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path: root/scene/animation/animation_node_state_machine.cpp
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Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r--scene/animation/animation_node_state_machine.cpp49
1 files changed, 27 insertions, 22 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 6496331cb0..81ecb50ea0 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -286,7 +286,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true;
}
-float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) {
+double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) {
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
@@ -329,11 +329,17 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_st
}
} else {
// teleport to start
- path.clear();
- current = start_request;
- playing = true;
- play_start = true;
- start_request = StringName(); //clear start request
+ if (p_state_machine->states.has(start_request)) {
+ path.clear();
+ current = start_request;
+ playing = true;
+ play_start = true;
+ start_request = StringName(); //clear start request
+ } else {
+ StringName node = start_request;
+ start_request = StringName(); //clear start request
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
}
}
@@ -512,8 +518,8 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
}
advance_conditions.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) {
- r_list->push_back(PropertyInfo(Variant::BOOL, E->get()));
+ for (const StringName &E : advance_conditions) {
+ r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
}
@@ -571,9 +577,9 @@ Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name)
}
StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
+ for (const KeyValue<StringName, State> &E : states) {
+ if (E.value.node == p_node) {
+ return E.key;
}
}
@@ -583,8 +589,8 @@ StringName AnimationNodeStateMachine::get_node_name(const Ref<AnimationNode> &p_
void AnimationNodeStateMachine::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> nodes;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- nodes.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
@@ -674,13 +680,13 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- nodes.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
- r_nodes->push_back(E->get());
+ for (const StringName &E : nodes) {
+ r_nodes->push_back(E);
}
}
@@ -790,7 +796,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const {
return graph_offset;
}
-float AnimationNodeStateMachine::process(float p_time, bool p_seek) {
+double AnimationNodeStateMachine::process(double p_time, bool p_seek) {
Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback);
ERR_FAIL_COND_V(playback.is_null(), 0.0);
@@ -897,13 +903,12 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, State>::Element *E = states.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, State> &E : states) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- String name = E->get();
+ for (const StringName &name : names) {
p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}