diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.h')
| -rw-r--r-- | scene/animation/animation_node_state_machine.h | 31 |
1 files changed, 27 insertions, 4 deletions
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 116589eb2f..5c2a4d6264 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -57,6 +57,7 @@ private: StringName advance_condition_name; float xfade_time = 0.0; Ref<Curve> xfade_curve; + bool reset = true; int priority = 1; String advance_expression; @@ -84,6 +85,9 @@ public: void set_xfade_time(float p_xfade); float get_xfade_time() const; + void set_reset(bool p_reset); + bool is_reset() const; + void set_xfade_curve(const Ref<Curve> &p_curve); Ref<Curve> get_xfade_curve() const; @@ -114,6 +118,9 @@ class AnimationNodeStateMachinePlayback : public Resource { StringName next; }; + double len_fade_from = 0.0; + double pos_fade_from = 0.0; + double len_current = 0.0; double pos_current = 0.0; bool end_loop = false; @@ -131,10 +138,15 @@ class AnimationNodeStateMachinePlayback : public Resource { bool playing = false; StringName start_request; - bool start_request_travel = false; + StringName travel_request; + bool reset_request = false; + bool reset_request_on_teleport = false; + bool next_request = false; bool stop_request = false; bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel); + void _start(const StringName &p_state); + double _process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking); double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking); @@ -144,16 +156,23 @@ protected: static void _bind_methods(); public: - void travel(const StringName &p_state); - void start(const StringName &p_state); + void travel(const StringName &p_state, bool p_reset_on_teleport = true); + void start(const StringName &p_state, bool p_reset = true); + void next(); void stop(); bool is_playing() const; StringName get_current_node() const; - StringName get_blend_from_node() const; + StringName get_fading_from_node() const; Vector<StringName> get_travel_path() const; float get_current_play_pos() const; float get_current_length() const; + float get_fade_from_play_pos() const; + float get_fade_from_length() const; + + float get_fading_time() const; + float get_fading_pos() const; + AnimationNodeStateMachinePlayback(); }; @@ -169,6 +188,7 @@ private: }; HashMap<StringName, State> states; + bool allow_transition_to_self = false; struct Transition { StringName from; @@ -235,6 +255,9 @@ public: void remove_transition_by_index(const int p_transition); void remove_transition(const StringName &p_from, const StringName &p_to); + void set_allow_transition_to_self(bool p_enable); + bool is_allow_transition_to_self() const; + bool can_edit_node(const StringName &p_name) const; AnimationNodeStateMachine *get_prev_state_machine() const; |