diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 49 |
1 files changed, 27 insertions, 22 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 6496331cb0..81ecb50ea0 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -286,7 +286,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta return true; } -float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) { +double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) { //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { @@ -329,11 +329,17 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st } } else { // teleport to start - path.clear(); - current = start_request; - playing = true; - play_start = true; - start_request = StringName(); //clear start request + if (p_state_machine->states.has(start_request)) { + path.clear(); + current = start_request; + playing = true; + play_start = true; + start_request = StringName(); //clear start request + } else { + StringName node = start_request; + start_request = StringName(); //clear start request + ERR_FAIL_V_MSG(0, "No such node: '" + node + "'"); + } } } @@ -512,8 +518,8 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c } advance_conditions.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) { - r_list->push_back(PropertyInfo(Variant::BOOL, E->get())); + for (const StringName &E : advance_conditions) { + r_list->push_back(PropertyInfo(Variant::BOOL, E)); } } @@ -571,9 +577,9 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) } StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, State> &E : states) { + if (E.value.node == p_node) { + return E.key; } } @@ -583,8 +589,8 @@ StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_ void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); @@ -674,13 +680,13 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - nodes.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + nodes.push_back(E.key); } nodes.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->get()); + for (const StringName &E : nodes) { + r_nodes->push_back(E); } } @@ -790,7 +796,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const { return graph_offset; } -float AnimationNodeStateMachine::process(float p_time, bool p_seek) { +double AnimationNodeStateMachine::process(double p_time, bool p_seek) { Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback); ERR_FAIL_COND_V(playback.is_null(), 0.0); @@ -897,13 +903,12 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, State> &E : states) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - String name = E->get(); + for (const StringName &name : names) { p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } |