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Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r--scene/animation/animation_node_state_machine.cpp184
1 files changed, 136 insertions, 48 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index f5df64dbdd..ec28a5cca1 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -107,6 +107,15 @@ Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const {
return xfade_curve;
}
+void AnimationNodeStateMachineTransition::set_reset(bool p_reset) {
+ reset = p_reset;
+ emit_changed();
+}
+
+bool AnimationNodeStateMachineTransition::is_reset() const {
+ return reset;
+}
+
void AnimationNodeStateMachineTransition::set_priority(int p_priority) {
priority = p_priority;
emit_changed();
@@ -132,6 +141,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve);
ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve);
+ ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeStateMachineTransition::set_reset);
+ ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeStateMachineTransition::is_reset);
+
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
@@ -140,6 +152,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
@@ -164,18 +179,27 @@ AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
////////////////////////////////////////////////////////
-void AnimationNodeStateMachinePlayback::travel(const StringName &p_state) {
- start_request_travel = true;
- start_request = p_state;
+void AnimationNodeStateMachinePlayback::travel(const StringName &p_state, bool p_reset_on_teleport) {
+ travel_request = p_state;
+ reset_request_on_teleport = p_reset_on_teleport;
stop_request = false;
}
-void AnimationNodeStateMachinePlayback::start(const StringName &p_state) {
- start_request_travel = false;
+void AnimationNodeStateMachinePlayback::start(const StringName &p_state, bool p_reset) {
+ travel_request = StringName();
+ reset_request = p_reset;
+ _start(p_state);
+}
+
+void AnimationNodeStateMachinePlayback::_start(const StringName &p_state) {
start_request = p_state;
stop_request = false;
}
+void AnimationNodeStateMachinePlayback::next() {
+ next_request = true;
+}
+
void AnimationNodeStateMachinePlayback::stop() {
stop_request = true;
}
@@ -188,7 +212,7 @@ StringName AnimationNodeStateMachinePlayback::get_current_node() const {
return current;
}
-StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const {
+StringName AnimationNodeStateMachinePlayback::get_fading_from_node() const {
return fading_from;
}
@@ -204,6 +228,22 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return len_current;
}
+float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const {
+ return pos_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fade_from_length() const {
+ return len_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_time() const {
+ return fading_time;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_pos() const {
+ return fading_pos;
+}
+
bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) {
ERR_FAIL_COND_V(!playing, false);
ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false);
@@ -212,7 +252,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
path.clear(); //a new one will be needed
if (current == p_travel) {
- return true; //nothing to do
+ return !p_state_machine->is_allow_transition_to_self();
}
Vector2 current_pos = p_state_machine->states[current].position;
@@ -323,6 +363,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) {
+ double rem = _process(p_state_machine, p_time, p_seek, p_is_external_seeking);
+ start_request = StringName();
+ next_request = false;
+ stop_request = false;
+ reset_request_on_teleport = false;
+ return rem;
+}
+
+double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) {
if (p_time == -1) {
Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node;
if (anodesm.is_valid()) {
@@ -335,14 +384,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
//if not playing and it can restart, then restart
if (!playing && start_request == StringName()) {
if (!stop_request && p_state_machine->start_node) {
- start(p_state_machine->start_node);
+ _start(p_state_machine->start_node);
} else {
return 0;
}
}
if (playing && stop_request) {
- stop_request = false;
playing = false;
return 0;
}
@@ -350,42 +398,47 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
bool play_start = false;
if (start_request != StringName()) {
- if (start_request_travel) {
- if (!playing) {
- if (!stop_request && p_state_machine->start_node) {
- // can restart, just postpone traveling
- path.clear();
- current = p_state_machine->start_node;
- playing = true;
- play_start = true;
- } else {
- // stopped, invalid state
- String node_name = start_request;
- start_request = StringName(); //clear start request
- ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
- }
- } else {
- if (!_travel(p_state_machine, start_request)) {
- // can't travel, then teleport
- path.clear();
- current = start_request;
- play_start = true;
- }
- start_request = StringName(); //clear start request
- }
+ // teleport to start
+ if (p_state_machine->states.has(start_request)) {
+ path.clear();
+ current = start_request;
+ playing = true;
+ play_start = true;
} else {
- // teleport to start
- if (p_state_machine->states.has(start_request)) {
+ StringName node = start_request;
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
+ } else if (travel_request != StringName()) {
+ if (!playing) {
+ if (!stop_request && p_state_machine->start_node) {
+ // can restart, just postpone traveling
path.clear();
