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path: root/scene/animation/animation_blend_tree.cpp
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Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r--scene/animation/animation_blend_tree.cpp178
1 files changed, 63 insertions, 115 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 5c284cb483..56995c0c13 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -41,18 +41,17 @@ StringName AnimationNodeAnimation::get_animation() const {
return animation;
}
-Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = NULL;
+Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr;
void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
}
-void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
+void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
if (property.name == "animation" && get_editable_animation_list) {
Vector<String> names = get_editable_animation_list();
String anims;
for (int i = 0; i < names.size(); i++) {
-
if (i > 0) {
anims += ",";
}
@@ -66,14 +65,12 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
float AnimationNodeAnimation::process(float p_time, bool p_seek) {
-
AnimationPlayer *ap = state->player;
ERR_FAIL_COND_V(!ap, 0);
float time = get_parameter(this->time);
if (!ap->has_animation(animation)) {
-
AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent);
if (tree) {
String name = tree->get_node_name(Ref<AnimationNodeAnimation>(this));
@@ -101,13 +98,11 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) {
float anim_size = anim->get_length();
if (anim->has_loop()) {
-
if (anim_size) {
time = Math::fposmod(time, anim_size);
}
} else if (time > anim_size) {
-
time = anim_size;
}
@@ -126,7 +121,7 @@ void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
}
AnimationNodeAnimation::AnimationNodeAnimation() {
@@ -140,9 +135,9 @@ AnimationNodeAnimation::AnimationNodeAnimation() {
void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const {
r_list->push_back(PropertyInfo(Variant::BOOL, active));
r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, remaining, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time_to_restart, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0));
}
Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const {
@@ -156,56 +151,50 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa
}
void AnimationNodeOneShot::set_fadein_time(float p_time) {
-
fade_in = p_time;
}
void AnimationNodeOneShot::set_fadeout_time(float p_time) {
-
fade_out = p_time;
}
float AnimationNodeOneShot::get_fadein_time() const {
-
return fade_in;
}
-float AnimationNodeOneShot::get_fadeout_time() const {
+float AnimationNodeOneShot::get_fadeout_time() const {
return fade_out;
}
void AnimationNodeOneShot::set_autorestart(bool p_active) {
-
autorestart = p_active;
}
-void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_delay(float p_time) {
autorestart_delay = p_time;
}
-void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
+void AnimationNodeOneShot::set_autorestart_random_delay(float p_time) {
autorestart_random_delay = p_time;
}
bool AnimationNodeOneShot::has_autorestart() const {
-
return autorestart;
}
-float AnimationNodeOneShot::get_autorestart_delay() const {
+float AnimationNodeOneShot::get_autorestart_delay() const {
return autorestart_delay;
}
-float AnimationNodeOneShot::get_autorestart_random_delay() const {
+float AnimationNodeOneShot::get_autorestart_random_delay() const {
return autorestart_random_delay;
}
void AnimationNodeOneShot::set_mix_mode(MixMode p_mix) {
-
mix = p_mix;
}
-AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
+AnimationNodeOneShot::MixMode AnimationNodeOneShot::get_mix_mode() const {
return mix;
}
@@ -218,7 +207,6 @@ bool AnimationNodeOneShot::has_filter() const {
}
float AnimationNodeOneShot::process(float p_time, bool p_seek) {
-
bool active = get_parameter(this->active);
bool prev_active = get_parameter(this->prev_active);
float time = get_parameter(this->time);
@@ -247,8 +235,9 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
bool os_seek = p_seek;
- if (p_seek)
+ if (p_seek) {
time = p_time;
+ }
bool do_start = !prev_active;
if (do_start) {
@@ -260,20 +249,21 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
float blend;
if (time < fade_in) {
-
- if (fade_in > 0)
+ if (fade_in > 0) {
blend = time / fade_in;
- else
+ } else {
blend = 0; //wtf
+ }
} else if (!do_start && remaining < fade_out) {
-
- if (fade_out)
+ if (fade_out) {
blend = (remaining / fade_out);
- else
+ } else {
blend = 1.0;
- } else
+ }
+ } else {
blend = 1.0;
+ }
float main_rem;
if (mix == MIX_MODE_ADD) {
@@ -306,18 +296,16 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) {
return MAX(main_rem, remaining);
}
-void AnimationNodeOneShot::set_use_sync(bool p_sync) {
+void AnimationNodeOneShot::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeOneShot::is_using_sync() const {
-
return sync;
}
void AnimationNodeOneShot::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_fadein_time", "time"), &AnimationNodeOneShot::set_fadein_time);
ClassDB::bind_method(D_METHOD("get_fadein_time"), &AnimationNodeOneShot::get_fadein_time);
@@ -339,14 +327,14 @@ void AnimationNodeOneShot::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeOneShot::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeOneShot::is_using_sync);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadein_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadein_time", "get_fadein_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fadeout_time", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_fadeout_time", "get_fadeout_time");
ADD_GROUP("autorestart_", "Auto Restart");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autorestart"), "set_autorestart", "has_autorestart");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_delay", "get_autorestart_delay");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater"), "set_autorestart_random_delay", "get_autorestart_random_delay");
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
@@ -356,7 +344,6 @@ void AnimationNodeOneShot::_bind_methods() {
}
AnimationNodeOneShot::AnimationNodeOneShot() {
-
add_input("in");
add_input("shot");
@@ -379,8 +366,9 @@ AnimationNodeOneShot::AnimationNodeOneShot() {
////////////////////////////////////////////////
void AnimationNodeAdd2::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
+
Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
@@ -388,23 +376,20 @@ Variant AnimationNodeAdd2::get_parameter_default_value(const StringName &p_param
String AnimationNodeAdd2::get_caption() const {
return "Add2";
}
-void AnimationNodeAdd2::set_use_sync(bool p_sync) {
+void AnimationNodeAdd2::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeAdd2::is_using_sync() const {
-
return sync;
}
bool AnimationNodeAdd2::has_filter() const {
-
return true;
}
float AnimationNodeAdd2::process(float p_time, bool p_seek) {
-
float amount = get_parameter(add_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync);
@@ -413,7 +398,6 @@ float AnimationNodeAdd2::process(float p_time, bool p_seek) {
}
void AnimationNodeAdd2::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd2::is_using_sync);
@@ -421,7 +405,6 @@ void AnimationNodeAdd2::_bind_methods() {
}
AnimationNodeAdd2::AnimationNodeAdd2() {
-
add_amount = "add_amount";
add_input("in");
add_input("add");
@@ -431,8 +414,9 @@ AnimationNodeAdd2::AnimationNodeAdd2() {
////////////////////////////////////////////////
void AnimationNodeAdd3::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, add_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
+
Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_parameter) const {
return 0;
}
@@ -440,23 +424,20 @@ Variant AnimationNodeAdd3::get_parameter_default_value(const StringName &p_param
String AnimationNodeAdd3::get_caption() const {
return "Add3";
}
-void AnimationNodeAdd3::set_use_sync(bool p_sync) {
+void AnimationNodeAdd3::set_use_sync(bool p_sync) {
sync = p_sync;
}
bool AnimationNodeAdd3::is_using_sync() const {
-
return sync;
}
bool AnimationNodeAdd3::has_filter() const {
-
return true;
}
float AnimationNodeAdd3::process(float p_time, bool p_seek) {
-
float amount = get_parameter(add_amount);
blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync);
float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync);
@@ -466,7 +447,6 @@ float AnimationNodeAdd3::process(float p_time, bool p_seek) {
}
void AnimationNodeAdd3::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeAdd3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeAdd3::is_using_sync);
@@ -474,18 +454,19 @@ void AnimationNodeAdd3::_bind_methods() {
}
AnimationNodeAdd3::AnimationNodeAdd3() {
-
add_amount = "add_amount";
add_input("-add");
add_input("in");
add_input("+add");
sync = false;
}
+
/////////////////////////////////////////////
void AnimationNodeBlend2::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "0,1,0.01"));
