(); + int bone_idx = -1; if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) { - bone_idx = child->cast_to<Skeleton>()->find_bone( a->track_get_path(i).get_property() ); - if (bone_idx==-1) { + bone_idx = child->cast_to<Skeleton>()->find_bone(a->track_get_path(i).get_property()); + if (bone_idx == -1) { continue; } } { - if (!child->is_connected("tree_exited",this,"_node_removed")) - child->connect("tree_exited",this,"_node_removed",make_binds(child),CONNECT_ONESHOT); + if (!child->is_connected("tree_exited", this, "_node_removed")) + child->connect("tree_exited", this, "_node_removed", make_binds(child), CONNECT_ONESHOT); } TrackNodeCacheKey key; - key.id=id; - key.bone_idx=bone_idx; - + key.id = id; + key.bone_idx = bone_idx; if (node_cache_map.has(key)) { - p_anim->node_cache[i]=&node_cache_map[key]; + p_anim->node_cache[i] = &node_cache_map[key]; } else { + node_cache_map[key] = TrackNodeCache(); - node_cache_map[key]=TrackNodeCache(); - - p_anim->node_cache[i]=&node_cache_map[key]; - p_anim->node_cache[i]->path=a->track_get_path(i); - p_anim->node_cache[i]->node=child; - p_anim->node_cache[i]->resource=resource; - p_anim->node_cache[i]->node_2d=child->cast_to<Node2D>(); - if (a->track_get_type(i)==Animation::TYPE_TRANSFORM) { + p_anim->node_cache[i] = &node_cache_map[key]; + p_anim->node_cache[i]->path = a->track_get_path(i); + p_anim->node_cache[i]->node = child; + p_anim->node_cache[i]->resource = resource; + p_anim->node_cache[i]->node_2d = child->cast_to<Node2D>(); + if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) { // special cases and caches for transform tracks // cache spatial - p_anim->node_cache[i]->spatial=child->cast_to<Spatial>(); + p_anim->node_cache[i]->spatial = child->cast_to<Spatial>(); // cache skeleton - p_anim->node_cache[i]->skeleton=child->cast_to<Skeleton>(); + p_anim->node_cache[i]->skeleton = child->cast_to<Skeleton>(); if (p_anim->node_cache[i]->skeleton) { - StringName bone_name=a->track_get_path(i).get_property(); - if (bone_name.operator String()!="") { + StringName bone_name = a->track_get_path(i).get_property(); + if (bone_name.operator String() != "") { - p_anim->node_cache[i]->bone_idx=p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx<0) { + p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); + if (p_anim->node_cache[i]->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton=NULL; - p_anim->node_cache[i]->spatial=NULL; + p_anim->node_cache[i]->skeleton = NULL; + p_anim->node_cache[i]->spatial = NULL; printf("bone is %ls\n", String(bone_name).c_str()); - ERR_CONTINUE( p_anim->node_cache[i]->bone_idx<0 ); + ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); } else { } } else { // no property, just use spatialnode - p_anim->node_cache[i]->skeleton=NULL; + p_anim->node_cache[i]->skeleton = NULL; } - } } } - if (a->track_get_type(i)==Animation::TYPE_VALUE) { + if (a->track_get_type(i) == Animation::TYPE_VALUE) { StringName property = a->track_get_path(i).get_property(); if (!p_anim->node_cache[i]->property_anim.has(property)) { TrackNodeCache::PropertyAnim pa; - pa.prop=property; - pa.object=resource.is_valid()?(Object*)resource.ptr():(Object*)child; - pa.special=SP_NONE; - pa.owner=p_anim->node_cache[i]; + pa.prop = property; + pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; + pa.special = SP_NONE; + pa.owner = p_anim->node_cache[i]; if (false && p_anim->node_cache[i]->node_2d) { - if (pa.prop==SceneStringNames::get_singleton()->transform_pos) - pa.special=SP_NODE2D_POS; - else if (pa.prop==SceneStringNames::get_singleton()->transform_rot) - pa.special=SP_NODE2D_ROT; - else if (pa.prop==SceneStringNames::get_singleton()->transform_scale) - pa.special=SP_NODE2D_SCALE; + if (pa.prop == SceneStringNames::get_singleton()->transform_pos) + pa.special = SP_NODE2D_POS; + else if (pa.prop == SceneStringNames::get_singleton()->transform_rot) + pa.special = SP_NODE2D_ROT; + else if (pa.prop == SceneStringNames::get_singleton()->transform_scale) + pa.special = SP_NODE2D_SCALE; } - p_anim->node_cache[i]->property_anim[property]=pa; + p_anim->node_cache[i]->property_anim[property] = pa; } } } } - -void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p_time, float p_delta,float p_interp, bool p_allow_discrete) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) { if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { // animation hasn't been "node-cached" _generate_node_caches(p_anim); } + ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); - ERR_FAIL_COND( p_anim->node_cache.size() != p_anim->animation->get_track_count() ); - - - Animation *a=p_anim->animation.operator->(); + Animation *a = p_anim->animation.operator->(); bool can_call = is_inside_tree() && !get_tree()->is_editor_hint(); - for (int i=0;i<a->get_track_count();i++) { + for (int i = 0; i < a->get_track_count(); i++) { - TrackNodeCache *nc=p_anim->node_cache[i]; + TrackNodeCache *nc = p_anim->node_cache[i]; if (!nc) // no node cache for this track, skip it continue; - if (a->track_get_key_count(i)==0) + if (a->track_get_key_count(i) == 0) continue; // do nothing if track is empty - switch(a->track_get_type(i)) { + switch (a->track_get_type(i)) { case Animation::TYPE_TRANSFORM: { if (!nc->spatial) continue; - Vector3 loc; Quat rot; Vector3 scale; - - Error err = a->transform_track_interpolate(i,p_time,&loc,&rot,&scale); + Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (err!=OK) + if (err != OK) continue; - if (nc->accum_pass!=accum_pass) { - ERR_CONTINUE( cache_update_size >= NODE_CACHE_UPDATE_MAX ); - cache_update[cache_update_size++]=nc; - nc->accum_pass=accum_pass; - nc->loc_accum=loc; - nc->rot_accum=rot; - nc->scale_accum=scale; + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = loc; + nc->rot_accum = rot; + nc->scale_accum = scale; } else { - nc->loc_accum=nc->loc_accum.linear_interpolate(loc,p_interp); - nc->rot_accum=nc->rot_accum.slerp(rot,p_interp); - nc->scale_accum=nc->scale_accum.linear_interpolate(scale,p_interp); - + nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp); + nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp); } } break; @@ -418,82 +394,76 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p //StringName property=a->track_get_path(i).get_property(); - Map<StringName,TrackNodeCache::PropertyAnim>::Element *E=nc->property_anim.find(a->track_get_path(i).get_property()); + Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property()); ERR_CONTINUE(!E); //should it continue, or create a new one? TrackNodeCache::PropertyAnim *pa = &E->get(); + if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - if (a->value_track_get_update_mode(i)==Animation::UPDATE_CONTINUOUS || (p_delta==0 && a->value_track_get_update_mode(i)==Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - - - Variant value=a->value_track_interpolate(i,p_time); + Variant value = a->value_track_interpolate(i, p_time); //thanks to trigger mode, this should be solved now.. /* if (p_delta==0 && value.get_type()==Variant::STRING) continue; // doing this with strings is messy, should find another way */ - if (pa->accum_pass!=accum_pass) { - ERR_CONTINUE( cache_update_prop_size >= NODE_CACHE_UPDATE_MAX ); - cache_update_prop[cache_update_prop_size++]=pa; - pa->value_accum=value; - pa->accum_pass=accum_pass; + if (pa->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); + cache_update_prop[cache_update_prop_size++] = pa; + pa->value_accum = value; + pa->accum_pass = accum_pass; } else { - Variant::interpolate(pa->value_accum,value,p_interp,pa->value_accum); + Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum); } - - } else if (p_allow_discrete && p_delta!=0) { + } else if (p_allow_discrete && p_delta != 0) { List<int> indices; - a->value_track_get_key_indices(i,p_time,p_delta,&indices); - + a->value_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *F=indices.front();F;F=F->next()) { + for (List<int>::Element *F = indices.front(); F; F = F->next()) { - Variant value=a->track_get_key_value(i,F->get()); - switch(pa->special) { + Variant value = a->track_get_key_value(i, F->get()); + switch (pa->special) { case SP_NONE: { bool valid; - pa->object->set(pa->prop,value,&valid); //you are not speshul + pa->object->set(pa->prop, value, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { - ERR_PRINTS("Failed setting track value '"+String(pa->owner->path)+"'. Check if property exists or the type of key is valid"); + ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid"); } #endif } break; case SP_NODE2D_POS: { #ifdef DEBUG_ENABLED - if (value.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Position key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (value.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_position(value); + static_cast<Node2D *>(pa->object)->set_position(value); } break; case SP_NODE2D_ROT: { #ifdef DEBUG_ENABLED if (value.is_num()) { - ERR_PRINTS("Rotation key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not numerical"); + ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical"); } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)value)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)value)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED - if (value.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Scale key at time "+rtos(p_time)+" in Animation Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (value.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_scale(value); + static_cast<Node2D *>(pa->object)->set_scale(value); } break; } - } - } } break; @@ -501,154 +471,142 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p if (!nc->node) continue; - if (p_delta==0) + if (p_delta == 0) continue; if (!p_allow_discrete) break; List<int> indices; - a->method_track_get_key_indices(i,p_time,p_delta,&indices); + a->method_track_get_key_indices(i, p_time, p_delta, &indices); - for(List<int>::Element *E=indices.front();E;E=E->next()) { + for (List<int>::Element *E = indices.front(); E; E = E->next()) { - StringName method=a->method_track_get_name(i,E->get()); - Vector<Variant> params=a->method_track_get_params(i,E->get()); + StringName method = a->method_track_get_name(i, E->get()); + Vector<Variant> params = a->method_track_get_params(i, E->get()); - int s=params.size(); + int s = params.size(); - ERR_CONTINUE( s > VARIANT_ARG_MAX ); + ERR_CONTINUE(s > VARIANT_ARG_MAX); if (can_call) { MessageQueue::get_singleton()->push_call( - nc->node, - method, - s>=1 ? params[0] : Variant(), - s>=2 ? params[1] : Variant(), - s>=3 ? params[2] : Variant(), - s>=4 ? params[3] : Variant(), - s>=5 ? params[4] : Variant() - ); + nc->node, + method, + s >= 1 ? params[0] : Variant(), + s >= 2 ? params[1] : Variant(), + s >= 3 ? params[2] : Variant(), + s >= 4 ? params[3] : Variant(), + s >= 5 ? params[4] : Variant()); } } - } break; } } } -void AnimationPlayer::_animation_process_data(PlaybackData &cd,float p_delta,float p_blend) { +void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) { - float delta=p_delta*speed_scale*cd.speed_scale; - bool backwards=delta<0; - float next_pos=cd.pos+delta; + float delta = p_delta * speed_scale * cd.speed_scale; + bool backwards = delta < 0; + float next_pos = cd.pos + delta; - float len=cd.from->animation->get_length(); - bool loop=cd.from->animation->has_loop(); + float len = cd.from->animation->get_length(); + bool loop = cd.from->animation->has_loop(); if (!loop) { - if (next_pos<0) - next_pos=0; - else if (next_pos>len) - next_pos=len; + if (next_pos < 0) + next_pos = 0; + else if (next_pos > len) + next_pos = len; // fix delta - delta=next_pos-cd.pos; + delta = next_pos - cd.pos; if (&cd == &playback.current) { - if (!backwards && cd.pos < len && next_pos==len /*&& playback.blend.empty()*/) { + if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) { //playback finished - end_notify=true; + end_notify = true; } - if (backwards && cd.pos > 0 && next_pos==0 /*&& playback.blend.empty()*/) { + if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) { //playback finished - end_notify=true; + end_notify = true; } - } } else { - next_pos=Math::fposmod(next_pos,len); - + next_pos = Math::fposmod(next_pos, len); } - cd.pos=next_pos; - - _animation_process_animation(cd.from,cd.pos,delta,p_blend,&cd == &playback.current); - - + cd.pos = next_pos; + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current); } void AnimationPlayer::_animation_process2(float p_delta) { - - Playback &c=playback; + Playback &c = playback; accum_pass++; - _animation_process_data(c.current,p_delta,1.0f); + _animation_process_data(c.current, p_delta, 1.0f); List<Blend>::Element *prev = NULL; - for (List<Blend>::Element *E=c.blend.back();E;E=prev) { + for (List<Blend>::Element *E = c.blend.back(); E; E = prev) { - Blend& b=E->get(); - float blend=b.blend_left/b.blend_time; - _animation_process_data(b.data,p_delta,blend); + Blend &b = E->get(); + float blend = b.blend_left / b.blend_time; + _animation_process_data(b.data, p_delta, blend); - b.blend_left-=Math::absf(speed_scale*p_delta); + b.blend_left -= Math::absf(speed_scale * p_delta); prev = E->prev(); - if (b.blend_left<0) { + if (b.blend_left < 0) { c.blend.erase(E); } } - - } void AnimationPlayer::_animation_update_transforms() { + for (int i = 0; i < cache_update_size; i++) { - for (int i=0;i<cache_update_size;i++) { + TrackNodeCache *nc = cache_update[i]; - TrackNodeCache *nc=cache_update[i]; - - ERR_CONTINUE( nc->accum_pass!=accum_pass ); + ERR_CONTINUE(nc->accum_pass != accum_pass); if (nc->spatial) { Transform t; - t.origin=nc->loc_accum; - t.basis=nc->rot_accum; - t.basis.scale( nc->scale_accum ); + t.origin = nc->loc_accum; + t.basis = nc->rot_accum; + t.basis.scale(nc->scale_accum); - if (nc->skeleton && nc->bone_idx>=0) { + if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose( nc->bone_idx, t ); + nc->skeleton->set_bone_pose(nc->bone_idx, t); } else if (nc->spatial) { nc->spatial->set_transform(t); } } - } - cache_update_size=0; + cache_update_size = 0; - for (int i=0;i<cache_update_prop_size;i++) { + for (int i = 0; i < cache_update_prop_size; i++) { - TrackNodeCache::PropertyAnim *pa=cache_update_prop[i]; + TrackNodeCache::PropertyAnim *pa = cache_update_prop[i]; - ERR_CONTINUE( pa->accum_pass!=accum_pass ); + ERR_CONTINUE(pa->accum_pass != accum_pass); #if 1 -/* switch(pa->special) { + /* switch(pa->special) { case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul @@ -657,63 +615,61 @@ void AnimationPlayer::_animation_update_transforms() { case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break; }*/ - switch(pa->special) { + switch (pa->special) { case SP_NONE: { bool valid; - pa->object->set(pa->prop,pa->value_accum,&valid); //you are not speshul + pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { - ERR_PRINTS("Failed setting key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"'. Check if property exists or the type of key is right for the property"); + ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property"); } #endif } break; case SP_NODE2D_POS: { #ifdef DEBUG_ENABLED - if (pa->value_accum.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Position key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (pa->value_accum.