diff options
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 125 |
1 files changed, 95 insertions, 30 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index a266e69bcb..6dcd5ca8ea 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -16,7 +16,7 @@ float AnimationNodeAnimation::get_playback_time() const { void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { if (property.name == "animation") { - AnimationGraphPlayer *gp = get_graph_player(); + AnimationTree *gp = get_tree(); if (gp && gp->has_node(gp->get_animation_player())) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player())); if (ap) { @@ -36,6 +36,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { } } } + + AnimationRootNode::_validate_property(property); } float AnimationNodeAnimation::process(float p_time, bool p_seek) { @@ -46,8 +48,9 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { Ref<Animation> anim = ap->get_animation(animation); if (!anim.is_valid()) { - if (get_tree().is_valid()) { - String name = get_tree()->get_node_name(Ref<AnimationNodeAnimation>(this)); + Ref<AnimationNodeBlendTree> tree = get_parent(); + if (tree.is_valid()) { + String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this)); make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation)); } else { @@ -308,33 +311,33 @@ AnimationNodeOneShot::AnimationNodeOneShot() { //////////////////////////////////////////////// -void AnimationNodeAdd::set_amount(float p_amount) { +void AnimationNodeAdd2::set_amount(float p_amount) { amount = p_amount; } -float AnimationNodeAdd::get_amount() const { +float AnimationNodeAdd2::get_amount() const { return amount; } -String AnimationNodeAdd::get_caption() const { - return "Add"; +String AnimationNodeAdd2::get_caption() const { + return "Add2"; } -void AnimationNodeAdd::set_use_sync(bool p_sync) { +void AnimationNodeAdd2::set_use_sync(bool p_sync) { sync = p_sync; } -bool AnimationNodeAdd::is_using_sync() const { +bool AnimationNodeAdd2::is_using_sync() const { return sync; } -bool AnimationNodeAdd::has_filter() const { +bool AnimationNodeAdd2::has_filter() const { return true; } -float AnimationNodeAdd::process(float p_time, bool p_seek) { +float AnimationNodeAdd2::process(float p_time, bool p_seek) { float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); @@ -342,19 +345,19 @@ float AnimationNodeAdd::process(float p_time, bool p_seek) { return rem0; } -void AnimationNodeAdd::_bind_methods() { +void AnimationNodeAdd2::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount); - ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount); + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount); - ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync); - ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync); + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync); ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); } -AnimationNodeAdd::AnimationNodeAdd() { +AnimationNodeAdd2::AnimationNodeAdd2() { add_input("in"); add_input("add"); @@ -362,6 +365,63 @@ AnimationNodeAdd::AnimationNodeAdd() { sync = false; } +//////////////////////////////////////////////// + +void AnimationNodeAdd3::set_amount(float p_amount) { + amount = p_amount; +} + +float AnimationNodeAdd3::get_amount() const { + return amount; +} + +String AnimationNodeAdd3::get_caption() const { + return "Add3"; +} +void AnimationNodeAdd3::set_use_sync(bool p_sync) { + + sync = p_sync; +} + +bool AnimationNodeAdd3::is_using_sync() const { + + return sync; +} + +bool AnimationNodeAdd3::has_filter() const { + + return true; +} + +float AnimationNodeAdd3::process(float p_time, bool p_seek) { + + blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync); + float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync); + + return rem0; +} + +void AnimationNodeAdd3::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount); + ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount); + + ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync); + ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); +} + +AnimationNodeAdd3::AnimationNodeAdd3() { + + add_input("-add"); + add_input("in"); + add_input("+add"); + amount = 0; + sync = false; +} ///////////////////////////////////////////// void AnimationNodeBlend2::set_amount(float p_amount) { @@ -596,7 +656,9 @@ void AnimationNodeTransition::set_current(int p_current) { return; ERR_FAIL_INDEX(p_current, enabled_inputs); - if (get_tree().is_valid() && current >= 0) { + Ref<AnimationNodeBlendTree> tree = get_parent(); + + if (tree.is_valid() && current >= 0) { prev = current; prev_xfading = xfade; prev_time = time; @@ -692,6 +754,8 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { } } } + + AnimationNode::_validate_property(property); } void AnimationNodeTransition::_bind_methods() { @@ -754,14 +818,14 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod ERR_FAIL_COND(nodes.has(p_name)); ERR_FAIL_COND(p_node.is_null()); - ERR_FAIL_COND(p_node->tree != NULL); - ERR_FAIL_COND(p_node->player != NULL); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_node->get_tree() != NULL); ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); ERR_FAIL_COND(String(p_name).find("/") != -1); nodes[p_name] = p_node; - p_node->tree = this; - p_node->player = player; + p_node->set_parent(this); + p_node->set_tree(get_tree()); emit_changed(); } @@ -796,8 +860,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { for (int i = 0; i < node->get_input_count(); i++) { node->set_input_connection(i, StringName()); } - node->tree = NULL; - node->player = NULL; + node->set_parent(NULL); + node->set_tree(NULL); } nodes.erase(p_name); @@ -958,13 +1022,13 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const { return graph_offset; } -void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) { +void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) { - AnimationNode::set_graph_player(p_player); + AnimationNode::set_tree(p_player); for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { Ref<AnimationNode> node = E->get(); - node->set_graph_player(p_player); + node->set_tree(p_player); } } @@ -972,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val String name = p_name; if (name.begins_with("nodes/")) { + String node_name = name.get_slicec('/', 1); String what = name.get_slicec('/', 2); @@ -1092,14 +1157,14 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() { Ref<AnimationNodeOutput> output; output.instance(); output->set_position(Vector2(300, 150)); - output->tree = this; + output->set_parent(this); nodes["output"] = output; } AnimationNodeBlendTree::~AnimationNodeBlendTree() { for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) { - E->get()->tree = NULL; - E->get()->player = NULL; + E->get()->set_parent(NULL); + E->get()->set_tree(NULL); } } |