}
+
Variant AnimationNodeBlend2::get_parameter_default_value(const StringName &p_parameter) const {
return 0; //for blend amount
}
@@ -495,7 +476,6 @@ String AnimationNodeBlend2::get_caption() const {
}
float AnimationNodeBlend2::process(float p_time, bool p_seek) {
-
float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync);
@@ -505,26 +485,24 @@ float AnimationNodeBlend2::process(float p_time, bool p_seek) {
}
void AnimationNodeBlend2::set_use_sync(bool p_sync) {
-
sync = p_sync;
}
bool AnimationNodeBlend2::is_using_sync() const {
-
return sync;
}
bool AnimationNodeBlend2::has_filter() const {
-
return true;
}
-void AnimationNodeBlend2::_bind_methods() {
+void AnimationNodeBlend2::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend2::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend2::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
+
AnimationNodeBlend2::AnimationNodeBlend2() {
blend_amount = "blend_amount";
add_input("in");
@@ -535,8 +513,9 @@ AnimationNodeBlend2::AnimationNodeBlend2() {
//////////////////////////////////////
void AnimationNodeBlend3::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, blend_amount, PROPERTY_HINT_RANGE, "-1,1,0.01"));
}
+
Variant AnimationNodeBlend3::get_parameter_default_value(const StringName &p_parameter) const {
return 0; //for blend amount
}
@@ -546,17 +525,14 @@ String AnimationNodeBlend3::get_caption() const {
}
void AnimationNodeBlend3::set_use_sync(bool p_sync) {
-
sync = p_sync;
}
bool AnimationNodeBlend3::is_using_sync() const {
-
return sync;
}
float AnimationNodeBlend3::process(float p_time, bool p_seek) {
-
float amount = get_parameter(blend_amount);
float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync);
float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync);
@@ -566,12 +542,12 @@ float AnimationNodeBlend3::process(float p_time, bool p_seek) {
}
void AnimationNodeBlend3::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_use_sync", "enable"), &AnimationNodeBlend3::set_use_sync);
ClassDB::bind_method(D_METHOD("is_using_sync"), &AnimationNodeBlend3::is_using_sync);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
}
+
AnimationNodeBlend3::AnimationNodeBlend3() {
blend_amount = "blend_amount";
add_input("-blend");
@@ -583,8 +559,9 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
}
+
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
return 1.0; //initial timescale
}
@@ -594,7 +571,6 @@ String AnimationNodeTimeScale::get_caption() const {
}
float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
-
float scale = get_parameter(this->scale);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
@@ -605,6 +581,7 @@ float AnimationNodeTimeScale::process(float p_time, bool p_seek) {
void AnimationNodeTimeScale::_bind_methods() {
}
+
AnimationNodeTimeScale::AnimationNodeTimeScale() {
scale = "scale";
add_input("in");
@@ -613,8 +590,9 @@ AnimationNodeTimeScale::AnimationNodeTimeScale() {
////////////////////////////////////
void AnimationNodeTimeSeek::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::REAL, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, seek_pos, PROPERTY_HINT_RANGE, "-1,3600,0.01,or_greater"));
}
+
Variant AnimationNodeTimeSeek::get_parameter_default_value(const StringName &p_parameter) const {
return 1.0; //initial timescale
}
@@ -624,7 +602,6 @@ String AnimationNodeTimeSeek::get_caption() const {
}
float AnimationNodeTimeSeek::process(float p_time, bool p_seek) {
-
float seek_pos = get_parameter(this->seek_pos);
if (p_seek) {
return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false);
@@ -649,7 +626,6 @@ AnimationNodeTimeSeek::AnimationNodeTimeSeek() {
/////////////////////////////////////////////////
void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) const {
-
String anims;
for (int i = 0; i < enabled_inputs; i++) {
if (i > 0) {
@@ -661,9 +637,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims));
r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0));
r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, time, PROPERTY_HINT_NONE, "", 0));
- r_list->push_back(PropertyInfo(Variant::REAL, prev_xfading, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0));
}
+
Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
if (p_parameter == time || p_parameter == prev_xfading) {
return 0.0;
@@ -728,7 +705,6 @@ float AnimationNodeTransition::get_cross_fade_time() const {
}