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_position(pa->value_accum); + static_cast<Node2D *>(pa->object)->set_position(pa->value_accum); } break; case SP_NODE2D_ROT: { #ifdef DEBUG_ENABLED if (pa->value_accum.is_num()) { - ERR_PRINTS("Rotation key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not numerical"); + ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not numerical"); } #endif - static_cast<Node2D*>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); + static_cast<Node2D *>(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED - if (pa->value_accum.get_type()!=Variant::VECTOR2) { - ERR_PRINTS("Scale key at time "+rtos(playback.current.pos)+" in Animation '"+get_current_animation()+"', Track '"+String(pa->owner->path)+"' not of type Vector2()"); + if (pa->value_accum.get_type() != Variant::VECTOR2) { + ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()"); } #endif - static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); + static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum); } break; } #else - pa->object->set(pa->prop,pa->value_accum); + pa->object->set(pa->prop, pa->value_accum); #endif } - cache_update_prop_size=0; + cache_update_prop_size = 0; } void AnimationPlayer::_animation_process(float p_delta) { - - //bool any_active=false; if (playback.current.from) { - end_notify=false; + end_notify = false; _animation_process2(p_delta); _animation_update_transforms(); if (end_notify) { @@ -722,46 +678,44 @@ void AnimationPlayer::_animation_process(float p_delta) { play(queued.front()->get()); String new_name = playback.assigned; queued.pop_front(); - end_notify=false; + end_notify = false; emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name); } else { - //stop(); + //stop(); playing = false; _set_process(false); - end_notify=false; - emit_signal(SceneStringNames::get_singleton()->animation_finished,playback.assigned); + end_notify = false; + emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned); } } } else { _set_process(false); } - } - -Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animation>& p_animation) { +Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { #ifdef DEBUG_ENABLED - ERR_EXPLAIN("Invalid animation name: "+String(p_name)); - ERR_FAIL_COND_V( String(p_name).find("/")!=-1 || String(p_name).find(":")!=-1 || String(p_name).find(",")!=-1 || String(p_name).find("[")!=-1, ERR_INVALID_PARAMETER ); + ERR_EXPLAIN("Invalid animation name: " + String(p_name)); + ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER); #endif - ERR_FAIL_COND_V( p_animation.is_null() , ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); //print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name()); if (animation_set.has(p_name)) { _unref_anim(animation_set[p_name].animation); - animation_set[p_name].animation=p_animation; + animation_set[p_name].animation = p_animation; clear_caches(); } else { AnimationData ad; - ad.animation=p_animation; - ad.name=p_name; - animation_set[p_name]=ad; + ad.animation = p_animation; + ad.name = p_name; + animation_set[p_name] = ad; } _ref_anim(p_animation); @@ -769,9 +723,9 @@ Error AnimationPlayer::add_animation(const StringName& p_name, const Ref<Animati return OK; } -void AnimationPlayer::remove_animation(const StringName& p_name) { +void AnimationPlayer::remove_animation(const StringName &p_name) { - ERR_FAIL_COND(!animation_set.has(p_name) ); + ERR_FAIL_COND(!animation_set.has(p_name)); stop_all(); _unref_anim(animation_set[p_name].animation); @@ -779,154 +733,140 @@ void AnimationPlayer::remove_animation(const StringName& p_name) { clear_caches(); _change_notify(); - } -void AnimationPlayer::_ref_anim(const Ref<Animation>& p_anim) { +void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { if (used_anims.has(p_anim)) used_anims[p_anim]++; else { - used_anims[p_anim]=1; - Ref<Animation>(p_anim)->connect("changed",this,"_animation_changed"); + used_anims[p_anim] = 1; + Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed"); } - } -void AnimationPlayer::_unref_anim(const Ref<Animation>& p_anim) { +void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { ERR_FAIL_COND(!used_anims.has(p_anim)); - - int & n = used_anims[p_anim]; + int &n = used_anims[p_anim]; n--; - if (n==0) { + if (n == 0) { - Ref<Animation>(p_anim)->disconnect("changed",this,"_animation_changed"); + Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed"); used_anims.erase(p_anim); } - } +void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { -void AnimationPlayer::rename_animation(const StringName& p_name,const StringName& p_new_name) { - - - ERR_FAIL_COND(!animation_set.has(p_name) ); - ERR_FAIL_COND( String(p_new_name).find("/")!=-1 || String(p_new_name).find(":")!=-1 ); - ERR_FAIL_COND( animation_set.has(p_new_name) ); + ERR_FAIL_COND(!animation_set.has(p_name)); + ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); + ERR_FAIL_COND(animation_set.has(p_new_name)); //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name)); stop_all(); AnimationData ad = animation_set[p_name]; - ad.name=p_new_name; + ad.name = p_new_name; animation_set.erase(p_name); - animation_set[p_new_name]=ad; + animation_set[p_new_name] = ad; List<BlendKey> to_erase; - Map<BlendKey,float> to_insert; - for(Map<BlendKey, float >::Element *E=blend_times.front();E;E=E->next()) { - - BlendKey bk=E->key(); - BlendKey new_bk=bk; - bool erase=false; - if (bk.from==p_name) { - new_bk.from=p_new_name; - erase=true; + Map<BlendKey, float> to_insert; + for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) { + + BlendKey bk = E->key(); + BlendKey new_bk = bk; + bool erase = false; + if (bk.from == p_name) { + new_bk.from = p_new_name; + erase = true; } - if (bk.to==p_name) { - new_bk.to=p_new_name; - erase=true; + if (bk.to == p_name) { + new_bk.to = p_new_name; + erase = true; } if (erase) { to_erase.push_back(bk); - to_insert[new_bk]=E->get(); + to_insert[new_bk] = E->get(); } } - while(to_erase.size()) { + while (to_erase.size()) { blend_times.erase(to_erase.front()->get()); to_erase.pop_front(); } - while(to_insert.size()) { - blend_times[to_insert.front()->key()]=to_insert.front()->get(); + while (to_insert.size()) { + blend_times[to_insert.front()->key()] = to_insert.front()->get(); to_insert.erase(to_insert.front()); } - if (autoplay==p_name) - autoplay=p_new_name; + if (autoplay == p_name) + autoplay = p_new_name; clear_caches(); _change_notify(); } - -bool AnimationPlayer::has_animation(const StringName& p_name) const { +bool AnimationPlayer::has_animation(const StringName &p_name) const { return animation_set.has(p_name); } -Ref<Animation> AnimationPlayer::get_animation(const StringName& p_name) const { +Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const { - ERR_FAIL_COND_V( !animation_set.has(p_name), Ref<Animation>() ); + ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>()); - const AnimationData& data = animation_set[p_name]; + const AnimationData &data = animation_set[p_name]; return data.animation; - } -void AnimationPlayer::get_animation_list( List<StringName> * p_animations) const { +void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const { List<String> anims; - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { anims.push_back(E->key()); } anims.sort(); - for(List<String>::Element *E=anims.front();E;E=E->next()) { + for (List<String>::Element *E = anims.front(); E; E = E->next()) { p_animations->push_back(E->get()); } - } -void AnimationPlayer::set_blend_time(const StringName& p_animation1, const StringName& p_animation2, float p_time) { +void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) { - ERR_FAIL_COND(p_time<0); + ERR_FAIL_COND(p_time < 0); BlendKey bk; - bk.from=p_animation1; - bk.to=p_animation2; - if (p_time==0) + bk.from = p_animation1; + bk.to = p_animation2; + if (p_time == 0) blend_times.erase(bk); else - blend_times[bk]=p_time; - + blend_times[bk] = p_time; } - -float AnimationPlayer::get_blend_time( const StringName& p_animation1, const StringName& p_animation2) const { +float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const { BlendKey bk; - bk.from=p_animation1; - bk.to=p_animation2; + bk.from = p_animation1; + bk.to = p_animation2; if (blend_times.has(bk)) return blend_times[bk]; else return 0; - - } - -void AnimationPlayer::queue(const StringName& p_name) { +void AnimationPlayer::queue(const StringName &p_name) { if (!is_playing()) play(p_name); @@ -938,73 +878,73 @@ void AnimationPlayer::clear_queue() { queued.clear(); }; -void AnimationPlayer::play_backwards(const StringName& p_name,float p_custom_blend) { +void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) { - play(p_name,p_custom_blend,-1,true); + play(p_name, p_custom_blend, -1, true); } -void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float p_custom_scale,bool p_from_end) { +void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) { //printf("animation is %ls\n", String(p_name).c_str()); //ERR_FAIL_COND(!is_inside_scene()); - StringName name=p_name; + StringName name = p_name; - if (String(name)=="") - name=playback.assigned; + if (String(name) == "") + name = playback.assigned; if (!animation_set.has(name)) { - ERR_EXPLAIN("Animation not found: "+name); + ERR_EXPLAIN("Animation not found: " + name); ERR_FAIL(); } - Playback &c=playback; + Playback &c = playback; if (c.current.from) { - float blend_time=0; + float blend_time = 0; // find if it can blend BlendKey bk; - bk.from=c.current.from->name; - bk.to=name; + bk.from = c.current.from->name; + bk.to = name; - if (p_custom_blend>=0) { - blend_time=p_custom_blend; + if (p_custom_blend >= 0) { + blend_time = p_custom_blend; } else if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } else { - bk.from="*"; + bk.from = "*"; if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } else { - bk.from=c.current.from->name; - bk.to="*"; + bk.from = c.current.from->name; + bk.to = "*"; if (blend_times.has(bk)) { - blend_time=blend_times[bk]; + blend_time = blend_times[bk]; } } } - if (p_custom_blend<0 && blend_time==0 && default_blend_time) - blend_time=default_blend_time; - if (blend_time>0) { + if (p_custom_blend < 0 && blend_time == 0 && default_blend_time) + blend_time = default_blend_time; + if (blend_time > 0) { Blend b; - b.data=c.current; - b.blend_time=b.blend_left=blend_time; + b.data = c.current; + b.blend_time = b.blend_left = blend_time; c.blend.push_back(b); } } - c.current.from=&animation_set[name]; - c.current.pos=p_from_end ? c.current.from->animation->get_length() : 0; - c.current.speed_scale=p_custom_scale; - c.assigned=p_name; + c.current.from = &animation_set[name]; + c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0; + c.current.speed_scale = p_custom_scale; + c.assigned = p_name; if (!end_notify) queued.clear(); @@ -1013,20 +953,19 @@ void AnimationPlayer::play(const StringName& p_name, float p_custom_blend, float emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned); - if (is_inside_tree() && get_tree()->is_editor_hint()) + if (is_inside_tree() && get_tree()->is_editor_hint()) return; // no next in this case - - StringName next=animation_get_next(p_name); - if (next!=StringName() && animation_set.has(next)) { + StringName next = animation_get_next(p_name); + if (next != StringName() && animation_set.has(next)) { queue(next); } } bool AnimationPlayer::is_playing() const { - return playing; - /* + return playing; + /* if (playback.current.from==NULL) return false; @@ -1040,30 +979,29 @@ bool AnimationPlayer::is_playing() const { return true; */ } -void AnimationPlayer::set_current_animation(const String& p_anim) { +void AnimationPlayer::set_current_animation(const String &p_anim) { if (is_playing()) { play(p_anim); } else { ERR_FAIL_COND(!animation_set.has(p_anim)); - playback.current.pos=0; - playback.current.from=&animation_set[p_anim]; - playback.assigned=p_anim; + playback.current.pos = 0; + playback.current.from = &animation_set[p_anim]; + playback.assigned = p_anim; } } String AnimationPlayer::get_current_animation() const { return (playback.assigned); - } void AnimationPlayer::stop(bool p_reset) { - Playback &c=playback; + Playback &c = playback; c.blend.clear(); if (p_reset) { - c.current.from=NULL; + c.current.from = NULL; } _set_process(false); queued.clear(); @@ -1075,22 +1013,18 @@ void AnimationPlayer::stop_all() { stop(); _set_process(false); // always process when starting an animation - } void AnimationPlayer::set_speed_scale(float p_speed) { - speed_scale=p_speed; - - + speed_scale = p_speed; } float AnimationPlayer::get_speed_scale() const { return speed_scale; } -void AnimationPlayer::seek(float p_time,bool p_update) { - +void AnimationPlayer::seek(float p_time, bool p_update) { if (!playback.current.from) { if (playback.assigned) @@ -1098,13 +1032,13 @@ void AnimationPlayer::seek(float p_time,bool p_update) { ERR_FAIL_COND(!playback.current.from); } - playback.current.pos=p_time; + playback.current.pos = p_time; if (p_update) { _animation_process(0); } } -void AnimationPlayer::seek_delta(float p_time,float p_delta) { +void AnimationPlayer::seek_delta(float p_time, float p_delta) { if (!playback.current.from) { if (playback.assigned) @@ -1112,30 +1046,27 @@ void AnimationPlayer::seek_delta(float p_time,float p_delta) { ERR_FAIL_COND(!playback.current.from); } - - playback.current.pos=p_time-p_delta; - if (speed_scale!=0.0) - p_delta/=speed_scale; + playback.current.pos = p_time - p_delta; + if (speed_scale != 0.0) + p_delta /= speed_scale; _animation_process(p_delta); //playback.current.pos=p_time; - } bool AnimationPlayer::is_valid() const { return (playback.current.from); - } float AnimationPlayer::get_current_animation_pos() const { - ERR_FAIL_COND_V(!playback.current.from,0); + ERR_FAIL_COND_V(!playback.current.from, 0); return playback.current.pos; } float AnimationPlayer::get_current_animation_length() const { - ERR_FAIL_COND_V(!playback.current.from,0); + ERR_FAIL_COND_V(!playback.current.from, 0); return playback.current.from->animation->get_length(); } @@ -1151,27 +1082,24 @@ void AnimationPlayer::_node_removed(Node *p_node) { void AnimationPlayer::clear_caches() { - node_cache_map.clear(); - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { E->get().node_cache.clear(); } - cache_update_size=0; - cache_update_prop_size=0; + cache_update_size = 0; + cache_update_prop_size = 0; } void AnimationPlayer::set_active(bool p_active) { - if (active==p_active) + if (active == p_active) return; - active=p_active; - _set_process(processing,true); - - + active = p_active; + _set_process(processing, true); } bool AnimationPlayer::is_active() const { @@ -1179,90 +1107,85 @@ bool AnimationPlayer::is_active() const { return active; } -StringName AnimationPlayer::find_animation(const Ref<Animation>& p_animation) const { +StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const { - for( Map<StringName, AnimationData>::Element *E=animation_set.front();E;E=E->next()) { + for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) { - if (E->get().animation==p_animation) + if (E->get().animation == p_animation) return E->key(); } return ""; } -void AnimationPlayer::set_autoplay(const String& p_name) { +void AnimationPlayer::set_autoplay(const String &p_name) { - autoplay=p_name; + autoplay = p_name; } -String AnimationPlayer::get_autoplay() const{ +String AnimationPlayer::get_autoplay() const { return autoplay; } void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) { - if (animation_process_mode==p_mode) + if (animation_process_mode == p_mode) return; bool pr = processing; if (pr) _set_process(false); - animation_process_mode=p_mode; + animation_process_mode = p_mode; if (pr) _set_process(true); - } -AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const{ +AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const { return animation_process_mode; } +void AnimationPlayer::_set_process(bool p_process, bool p_force) { -void AnimationPlayer::_set_process(bool p_process,bool p_force) { - - if (processing==p_process && !p_force) + if (processing == p_process && !p_force) return; - switch(animation_process_mode) { + switch (animation_process_mode) { case ANIMATION_PROCESS_FIXED: set_fixed_process_internal(p_process && active); break; case ANIMATION_PROCESS_IDLE: set_process_internal(p_process && active); break; } - processing=p_process; + processing = p_process; } -void AnimationPlayer::animation_set_next(const StringName& p_animation, const StringName& p_next) { +void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { ERR_FAIL_COND(!animation_set.has(p_animation)); - animation_set[p_animation].next=p_next; - + animation_set[p_animation].next = p_next; } -StringName AnimationPlayer::animation_get_next(const StringName& p_animation) const{ +StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const { if (!animation_set.has(p_animation)) return StringName(); return animation_set[p_animation].next; - } void AnimationPlayer::set_default_blend_time(float p_default) { - default_blend_time=p_default; + default_blend_time = p_default; } float AnimationPlayer::get_default_blend_time() const { - return default_blend_time; + return default_blend_time; } +void AnimationPlayer::set_root(const NodePath &p_root) { -void AnimationPlayer::set_root(const NodePath& p_root) { - - root=p_root; + root = p_root; clear_caches(); } @@ -1271,111 +1194,105 @@ NodePath AnimationPlayer::get_root() const { return root; } -void AnimationPlayer::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { +void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { String pf = p_function; - if (p_function=="play" || p_function=="remove_animation" || p_function=="has_animation" || p_function=="queue") { + if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") { List<StringName> al; get_animation_list(&al); - for (List<StringName>::Element *E=al.front();E;E=E->next()) { + for (List<StringName>::Element *E = al.front(); E; E = E->next()) { - r_options->push_back("\""+String(E->get())+"\""); + r_options->push_back("\"" + String(E->get()) + "\""); } } - Node::get_argument_options(p_function,p_idx,r_options); + Node::get_argument_options(p_function, p_idx, r_options); } void AnimationPlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_node_removed"),&AnimationPlayer::_node_removed); - ClassDB::bind_method(D_METHOD("_animation_changed"),&AnimationPlayer::_animation_changed); + ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed); + ClassDB::bind_method(D_METHOD("_animation_changed"), &AnimationPlayer::_animation_changed); - ClassDB::bind_method(D_METHOD("add_animation","name","animation:Animation"),&AnimationPlayer::add_animation); - ClassDB::bind_method(D_METHOD("remove_animation","name"),&AnimationPlayer::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation","name","newname"),&AnimationPlayer::rename_animation); - ClassDB::bind_method(D_METHOD("has_animation","name"),&AnimationPlayer::has_animation); - ClassDB::bind_method(D_METHOD("get_animation:Animation","name"),&AnimationPlayer::get_animation); - ClassDB::bind_method(D_METHOD("get_animation_list"),&AnimationPlayer::_get_animation_list); + ClassDB::bind_method(D_METHOD("add_animation", "name", "animation:Animation"), &AnimationPlayer::add_animation); + ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation); + ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation); + ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation); + ClassDB::bind_method(D_METHOD("get_animation:Animation", "name"), &AnimationPlayer::get_animation); + ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list); ClassDB::bind_method(D_METHOD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next); ClassDB::bind_method(D_METHOD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next); - ClassDB::bind_method(D_METHOD("set_blend_time","anim_from","anim_to","sec"),&AnimationPlayer::set_blend_time); - ClassDB::bind_method(D_METHOD("get_blend_time","anim_from","anim_to"),&AnimationPlayer::get_blend_time); + ClassDB::bind_method(D_METHOD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time); + ClassDB::bind_method(D_METHOD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time); - ClassDB::bind_method(D_METHOD("set_default_blend_time","sec"),&AnimationPlayer::set_default_blend_time); - ClassDB::bind_method(D_METHOD("get_default_blend_time"),&AnimationPlayer::get_default_blend_time); + ClassDB::bind_method(D_METHOD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time); + ClassDB::bind_method(D_METHOD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time); - ClassDB::bind_method(D_METHOD("play","name","custom_blend","custom_speed","from_end"),&AnimationPlayer::play,DEFVAL(""),DEFVAL(-1),DEFVAL(1.0),DEFVAL(false)); - ClassDB::bind_method(D_METHOD("play_backwards","name","custom_blend"),&AnimationPlayer::play_backwards,DEFVAL(""),DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("stop","reset"),&AnimationPlayer::stop,DEFVAL(true)); - ClassDB::bind_method(D_METHOD("stop_all"),&AnimationPlayer::stop_all); - ClassDB::bind_method(D_METHOD("is_playing"),&AnimationPlayer::is_playing); - ClassDB::bind_method(D_METHOD("set_current_animation","anim"),&AnimationPlayer::set_current_animation); - ClassDB::bind_method(D_METHOD("get_current_animation"),&AnimationPlayer::get_current_animation); - ClassDB::bind_method(D_METHOD("queue","name"),&AnimationPlayer::queue); - ClassDB::bind_method(D_METHOD("clear_queue"),&AnimationPlayer::clear_queue); + ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all); + ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); + ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); + ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation); + ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue); + ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue); - ClassDB::bind_method(D_METHOD("set_active","active"),&AnimationPlayer::set_active); - ClassDB::bind_method(D_METHOD("is_active"),&AnimationPlayer::is_active); + ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active); + ClassDB::bind_method(D_METHOD("is_active"), &AnimationPlayer::is_active); - ClassDB::bind_method(D_METHOD("set_speed_scale","speed"),&AnimationPlayer::set_speed_scale); - ClassDB::bind_method(D_METHOD("get_speed_scale"),&AnimationPlayer::get_speed_scale); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale); - ClassDB::bind_method(D_METHOD("set_autoplay","name"),&AnimationPlayer::set_autoplay); - ClassDB::bind_method(D_METHOD("get_autoplay"),&AnimationPlayer::get_autoplay); + ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay); + ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay); - ClassDB::bind_method(D_METHOD("set_root","path"),&AnimationPlayer::set_root); - ClassDB::bind_method(D_METHOD("get_root"),&AnimationPlayer::get_root); + ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); + ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); - ClassDB::bind_method(D_METHOD("seek","pos_sec","update"),&AnimationPlayer::seek,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_pos"),&AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("get_pos"), &AnimationPlayer::get_current_animation_pos); - ClassDB::bind_method(D_METHOD("find_animation","animation:Animation"),&AnimationPlayer::find_animation); + ClassDB::bind_method(D_METHOD("find_animation", "animation:Animation"), &AnimationPlayer::find_animation); - ClassDB::bind_method(D_METHOD("clear_caches"),&AnimationPlayer::clear_caches); + ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); - ClassDB::bind_method(D_METHOD("set_animation_process_mode","mode"),&AnimationPlayer::set_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_animation_process_mode"),&AnimationPlayer::get_animation_process_mode); + ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode); + ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode); - ClassDB::bind_method(D_METHOD("get_current_animation_pos"),&AnimationPlayer::get_current_animation_pos); - ClassDB::bind_method(D_METHOD("get_current_animation_length"),&AnimationPlayer::get_current_animation_length); + ClassDB::bind_method(D_METHOD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos); + ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); - ClassDB::bind_method(D_METHOD("advance","delta"),&AnimationPlayer::advance); + ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); + ADD_GROUP("Playback", "playback_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); - ADD_GROUP("Playback","playback_"); - ADD_PROPERTY( PropertyInfo( Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode"); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); - ADD_PROPERTY( PropertyInfo( Variant::NODE_PATH, "root_node"), "set_root", "get_root"); + ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); + ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL( MethodInfo("animation_finished", PropertyInfo(Variant::STRING,"name")) ); - ADD_SIGNAL( MethodInfo("animation_changed", PropertyInfo(Variant::STRING,"old_name"), PropertyInfo(Variant::STRING,"new_name")) ); - ADD_SIGNAL( MethodInfo("animation_started", PropertyInfo(Variant::STRING,"name")) ); - - BIND_CONSTANT( ANIMATION_PROCESS_FIXED ); - BIND_CONSTANT( ANIMATION_PROCESS_IDLE ); + BIND_CONSTANT(ANIMATION_PROCESS_FIXED); + BIND_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationPlayer::AnimationPlayer() { - - accum_pass=1; - cache_update_size=0; - cache_update_prop_size=0; - speed_scale=1; - end_notify=false; - animation_process_mode=ANIMATION_PROCESS_IDLE; - processing=false; - default_blend_time=0; - root=SceneStringNames::get_singleton()->path_pp; + accum_pass = 1; + cache_update_size = 0; + cache_update_prop_size = 0; + speed_scale = 1; + end_notify = false; + animation_process_mode = ANIMATION_PROCESS_IDLE; + processing = false; + default_blend_time = 0; + root = SceneStringNames::get_singleton()->path_pp; playing = false; - active=true; + active = true; } - -AnimationPlayer::~AnimationPlayer() -{ +AnimationPlayer::~AnimationPlayer() { } - - |