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Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r--scene/animation/animation_player.cpp54
1 files changed, 32 insertions, 22 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index ee6fb58583..f7baa7facc 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -664,7 +664,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
}
- if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
+ if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, p_time);
if (value == Variant()) {
@@ -681,15 +681,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
pa->value_accum = Animation::interpolate_variant(pa->value_accum, value, p_interp);
}
- } else if (p_is_current && p_delta != 0) {
+ } else {
List<int> indices;
- if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
- if (first_key >= 0) {
- indices.push_back(first_key);
+
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
}
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
+ }
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
}
- a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -740,21 +748,26 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node) {
continue;
}
- if (p_delta == 0) {
- continue;
- }
if (!p_is_current) {
break;
}
List<int> indices;
- if (p_started) {
- int first_key = a->track_find_key(i, p_prev_time, true);
- if (first_key >= 0) {
- indices.push_back(first_key);
+
+ if (p_seeked) {
+ int found_key = a->track_find_key(i, p_time);
+ if (found_key >= 0) {
+ indices.push_back(found_key);
+ }
+ } else {
+ if (p_started) {
+ int first_key = a->track_find_key(i, p_prev_time, true);
+ if (first_key >= 0) {
+ indices.push_back(first_key);
+ }
}
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
}
- a->track_get_key_indices_in_range(i, p_time, p_delta, &indices, p_looped_flag);
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -798,9 +811,6 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (!nc->node) {
continue;
}
- if (p_delta == 0) {
- continue;
- }
if (p_seeked) {
//find whatever should be playing
@@ -910,7 +920,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue;
}
- if (p_delta == 0 || p_seeked) {
+ if (p_seeked) {
//seek
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
@@ -945,7 +955,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
break;
}
- if (player->is_playing() || p_seeked) {
+ if (player->is_playing()) {
player->play(anim_name);
player->seek(at_anim_pos);
nc->animation_playing = true;
@@ -1056,7 +1066,7 @@ void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
accum_pass++;
- _animation_process_data(c.current, p_delta, 1.0f, c.seeked && p_delta != 0, p_started);
+ _animation_process_data(c.current, p_delta, 1.0f, c.seeked, p_started);
if (p_delta != 0) {
c.seeked = false;
}
@@ -2135,7 +2145,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled");