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-rw-r--r--scene/animation/animation_cache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 0fe096b7cb..b317faeb00 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -80,10 +80,10 @@ void AnimationCache::_update_cache() {
Ref<Resource> res;
- if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) {
if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
- ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM, "Transform tracks can't have a subpath '" + np + "'.");
+ ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'.");
}
Node3D *sp = Object::cast_to<Node3D>(node);
@@ -231,7 +231,7 @@ void AnimationCache::set_all(float p_time, float p_delta) {
int tc = animation->get_track_count();
for (int i = 0; i < tc; i++) {
switch (animation->track_get_type(i)) {
- case Animation::TYPE_TRANSFORM: {
+ case Animation::TYPE_TRANSFORM3D: {
Vector3 loc, scale;
Quat rot;
animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);