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Diffstat (limited to 'scene/animation/animation_node_state_machine.h')
-rw-r--r--scene/animation/animation_node_state_machine.h43
1 files changed, 30 insertions, 13 deletions
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 3bae0fcffa..9eeac6a183 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -93,13 +93,19 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName prev;
};
- float len_total = 0.0;
+ struct Transition {
+ StringName from;
+ StringName to;
+ StringName next;
+ };
float len_current = 0.0;
float pos_current = 0.0;
- int loops_current = 0;
+ bool end_loop = false;
StringName current;
+ Transition current_transition;
+ bool force_auto_advance = false;
StringName fading_from;
float fading_time = 0.0;
@@ -114,7 +120,9 @@ class AnimationNodeStateMachinePlayback : public Resource {
bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel);
- double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
+ double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root);
+
+ bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
protected:
static void _bind_methods();
@@ -144,24 +152,30 @@ private:
Vector2 position;
};
- Map<StringName, State> states;
+ HashMap<StringName, State> states;
struct Transition {
StringName from;
StringName to;
+ StringName local_from;
+ StringName local_to;
Ref<AnimationNodeStateMachineTransition> transition;
};
Vector<Transition> transitions;
StringName playback = "playback";
-
- StringName start_node;
- StringName end_node;
+ StringName state_machine_name;
+ Ref<AnimationNodeStateMachine> prev_state_machine;
+ bool updating_transitions = false;
Vector2 graph_offset;
void _tree_changed();
+ void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
+ void _rename_transition(const StringName &p_name, const StringName &p_new_name);
+ bool _can_connect(const StringName &p_name, const Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>()) const;
+ StringName _get_shortest_path(const StringName &p_path) const;
protected:
static void _bind_methods();
@@ -169,10 +183,14 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
virtual void reset_state() override;
public:
+ StringName start_node = "Start";
+ StringName end_node = "End";
+
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
@@ -191,25 +209,24 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
bool has_transition(const StringName &p_from, const StringName &p_to) const;
+ bool has_local_transition(const StringName &p_from, const StringName &p_to) const;
int find_transition(const StringName &p_from, const StringName &p_to) const;
void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const;
StringName get_transition_from(int p_transition) const;
StringName get_transition_to(int p_transition) const;
int get_transition_count() const;
- void remove_transition_by_index(int p_transition);
+ void remove_transition_by_index(const int p_transition);
void remove_transition(const StringName &p_from, const StringName &p_to);
- void set_start_node(const StringName &p_node);
- String get_start_node() const;
+ bool can_edit_node(const StringName &p_name) const;
- void set_end_node(const StringName &p_node);
- String get_end_node() const;
+ Ref<AnimationNodeStateMachine> get_prev_state_machine() const;
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
- virtual double process(double p_time, bool p_seek) override;
+ virtual double process(double p_time, bool p_seek, bool p_seek_root) override;
virtual String get_caption() const override;
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;