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-rw-r--r--scene/animation/animation_player.cpp722
1 files changed, 422 insertions, 300 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index e306d00a51..fc3a3d306f 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* animation_player.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* animation_player.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "animation_player.h"
@@ -143,8 +143,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name.begins_with("libraries")) {
Dictionary d;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- d[animation_libraries[i].name] = animation_libraries[i].library;
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ d[lib.name] = lib.library;
}
r_ret = d;
@@ -199,7 +199,7 @@ void AnimationPlayer::_validate_property(PropertyInfo &p_property) const {
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
List<PropertyInfo> anim_names;
- anim_names.push_back(PropertyInfo(Variant::DICTIONARY, "libraries"));
+ anim_names.push_back(PropertyInfo(Variant::DICTIONARY, PNAME("libraries")));
for (const KeyValue<StringName, AnimationData> &E : animation_set) {
if (E.value.next != StringName()) {
@@ -431,6 +431,17 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
+ if (a->track_get_type(i) == Animation::TYPE_AUDIO) {
+ if (!node_cache->audio_anim.has(a->track_get_path(i).get_concatenated_names())) {
+ TrackNodeCache::AudioAnim aa;
+ aa.object = (Object *)child;
+ aa.audio_stream.instantiate();
+ aa.audio_stream->set_polyphony(audio_max_polyphony);
+
+ node_cache->audio_anim[a->track_get_path(i).get_concatenated_names()] = aa;
+ }
+ }
+
node_cache->last_setup_pass = setup_pass;
}
}
@@ -451,6 +462,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -468,12 +488,14 @@ Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, i
return p_value;
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, Animation::LoopedFlag p_looped_flag) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+#endif // TOOLS_ENABLED
bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
@@ -512,7 +534,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
+ loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -540,7 +562,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+ rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -568,7 +590,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+ scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -596,7 +618,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -649,7 +671,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- first_value = _post_process_key_value(a, i, first_value, nc->node);
+ first_value = post_process_key_value(a, i, first_value, nc->node);
Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -664,13 +686,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
}
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
continue;
}
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -681,13 +703,27 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
- } else if (p_is_current && p_delta != 0) {
+ } else {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
+ }
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
+ }
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -731,33 +767,41 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node) {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
continue;
}
- if (p_delta == 0) {
+#endif // TOOLS_ENABLED
+ if (!p_is_current || !nc->node || is_stopping) {
continue;
}
- if (!p_is_current) {
- break;
- }
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
+ }
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
+ }
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
-
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
-
- if (can_call) {
- _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
} break;
@@ -772,7 +816,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = _post_process_key_value(a, i, bezier, nc->node);
+ bezier = post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -784,116 +828,106 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_AUDIO: {
- if (!nc->node) {
+ if (!nc->node || is_stopping) {
continue;
}
- if (p_delta == 0) {
- continue;
+#ifdef TOOLS_ENABLED
+ if (p_seeked && !can_call) {
+ continue; // To avoid spamming the preview in editor.
}
+#endif // TOOLS_ENABLED
+ HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names());
+ ERR_CONTINUE(!E); //should it continue, or create a new one?
- if (p_seeked) {
- //find whatever should be playing
- int idx = a->track_find_key(i, p_time);
- if (idx < 0) {
- continue;
- }
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- start_ofs += p_time - a->track_get_key_time(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- if (start_ofs > len - end_ofs) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- continue;
- }
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
-
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
+ TrackNodeCache::AudioAnim *aa = &E->value;
+ Node *asp = Object::cast_to<Node>(aa->object);
+ if (!asp) {
+ continue;
+ }
+ aa->length = a->get_length();
+ aa->time = p_time;
+ aa->loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ aa->backward = backward;
+ if (aa->accum_pass != accum_pass) {
+ ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX);
+ cache_update_audio[cache_update_audio_size++] = aa;
+ aa->accum_pass = accum_pass;
+ }
- nc->audio_start = p_time;
+ HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams;
+ // Find stream.
+ int idx = -1;
+ if (p_seeked || p_started) {
+ idx = a->track_find_key(i, p_time);
+ // Discard previous stream when seeking.
+ if (map.has(idx)) {
+ aa->audio_stream_playback->stop_stream(map[idx].index);
+ map.erase(idx);
}
-
} else {
- //find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
- if (to_play.size()) {
- int idx = to_play.back()->get();
-
- Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
- if (!stream.is_valid()) {
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- } else {
- float start_ofs = a->audio_track_get_key_start_offset(i, idx);
- float end_ofs = a->audio_track_get_key_end_offset(i, idx);
- float len = stream->get_length();
-
- nc->node->call(SNAME("set_stream"), stream);
- nc->node->call(SNAME("play"), start_ofs);
-
- nc->audio_playing = true;
- playing_caches.insert(nc);
- if (len && end_ofs > 0) { //force an end at a time
- nc->audio_len = len - start_ofs - end_ofs;
- } else {
- nc->audio_len = 0;
- }
- nc->audio_start = p_time;
- }
- } else if (nc->audio_playing) {
- bool loop = a->get_loop_mode() != Animation::LOOP_NONE;
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
+ if (to_play.size()) {
+ idx = to_play.back()->get();
+ }
+ }
+ if (idx < 0) {
+ continue;
+ }
- bool stop = false;
+ // Play stream.
+ Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
+ if (stream.is_valid()) {
+ double start_ofs = a->audio_track_get_key_start_offset(i, idx);
+ double end_ofs = a->audio_track_get_key_end_offset(i, idx);
+ double len = stream->get_length();
- if (!loop) {
- if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
- stop = true;
- }
- } else if (nc->audio_len > 0) {
- float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
+ if (p_seeked || p_started) {
+ start_ofs += p_time - a->track_get_key_time(i, idx);
+ }
- if (len > nc->audio_len) {
- stop = true;
- }
+ if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) {
+ aa->object->call(SNAME("set_stream"), aa->audio_stream);
+ aa->audio_stream_playback.unref();
+ if (!playing_audio_stream_players.has(asp)) {
+ playing_audio_stream_players.push_back(asp);
}
+ }
+ if (!aa->object->call(SNAME("is_playing"))) {
+ aa->object->call(SNAME("play"));
+ }
+ if (!aa->object->call(SNAME("has_stream_playback"))) {
+ aa->audio_stream_playback.unref();
+ continue;
+ }
+ if (aa->audio_stream_playback.is_null()) {
+ aa->audio_stream_playback = aa->object->call(SNAME("get_stream_playback"));
+ }
- if (stop) {
- //time to stop
- nc->node->call(SNAME("stop"));
- nc->audio_playing = false;
- playing_caches.erase(nc);
- }
+ TrackNodeCache::PlayingAudioStreamInfo pasi;
+ pasi.index = aa->audio_stream_playback->play_stream(stream, start_ofs);
+ pasi.start = p_time;
+ if (len && end_ofs > 0) { // Force an end at a time.
+ pasi.len = len - start_ofs - end_ofs;
+ } else {
+ pasi.len = 0;
}
+ map[idx] = pasi;
}
} break;
case Animation::TYPE_ANIMATION: {
+ if (is_stopping) {
+ continue;
+ }
+
AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node);
if (!player) {
continue;
}
- if (p_delta == 0 || p_seeked) {
+ if (p_seeked) {
//seek
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
@@ -928,9 +962,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
break;
}
- if (player->is_playing() || p_seeked) {
- player->play(anim_name);
+ if (player->is_playing()) {
player->seek(at_anim_pos);
+ player->play(anim_name);
nc->animation_playing = true;
playing_caches.insert(nc);
} else {
@@ -940,7 +974,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, Animation::FIND_MODE_EXACT);
+ if (first_key >= 0) {
+ to_play.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -952,8 +992,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->animation_playing = false;
}
} else {
+ player->seek(0.0);
player->play(anim_name);
- player->seek(0.0, true);
nc->animation_playing = true;
playing_caches.insert(nc);
}
@@ -968,9 +1008,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started) {
double delta = p_delta * speed_scale * cd.speed_scale;
double next_pos = cd.pos + delta;
+ bool backwards = signbit(delta); // Negative zero means playing backwards too.
real_t len = cd.from->animation->get_length();
- int pingponged = 0;
+ Animation::LoopedFlag looped_flag = Animation::LOOPED_FLAG_NONE;
switch (cd.from->animation->get_loop_mode()) {
case Animation::LOOP_NONE: {
@@ -979,64 +1020,57 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
} else if (next_pos > len) {
next_pos = len;
}
-
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
-
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
- }
-
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
- }
- }
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here).
} break;
case Animation::LOOP_LINEAR: {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos < 0 && cd.pos >= 0) {
+ looped_flag = Animation::LOOPED_FLAG_START;
}
+ if (next_pos > len && cd.pos <= len) {
+ looped_flag = Animation::LOOPED_FLAG_END;
+ }
+ next_pos = Math::fposmod(next_pos, (double)len);
} break;
case Animation::LOOP_PINGPONG: {
- if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
- if (next_pos < 0 && cd.pos >= 0) {
- cd.speed_scale *= -1.0;
- pingponged = -1;
- }
- if (next_pos > len && cd.pos <= len) {
- cd.speed_scale *= -1.0;
- pingponged = 1;
- }
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_START;
}
- double looped_next_pos = Math::pingpong(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ looped_flag = Animation::LOOPED_FLAG_END;
}
+ next_pos = Math::pingpong(next_pos, (double)len);
} break;
default:
break;
}
+ double prev_pos = cd.pos; // The animation may be changed during process, so it is safer that the state is changed before process.
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
+ AnimationData *prev_from = cd.from;
+ _animation_process_animation(cd.from, prev_pos, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, looped_flag);
+
+ // End detection.
+ if (cd.from->animation->get_loop_mode() == Animation::LOOP_NONE) {
+ if (prev_from != playback.current.from) {
+ return; // Animation has been changed in the process (may be caused by method track), abort process.
+ }
+ if (!backwards && prev_pos <= len && next_pos == len) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos < len; // Notify only if not already at the end.
+ }
+ if (backwards && prev_pos >= 0 && next_pos == 0) {
+ // Playback finished.
+ end_reached = true;
+ end_notify = prev_pos > 0; // Notify only if not already at the beginning.
+ }
+ }
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
@@ -1044,24 +1078,35 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
+ bool seeked = c.seeked; // The animation may be changed during process, so it is safer that the state is changed before process.
+
if (p_delta != 0) {
c.seeked = false;
}
- List<Blend>::Element *prev = nullptr;
- for (List<Blend>::Element *E = c.blend.back(); E; E = prev) {
+ float blend = 1.0; // First animation we play at 100% blend
+
+ List<Blend>::Element *next = NULL;
+ for (List<Blend>::Element *E = c.blend.front(); E; E = next) {
Blend &b = E->get();
- float blend = b.blend_left / b.blend_time;
+ // Note: There may be issues if an animation event triggers an animation change while this blend is active,
+ // so it is best to use "deferred" calls instead of "immediate" for animation events that can trigger new animations.
_animation_process_data(b.data, p_delta, blend, false, false);
-
+ blend = 1.0 - b.blend_left / b.blend_time; // This is how much to blend the NEXT animation
b.blend_left -= Math::absf(speed_scale * p_delta);
-
- prev = E->prev();
+ next = E->next();
if (b.blend_left < 0) {
- c.blend.erase(E);
+ // If the blend of this has finished, we need to remove ALL the previous blends
+ List<Blend>::Element *prev;
+ while (E) {
+ prev = E->prev();
+ c.blend.erase(E);
+ E = prev;
+ }
}
}
+
+ _animation_process_data(c.current, p_delta, blend, seeked, p_started);
}
void AnimationPlayer::_animation_update_transforms() {
@@ -1101,8 +1146,6 @@ void AnimationPlayer::_animation_update_transforms() {
}
}
- cache_update_size = 0;
-
for (int i = 0; i < cache_update_prop_size; i++) {
TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
@@ -1164,8 +1207,6 @@ void AnimationPlayer::_animation_update_transforms() {
}
}
- cache_update_prop_size = 0;
-
for (int i = 0; i < cache_update_bezier_size; i++) {
TrackNodeCache::BezierAnim *ba = cache_update_bezier[i];
@@ -1173,21 +1214,79 @@ void AnimationPlayer::_animation_update_transforms() {
ba->object->set_indexed(ba->bezier_property, ba->bezier_accum);
}
- cache_update_bezier_size = 0;
+ for (int i = 0; i < cache_update_audio_size; i++) {
+ TrackNodeCache::AudioAnim *aa = cache_update_audio[i];
+
+ ERR_CONTINUE(aa->accum_pass != accum_pass);
+
+ // Audio ending process.
+ LocalVector<int> erase_list;
+ for (const KeyValue<int, TrackNodeCache::PlayingAudioStreamInfo> &K : aa->playing_streams) {
+ TrackNodeCache::PlayingAudioStreamInfo pasi = K.value;
+
+ bool stop = false;
+ if (!aa->audio_stream_playback->is_stream_playing(pasi.index)) {
+ stop = true;
+ }
+ if (!aa->loop) {
+ if (!aa->backward) {
+ if (aa->time < pasi.start) {
+ stop = true;
+ }
+ } else {
+ if (aa->time > pasi.start) {
+ stop = true;
+ }
+ }
+ }
+ if (pasi.len > 0) {
+ double len = 0.0;
+ if (!aa->backward) {
+ len = pasi.start > aa->time ? (aa->length - pasi.start) + aa->time : aa->time - pasi.start;
+ } else {
+ len = pasi.start < aa->time ? (aa->length - aa->time) + pasi.start : pasi.start - aa->time;
+ }
+ if (len > pasi.len) {
+ stop = true;
+ }
+ }
+ if (stop) {
+ // Time to stop.
+ aa->audio_stream_playback->stop_stream(pasi.index);
+ erase_list.push_back(K.key);
+ }
+ }
+ for (uint32_t erase_idx = 0; erase_idx < erase_list.size(); erase_idx++) {
+ aa->playing_streams.erase(erase_list[erase_idx]);
+ }
+ }
}
void AnimationPlayer::_animation_process(double p_delta) {
if (playback.current.from) {
end_reached = false;
end_notify = false;
- _animation_process2(p_delta, playback.started);
+ bool started = playback.started; // The animation may be changed during process, so it is safer that the state is changed before process.
if (playback.started) {
playback.started = false;
}
+ cache_update_size = 0;
+ cache_update_prop_size = 0;
+ cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
+
+ AnimationData *prev_from = playback.current.from;
+ _animation_process2(p_delta, started);
+ if (prev_from != playback.current.from) {
+ return; // Animation has been changed in the process (may be caused by method track), abort process.
+ }
_animation_update_transforms();
+
if (end_reached) {
+ _clear_audio_streams();
+ _stop_playing_caches(false);
if (queued.size()) {
String old = playback.assigned;
play(queued.front()->get());
@@ -1223,13 +1322,13 @@ void AnimationPlayer::_animation_set_cache_update() {
bool clear_cache_needed = false;
// Update changed and add otherwise
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
- StringName key = animation_libraries[i].name == StringName() ? K.key : StringName(String(animation_libraries[i].name) + "/" + String(K.key));
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
+ StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key));
if (!animation_set.has(key)) {
AnimationData ad;
ad.animation = K.value;
- ad.animation_library = animation_libraries[i].name;
+ ad.animation_library = lib.name;
ad.name = key;
ad.last_update = animation_set_update_pass;
animation_set.insert(ad.name, ad);
@@ -1237,11 +1336,11 @@ void AnimationPlayer::_animation_set_cache_update() {
AnimationData &ad = animation_set[key];
if (ad.last_update != animation_set_update_pass) {
// Was not updated, update. If the animation is duplicated, the second one will be ignored.
- if (ad.animation != K.value || ad.animation_library != animation_libraries[i].name) {
+ if (ad.animation != K.value || ad.animation_library != lib.name) {
// Animation changed, update and clear caches.
clear_cache_needed = true;
ad.animation = K.value;
- ad.animation_library = animation_libraries[i].name;
+ ad.animation_library = lib.name;
}
ad.last_update = animation_set_update_pass;
@@ -1274,23 +1373,6 @@ void AnimationPlayer::_animation_set_cache_update() {
}
void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) {
- {
- int at_pos = -1;
-
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_library) {
- at_pos = i;
- break;
- }
- }
-
- ERR_FAIL_COND(at_pos == -1);
-
- ERR_FAIL_COND(!animation_libraries[at_pos].library->animations.has(p_name));
-
- _ref_anim(animation_libraries[at_pos].library->animations[p_name]);
- }
-
_animation_set_cache_update();
}
@@ -1301,11 +1383,6 @@ void AnimationPlayer::_animation_removed(const StringName &p_name, const StringN
return; // No need to update because not the one from the library being used.
