diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 73 |
1 files changed, 31 insertions, 42 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index aff2b11267..d54740e9b0 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -41,12 +41,12 @@ AnimationNodeStateMachineTransition::SwitchMode AnimationNodeStateMachineTransit return switch_mode; } -void AnimationNodeStateMachineTransition::set_auto_advance(bool p_enable) { - auto_advance = p_enable; +void AnimationNodeStateMachineTransition::set_advance_mode(AdvanceMode p_mode) { + advance_mode = p_mode; } -bool AnimationNodeStateMachineTransition::has_auto_advance() const { - return auto_advance; +AnimationNodeStateMachineTransition::AdvanceMode AnimationNodeStateMachineTransition::get_advance_mode() const { + return advance_mode; } void AnimationNodeStateMachineTransition::set_advance_condition(const StringName &p_condition) { @@ -107,15 +107,6 @@ Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const { return xfade_curve; } -void AnimationNodeStateMachineTransition::set_disabled(bool p_disabled) { - disabled = p_disabled; - emit_changed(); -} - -bool AnimationNodeStateMachineTransition::is_disabled() const { - return disabled; -} - void AnimationNodeStateMachineTransition::set_priority(int p_priority) { priority = p_priority; emit_changed(); @@ -129,8 +120,8 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_switch_mode", "mode"), &AnimationNodeStateMachineTransition::set_switch_mode); ClassDB::bind_method(D_METHOD("get_switch_mode"), &AnimationNodeStateMachineTransition::get_switch_mode); - ClassDB::bind_method(D_METHOD("set_auto_advance", "auto_advance"), &AnimationNodeStateMachineTransition::set_auto_advance); - ClassDB::bind_method(D_METHOD("has_auto_advance"), &AnimationNodeStateMachineTransition::has_auto_advance); + ClassDB::bind_method(D_METHOD("set_advance_mode", "mode"), &AnimationNodeStateMachineTransition::set_advance_mode); + ClassDB::bind_method(D_METHOD("get_advance_mode"), &AnimationNodeStateMachineTransition::get_advance_mode); ClassDB::bind_method(D_METHOD("set_advance_condition", "name"), &AnimationNodeStateMachineTransition::set_advance_condition); ClassDB::bind_method(D_METHOD("get_advance_condition"), &AnimationNodeStateMachineTransition::get_advance_condition); @@ -141,9 +132,6 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve); ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve); - ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &AnimationNodeStateMachineTransition::set_disabled); - ClassDB::bind_method(D_METHOD("is_disabled"), &AnimationNodeStateMachineTransition::is_disabled); - ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); @@ -155,17 +143,19 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_GROUP("Switch", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); ADD_GROUP("Advance", "advance_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "advance_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Auto"), "set_advance_mode", "get_advance_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression"); - ADD_GROUP("Disabling", ""); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC); BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END); + BIND_ENUM_CONSTANT(ADVANCE_MODE_DISABLED); + BIND_ENUM_CONSTANT(ADVANCE_MODE_ENABLED); + BIND_ENUM_CONSTANT(ADVANCE_MODE_AUTO); + ADD_SIGNAL(MethodInfo("advance_condition_changed")); } @@ -234,7 +224,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta //build open list for (int i = 0; i < p_state_machine->transitions.size(); i++) { - if (p_state_machine->transitions[i].transition->is_disabled()) { + if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) { continue; } @@ -279,7 +269,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta StringName transition = p_state_machine->transitions[least_cost_transition->get()].local_to; for (int i = 0; i < p_state_machine->transitions.size(); i++) { - if (p_state_machine->transitions[i].transition->is_disabled()) { + if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) { continue; } @@ -379,6 +369,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s // can't travel, then teleport path.clear(); current = start_request; + play_start = true; } start_request = StringName(); //clear start request } @@ -424,7 +415,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s fading_pos += p_time; } fade_blend = MIN(1.0, fading_pos / fading_time); - if (fade_blend >= 1.0) { + if (fade_blend > 1.0) { fading_from = StringName(); } } @@ -433,9 +424,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (current_curve.is_valid()) { fade_blend = current_curve->sample(fade_blend); } - float rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. - float fade_blend_inv = 1.0 - fade_blend; + double fade_blend_inv = 1.0 - fade_blend; if (fading_from != StringName()) { p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. } @@ -446,19 +437,19 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } { //advance and loop check - float next_pos = len_current - rem; + double next_pos = len_current - rem; end_loop = next_pos < pos_current; pos_current = next_pos; //looped } //find next StringName next; - float next_xfade = 0.0; + double next_xfade = 0.0; AnimationNodeStateMachineTransition::SwitchMode switch_mode = AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE; if (path.size()) { for (int i = 0; i < p_state_machine->transitions.size(); i++) { - if (p_state_machine->transitions[i].transition->is_disabled()) { + if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) { continue; } @@ -474,7 +465,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s int auto_advance_to = -1; for (int i = 0; i < p_state_machine->transitions.size(); i++) { - if (p_state_machine->transitions[i].transition->is_disabled()) { + if (p_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) { continue; } @@ -542,7 +533,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s int auto_advance_to = -1; for (int i = 0; i < prev_state_machine->transitions.size(); i++) { - if (prev_state_machine->transitions[i].transition->is_disabled()) { + if (prev_state_machine->transitions[i].transition->get_advance_mode() == AnimationNodeStateMachineTransition::ADVANCE_MODE_DISABLED) { continue; } @@ -629,14 +620,14 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<AnimationNodeStateMachine> state_machine, const Ref<AnimationNodeStateMachineTransition> transition) const { - if (transition->has_auto_advance()) { - return true; + if (transition->get_advance_mode() != AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO) { + return false; } StringName advance_condition_name = transition->get_advance_condition_name(); - if (advance_condition_name != StringName() && bool(state_machine->get_parameter(advance_condition_name))) { - return true; + if (advance_condition_name != StringName() && !bool(state_machine->get_parameter(advance_condition_name))) { + return false; } if (transition->expression.is_valid()) { @@ -646,20 +637,18 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima NodePath advance_expression_base_node_path = tree_base->get_advance_expression_base_node(); Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path); - WARN_PRINT_ONCE("Animation transition has a valid expression, but no expression base node was set on its AnimationTree."); - if (expression_base) { Ref<Expression> exp = transition->expression; bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls. - if (!exp->has_execute_failed()) { - if (ret) { - return true; - } + if (exp->has_execute_failed() || !ret) { + return false; } + } else { + WARN_PRINT_ONCE("Animation transition has a valid expression, but no expression base node was set on its AnimationTree."); } } - return false; + return true; } void AnimationNodeStateMachinePlayback::_bind_methods() { |