diff options
Diffstat (limited to 'scene/animation/animation_node_state_machine.cpp')
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 37 |
1 files changed, 18 insertions, 19 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index d46f24752e..9fc1dbd0c6 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -57,7 +57,7 @@ void AnimationNodeStateMachineTransition::set_advance_condition(const StringName } else { advance_condition_name = StringName(); } - emit_signal("advance_condition_changed"); + emit_signal(SNAME("advance_condition_changed")); } StringName AnimationNodeStateMachineTransition::get_advance_condition() const { @@ -115,7 +115,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); - ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); @@ -281,12 +281,12 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta at = cost_map[at].prev; } - path.invert(); + path.reverse(); return true; } -float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, float p_time, bool p_seek) { +double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek) { //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { @@ -496,7 +496,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { } AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { - set_local_to_scene(true); //only one per instanced scene + set_local_to_scene(true); //only one per instantiated scene } /////////////////////////////////////////////////////// @@ -512,15 +512,15 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c } advance_conditions.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = advance_conditions.front(); E; E = E->next()) { - r_list->push_back(PropertyInfo(Variant::BOOL, E->get())); + for (const StringName &E : advance_conditions) { + r_list->push_back(PropertyInfo(Variant::BOOL, E)); } } Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == playback) { Ref<AnimationNodeStateMachinePlayback> p; - p.instance(); + p.instantiate(); return p; } else { return false; //advance condition @@ -539,7 +539,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation states[p_name] = state; emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); } @@ -559,7 +559,7 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima states[p_name].node = p_node; emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); } @@ -636,7 +636,7 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) { }*/ emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) { @@ -669,7 +669,7 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri }*/ //path.clear(); //clear path - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { @@ -679,8 +679,8 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { } nodes.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) { - r_nodes->push_back(E->get()); + for (const StringName &E : nodes) { + r_nodes->push_back(E); } } @@ -790,7 +790,7 @@ Vector2 AnimationNodeStateMachine::get_graph_offset() const { return graph_offset; } -float AnimationNodeStateMachine::process(float p_time, bool p_seek) { +double AnimationNodeStateMachine::process(double p_time, bool p_seek) { Ref<AnimationNodeStateMachinePlayback> playback = get_parameter(this->playback); ERR_FAIL_COND_V(playback.is_null(), 0.0); @@ -902,8 +902,7 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c } names.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - String name = E->get(); + for (const StringName &name : names) { p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } @@ -923,7 +922,7 @@ void AnimationNodeStateMachine::reset_state() { graph_offset = Vector2(); emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::set_node_position(const StringName &p_name, const Vector2 &p_position) { @@ -937,7 +936,7 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c } void AnimationNodeStateMachine::_tree_changed() { - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::_bind_methods() { |