}
- AnimationData animation_data = animation_set[name];
- if (animation_data.animation_library == p_library) {
- _unref_anim(animation_data.animation);
- }
-
_animation_set_cache_update();
// Erase blends if needed
@@ -1381,11 +1458,11 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
int insert_pos = 0;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ERR_FAIL_COND_V_MSG(animation_libraries[i].name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
- ERR_FAIL_COND_V_MSG(animation_libraries[i].library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + animation_libraries[i].name.operator String() + "'.");
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'.");
- if (animation_libraries[i].name.operator String() >= p_name.operator String()) {
+ if (lib.name.operator String() >= p_name.operator String()) {
break;
}
@@ -1401,10 +1478,7 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_name));
ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_name));
ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_name));
-
- for (const KeyValue<StringName, Ref<Animation>> &K : ald.library->animations) {
- _ref_anim(K.value);
- }
+ ald.library->connect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
_animation_set_cache_update();
@@ -1428,27 +1502,16 @@ void AnimationPlayer::remove_animation_library(const StringName &p_name) {
animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+ animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
stop();
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) {
- _unref_anim(K.value);
- }
-
animation_libraries.remove_at(at_pos);
_animation_set_cache_update();
notify_property_list_changed();
}
-void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), CONNECT_REFERENCE_COUNTED);
-}
-
-void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
- Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed));
-}
-
void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
if (p_name == p_new_name) {
return;
@@ -1458,21 +1521,21 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S
#endif
bool found = false;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ERR_FAIL_COND_MSG(animation_libraries[i].name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
- if (animation_libraries[i].name == p_name) {
+ for (AnimationLibraryData &lib : animation_libraries) {
+ ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
+ if (lib.name == p_name) {
found = true;
- animation_libraries[i].name = p_new_name;
+ lib.name = p_new_name;
// rename connections
- animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
- animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
- animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+ lib.library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
+ lib.library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
+ lib.library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
- animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
+ lib.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
+ lib.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
+ lib.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
+ for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key));
_rename_animation(old_name, new_name);
@@ -1492,8 +1555,8 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S
}
bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_name) {
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ if (lib.name == p_name) {
return true;
}
}
@@ -1502,9 +1565,9 @@ bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
}
Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_name) {
- return animation_libraries[i].library;
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ if (lib.name == p_name) {
+ return lib.library;
}
}
ERR_FAIL_V(Ref<AnimationLibrary>());
@@ -1512,15 +1575,15 @@ Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p
TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const {
TypedArray<StringName> ret;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ret.push_back(animation_libraries[i].name);
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ ret.push_back(lib.name);
}
return ret;
}
void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- p_libraries->push_back(animation_libraries[i].name);
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ p_libraries->push_back(lib.name);
}
}
@@ -1646,11 +1709,14 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
b.data = c.current;
b.blend_time = b.blend_left = blend_time;
c.blend.push_back(b);
+ } else {
+ c.blend.clear();
}
}
if (get_current_animation() != p_name) {
- _stop_playing_caches();
+ _clear_audio_streams();
+ _stop_playing_caches(false);
}
c.current.from = &animation_set[name];
@@ -1697,8 +1763,11 @@ bool AnimationPlayer::is_playing() const {
void AnimationPlayer::set_current_animation(const String &p_anim) {
if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
- } else if (!is_playing() || playback.assigned != p_anim) {
+ } else if (!is_playing()) {
play(p_anim);
+ } else if (playback.assigned != p_anim) {
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
// Same animation, do not replay from start
}
@@ -1710,7 +1779,8 @@ String AnimationPlayer::get_current_animation() const {
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
if (is_playing()) {
- play(p_anim);
+ float speed = get_playing_speed();
+ play(p_anim, -1.0, speed, signbit(speed));
} else {
ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
playback.current.pos = 0;
@@ -1723,18 +1793,12 @@ String AnimationPlayer::get_assigned_animation() const {
return playback.assigned;
}
-void AnimationPlayer::stop(bool p_reset) {
- _stop_playing_caches();
- Playback &c = playback;
- c.blend.clear();
- if (p_reset) {
- c.current.from = nullptr;
- c.current.speed_scale = 1;
- c.current.pos = 0;
- }
- _set_process(false);
- queued.clear();
- playing = false;
+void AnimationPlayer::pause() {
+ _stop_internal(false, false);
+}
+
+void AnimationPlayer::stop(bool p_keep_state) {
+ _stop_internal(true, p_keep_state);
}
void AnimationPlayer::set_speed_scale(float p_speed) {
@@ -1753,15 +1817,18 @@ float AnimationPlayer::get_playing_speed() const {
}
void AnimationPlayer::seek(double p_time, bool p_update) {
+ playback.current.pos = p_time;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time;
playback.seeked = true;
if (p_update) {
_animation_process(0);
@@ -1769,20 +1836,22 @@ void AnimationPlayer::seek(double p_time, bool p_update) {
}
void AnimationPlayer::seek_delta(double p_time, double p_delta) {
+ playback.current.pos = p_time - p_delta;
+
if (!playback.current.from) {
if (playback.assigned) {
ERR_FAIL_COND_MSG(!animation_set.has(playback.assigned), vformat("Animation not found: %s.", playback.assigned));
playback.current.from = &animation_set[playback.assigned];
}
- ERR_FAIL_COND(!playback.current.from);
+ if (!playback.current.from) {
+ return; // There is no animation.
+ }
}
- playback.current.pos = p_time - p_delta;
if (speed_scale != 0.0) {
p_delta /= speed_scale;
}
_animation_process(p_delta);
- //playback.current.pos=p_time;
}
bool AnimationPlayer::is_valid() const {
@@ -1799,15 +1868,14 @@ double AnimationPlayer::get_current_animation_length() const {
return playback.current.from->animation->get_length();
}
-void AnimationPlayer::_animation_changed() {
+void AnimationPlayer::_animation_changed(const StringName &p_name) {
clear_caches();
- emit_signal(SNAME("caches_cleared"));
if (is_playing()) {
playback.seeked = true; //need to restart stuff, like audio
}
}
-void AnimationPlayer::_stop_playing_caches() {
+void AnimationPlayer::_stop_playing_caches(bool p_reset) {
for (TrackNodeCache *E : playing_caches) {
if (E->node && E->audio_playing) {
E->node->call(SNAME("stop"));
@@ -1817,7 +1885,12 @@ void AnimationPlayer::_stop_playing_caches() {
if (!player) {
continue;
}
- player->stop();
+
+ if (p_reset) {
+ player->stop();
+ } else {
+ player->pause();
+ }
}
}
@@ -1829,7 +1902,8 @@ void AnimationPlayer::_node_removed(Node *p_node) {
}
void AnimationPlayer::clear_caches() {
- _stop_playing_caches();
+ _clear_audio_streams();
+ _stop_playing_caches(true);
node_cache_map.clear();
@@ -1840,6 +1914,17 @@ void AnimationPlayer::clear_caches() {
cache_update_size = 0;
cache_update_prop_size = 0;
cache_update_bezier_size = 0;
+ cache_update_audio_size = 0;
+
+ emit_signal(SNAME("caches_cleared"));
+}
+
+void AnimationPlayer::_clear_audio_streams() {
+ for (int i = 0; i < playing_audio_stream_players.size(); i++) {
+ playing_audio_stream_players[i]->call(SNAME("stop"));
+ playing_audio_stream_players[i]->call(SNAME("set_stream"), Ref<AudioStream>());
+ }
+ playing_audio_stream_players.clear();
}
void AnimationPlayer::set_active(bool p_active) {
@@ -1921,6 +2006,15 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_audio_max_polyphony(int p_audio_max_polyphony) {
+ ERR_FAIL_COND(p_audio_max_polyphony < 0 || p_audio_max_polyphony > 128);
+ audio_max_polyphony = p_audio_max_polyphony;
+}
+
+int AnimationPlayer::get_audio_max_polyphony() const {
+ return audio_max_polyphony;
+}
+
void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
movie_quit_on_finish = p_enabled;
}
@@ -1948,6 +2042,27 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
+void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
+ _clear_audio_streams();
+ _stop_playing_caches(p_reset);
+ Playback &c = playback;
+ c.blend.clear();
+ if (p_reset) {
+ if (p_keep_state) {
+ c.current.pos = 0;
+ } else {
+ is_stopping = true;
+ seek(0, true);
+ is_stopping = false;
+ }
+ c.current.from = nullptr;
+ c.current.speed_scale = 1;
+ }
+ _set_process(false);
+ queued.clear();
+ playing = false;
+}
+
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation));
animation_set[p_animation].next = p_next;
@@ -2066,14 +2181,14 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(get_node(get_root()));
aux_player->seek(0.0f, true);
- aux_player->queue_delete();
+ aux_player->queue_free();
if (p_user_initiated) {
Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values();
old_values->restore();
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
- ur->create_action(TTR("Anim Apply Reset"));
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
+ ur->create_action(TTR("Animation Apply Reset"));
ur->add_do_method(new_values.ptr(), "restore");
ur->add_undo_method(old_values.ptr(), "restore");
ur->commit_action();
@@ -2110,7 +2225,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
+ ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
@@ -2148,6 +2264,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_audio_max_polyphony", "max_polyphony"), &AnimationPlayer::set_audio_max_polyphony);
+ ClassDB::bind_method(D_METHOD("get_audio_max_polyphony"), &AnimationPlayer::get_audio_max_polyphony);
+
ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled", "enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
@@ -2157,8 +2276,10 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");
@@ -2169,8 +2290,9 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:s"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_max_polyphony", PROPERTY_HINT_RANGE, "1,127,1"), "set_audio_max_polyphony", "get_audio_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");