- current = start_request;
+ current = p_state_machine->start_node;
playing = true;
play_start = true;
- start_request = StringName(); //clear start request
} else {
- StringName node = start_request;
- start_request = StringName(); //clear start request
- ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ // stopped, invalid state
+ String node_name = travel_request;
+ travel_request = StringName();
+ ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?");
+ }
+ } else {
+ if (!_travel(p_state_machine, travel_request)) {
+ // can't travel, then teleport
+ if (p_state_machine->states.has(travel_request)) {
+ path.clear();
+ if (current != travel_request || reset_request_on_teleport) {
+ current = travel_request;
+ play_start = true;
+ reset_request = reset_request_on_teleport;
+ }
+ } else {
+ StringName node = travel_request;
+ travel_request = StringName();
+ ERR_FAIL_V_MSG(0, "No such node: '" + node + "'");
+ }
}
+ travel_request = StringName();
}
}
@@ -396,8 +449,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current = p_state_machine->start_node;
}
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true);
- pos_current = 0;
+ if (reset_request) {
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true);
+ pos_current = 0;
+ reset_request = false;
+ }
}
if (!p_state_machine->states.has(current)) {
@@ -421,11 +477,22 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (current_curve.is_valid()) {
fade_blend = current_curve->sample(fade_blend);
}
- double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+
+ double rem = do_start ? len_current : p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
if (fading_from != StringName()) {
double fade_blend_inv = 1.0 - fade_blend;
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float fading_from_rem = 0.0;
+ fading_from_rem = p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ //guess playback position
+ if (fading_from_rem > len_fade_from) { // weird but ok
+ len_fade_from = fading_from_rem;
+ }
+
+ { //advance and loop check
+ float next_pos = len_fade_from - fading_from_rem;
+ pos_fade_from = next_pos; //looped
+ }
if (fade_blend >= 1.0) {
fading_from = StringName();
}
@@ -457,6 +524,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
current_curve = p_state_machine->transitions[i].transition->get_xfade_curve();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
+ reset_request = p_state_machine->transitions[i].transition->is_reset();
next = path[0];
}
}
@@ -513,6 +581,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve();
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
+ reset_request = p_state_machine->transitions[auto_advance_to].transition->is_reset();
}
}
@@ -567,7 +636,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
goto_next = fading_from == StringName();
}
- if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
+ if (next_request || goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
if (next_xfade) {
//time to fade, baby
fading_from = current;
@@ -590,8 +659,12 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
current = next;
+ pos_fade_from = pos_current;
+ len_fade_from = len_current;
- len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
+ if (reset_request) {
+ len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
+ }
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) {
pos_current = MIN(pos_current, len_current);
p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true);
@@ -652,13 +725,15 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
}
void AnimationNodeStateMachinePlayback::_bind_methods() {
- ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
- ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
+ ClassDB::bind_method(D_METHOD("travel", "to_node", "reset_on_teleport"), &AnimationNodeStateMachinePlayback::travel, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("start", "node", "reset"), &AnimationNodeStateMachinePlayback::start, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("next"), &AnimationNodeStateMachinePlayback::next);
ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing);
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
+ ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}
@@ -669,7 +744,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
///////////////////////////////////////////////////////
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
List<StringName> advance_conditions;
for (int i = 0; i < transitions.size(); i++) {
StringName ac = transitions[i].transition->get_advance_condition_name();
@@ -738,6 +813,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
}
+void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) {
+ allow_transition_to_self = p_enable;
+}
+
+bool AnimationNodeStateMachine::is_allow_transition_to_self() const {
+ return allow_transition_to_self;
+}
+
bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
if (states.has(p_name)) {
return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState"));
@@ -1308,6 +1391,11 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
+
+ ClassDB::bind_method(D_METHOD("set_allow_transition_to_self", "enable"), &AnimationNodeStateMachine::set_allow_transition_to_self);
+ ClassDB::bind_method(D_METHOD("is_allow_transition_to_self"), &AnimationNodeStateMachine::is_allow_transition_to_self);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_transition_to_self"), "set_allow_transition_to_self", "is_allow_transition_to_self");
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {