diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index b3cae4f5b5..2c7d021427 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -118,7 +118,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); @@ -188,7 +188,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta Vector2 current_pos = p_state_machine->states[current].position; Vector2 target_pos = p_state_machine->states[p_travel].position; - Map<StringName, AStarCost> cost_map; + HashMap<StringName, AStarCost> cost_map; List<int> open_list; @@ -292,7 +292,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta return true; } -double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) { +double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_seek_root) { //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { @@ -356,7 +356,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current = p_state_machine->start_node; } - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; } @@ -381,10 +381,10 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } - float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, fade_blend, AnimationNode::FILTER_IGNORE, false); + float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_seek_root, fade_blend, AnimationNode::FILTER_IGNORE, false); if (fading_from != StringName()) { - p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_seek_root, 1.0 - fade_blend, AnimationNode::FILTER_IGNORE, false); } //guess playback position @@ -538,12 +538,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } current = next; if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); pos_current = MIN(pos_current, len_current); - p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, 0, AnimationNode::FILTER_IGNORE, false); + p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); } else { - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false); + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_seek_root, 0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; } @@ -551,7 +551,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } } - // time left must always be 1 because the end node don't lenght to compute + // time left must always be 1 because the end node don't length to compute if (p_state_machine->end_node != current) { rem = 1; } else { @@ -1071,11 +1071,11 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const { return graph_offset; } -double AnimationNodeStateMachine::process(double p_time, bool p_seek) { +double AnimationNodeStateMachine::process(double p_time, bool p_seek, bool p_seek_root) { Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback); ERR_FAIL_COND_V(playback.is_null(), 0.0); - return playback->process(this, p_time, p_seek); + return playback->process(this, p_time, p_seek, p_seek_root); } String AnimationNodeStateMachine::get_caption() const { |