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Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r--scene/animation/animation_blend_tree.cpp156
1 files changed, 102 insertions, 54 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d11387902a..d6c5d0b51c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -30,6 +30,7 @@
#include "animation_blend_tree.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
@@ -83,30 +84,55 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
}
Ref<Animation> anim = ap->get_animation(animation);
-
- double step;
+ double anim_size = (double)anim->get_length();
+ double step = 0.0;
+ double prev_time = time;
+ int pingponged = 0;
+ bool current_backward = signbit(p_time);
if (p_seek) {
+ step = p_time - time;
time = p_time;
- step = 0;
} else {
- time = MAX(0, time + p_time);
- step = p_time;
+ p_time *= backward ? -1.0 : 1.0;
+ if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) {
+ time = time + p_time;
+ step = p_time;
+ }
}
- double anim_size = anim->get_length();
-
- if (anim->has_loop()) {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) {
if (anim_size) {
- time = Math::fposmod(time, anim_size);
+ if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
+ if (prev_time > 0 && time <= 0) {
+ backward = !backward;
+ pingponged = -1;
+ }
+ if (prev_time < anim_size && time >= anim_size) {
+ backward = !backward;
+ pingponged = 1;
+ }
+ }
+ time = Math::pingpong(time, anim_size);
}
-
- } else if (time > anim_size) {
- time = anim_size;
+ } else {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) {
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+ } else if (time < 0) {
+ time = 0;
+ } else if (time > anim_size) {
+ time = anim_size;
+ }
+ backward = false;
}
- blend_animation(animation, time, step, p_seek, 1.0);
-
+ if (play_mode == PLAY_MODE_FORWARD) {
+ blend_animation(animation, time, step, p_seek, 1.0, pingponged);
+ } else {
+ blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged);
+ }
set_parameter(this->time, time);
return anim_size - time;
@@ -116,11 +142,34 @@ String AnimationNodeAnimation::get_caption() const {
return "Animation";
}
+void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
+ play_mode = p_play_mode;
+}
+
+AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
+ return play_mode;
+}
+
+void AnimationNodeAnimation::set_backward(bool p_backward) {
+ backward = p_backward;
+}
+
+bool AnimationNodeAnimation::is_backward() const {
+ return backward;
+}
+
void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+ ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
+ ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
+
+ BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
+ BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
}
AnimationNodeAnimation::AnimationNodeAnimation() {
@@ -248,27 +297,26 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek) {
if (fade_in > 0) {
blend = time / fade_in;
} else {
- blend = 0; //wtf
+ blend = 0;
}
-
- } else if (!do_start && remaining < fade_out) {
- if (fade_out) {
+ } else if (!do_start && remaining <= fade_out) {
+ if (fade_out > 0) {
blend = (remaining / fade_out);
} else {
- blend = 1.0;
+ blend = 0;
}
} else {
blend = 1.0;
}
- float main_rem;
+ double main_rem;
if (mix == MIX_MODE_ADD) {
main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
} else {
main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync);
}
- float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
+ double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false);
if (do_start) {
remaining = os_rem;
@@ -534,7 +582,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
@@ -718,7 +766,7 @@ double AnimationNodeTransition::process(double p_time, bool p_seek) {
} else { // cross-fading from prev to current
- float blend = xfade ? (prev_xfading / xfade) : 1;
+ float blend = xfade == 0 ? 0 : (prev_xfading / xfade);
if (!p_seek && switched) { //just switched, seek to start of current
@@ -829,9 +877,9 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) co
}
StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- if (E->get().node == p_node) {
- return E->key();
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ if (E.value.node == p_node) {
+ return E.key;
}
}
@@ -851,8 +899,8 @@ Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) cons
void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
Vector<StringName> ns;
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- ns.push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ ns.push_back(E.key);
}
ns.sort_custom<StringName::AlphCompare>();
@@ -887,10 +935,10 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
nodes.erase(p_name);
//erase connections to name
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = StringName();
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ if (E.value.connections[i] == p_name) {
+ E.value.connections.write[i] = StringName();
}
}
}
@@ -911,10 +959,10 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
nodes.erase(p_name);
//rename connections
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- if (E->get().connections[i] == p_name) {
- E->get().connections.write[i] = p_new_name;
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ if (E.value.connections[i] == p_name) {
+ E.value.connections.write[i] = p_new_name;
}
}
}
@@ -933,9 +981,9 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_
Ref<AnimationNode> input = nodes[p_input_node].node;
ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size());
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ StringName output = E.value.connections[i];
ERR_FAIL_COND(output == p_output_node);
}
}
@@ -977,9 +1025,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ const StringName output = E.value.connections[i];
if (output == p_output_node) {
return CONNECTION_ERROR_CONNECTION_EXISTS;
}
@@ -989,12 +1037,12 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
}
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- for (int i = 0; i < E->get().connections.size(); i++) {
- StringName output = E->get().connections[i];
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ for (int i = 0; i < E.value.connections.size(); i++) {
+ const StringName output = E.value.connections[i];
if (output != StringName()) {
NodeConnection nc;
- nc.input_node = E->key();
+ nc.input_node = E.key;
nc.input_index = i;
nc.output_node = output;
r_connections->push_back(nc);
@@ -1013,8 +1061,8 @@ double AnimationNodeBlendTree::process(double p_time, bool p_seek) {
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- r_list->push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ r_list->push_back(E.key);
}
}
@@ -1105,20 +1153,20 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
- for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
- names.push_back(E->key());
+ for (const KeyValue<StringName, Node> &E : nodes) {
+ names.push_back(E.key);
}
names.sort_custom<StringName::AlphCompare>();
for (const StringName &E : names) {
String name = E;
if (name != "output") {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR));
}
- p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
- p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
void AnimationNodeBlendTree::reset_state() {
@@ -1153,7 +1201,7 @@ void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset");
BIND_CONSTANT(CONNECTION_OK);
BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT);