diff options
Diffstat (limited to 'scene/animation/animation_blend_tree.cpp')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 186 |
1 files changed, 95 insertions, 91 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 79a1dc1ac0..10a66386eb 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -43,7 +43,7 @@ StringName AnimationNodeAnimation::get_animation() const { Vector<String> (*AnimationNodeAnimation::get_editable_animation_list)() = nullptr; void AnimationNodeAnimation::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { @@ -63,11 +63,11 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const { } } -float AnimationNodeAnimation::process(float p_time, bool p_seek) { +double AnimationNodeAnimation::process(double p_time, bool p_seek) { AnimationPlayer *ap = state->player; ERR_FAIL_COND_V(!ap, 0); - float time = get_parameter(this->time); + double time = get_parameter(this->time); if (!ap->has_animation(animation)) { AnimationNodeBlendTree *tree = Object::cast_to<AnimationNodeBlendTree>(parent); @@ -84,7 +84,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { Ref<Animation> anim = ap->get_animation(animation); - float step; + double step; if (p_seek) { time = p_time; @@ -94,7 +94,7 @@ float AnimationNodeAnimation::process(float p_time, bool p_seek) { step = p_time; } - float anim_size = anim->get_length(); + double anim_size = anim->get_length(); if (anim->has_loop()) { if (anim_size) { @@ -130,10 +130,10 @@ AnimationNodeAnimation::AnimationNodeAnimation() { void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const { r_list->push_back(PropertyInfo(Variant::BOOL, active)); - r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const { @@ -202,12 +202,12 @@ bool AnimationNodeOneShot::has_filter() const { return true; } -float AnimationNodeOneShot::process(float p_time, bool p_seek) { +double AnimationNodeOneShot::process(double p_time, bool p_seek) { bool active = get_parameter(this->active); bool prev_active = get_parameter(this->prev_active); - float time = get_parameter(this->time); - float remaining = get_parameter(this->remaining); - float time_to_restart = get_parameter(this->time_to_restart); + double time = get_parameter(this->time); + double remaining = get_parameter(this->remaining); + double time_to_restart = get_parameter(this->time_to_restart); if (!active) { //make it as if this node doesn't exist, pass input 0 by. @@ -248,27 +248,26 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (fade_in > 0) { blend = time / fade_in; } else { - blend = 0; //wtf + blend = 0; } - - } else if (!do_start && remaining < fade_out) { - if (fade_out) { + } else if (!do_start && remaining <= fade_out) { + if (fade_out > 0) { blend = (remaining / fade_out); } else { - blend = 1.0; + blend = 0; } } else { blend = 1.0; } - float main_rem; + double main_rem; if (mix == MIX_MODE_ADD) { main_rem = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); } else { main_rem = blend_input(0, p_time, p_seek, 1.0 - blend, FILTER_BLEND, !sync); } - float os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false); + double os_rem = blend_input(1, os_seek ? time : p_time, os_seek, blend, FILTER_PASS, false); if (do_start) { remaining = os_rem; @@ -370,9 +369,9 @@ bool AnimationNodeAdd2::has_filter() const { return true; } -float AnimationNodeAdd2::process(float p_time, bool p_seek) { - float amount = get_parameter(add_amount); - float rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); +double AnimationNodeAdd2::process(double p_time, bool p_seek) { + double amount = get_parameter(add_amount); + double rem0 = blend_input(0, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); return rem0; @@ -416,10 +415,10 @@ bool AnimationNodeAdd3::has_filter() const { return true; } -float AnimationNodeAdd3::process(float p_time, bool p_seek) { - float amount = get_parameter(add_amount); +double AnimationNodeAdd3::process(double p_time, bool p_seek) { + double amount = get_parameter(add_amount); blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_PASS, !sync); - float rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); + double rem0 = blend_input(1, p_time, p_seek, 1.0, FILTER_IGNORE, !sync); blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_PASS, !sync); return rem0; @@ -452,11 +451,11 @@ String AnimationNodeBlend2::get_caption() const { return "Blend2"; } -float AnimationNodeBlend2::process(float p_time, bool p_seek) { - float amount = get_parameter(blend_amount); +double AnimationNodeBlend2::process(double p_time, bool p_seek) { + double amount = get_parameter(blend_amount); - float rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync); - float rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); + double rem0 = blend_input(0, p_time, p_seek, 1.0 - amount, FILTER_BLEND, !sync); + double rem1 = blend_input(1, p_time, p_seek, amount, FILTER_PASS, !sync); return amount > 0.5 ? rem1 : rem0; //hacky but good