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path: root/scene/animation/animation_blend_tree.cpp
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Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r--scene/animation/animation_blend_tree.cpp125
1 files changed, 95 insertions, 30 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index a266e69bcb..6dcd5ca8ea 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -16,7 +16,7 @@ float AnimationNodeAnimation::get_playback_time() const {
void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation") {
- AnimationGraphPlayer *gp = get_graph_player();
+ AnimationTree *gp = get_tree();
if (gp && gp->has_node(gp->get_animation_player())) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
if (ap) {
@@ -36,6 +36,8 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
}
}
+
+ AnimationRootNode::_validate_property(property);
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
@@ -46,8 +48,9 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
Ref<Animation> anim = ap->get_animation(animation);
if (!anim.is_valid()) {
- if (get_tree().is_valid()) {
- String name = get_tree()->get_node_name(Ref<AnimationNodeAnimation>(this));
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+ if (tree.is_valid()) {
+ String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
make_invalid(vformat(RTR("On BlendTree node '%s', animation not found: '%s'"), name, animation));
} else {
@@ -308,33 +311,33 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
////////////////////////////////////////////////
-void AnimationNodeAdd::set_amount(float p_amount) {
+void AnimationNodeAdd2::set_amount(float p_amount) {
amount = p_amount;
}
-float AnimationNodeAdd::get_amount() const {
+float AnimationNodeAdd2::get_amount() const {
return amount;
}
-String AnimationNodeAdd::get_caption() const {
- return "Add";
+String AnimationNodeAdd2::get_caption() const {
+ return "Add2";
}
-void AnimationNodeAdd::set_use_sync(bool p_sync) {
+void AnimationNodeAdd2::set_use_sync(bool p_sync) {
sync = p_sync;
}
-bool AnimationNodeAdd::is_using_sync() const {
+bool AnimationNodeAdd2::is_using_sync() const {
return sync;
}
-bool AnimationNodeAdd::has_filter() const {
+bool AnimationNodeAdd2::has_filter() const {
return true;
}
-float AnimationNodeAdd::process(float p_time, bool p_seek) {
+float AnimationNodeAdd2::process(float p_time, bool p_seek) {
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -342,19 +345,19 @@ float AnimationNodeAdd::process(float p_time, bool p_seek) {
return rem0;
}
-void AnimationNodeAdd::_bind_methods() {
+void AnimationNodeAdd2::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd::set_amount);
- ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd::get_amount);
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd2::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd2::get_amount);
- ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd::set_use_sync);
- ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd::is_using_sync);
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_amount", "get_amount");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
-AnimationNodeAdd::AnimationNodeAdd() {
+AnimationNodeAdd2::AnimationNodeAdd2() {
add_input("in");
add_input("add");
@@ -362,6 +365,63 @@ AnimationNodeAdd::AnimationNodeAdd() {
sync = false;
}
+////////////////////////////////////////////////
+
+void AnimationNodeAdd3::set_amount(float p_amount) {
+ amount = p_amount;
+}
+
+float AnimationNodeAdd3::get_amount() const {
+ return amount;
+}
+
+String AnimationNodeAdd3::get_caption() const {
+ return "Add3";
+}
+void AnimationNodeAdd3::set_use_sync(bool p_sync) {
+
+ sync = p_sync;
+}
+
+bool AnimationNodeAdd3::is_using_sync() const {
+
+ return sync;
+}
+
+bool AnimationNodeAdd3::has_filter() const {
+
+ return true;
+}
+
+float AnimationNodeAdd3::process(float p_time, bool p_seek) {
+
+ blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
+ float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
+ blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync);
+
+ return rem0;
+}
+
+void AnimationNodeAdd3::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_amount", "amount"), &AnimationNodeAdd3::set_amount);
+ ClassDB::bind_method(D_METHOD("get_amount"), &AnimationNodeAdd3::get_amount);
+
+ ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
+ ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "amount", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
+}
+
+AnimationNodeAdd3::AnimationNodeAdd3() {
+
+ add_input("-add");
+ add_input("in");
+ add_input("+add");
+ amount = 0;
+ sync = false;
+}
/////////////////////////////////////////////
void AnimationNodeBlend2::set_amount(float p_amount) {
@@ -596,7 +656,9 @@ void AnimationNodeTransition::set_current(int p_current) {
return;
ERR_FAIL_INDEX(p_current, enabled_inputs);
- if (get_tree().is_valid() && current >= 0) {
+ Ref<AnimationNodeBlendTree> tree = get_parent();
+
+ if (tree.is_valid() && current >= 0) {
prev = current;
prev_xfading = xfade;
prev_time = time;
@@ -692,6 +754,8 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
}
}
}
+
+ AnimationNode::_validate_property(property);
}
void AnimationNodeTransition::_bind_methods() {
@@ -754,14 +818,14 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
- ERR_FAIL_COND(p_node->tree != NULL);
- ERR_FAIL_COND(p_node->player != NULL);
+ ERR_FAIL_COND(p_node->get_parent().is_valid());
+ ERR_FAIL_COND(p_node->get_tree() != NULL);
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(String(p_name).find("/") != -1);
nodes[p_name] = p_node;
- p_node->tree = this;
- p_node->player = player;
+ p_node->set_parent(this);
+ p_node->set_tree(get_tree());
emit_changed();
}
@@ -796,8 +860,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
for (int i = 0; i < node->get_input_count(); i++) {
node->set_input_connection(i, StringName());
}
- node->tree = NULL;
- node->player = NULL;
+ node->set_parent(NULL);
+ node->set_tree(NULL);
}
nodes.erase(p_name);
@@ -958,13 +1022,13 @@ Vector2 AnimationNodeBlendTree::get_graph_offset() const {
return graph_offset;
}
-void AnimationNodeBlendTree::set_graph_player(AnimationGraphPlayer *p_player) {
+void AnimationNodeBlendTree::set_tree(AnimationTree *p_player) {
- AnimationNode::set_graph_player(p_player);
+ AnimationNode::set_tree(p_player);
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
Ref<AnimationNode> node = E->get();
- node->set_graph_player(p_player);
+ node->set_tree(p_player);
}
}
@@ -972,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
String name = p_name;
if (name.begins_with("nodes/")) {
+
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
@@ -1092,14 +1157,14 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() {
Ref<AnimationNodeOutput> output;
output.instance();
output->set_position(Vector2(300, 150));
- output->tree = this;
+ output->set_parent(this);
nodes["output"] = output;
}
AnimationNodeBlendTree::~AnimationNodeBlendTree() {
for (Map<StringName, Ref<AnimationNode> >::Element *E = nodes.front(); E; E = E->next()) {
- E->get()->tree = NULL;
- E->get()->player = NULL;
+ E->get()->set_parent(NULL);
+ E->get()->set_tree(NULL);
}
}