float AnimationNodeTransition::process(float p_time, bool p_seek) {
-
int current = get_parameter(this->current);
int prev = get_parameter(this->prev);
int prev_current = get_parameter(this->prev_current);
@@ -758,13 +734,13 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
rem = blend_input(current, p_time, p_seek, 1.0, FILTER_IGNORE, false);
- if (p_seek)
+ if (p_seek) {
time = p_time;
- else
+ } else {
time += p_time;
+ }
if (inputs[current].auto_advance && rem <= xfade) {
-
set_parameter(this->current, (current + 1) % enabled_inputs);
}
@@ -776,7 +752,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
rem = blend_input(current, 0, true, 1.0 - blend, FILTER_IGNORE, false);
} else {
-
rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false);
}
@@ -800,7 +775,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) {
}
void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
-
if (property.name.begins_with("input_")) {
String n = property.name.get_slicec('/', 0).get_slicec('_', 1);
if (n != "count") {
@@ -815,7 +789,6 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const {
}
void AnimationNodeTransition::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_enabled_inputs", "amount"), &AnimationNodeTransition::set_enabled_inputs);
ClassDB::bind_method(D_METHOD("get_enabled_inputs"), &AnimationNodeTransition::get_enabled_inputs);
@@ -829,7 +802,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cross_fade_time"), &AnimationNodeTransition::get_cross_fade_time);
ADD_PROPERTY(PropertyInfo(Variant::INT, "input_count", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01"), "set_cross_fade_time", "get_cross_fade_time");
for (int i = 0; i < MAX_INPUTS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i);
@@ -838,7 +811,6 @@ void AnimationNodeTransition::_bind_methods() {
}
AnimationNodeTransition::AnimationNodeTransition() {
-
prev_xfading = "prev_xfading";
prev = "prev";
time = "time";
@@ -869,7 +841,6 @@ AnimationNodeOutput::AnimationNodeOutput() {
///////////////////////////////////////////////////////
void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position) {
-
ERR_FAIL_COND(nodes.has(p_name));
ERR_FAIL_COND(p_node.is_null());
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
@@ -884,12 +855,11 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
emit_changed();
emit_signal("tree_changed");
- p_node->connect("tree_changed", this, "_tree_changed", varray(), CONNECT_REFERENCE_COUNTED);
- p_node->connect("changed", this, "_node_changed", varray(p_name), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
+ p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_name), CONNECT_REFERENCE_COUNTED);
}
Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) const {
-
ERR_FAIL_COND_V(!nodes.has(p_name), Ref<AnimationNode>());
return nodes[p_name].node;
@@ -935,20 +905,20 @@ void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) {
bool AnimationNodeBlendTree::has_node(const StringName &p_name) const {
return nodes.has(p_name);
}
-Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
+Vector<StringName> AnimationNodeBlendTree::get_node_connection_array(const StringName &p_name) const {
ERR_FAIL_COND_V(!nodes.has(p_name), Vector<StringName>());
return nodes[p_name].connections;
}
-void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
+void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output); //can't delete output
{
Ref<AnimationNode> node = nodes[p_name].node;
- node->disconnect("tree_changed", this, "_tree_changed");
- node->disconnect("changed", this, "_node_changed");
+ node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed));
+ node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed));
}
nodes.erase(p_name);
@@ -967,20 +937,18 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
}
void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) {
-
ERR_FAIL_COND(!nodes.has(p_name));
ERR_FAIL_COND(nodes.has(p_new_name));
ERR_FAIL_COND(p_name == SceneStringNames::get_singleton()->output);
ERR_FAIL_COND(p_new_name == SceneStringNames::get_singleton()->output);
- nodes[p_name].node->disconnect("changed", this, "_node_changed");
+ nodes[p_name].node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed));
nodes[p_new_name] = nodes[p_name];
nodes.erase(p_name);
//rename connections
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
-
for (int i = 0; i < E->get().connections.size(); i++) {
if (E->get().connections[i] == p_name) {
E->get().connections.write[i] = p_new_name;
