diff options
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 62 |
1 files changed, 42 insertions, 20 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index b85d4e541e..6f67d01a1c 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,12 +40,11 @@ StringName AnimationNodeAnimation::get_animation() const { return animation; } -float AnimationNodeAnimation::get_playback_time() const { - return time; -} - Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL; +void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const { + r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0)); +} void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { if (property.name == "animation" && get_editable_animation_list) { @@ -70,6 +69,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { AnimationPlayer *ap = state->player; ERR_FAIL_COND_V(!ap, 0); + float time = get_parameter(this->time); + if (!ap->has_animation(animation)) { AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent); @@ -86,6 +87,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { Ref<Animation> anim = ap->get_animation(animation); + float step; + if (p_seek) { time = p_time; step = 0; @@ -109,6 +112,8 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { blend_animation(animation, time, step, p_seek, 1.0); + set_parameter(this->time, time); + return anim_size - time; } @@ -120,16 +125,13 @@ void AnimationNodeAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); - ClassDB::bind_method(D_METHOD("get_playback_time"), &AnimationNodeAnimation::get_playback_time); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); } AnimationNodeAnimation::AnimationNodeAnimation() { last_version = 0; skip = false; - time = 0; - step = 0; + time = "time"; } //////////////////////////////////////////////////////// @@ -139,10 +141,14 @@ void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0)); r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0)); r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0)); } + Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == active || p_parameter == prev_active) { return false; + } else if (p_parameter == time_to_restart) { + return -1; } else { return 0.0; } @@ -216,13 +222,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { bool prev_active = get_parameter(this->prev_active); float time = get_parameter(this->time); float remaining = get_parameter(this->remaining); + float time_to_restart = get_parameter(this->time_to_restart); if (!active) { //make it as if this node doesn't exist, pass input 0 by. if (prev_active) { set_parameter(this->prev_active, false); } - return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + if (time_to_restart >= 0.0 && !p_seek) { + time_to_restart -= p_time; + if (time_to_restart < 0) { + //restart + set_parameter(this->active, true); + active = true; + } + set_parameter(this->time_to_restart, time_to_restart); + } + + if (!active) { + return blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + } } bool os_seek = p_seek; @@ -266,7 +285,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (do_start) { remaining = os_rem; - do_start = false; } if (!p_seek) { @@ -275,6 +293,10 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (remaining <= 0) { set_parameter(this->active, false); set_parameter(this->prev_active, false); + if (autorestart) { + float restart_sec = autorestart_delay + Math::randf() * autorestart_random_delay; + set_parameter(this->time_to_restart, restart_sec); + } } } @@ -328,8 +350,8 @@ void AnimationNodeOneShot::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_ENUM_CONSTANT(MIX_MODE_BLEND) - BIND_ENUM_CONSTANT(MIX_MODE_ADD) + BIND_ENUM_CONSTANT(MIX_MODE_BLEND); + BIND_ENUM_CONSTANT(MIX_MODE_ADD); } AnimationNodeOneShot::AnimationNodeOneShot() { @@ -341,6 +363,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() { fade_out = 0.1; autorestart = false; autorestart_delay = 1; + autorestart_random_delay = 0; mix = MIX_MODE_BLEND; sync = false; @@ -349,6 +372,7 @@ AnimationNodeOneShot::AnimationNodeOneShot() { prev_active = "prev_active"; time = "time"; remaining = "remaining"; + time_to_restart = "time_to_restart"; } //////////////////////////////////////////////// @@ -699,7 +723,7 @@ String AnimationNodeTransition::get_input_caption(int p_input) const { if (tree.is_valid() && current >= 0) { prev = current; - prev_xfading = xfade; + prev_xfading = xfade; time = 0; current = p_current; switched = true; @@ -770,8 +794,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) { rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); } - switched = false; - if (p_seek) { // don't seek prev animation blend_input(prev, 0, false, blend, FILTER_IGNORE, false); time = p_time; @@ -836,12 +858,12 @@ AnimationNodeTransition::AnimationNodeTransition() { time = "time"; current = "current"; prev_current = "prev_current"; - ; + xfade = 0.0; enabled_inputs = 0; for (int i = 0; i < MAX_INPUTS; i++) { inputs[i].auto_advance = false; - inputs[i].name = itos(i + 1); + inputs[i].name = "state " + itos(i); } } @@ -1027,7 +1049,7 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node return CONNECTION_ERROR_NO_INPUT; } - if (!nodes.has(p_input_node)) { + if (p_input_node == p_output_node) { return CONNECTION_ERROR_SAME_NODE; } |