diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.h')
-rw-r--r-- | scene/animation/animation_node_state_machine.h | 55 |
1 files changed, 42 insertions, 13 deletions
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 3bae0fcffa..d4e58ca3d3 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -31,6 +31,7 @@ #ifndef ANIMATION_NODE_STATE_MACHINE_H #define ANIMATION_NODE_STATE_MACHINE_H +#include "core/math/expression.h" #include "scene/animation/animation_tree.h" class AnimationNodeStateMachineTransition : public Resource { @@ -51,6 +52,11 @@ private: float xfade = 0.0; bool disabled = false; int priority = 1; + String advance_expression; + NodePath advance_expression_base_node; + + friend class AnimationNodeStateMachinePlayback; + Ref<Expression> expression; protected: static void _bind_methods(); @@ -67,6 +73,12 @@ public: StringName get_advance_condition_name() const; + void set_advance_expression(const String &p_expression); + String get_advance_expression() const; + + void set_advance_expression_base_node(const NodePath &p_expression_base_node); + NodePath get_advance_expression_base_node() const; + void set_xfade_time(float p_xfade); float get_xfade_time() const; @@ -93,13 +105,19 @@ class AnimationNodeStateMachinePlayback : public Resource { StringName prev; }; - float len_total = 0.0; + struct Transition { + StringName from; + StringName to; + StringName next; + }; float len_current = 0.0; float pos_current = 0.0; - int loops_current = 0; + bool end_loop = false; StringName current; + Transition current_transition; + bool force_auto_advance = false; StringName fading_from; float fading_time = 0.0; @@ -114,7 +132,9 @@ class AnimationNodeStateMachinePlayback : public Resource { bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel); - double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek); + double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root); + + bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const; protected: static void _bind_methods(); @@ -144,24 +164,30 @@ private: Vector2 position; }; - Map<StringName, State> states; + HashMap<StringName, State> states; struct Transition { StringName from; StringName to; + StringName local_from; + StringName local_to; Ref<AnimationNodeStateMachineTransition> transition; }; Vector<Transition> transitions; StringName playback = "playback"; - - StringName start_node; - StringName end_node; + StringName state_machine_name; + AnimationNodeStateMachine *prev_state_machine = nullptr; + bool updating_transitions = false; Vector2 graph_offset; void _tree_changed(); + void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition); + void _rename_transition(const StringName &p_name, const StringName &p_new_name); + bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>()); + StringName _get_shortest_path(const StringName &p_path) const; protected: static void _bind_methods(); @@ -169,10 +195,14 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const; virtual void reset_state() override; public: + StringName start_node = "Start"; + StringName end_node = "End"; + virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; @@ -191,25 +221,24 @@ public: virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override; bool has_transition(const StringName &p_from, const StringName &p_to) const; + bool has_local_transition(const StringName &p_from, const StringName &p_to) const; int find_transition(const StringName &p_from, const StringName &p_to) const; void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition); Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const; StringName get_transition_from(int p_transition) const; StringName get_transition_to(int p_transition) const; int get_transition_count() const; - void remove_transition_by_index(int p_transition); + void remove_transition_by_index(const int p_transition); void remove_transition(const StringName &p_from, const StringName &p_to); - void set_start_node(const StringName &p_node); - String get_start_node() const; + bool can_edit_node(const StringName &p_name) const; - void set_end_node(const StringName &p_node); - String get_end_node() const; + AnimationNodeStateMachine *get_prev_state_machine() const; void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; - virtual double process(double p_time, bool p_seek) override; + virtual double process(double p_time, bool p_seek, bool p_seek_root) override; virtual String get_caption() const override; virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override; 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