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-rw-r--r--scene/animation/animation_cache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 31fee0e347..b35b2568d1 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -120,7 +120,7 @@ void AnimationCache::_update_cache() {
StringName property = np.get_property();
String ps = property;
- Spatial *sp = node->cast_to<Spatial>();
+ Spatial *sp = Object::cast_to<Spatial>(node);
if (!sp) {
@@ -131,7 +131,7 @@ void AnimationCache::_update_cache() {
if (ps != "") {
- Skeleton *sk = node->cast_to<Skeleton>();
+ Skeleton *sk = Object::cast_to<Skeleton>(node);
if (!sk) {
path_cache.push_back(Path());