enough } @@ -507,11 +506,11 @@ bool AnimationNodeBlend3::is_using_sync() const { return sync; } -float AnimationNodeBlend3::process(float p_time, bool p_seek) { - float amount = get_parameter(blend_amount); - float rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync); - float rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync); - float rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync); +double AnimationNodeBlend3::process(double p_time, bool p_seek) { + double amount = get_parameter(blend_amount); + double rem0 = blend_input(0, p_time, p_seek, MAX(0, -amount), FILTER_IGNORE, !sync); + double rem1 = blend_input(1, p_time, p_seek, 1.0 - ABS(amount), FILTER_IGNORE, !sync); + double rem2 = blend_input(2, p_time, p_seek, MAX(0, amount), FILTER_IGNORE, !sync); return amount > 0.5 ? rem2 : (amount < -0.5 ? rem0 : rem1); //hacky but good enough } @@ -545,8 +544,8 @@ String AnimationNodeTimeScale::get_caption() const { return "TimeScale"; } -float AnimationNodeTimeScale::process(float p_time, bool p_seek) { - float scale = get_parameter(this->scale); +double AnimationNodeTimeScale::process(double p_time, bool p_seek) { + double scale = get_parameter(this->scale); if (p_seek) { return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); } else { @@ -575,12 +574,12 @@ String AnimationNodeTimeSeek::get_caption() const { return "Seek"; } -float AnimationNodeTimeSeek::process(float p_time, bool p_seek) { - float seek_pos = get_parameter(this->seek_pos); +double AnimationNodeTimeSeek::process(double p_time, bool p_seek) { + double seek_pos = get_parameter(this->seek_pos); if (p_seek) { return blend_input(0, p_time, true, 1.0, FILTER_IGNORE, false); } else if (seek_pos >= 0) { - float ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false); + double ret = blend_input(0, seek_pos, true, 1.0, FILTER_IGNORE, false); set_parameter(this->seek_pos, -1.0); //reset return ret; } else { @@ -607,10 +606,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con } r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims)); - r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", 0)); - r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", 0)); + r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const { @@ -676,13 +675,13 @@ float AnimationNodeTransition::get_cross_fade_time() const { return xfade; } -float AnimationNodeTransition::process(float p_time, bool p_seek) { +double AnimationNodeTransition::process(double p_time, bool p_seek) { int current = get_parameter(this->current); int prev = get_parameter(this->prev); int prev_current = get_parameter(this->prev_current); - float time = get_parameter(this->time); - float prev_xfading = get_parameter(this->prev_xfading); + double time = get_parameter(this->time); + double prev_xfading = get_parameter(this->prev_xfading); bool switched = current != prev_current; @@ -718,7 +717,7 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) { } else { // cross-fading from prev to current - float blend = xfade ? (prev_xfading / xfade) : 1; + float blend = xfade == 0 ? 0 : (prev_xfading / xfade); if (!p_seek && switched) { //just switched, seek to start of current @@ -752,7 +751,7 @@ void AnimationNodeTransition::_validate_property(PropertyInfo &property) const { if (n != "count") { int idx = n.to_int(); if (idx >= enabled_inputs) { - property.usage = 0; + property.usage = PROPERTY_USAGE_NONE; } } } @@ -794,7 +793,7 @@ String AnimationNodeOutput::get_caption() const { return "Output"; } -float AnimationNodeOutput::process(float p_time, bool p_seek) { +double AnimationNodeOutput::process(double p_time, bool p_seek) { return blend_input(0, p_time, p_seek, 1.0); } @@ -816,7 +815,7 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod nodes[p_name] = n; emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED); p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_name), CONNECT_REFERENCE_COUNTED); @@ -829,9 +828,9 @@ Ref<AnimationNode> AnimationNodeBlendTree::get_node(const StringName &p_name) co } StringName AnimationNodeBlendTree::get_node_name(const Ref<AnimationNode> &p_node) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - if (E->get().node == p_node) { - return E->key(); + for (const KeyValue<StringName, Node> &E : nodes) { + if (E.value.node == p_node) { + return E.key; } } @@ -851,8 +850,8 @@ Vector2 AnimationNodeBlendTree::get_node_position(const StringName &p_node) cons void AnimationNodeBlendTree::get_child_nodes(List<ChildNode> *r_child_nodes) { Vector<StringName> ns; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - ns.