@@ -988,13 +956,12 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
}
}
//connection must be done with new name
- nodes[p_new_name].node->connect("changed", this, "_node_changed", varray(p_new_name), CONNECT_REFERENCE_COUNTED);
+ nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_new_name), CONNECT_REFERENCE_COUNTED);
emit_signal("tree_changed");
}
void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) {
-
ERR_FAIL_COND(!nodes.has(p_output_node));
ERR_FAIL_COND(!nodes.has(p_input_node));
ERR_FAIL_COND(p_output_node == SceneStringNames::get_singleton()->output);
@@ -1016,7 +983,6 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_
}
void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_input_index) {
-
ERR_FAIL_COND(!nodes.has(p_node));
Ref<AnimationNode> input = nodes[p_node].node;
@@ -1026,7 +992,6 @@ void AnimationNodeBlendTree::disconnect_node(const StringName &p_node, int p_inp
}
AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const {
-
if (!nodes.has(p_output_node) || p_output_node == SceneStringNames::get_singleton()->output) {
return CONNECTION_ERROR_NO_OUTPUT;
}
@@ -1061,7 +1026,6 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node
}
void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const {
-
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().connections.size(); i++) {
StringName output = E->get().connections[i];
@@ -1081,25 +1045,21 @@ String AnimationNodeBlendTree::get_caption() const {
}
float AnimationNodeBlendTree::process(float p_time, bool p_seek) {
-
Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node;
return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0);
}
void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) {
-
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
r_list->push_back(E->key());
}
}
void AnimationNodeBlendTree::set_graph_offset(const Vector2 &p_graph_offset) {
-
graph_offset = p_graph_offset;
}
Vector2 AnimationNodeBlendTree::get_graph_offset() const {
-
return graph_offset;
}
@@ -1108,10 +1068,8 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_child_by_name(const StringName &p
}
bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name;
if (name.begins_with("nodes/")) {
-
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
@@ -1124,14 +1082,12 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
}
if (what == "position") {
-
if (nodes.has(node_name)) {
nodes[node_name].position = p_value;
}
return true;
}
} else if (name == "node_connections") {
-
Array conns = p_value;
ERR_FAIL_COND_V(conns.size() % 3 != 0, false);
@@ -1145,7 +1101,6 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
}
bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name;
if (name.begins_with("nodes/")) {
String node_name = name.get_slicec('/', 1);
@@ -1159,7 +1114,6 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
}
if (what == "position") {
-
if (nodes.has(node_name)) {
r_ret = nodes[node_name].position;
return true;
@@ -1185,8 +1139,8 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons
return false;
}
-void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
+void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const {
List<StringName> names;
for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) {
names.push_back(E->key());
@@ -1209,13 +1163,11 @@ void AnimationNodeBlendTree::_tree_changed() {
}
void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
-
ERR_FAIL_COND(!nodes.has(p_node));
nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
}
void AnimationNodeBlendTree::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("add_node", "name", "node", "position"), &AnimationNodeBlendTree::add_node, DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("get_node", "name"), &AnimationNodeBlendTree::get_node);
ClassDB::bind_method(D_METHOD("remove_node", "name"), &AnimationNodeBlendTree::remove_node);
@@ -1230,9 +1182,6 @@ void AnimationNodeBlendTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset);
- ClassDB::bind_method(D_METHOD("_tree_changed"), &AnimationNodeBlendTree::_tree_changed);
- ClassDB::bind_method(D_METHOD("_node_changed", "node"), &AnimationNodeBlendTree::_node_changed);
-
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset");
BIND_CONSTANT(CONNECTION_OK);
@@ -1244,7 +1193,6 @@ void AnimationNodeBlendTree::_bind_methods() {
}
AnimationNodeBlendTree::AnimationNodeBlendTree() {
-
Ref<AnimationNodeOutput> output;
output.instance();
Node n;