diff options
Diffstat (limited to 'scene/animation/animation_cache.cpp')
-rw-r--r-- | scene/animation/animation_cache.cpp | 19 |
1 files changed, 11 insertions, 8 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 0fe096b7cb..b8980fd56b 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -80,10 +80,11 @@ void AnimationCache::_update_cache() { Ref<Resource> res; - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { + if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { +#ifndef _3D_DISABLED if (np.get_subname_count() > 1) { path_cache.push_back(Path()); - ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'."); + ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'."); } Node3D *sp = Object::cast_to<Node3D>(node); @@ -113,8 +114,8 @@ void AnimationCache::_update_cache() { path.skeleton = sk; } - path.spatial = sp; - + path.node_3d = sp; +#endif // _3D_DISABLED } else { if (np.get_subname_count() > 0) { RES res2; @@ -179,14 +180,16 @@ void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transfo return; } +#ifndef _3D_DISABLED ERR_FAIL_COND(!p.node); - ERR_FAIL_COND(!p.spatial); + ERR_FAIL_COND(!p.node_3d); if (p.skeleton) { p.skeleton->set_bone_pose(p.bone_idx, p_transform); } else { - p.spatial->set_transform(p_transform); + p.node_3d->set_transform(p_transform); } +#endif // _3D_DISABLED } void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { @@ -231,9 +234,9 @@ void AnimationCache::set_all(float p_time, float p_delta) { int tc = animation->get_track_count(); for (int i = 0; i < tc; i++) { switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM: { + case Animation::TYPE_TRANSFORM3D: { Vector3 loc, scale; - Quat rot; + Quaternion rot; animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); Transform3D tr(Basis(rot), loc); tr.basis.scale(scale); |