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + ns.push_back(E.key); } ns.sort_custom<StringName::AlphCompare>(); @@ -887,16 +886,16 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) { nodes.erase(p_name); //erase connections to name - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = StringName(); + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = StringName(); } } } emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringName &p_new_name) { @@ -911,17 +910,17 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN nodes.erase(p_name); //rename connections - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - if (E->get().connections[i] == p_name) { - E->get().connections.write[i] = p_new_name; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + if (E.value.connections[i] == p_name) { + E.value.connections.write[i] = p_new_name; } } } //connection must be done with new name nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed), varray(p_new_name), CONNECT_REFERENCE_COUNTED); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) { @@ -933,9 +932,9 @@ void AnimationNodeBlendTree::connect_node(const StringName &p_input_node, int p_ Ref<AnimationNode> input = nodes[p_input_node].node; ERR_FAIL_INDEX(p_input_index, nodes[p_input_node].connections.size()); - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + StringName output = E.value.connections[i]; ERR_FAIL_COND(output == p_output_node); } } @@ -977,9 +976,9 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node return CONNECTION_ERROR_CONNECTION_EXISTS; } - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output == p_output_node) { return CONNECTION_ERROR_CONNECTION_EXISTS; } @@ -989,12 +988,12 @@ AnimationNodeBlendTree::ConnectionError AnimationNodeBlendTree::can_connect_node } void AnimationNodeBlendTree::get_node_connections(List<NodeConnection> *r_connections) const { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - for (int i = 0; i < E->get().connections.size(); i++) { - StringName output = E->get().connections[i]; + for (const KeyValue<StringName, Node> &E : nodes) { + for (int i = 0; i < E.value.connections.size(); i++) { + const StringName output = E.value.connections[i]; if (output != StringName()) { NodeConnection nc; - nc.input_node = E->key(); + nc.input_node = E.key; nc.input_index = i; nc.output_node = output; r_connections->push_back(nc); @@ -1007,14 +1006,14 @@ String AnimationNodeBlendTree::get_caption() const { return "BlendTree"; } -float AnimationNodeBlendTree::process(float p_time, bool p_seek) { +double AnimationNodeBlendTree::process(double p_time, bool p_seek) { Ref<AnimationNodeOutput> output = nodes[SceneStringNames::get_singleton()->output].node; return _blend_node("output", nodes[SceneStringNames::get_singleton()->output].connections, this, output, p_time, p_seek, 1.0); } void AnimationNodeBlendTree::get_node_list(List<StringName> *r_list) { - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - r_list->push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + r_list->push_back(E.key); } } @@ -1089,10 +1088,10 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons conns.resize(nc.size() * 3); int idx = 0; - for (List<NodeConnection>::Element *E = nc.front(); E; E = E->next()) { - conns[idx * 3 + 0] = E->get().input_node; - conns[idx * 3 + 1] = E->get().input_index; - conns[idx * 3 + 2] = E->get().output_node; + for (const NodeConnection &E : nc) { + conns[idx * 3 + 0] = E.input_node; + conns[idx * 3 + 1] = E.input_index; + conns[idx * 3 + 2] = E.output_node; idx++; } @@ -1105,13 +1104,13 @@ bool AnimationNodeBlendTree::_get(const StringName &p_name, Variant &r_ret) cons void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) const { List<StringName> names; - for (Map<StringName, Node>::Element *E = nodes.front(); E; E = E->next()) { - names.push_back(E->key()); + for (const KeyValue<StringName, Node> &E : nodes) { + names.push_back(E.key); } names.sort_custom<StringName::AlphCompare>(); - for (List<StringName>::Element *E = names.front(); E; E = E->next()) { - String name = E->get(); + for (const StringName &E : names) { + String name = E; if (name != "output") { p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); } @@ -1124,12 +1123,13 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons void AnimationNodeBlendTree::reset_state() { graph_offset = Vector2(); nodes.clear(); + _initialize_node_tree(); emit_changed(); - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeBlendTree::_tree_changed() { - emit_signal("tree_changed"); + emit_signal(SNAME("tree_changed")); } void AnimationNodeBlendTree::_node_changed(const StringName &p_node) { @@ -1162,9 +1162,9 @@ void AnimationNodeBlendTree::_bind_methods() { BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); } -AnimationNodeBlendTree::AnimationNodeBlendTree() { +void AnimationNodeBlendTree::_initialize_node_tree() { Ref<AnimationNodeOutput> output; - output.instance(); + output.instantiate(); Node n; n.node = output; n.position = Vector2(300, 150); @@ -1172,5 +1172,9 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() { nodes["output"] = n; } +AnimationNodeBlendTree::AnimationNodeBlendTree() { + _initialize_node_tree(); +} + AnimationNodeBlendTree::~AnimationNodeBlendTree() { } |