diff options
Diffstat (limited to 'scene/animation/animation_player.cpp')
-rw-r--r-- | scene/animation/animation_player.cpp | 135 |
1 files changed, 88 insertions, 47 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2c8c4ee788..8fd1602e8b 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -340,12 +340,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov } } -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); Animation *a = p_anim->animation.operator->(); bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); + bool backward = signbit(p_delta); for (int i = 0; i < a->get_track_count(); i++) { // If an animation changes this animation (or it animates itself) @@ -425,8 +426,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double continue; //eeh not worth it } - float first_key_time = a->track_get_key_time(i, 0); - float transition = 1.0; + double first_key_time = a->track_get_key_time(i, 0); + double transition = 1.0; int first_key = 0; if (first_key_time == 0.0) { @@ -434,13 +435,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (key_count == 1) { continue; //with one key we can't do anything } - transition = a->track_get_key_transition(i, 0); + transition = (double)a->track_get_key_transition(i, 0); first_key_time = a->track_get_key_time(i, 1); first_key = 1; } if (p_time < first_key_time) { - float c = Math::ease(p_time / first_key_time, transition); + double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); Variant interp_value; Variant::interpolate(pa->capture, first_value, c, interp_value); @@ -482,7 +483,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else if (p_is_current && p_delta != 0) { List<int> indices; - a->value_track_get_key_indices(i, p_time, p_delta, &indices); + a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); @@ -541,7 +542,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double List<int> indices; - a->method_track_get_key_indices(i, p_time, p_delta, &indices); + a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); for (int &E : indices) { StringName method = a->method_track_get_name(i, E); @@ -596,7 +597,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double TrackNodeCache::BezierAnim *ba = &E->get(); - float bezier = a->bezier_track_interpolate(i, p_time); + real_t bezier = a->bezier_track_interpolate(i, p_time); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; @@ -657,7 +658,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -685,12 +686,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double nc->audio_start = p_time; } } else if (nc->audio_playing) { - bool loop = a->has_loop(); + bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE; bool stop = false; - if (!loop && p_time < nc->audio_start) { - stop = true; + if (!loop) { + if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) { + stop = true; + } } else if (nc->audio_len > 0) { float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start; @@ -731,12 +734,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double Ref<Animation> anim = player->get_animation(anim_name); - double at_anim_pos; + double at_anim_pos = 0.0; - if (anim->has_loop()) { - at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop - } else { - at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end + switch (anim->get_loop_mode()) { + case Animation::LoopMode::LOOP_NONE: { + at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end + } break; + + case Animation::LoopMode::LOOP_LINEAR: { + at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop + } break; + + case Animation::LoopMode::LOOP_PINGPONG: { + at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); + } break; + + default: + break; } if (player->is_playing() || p_seeked) { @@ -751,7 +765,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -781,46 +795,73 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, double next_pos = cd.pos + delta; real_t len = cd.from->animation->get_length(); - bool loop = cd.from->animation->has_loop(); + int pingponged = 0; + + switch (cd.from->animation->get_loop_mode()) { + case Animation::LoopMode::LOOP_NONE: { + if (next_pos < 0) { + next_pos = 0; + } else if (next_pos > len) { + next_pos = len; + } - if (!loop) { - if (next_pos < 0) { - next_pos = 0; - } else if (next_pos > len) { - next_pos = len; - } + bool backwards = signbit(delta); // Negative zero means playing backwards too + delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) - bool backwards = signbit(delta); // Negative zero means playing backwards too - delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) + if (&cd == &playback.current) { + if (!backwards && cd.pos <= len && next_pos == len) { + //playback finished + end_reached = true; + end_notify = cd.pos < len; // Notify only if not already at the end + } - if (&cd == &playback.current) { - if (!backwards && cd.pos <= len && next_pos == len) { - //playback finished - end_reached = true; - end_notify = cd.pos < len; // Notify only if not already at the end + if (backwards && cd.pos >= 0 && next_pos == 0) { + //playback finished + end_reached = true; + end_notify = cd.pos > 0; // Notify only if not already at the beginning + } } + } break; - if (backwards && cd.pos >= 0 && next_pos == 0) { - //playback finished - end_reached = true; - end_notify = cd.pos > 0; // Notify only if not already at the beginning + case Animation::LoopMode::LOOP_LINEAR: { + double looped_next_pos = Math::fposmod(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; } - } + } break; - } else { - double looped_next_pos = Math::fposmod(next_pos, (double)len); - if (looped_next_pos == 0 && next_pos != 0) { - // Loop multiples of the length to it, rather than 0 - // so state at time=length is previewable in the editor - next_pos = len; - } else { - next_pos = looped_next_pos; - } + case Animation::LoopMode::LOOP_PINGPONG: { + if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) { + if (next_pos < 0 && cd.pos >= 0) { + cd.speed_scale *= -1.0; + pingponged = -1; + } + if (next_pos > len && cd.pos <= len) { + cd.speed_scale *= -1.0; + pingponged = 1; + } + } + double looped_next_pos = Math::pingpong(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; + } + } break; + + default: + break; } cd.pos = next_pos; - _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started); + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged); } void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { |